mirror of https://github.com/zeldaret/tp.git
d_bg_w_kcol work (#2490)
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@ -16,7 +16,7 @@ public:
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f32 GetNowY() const { return mNowY; }
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void SetNowY(f32 y) { mNowY = y; }
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const cXyz& GetPointP() { return m_pos; }
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const cXyz& GetPointP() const { return m_pos; }
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u32 GetWallPrecheck() const { return mWallPrecheck; }
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void OffWall() { mFlags &= ~2; }
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@ -21,8 +21,8 @@ class dBgPc {
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public:
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void setCode(sBgPc&);
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u8 getExit() const { return BGPC_GET_BITS(m_code.code0, 0, 6); }
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u8 getPolyCol() const { return BGPC_GET_BITS(m_code.code0, 6, 8); }
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s32 getExit() const { return BGPC_GET_BITS(m_code.code0, 0, 6); }
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s32 getPolyCol() const { return BGPC_GET_BITS(m_code.code0, 6, 8); }
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u32 getObjThrough() const { return BGPC_CHECK_BIT(m_code.code0, 14); }
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u32 getCamThrough() const { return BGPC_CHECK_BIT(m_code.code0, 15); }
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u32 getLinkThrough() const { return BGPC_CHECK_BIT(m_code.code0, 16); }
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@ -38,7 +38,7 @@ public:
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u32 getUnderwaterRoof() const { return BGPC_CHECK_BIT(m_code.code0, 30); }
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u32 getMonkeyBars() const { return BGPC_CHECK_BIT(m_code.code0, 31) != 0; }
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u8 getLinkNo() const { return BGPC_GET_BITS(m_code.code1, 0, 8); }
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s32 getLinkNo() const { return BGPC_GET_BITS(m_code.code1, 0, 8); }
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s32 getWallCode() const { return BGPC_GET_BITS(m_code.code1, 8, 4); }
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u32 getAtt0Code() const { return BGPC_GET_BITS(m_code.code1, 12, 4); }
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u32 getAtt1Code() const { return BGPC_GET_BITS(m_code.code1, 16, 3); }
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@ -46,17 +46,17 @@ public:
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u32 getIronBallThrough() const { return BGPC_CHECK_BIT(m_code.code1, 24); }
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u32 getAttackThrough() const { return BGPC_CHECK_BIT(m_code.code1, 25); }
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u8 getCamMoveBG() const { return BGPC_GET_BITS(m_code.code2, 0, 8); }
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u8 getRoomCam() const { return BGPC_GET_BITS(m_code.code2, 8, 8); }
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u8 getRoomPath() const { return BGPC_GET_BITS(m_code.code2, 16, 8); }
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u8 getRoomPathPnt() const { return BGPC_GET_BITS(m_code.code2, 24, 8); }
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s32 getCamMoveBG() const { return BGPC_GET_BITS(m_code.code2, 0, 8); }
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s32 getRoomCam() const { return BGPC_GET_BITS(m_code.code2, 8, 8); }
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s32 getRoomPath() const { return BGPC_GET_BITS(m_code.code2, 16, 8); }
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s32 getRoomPathPnt() const { return BGPC_GET_BITS(m_code.code2, 24, 8); }
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u8 getRoomInf() const { return BGPC_GET_BITS(m_code.code4, 0, 8); }
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u32 maskNrm() const { return BGPC_CHECK_BIT(m_code.code4, 8); }
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// BUG: Seems like this uses the same mask as maskNrm
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u32 getWtr() const { return BGPC_CHECK_BIT(m_code.code4, 8); }
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u8 getSnd() const { return BGPC_GET_BITS(m_code.code4, 11, 8); }
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u8 getRoom() const { return BGPC_GET_BITS(m_code.code4, 20, 8); }
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s32 getSnd() const { return BGPC_GET_BITS(m_code.code4, 11, 8); }
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s32 getRoom() const { return BGPC_GET_BITS(m_code.code4, 20, 8); }
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/* 0x0 */ sBgPc m_code;
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};
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