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daDo_other_bg_check
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@ -537,14 +537,33 @@ COMPILER_STRIP_GATE(0x8066EE0C, &lit_3816);
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/* 80668170-80668264 000510 00F4+00 1/1 0/0 0/0 .text
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* daDo_other_bg_check__FP8do_classP10fopAc_ac_c */
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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static asm int daDo_other_bg_check(do_class* i_dogP, fopAc_ac_c* i_actorP) {
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nofralloc
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#include "asm/rel/d/a/d_a_do/d_a_do/daDo_other_bg_check__FP8do_classP10fopAc_ac_c.s"
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static int daDo_other_bg_check(do_class* i_dogP, fopAc_ac_c* i_actorP) {
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Vec dog_pos; // defining as cXyz moves the destructor above this function, breaking the TU
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Vec actor_pos; // defining as cXyz moves the destructor above this function, breaking the TU
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fopAc_ac_c* actor = (fopAc_ac_c*)i_actorP; // required for match, maybe fake match?
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do_class* dog = (do_class*)i_dogP; // required for match, maybe fake match?
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dBgS_LinChk lin_chk;
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if (actor) {
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actor_pos = actor->current.pos;
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actor_pos.y += FLOAT_LABEL(lit_3816);
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dog_pos = dog->current.pos;
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dog_pos.y = dog->mEyePos.y;
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lin_chk.Set((cXyz*)&dog_pos,(cXyz*)&actor_pos,dog);
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if (dComIfG_Bgsp().LineCross(&lin_chk)) {
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return 1;
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} else {
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return 0;
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}
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} else {
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return 1;
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}
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}
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#pragma pop
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/* ############################################################################################## */
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/* 8066EE10-8066EE14 000028 0004+00 1/7 0/0 0/0 .rodata @3846 */
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