Fix incorrect PCH being used in some framework objects (#2604)

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Max Roncace 2025-08-25 18:34:26 -04:00 committed by GitHub
parent b309e0cf57
commit 22573bf7a6
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13 changed files with 9 additions and 16 deletions

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@ -1,7 +1,6 @@
#ifndef DOLZEL_REL_H
#define DOLZEL_REL_H
// PCH breaks debug build for RELs right now
#if __MWERKS__
#include "d/dolzel_rel.mch"
#else

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@ -3,7 +3,7 @@
* Player (Link) Actor
*/
#include "d/dolzel_rel.h"
#include "d/dolzel.h"
#include "d/actor/d_a_alink.h"
#include "JSystem/J2DGraph/J2DAnmLoader.h"

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@ -3,7 +3,7 @@
* Item Actor base
*/
#include "d/dolzel_rel.h"
#include "d/dolzel.h"
#include "d/actor/d_a_itembase.h"
#include "d/d_com_inf_game.h"

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@ -3,7 +3,7 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/dolzel.h"
#include "d/actor/d_a_no_chg_room.h"
#include "d/d_s_room.h"

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@ -1,4 +1,4 @@
#include "d/dolzel_rel.h"
#include "d/dolzel.h"
#include "d/actor/d_a_npc.h"
#include "d/actor/d_a_npc_tk.h"

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@ -1,5 +1,3 @@
#include "d/dolzel_rel.h"
#include "d/actor/d_a_npc.h"
static s32 daBaseNpc_chkPnt(cXyz param_0, dPnt* param_1, u16 param_2, u16 param_3, int param_4, int param_5);

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@ -1,5 +1,3 @@
#include "d/dolzel_rel.h"
#include "d/actor/d_a_npc.h"
#include "d/d_bg_w.h"

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@ -1,5 +1,3 @@
#include "d/dolzel_rel.h"
#include "d/actor/d_a_npc.h"
#include "d/actor/d_a_npc_tk.h"
#include "d/d_msg_object.h"

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@ -3,7 +3,7 @@
// Translation Unit: a/npc/d_a_npc_cd
//
#include "d/dolzel_rel.h"
#include "d/dolzel.h"
#include "d/actor/d_a_npc_cd.h"
#include "d/actor/d_a_player.h"

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@ -3,7 +3,7 @@
// Translation Unit: a/npc/d_a_npc_cd2
//
#include "d/dolzel_rel.h"
#include "d/dolzel.h"
#include "d/actor/d_a_npc_cd2.h"
#include "d/actor/d_a_player.h"

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@ -3,7 +3,7 @@
* Item (Rupee, Arrow, Heart, etc) Object Actor
*/
#include "d/dolzel_rel.h"
#include "d/dolzel.h"
#include "d/actor/d_a_obj_item.h"
#include "SSystem/SComponent/c_math.h"

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@ -3,7 +3,7 @@
// Translation Unit: a/obj/d_a_obj_ss_base
//
#include "d/dolzel_rel.h"
#include "d/dolzel.h"
#include "d/actor/d_a_obj_ss_base.h"
#include "f_op/f_op_actor_mng.h"

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@ -3,7 +3,7 @@
* Base Player Actor functionality
*/
#include "d/dolzel_rel.h"
#include "d/dolzel.h"
#include "d/actor/d_a_player.h"
#include "JSystem/J3DGraphLoader/J3DAnmLoader.h"