mirror of https://github.com/zeldaret/tp.git
Fix incorrect PCH being used in some framework objects (#2604)
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#ifndef DOLZEL_REL_H
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#define DOLZEL_REL_H
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// PCH breaks debug build for RELs right now
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#if __MWERKS__
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#include "d/dolzel_rel.mch"
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#else
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* Player (Link) Actor
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel.h"
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#include "d/actor/d_a_alink.h"
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#include "JSystem/J2DGraph/J2DAnmLoader.h"
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* Item Actor base
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel.h"
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#include "d/actor/d_a_itembase.h"
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#include "d/d_com_inf_game.h"
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel.h"
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#include "d/actor/d_a_no_chg_room.h"
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#include "d/d_s_room.h"
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#include "d/dolzel_rel.h"
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#include "d/dolzel.h"
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#include "d/actor/d_a_npc.h"
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#include "d/actor/d_a_npc_tk.h"
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_npc.h"
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static s32 daBaseNpc_chkPnt(cXyz param_0, dPnt* param_1, u16 param_2, u16 param_3, int param_4, int param_5);
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_npc.h"
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#include "d/d_bg_w.h"
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_npc.h"
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#include "d/actor/d_a_npc_tk.h"
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#include "d/d_msg_object.h"
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// Translation Unit: a/npc/d_a_npc_cd
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//
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#include "d/dolzel_rel.h"
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#include "d/dolzel.h"
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#include "d/actor/d_a_npc_cd.h"
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#include "d/actor/d_a_player.h"
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// Translation Unit: a/npc/d_a_npc_cd2
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//
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#include "d/dolzel_rel.h"
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#include "d/dolzel.h"
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#include "d/actor/d_a_npc_cd2.h"
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#include "d/actor/d_a_player.h"
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* Item (Rupee, Arrow, Heart, etc) Object Actor
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel.h"
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#include "d/actor/d_a_obj_item.h"
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#include "SSystem/SComponent/c_math.h"
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// Translation Unit: a/obj/d_a_obj_ss_base
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//
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#include "d/dolzel_rel.h"
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#include "d/dolzel.h"
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#include "d/actor/d_a_obj_ss_base.h"
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#include "f_op/f_op_actor_mng.h"
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* Base Player Actor functionality
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel.h"
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#include "d/actor/d_a_player.h"
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#include "JSystem/J3DGraphLoader/J3DAnmLoader.h"
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