Decompilation of The Legend of Zelda: Twilight Princess (GCN, USA)
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d_a_obj_crvhahen matching (#2564)
* useHeapInit 73%, ctor and dtor 100%, Delete 94%, wallcheck 43%, create 42%

* useHeapInit 100%

* Wall_Check 85%

* Update fields and return types

* crvhahen Wall_Check and Execute 100

* update createheap return type for matching

* crvhahen create 70 draw 57

* Revert change that made useHeapInit non-matching

* delete matching, .rodata 91

* create 94%

* crvhahen draw 85%

* setBaseMtx matching

* CheckCull and checkViewArea 100%

* rename & cleanup fields

* cleanup fields, rodata. hahenset and hahen_hakai partials

* cleanup and remove SECTION_RODATA

* d_a_obj_crvhahen OK

* cleanup and fix various inconsistancies or issues

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Co-authored-by: StuckInLimbo <tbosley@limbofps.net>
2025-08-01 20:32:39 +03:00
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README.md

The Legend of Zelda: Twilight Princess
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A work-in-progress decompilation of The Legend of Zelda: Twilight Princess (GCN USA).

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

More information about the project can be found here: https://zsrtp.link

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/zeldaret/tp.git
    
  • Copy your game's disc image to orig/GZ2E01.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC.
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    

    To use a version other than GZ2E01 (USA), specify it with --version.

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.