d_a_e_warpappear Equivalent (weak func order) (#2444)

* d_a_e_warpappear equivalent

* d_a_e_warpappear fmt
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Niklas Bauer 2025-05-17 15:39:54 +09:00 committed by GitHub
parent 9aa56d5599
commit 165095b3d9
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4 changed files with 544 additions and 495 deletions

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@ -1706,7 +1706,7 @@ config.libs = [
ActorRel(MatchingFor("GZ2E01"), "d_a_e_tk_ball"),
ActorRel(NonMatching, "d_a_e_tt"),
ActorRel(Equivalent, "d_a_e_vt"),
ActorRel(NonMatching, "d_a_e_warpappear"),
ActorRel(Equivalent, "d_a_e_warpappear"), # weak func order
ActorRel(NonMatching, "d_a_e_wb"),
ActorRel(NonMatching, "d_a_e_ws"),
ActorRel(NonMatching, "d_a_e_ww"),

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@ -2,7 +2,8 @@
#define D_A_E_WARPAPPEAR_H
#include "d/d_msg_flow.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_actor.h"
#include "SSystem/SComponent/c_phase.h"
/**
* @ingroup actors-enemies

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@ -14,6 +14,7 @@
* @details
*
*/
class obj_ihasi_class : public fopAc_ac_c {
public:
/* 0x568 */ request_of_phase_process_class mPhaseReq;
@ -27,7 +28,7 @@ public:
/* 0x586 */ s8 mFlag2;
/* 0x588 */ Mtx mMtx;
/* 0x5B8 */ dBgW* mpBgW;
/* 0x5BC */ u32 field_0x5bc;
/* 0x5BC */ u32 mParticleKey;
/* 0x5C0 */ u8 field_0x5c0[4];
};

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