mirror of https://github.com/zeldaret/tp.git
parent
7abe8d4a40
commit
3c1323cf0d
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@ -1911,7 +1911,7 @@ config.libs = [
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ActorRel(MatchingFor(ALL_GCN), "d_a_npc_midp"),
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ActorRel(MatchingFor(ALL_GCN, "ShieldD"), "d_a_npc_mk"),
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ActorRel(MatchingFor(ALL_GCN), "d_a_npc_moi"),
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ActorRel(NonMatching, "d_a_npc_moir"),
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ActorRel(MatchingFor(ALL_GCN), "d_a_npc_moir"),
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ActorRel(MatchingFor(ALL_GCN), "d_a_npc_myna2"),
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ActorRel(MatchingFor(ALL_GCN), "d_a_npc_ne"),
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ActorRel(MatchingFor(ALL_GCN, "ShieldD"), "d_a_npc_p2"),
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@ -1962,8 +1962,14 @@ void daNpcMoiR_c::checkHeadGear() {
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}
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}
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static void dummy() {
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// This dummy function is needed to fix JMath::TSinCosTable::sinShort not being inlined in daNpcMoiR_c::ctrlBtk.
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// It's unclear why that happens, or why an unused dummy function calling the inline fixes it.
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// Seems like a compiler bug of some sort.
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cM_ssin(0);
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}
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/* 80A8210C-80A821E0 00608C 00D4+00 1/0 0/0 0/0 .text ctrlBtk__11daNpcMoiR_cFv */
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// NONMATCHING inlining issues
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BOOL daNpcMoiR_c::ctrlBtk() {
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if (mpMatAnm != NULL) {
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J3DAnmTextureSRTKey* anm = NULL;
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@ -208,7 +208,6 @@ int daObjDust_c::Create() {
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}
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/* 80BE2B30-80BE2E9C 0008F0 036C+00 1/0 0/0 0/0 .text Execute__11daObjDust_cFPPA3_A4_f */
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// NONMATCHING somehow this needs to not inline TSinCosTable<13,f32>::sinShort
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int daObjDust_c::Execute(Mtx** i_mtx) {
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fopAcM_seStartLevel(this, Z2SE_OBJ_FLOATBOARD, 0);
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daPy_py_c* player = daPy_getPlayerActorClass();
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