mirror of https://github.com/zeldaret/tp.git
Remove Acch Chk fakematches
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238d572c5f
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041231ac6e
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@ -81,7 +81,7 @@ private:
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/* 0x094E */ bool mIsInWater;
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/* 0x094F */ u8 field_0x094f;
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/* 0x0950 */ u8 field_0x0950;
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/* 0x0951 */ u8 field_0x0951;
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/* 0x0951 */ bool field_0x0951;
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/* 0x0954 */ u32 field_0x0954;
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/* 0x0954 */ u32 field_0x0958;
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/* 0x0954 */ u32 field_0x095c;
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@ -1039,7 +1039,7 @@ static void mf_away(mg_fish_class* i_this) {
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break;
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case 5:
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if (i_this->mGedouKind < GEDOU_KIND_BG) {
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if ((i_this->mAcch.m_flags & (1 << 4)) != 0) {
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if (i_this->mAcch.ChkWallHit()) {
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if (i_this->field_0x624[1] == 0) {
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i_this->mActionPhase = 0;
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i_this->field_0x624[1] = 40;
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@ -1982,7 +1982,7 @@ static void mf_jump(mg_fish_class* i_this) {
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i_this->mMaxStep = 0x600;
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i_this->actor.current.pos += i_this->field_0x5e0;
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i_this->field_0x5e0.y = i_this->field_0x5e0.y - 2.0f;
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if ((i_this->mAcch.m_flags & 0x20) != 0) {
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if (i_this->mAcch.ChkGroundHit()) {
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i_this->actor.current.pos.x = i_this->actor.old.pos.x;
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i_this->actor.current.pos.y = i_this->actor.old.pos.y;
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i_this->actor.current.pos.z = i_this->actor.old.pos.z;
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@ -52,7 +52,7 @@ static void action(obj_lbox_class* i_this) {
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i_this->speed.y -= 0.1f;
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}
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i_this->current.pos.y += i_this->speed.y;
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if (i_this->mObjAcch.m_flags & 0x20) {
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if (i_this->mObjAcch.ChkGroundHit()) {
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dComIfGp_getVibration().StartShock(5, 15, cXyz(0.0f, 1.0f, 0.0f));
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fopAcM_seStart(i_this, Z2SE_EN_FM_FOOTNOTE, 0);
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i_this->field_0x57a = 2;
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@ -318,11 +318,11 @@ void daObjStone_c::mode_proc_call() {
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if (mCollider.ChkAtHit()) {
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init_modeBreak();
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}
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bool isGroundLanding = mChkObj.ChkGroundLanding() != 0;
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u32 isWallhit = mChkObj.m_flags & dBgS_Acch::WALL_HIT;
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bool isGroundHit = mChkObj.ChkGroundHit() != 0;
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bool isWaterHit = mChkObj.ChkWaterHit() != 0;
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bool isWaterIn = mChkObj.ChkWaterIn() != 0;
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bool isGroundLanding = mChkObj.ChkGroundLanding();
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u32 isWallhit = mChkObj.ChkWallHit();
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bool isGroundHit = mChkObj.ChkGroundHit();
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bool isWaterHit = mChkObj.ChkWaterHit();
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bool isWaterIn = mChkObj.ChkWaterIn();
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if (field_0x0907 == 1) {
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if (isGroundLanding && !isWaterIn) {
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speed.x = speedF * cM_ssin(current.angle.y);
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@ -336,7 +336,7 @@ void daObjStone_c::mode_proc_call() {
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speedF = speed.absXZ();
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current.angle.y = cM_atan2s(speed.x, speed.z);
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} else {
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if (isWallhit && field_0x0951 == 0 && isWaterIn) {
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if (isWallhit && !field_0x0951 && isWaterIn) {
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speed.x = speedF * cM_ssin(current.angle.y);
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speed.z = speedF * cM_scos(current.angle.y);
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speed.y = mLastSpeedY;
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@ -489,7 +489,7 @@ void daObjStone_c::mode_proc_call() {
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}
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(this->*(l_func[field_0x0907]))();
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CrrPos();
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field_0x0951 = isWallhit != 0;
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field_0x0951 = isWallhit;
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}
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void daObjStone_c::init_modePutWait() {
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@ -125,8 +125,8 @@ void daZrTuraRc_c::modeDrop() {
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}
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void daZrTuraRc_c::bgCheck() {
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// this should be ChkGroundHit but that doesn't match
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if (mAcch.m_flags >> 5 & 1) {
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bool r31 = mAcch.ChkGroundHit();
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if (r31) {
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init_modeDropEnd();
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}
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}
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