mirror of https://github.com/zeldaret/tp.git
d_a_npc_soldierB matching (#2828)
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@ -1932,7 +1932,7 @@ config.libs = [
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ActorRel(MatchingFor("GZ2E01", "GZ2P01", "GZ2J01"), "d_a_npc_shop_maro"),
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ActorRel(MatchingFor("GZ2E01", "GZ2P01", "GZ2J01"), "d_a_npc_sola"),
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ActorRel(MatchingFor("GZ2E01", "GZ2P01", "GZ2J01"), "d_a_npc_soldierA", extra_cflags=[DANPCF_C_HACK]),
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ActorRel(NonMatching, "d_a_npc_soldierB"),
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ActorRel(MatchingFor("GZ2E01", "GZ2P01", "GZ2J01"), "d_a_npc_soldierB", extra_cflags=[DANPCF_C_HACK]),
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ActorRel(MatchingFor("GZ2E01", "GZ2P01", "GZ2J01"), "d_a_npc_sq"),
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ActorRel(NonMatching, "d_a_npc_the", extra_cflags=[DANPCF_C_HACK]),
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ActorRel(MatchingFor("GZ2E01", "GZ2P01", "GZ2J01"), "d_a_npc_theB", extra_cflags=[DANPCF_C_HACK]),
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@ -10,7 +10,7 @@
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*
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* @details
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*
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*/
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*/
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struct daNpc_SoldierA_HIOParam {
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/* 0x00 */ daNpcF_HIOParam common;
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@ -41,7 +41,7 @@ class daNpc_SoldierA_c : public daNpcF_c {
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public:
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typedef int (daNpc_SoldierA_c::*actionFunc)(void*);
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typedef int (daNpc_SoldierA_c::*cutFunc)(int);
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/* 80AEF58C */ daNpc_SoldierA_c();
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/* 80AEF7A0 */ ~daNpc_SoldierA_c();
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/* 80AEF9A0 */ cPhs__Step create();
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@ -77,6 +77,8 @@ public:
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/* 80AF1B8C */ int ECut_listenLake(int);
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/* 80AF1CA4 */ int test(void*);
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u8 getType() { return mType; }
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static char* mEvtCutNameList[3];
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static cutFunc mEvtCutList[3];
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@ -3,6 +3,31 @@
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#include "d/actor/d_a_npc.h"
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struct daNpc_SoldierB_HIOParam {
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/* 0x00 */ daNpcF_HIOParam common;
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};
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class daNpc_SoldierB_Param_c {
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public:
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/* 80AF267C */ virtual ~daNpc_SoldierB_Param_c() {}
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static daNpc_SoldierB_HIOParam const m;
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};
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#if DEBUG
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class daNpc_SoldierB_HIO_c : public mDoHIO_entry_c {
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public:
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daNpc_SoldierB_HIO_c();
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void listenPropertyEvent(const JORPropertyEvent*);
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void genMessage(JORMContext*);
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daNpc_SoldierB_HIOParam m;
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};
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#define NPC_SOLDIERB_HIO_CLASS daNpc_SoldierB_HIO_c
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#else
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#define NPC_SOLDIERB_HIO_CLASS daNpc_SoldierB_Param_c
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#endif
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/**
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* @ingroup actors-npcs
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* @class daNpc_SoldierB_c
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@ -11,57 +36,69 @@
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* @details
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*
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*/
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class daNpc_SoldierB_c : public fopAc_ac_c {
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class daNpc_SoldierB_c : public daNpcF_c {
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public:
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typedef int (daNpc_SoldierB_c::*actionFunc)(void*);
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typedef int (daNpc_SoldierB_c::*cutFunc)(int);
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/* 80AF2CAC */ daNpc_SoldierB_c();
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/* 80AF2EC0 */ ~daNpc_SoldierB_c();
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/* 80AF30C0 */ void create();
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/* 80AF33A0 */ void CreateHeap();
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/* 80AF356C */ void Delete();
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/* 80AF35A0 */ void Execute();
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/* 80AF35C0 */ void Draw();
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/* 80AF3634 */ void ctrlJoint(J3DJoint*, J3DModel*);
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/* 80AF3830 */ void createHeapCallBack(fopAc_ac_c*);
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/* 80AF3850 */ void ctrlJointCallBack(J3DJoint*, int);
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/* 80AF30C0 */ cPhs__Step create();
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/* 80AF33A0 */ int CreateHeap();
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/* 80AF356C */ int Delete();
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/* 80AF35A0 */ int Execute();
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/* 80AF35C0 */ int Draw();
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/* 80AF3634 */ int ctrlJoint(J3DJoint*, J3DModel*);
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/* 80AF3830 */ static int createHeapCallBack(fopAc_ac_c*);
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/* 80AF3850 */ static int ctrlJointCallBack(J3DJoint*, int);
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/* 80AF389C */ void setParam();
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/* 80AF39B8 */ void main();
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/* 80AF3B30 */ bool ctrlBtk();
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/* 80AF39B8 */ BOOL main();
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/* 80AF3B30 */ BOOL ctrlBtk();
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/* 80AF3B38 */ void setAttnPos();
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/* 80AF4030 */ bool setMotionAnm(int, f32);
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/* 80AF4030 */ void setMotionAnm(int, f32);
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/* 80AF4130 */ void setMotion(int, f32, int);
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/* 80AF4174 */ bool drawDbgInfo();
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/* 80AF4174 */ int drawDbgInfo();
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/* 80AF417C */ void drawOtherMdls();
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/* 80AF4228 */ void getTypeFromParam();
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/* 80AF4248 */ void isDelete();
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/* 80AF4228 */ u8 getTypeFromParam();
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/* 80AF4248 */ BOOL isDelete();
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/* 80AF426C */ void reset();
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/* 80AF43E4 */ void playMotion();
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/* 80AF4508 */ void chkAction(int (daNpc_SoldierB_c::*)(void*));
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/* 80AF4534 */ void setAction(int (daNpc_SoldierB_c::*)(void*));
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/* 80AF45DC */ void selectAction();
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/* 80AF4508 */ BOOL chkAction(int (daNpc_SoldierB_c::*)(void*));
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/* 80AF4534 */ BOOL setAction(int (daNpc_SoldierB_c::*)(void*));
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/* 80AF45DC */ BOOL selectAction();
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/* 80AF465C */ void doNormalAction(int);
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/* 80AF4770 */ void doEvent();
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/* 80AF4770 */ BOOL doEvent();
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/* 80AF49E4 */ void setLookMode(int);
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/* 80AF4A08 */ void lookat();
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/* 80AF4CFC */ void wait(void*);
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/* 80AF4DBC */ void talk(void*);
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/* 80AF4F54 */ void ECut_listenLake(int);
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/* 80AF50AC */ void test(void*);
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/* 80AF4CFC */ int wait(void*);
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/* 80AF4DBC */ int talk(void*);
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/* 80AF4F54 */ int ECut_listenLake(int);
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/* 80AF50AC */ int test(void*);
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static char* mEvtCutNameList[2];
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static u8 mEvtCutList[24];
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static cutFunc mEvtCutList[2];
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private:
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/* 0x568 */ u8 field_0x568[0xe20 - 0x568];
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/* 0xB48 */ Z2Creature mSound;
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/* 0xBD8 */ J3DModel* mSpearModel;
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/* 0xBDC */ daNpcF_Lookat_c mLookat;
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/* 0xC78 */ daNpcF_ActorMngr_c mActorMngrs[3];
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/* 0xC90 */ NPC_SOLDIERB_HIO_CLASS* mHIO;
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/* 0xC94 */ dCcD_Cyl mCyl;
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/* 0xDD0 */ actionFunc mNextAction;
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/* 0xDDC */ actionFunc mAction;
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/* 0xDE8 */ request_of_phase_process_class mPhases[3];
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/* 0xE00 */ int field_0xe00;
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/* 0xE04 */ int field_0xe04;
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/* 0xE08 */ int field_0xe08;
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/* 0xE0C */ int field_0xe0c;
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/* 0xE10 */ int mMsgNo;
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/* 0xE14 */ s16 mLookMode;
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/* 0xE16 */ u16 mMode;
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/* 0xE18 */ u8 mType;
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/* 0xE1C */ int mAnm;
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};
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STATIC_ASSERT(sizeof(daNpc_SoldierB_c) == 0xe20);
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class daNpc_SoldierB_Param_c {
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public:
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/* 80AF5A68 */ ~daNpc_SoldierB_Param_c();
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static u8 const m[108];
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};
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#endif /* D_A_NPC_SOLDIERB_H */
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