d_a_cow Equivalent (#2353)

* decompile d_a_cow

* rescope enums to daCow_c class

* apply suggestions by TakaRikka

* fix JUT_ASSERT
This commit is contained in:
soruh 2025-03-28 01:56:51 +01:00 committed by GitHub
parent 57289d0a65
commit 4679b6e17f
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9 changed files with 3300 additions and 2293 deletions

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@ -1600,7 +1600,7 @@ config.libs = [
ActorRel(NonMatching, "d_a_bullet"),
ActorRel(NonMatching, "d_a_coach_2D"),
ActorRel(MatchingFor("GZ2E01"), "d_a_coach_fire"),
ActorRel(NonMatching, "d_a_cow"),
ActorRel(Equivalent, "d_a_cow"),
ActorRel(NonMatching, "d_a_cstatue"),
ActorRel(Equivalent, "d_a_do"), # Z2SoundObjSimple dtor
ActorRel(MatchingFor("GZ2E01"), "d_a_door_boss"),

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@ -1,11 +1,16 @@
#ifndef D_A_COW_H
#define D_A_COW_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_particle_copoly.h"
#include "d/d_path.h"
#define N_COW_COLLIDERS 3
/**
* @ingroup actors-unsorted
* @class daCow_c
* @class c
* @brief Ordon Goat
*
* @details
@ -13,51 +18,137 @@
*/
class daCow_c : public fopAc_ac_c {
public:
/* 806585CC */ void calcRunAnime(int);
enum Crazy {
Crazy_Wait = 0,
Crazy_Dash = 1,
Crazy_BeforeCatch = 2,
Crazy_Catch = 3,
Crazy_Throw = 4,
Crazy_Attack = 5,
Crazy_Away = 6,
Crazy_End = 7,
Crazy_Back = 8,
};
enum Mode {
Mode_0 = 0,
Mode_1 = 1,
Mode_2 = 2,
Mode_3 = 3,
};
enum Action {
Action_Wait = 0,
Action_NadeNade = 1,
Action_Cry = 2,
Action_3 = 3,
Action_4 = 4,
Action_5 = 5,
Action_6 = 6,
Action_Running = 7,
};
enum Animation {
Animation_5 = 5,
Animation_6 = 6,
Animation_7 = 7,
Animation_8 = 8,
Animation_Eat = 9,
Animation_10 = 10,
Animation_11 = 11,
Animation_12 = 12,
Animation_13 = 13,
Animation_14 = 14,
Animation_Moo = 15,
Animation_16 = 16,
Animation_17 = 17,
Animation_18 = 18,
Animation_Run = 19,
Animation_CrazyDash = 20,
Animation_Shake = 21,
Animation_22 = 22,
Animation_23 = 23,
Animation_24 = 24,
Animation_Walk = 25,
Animation_Wait = 26,
Animation_27 = 27,
Animation_28 = 28,
};
enum RunType {
RunType_None = 0,
RunType_Walk = 1,
RunType_Run = 2,
};
enum Execute {
Execute_0 = 0,
Execute_1 = 1,
Execute_2 = 2,
Execute_3 = 3,
Execute_4 = 4,
Execute_5 = 5,
Execute_6 = 6,
};
enum Flag {
Flag_CrazyBeforeCatch = 1 << 0,
Flag_CrazyCatch = 1 << 1,
Flag_CrazyDash = 1 << 2,
Flag_CrazyThrowLeft = 1 << 3,
Flag_CrazyThrowRight = 1 << 4,
Flag_CrazyReady = 1 << 5,
Flag_CrazyGo = 1 << 6,
Flag_Naderu = 1 << 7,
Flag_NaderuFinish = 1 << 8,
Flag_CrazyReadyDrawOn = 1 << 9,
};
/* 806585CC */ int calcRunAnime(int);
/* 80658730 */ void setBck(int, u8, f32, f32);
/* 806587D4 */ void checkBck(int);
/* 806587D4 */ u8 checkBck(int);
/* 80658830 */ void setEffect();
/* 80658AA4 */ void isChaseCowGame();
/* 80658AA4 */ bool isChaseCowGame();
/* 80658B10 */ void setCarryStatus();
/* 80658C18 */ void setActetcStatus();
/* 80658C78 */ void checkNadeNadeFinish();
/* 80658CA4 */ void checkNadeNade();
/* 80658C78 */ bool checkNadeNadeFinish();
/* 80658CA4 */ bool checkNadeNade();
/* 80658CD0 */ void setSeSnort();
/* 80658D3C */ void setRushVibration(int);
/* 80658DB8 */ void checkThrow();
/* 80658DB8 */ bool checkThrow();
/* 80658E98 */ void setBodyAngle(s16);
/* 80658F94 */ void setBodyAngle2(s16);
/* 806590E8 */ void checkProcess(void (daCow_c::*)());
/* 80659114 */ void setProcess(void (daCow_c::*)(), int);
/* 806590E8 */ BOOL checkProcess(void (daCow_c::*)());
/* 80659114 */ bool setProcess(void (daCow_c::*)(), int);
/* 806591BC */ void damage_check();
/* 8065945C */ void setEnterCow20();
/* 80659540 */ void setEnterCow10();
/* 80659630 */ void setGroundAngle();
/* 80659970 */ void checkRun();
/* 806599C0 */ void checkNearCowRun();
/* 80659970 */ bool checkRun();
/* 806599C0 */ bool checkNearCowRun();
/* 80659ADC */ void action_wait();
/* 8065A0E8 */ void action_eat();
/* 8065A594 */ void action_moo();
/* 8065A8A4 */ void action_shake();
/* 8065ACC8 */ void checkNearWolf();
/* 8065AD2C */ void checkPlayerWait();
/* 8065ADB0 */ void checkPlayerSurprise();
/* 8065AE88 */ void checkPlayerPos();
/* 8065ACC8 */ bool checkNearWolf();
/* 8065AD2C */ bool checkPlayerWait();
/* 8065ADB0 */ bool checkPlayerSurprise();
/* 8065AE88 */ bool checkPlayerPos();
/* 8065B034 */ void checkBeforeBg();
/* 8065B760 */ void checkOutOfGate(cXyz);
/* 8065B8A8 */ void getCowshedAngle();
/* 8065B8D8 */ void getCowshedDist();
/* 8065BA30 */ void checkCowIn(f32, f32);
/* 8065BB34 */ void checkCowInOwn(int);
/* 8065B760 */ int checkOutOfGate(cXyz);
/* 8065B8A8 */ s16 getCowshedAngle();
/* 8065B8D8 */ double getCowshedDist();
/* 8065BA30 */ int checkCowIn(f32, f32);
/* 8065BB34 */ bool checkCowInOwn(int);
/* 8065BC68 */ void action_run();
/* 8065C32C */ void checkCurringPen();
/* 8065C32C */ bool checkCurringPen();
/* 8065C508 */ void setCowInCage();
/* 8065C680 */ void setEnterCount();
/* 8065C70C */ void action_enter();
/* 8065CFBC */ bool isAngry();
/* 8065D03C */ void isGuardFad();
/* 8065D03C */ bool isGuardFad();
/* 8065D0B8 */ void setAngryHit();
/* 8065D17C */ void checkBeforeBgAngry(s16);
/* 8065D17C */ bool checkBeforeBgAngry(s16);
/* 8065D230 */ void setRedTev();
/* 8065D29C */ void setAngryTurn();
/* 8065D2F0 */ void action_angry();
@ -80,38 +171,114 @@ public:
/* 8065FE50 */ void action_crazy();
/* 8066010C */ void executeCrazyBack2();
/* 80660544 */ void action_thrown();
/* 806607B8 */ void checkWolfBusters();
/* 806607B8 */ bool checkWolfBusters();
/* 806608F0 */ void action_wolf();
/* 806612DC */ void action_damage();
/* 806613EC */ void action();
/* 80661580 */ void setMtx();
/* 806615EC */ void setAttnPos();
/* 80661720 */ void setCollisions();
/* 80661940 */ void Execute();
/* 80661AF0 */ void CreateHeap();
/* 80661D24 */ void createHeapCallBack(fopAc_ac_c*);
/* 80661D44 */ void initialize();
/* 80662228 */ void create();
/* 80662710 */ void ctrlJoint(J3DJoint*, J3DModel*);
/* 80662920 */ void ctrlJointCallBack(J3DJoint*, int);
/* 8066296C */ void Draw();
/* 80662BE4 */ void Delete();
/* 80662D70 */ void getShapeAngle();
/* 80661940 */ int Execute();
/* 80661AF0 */ int CreateHeap();
/* 80661D24 */ static int createHeapCallBack(fopAc_ac_c*);
/* 80661D44 */ u8 initialize();
/* 80662228 */ int create();
/* 80662710 */ int ctrlJoint(J3DJoint*, J3DModel*);
/* 80662920 */ static int ctrlJointCallBack(J3DJoint*, int);
/* 8066296C */ int Draw();
/* 80662BE4 */ int Delete();
// /* 80662D70 */ csXyz getShapeAngle();
csXyz getShapeAngle() { return mSavedAngle; }
void setNaderu() { field_0x568 |= 0x80; }
void setNaderuFinish() { field_0x568 |= 0x100; }
void setCrazyDash() { field_0x568 |= 4; }
void setCrazyBeforeCatch() { field_0x568 |= 1; }
void setCrazyCatch() { field_0x568 |= 2; }
void setCrazyThrowLeft() { field_0x568 |= 8; }
void setCrazyThrowRight() { field_0x568 |= 0x10; }
void setCowP(daCow_c* cow) { mCowP = cow; }
daCow_c* getCowP() { return mCowP; }
// cLib_onBit<u16>(mFlags, (mask))
void setCrazyBeforeCatch() { mFlags |= Flag_CrazyBeforeCatch; }
void setCrazyCatch() { mFlags |= Flag_CrazyCatch; }
void setCrazyDash() { mFlags |= Flag_CrazyDash; }
void setCrazyThrowLeft() { mFlags |= Flag_CrazyThrowLeft; }
void setCrazyThrowRight() { mFlags |= Flag_CrazyThrowRight; }
void setCrazyReady() { mFlags |= Flag_CrazyReady; }
void setCrazyGo() { mFlags |= Flag_CrazyGo; }
void setNaderu() { mFlags |= Flag_Naderu; }
void setNaderuFinish() { mFlags |= Flag_NaderuFinish; }
void setCrazyReadyDrawOn() { mFlags |= Flag_CrazyReadyDrawOn; }
bool getCowIn() { return mCowIn; }
int getNoNearCheckTimer() const { return mNoNearCheckTimer; }
private:
/* 0x568 */ u16 field_0x568;
/* 0x56A */ u8 field_0x56a[0xD40 - 0x56A];
/* 0x568 */ u16 mFlags;
/* 0x56c */ request_of_phase_process_class mPhase;
/* 0x574 */ mDoExt_McaMorfSO* mpMorf;
/* 0x578 */ mDoExt_btpAnm* mpBtp;
/* 0x57c */ Z2Creature mSound;
/* 0x60c */ dBgS_ObjAcch mAcch;
/* 0x7e4 */ dCcD_Stts mCcStts;
/* 0x820 */ dBgS_AcchCir mAcchCir;
/* 0x860 */ dCcD_Sph mSph[N_COW_COLLIDERS];
/* 0xc08 */ daCow_c* mCowP;
/* 0xc0c */ dPath* mPath;
/* 0xc10 */ s8 mPointIndex;
/* 0xc14 */ cXyz mJointPos;
/* 0xc20 */ cXyz mTarget;
/* 0xc2c */ csXyz mGroundTransform;
/* 0xc32 */ csXyz mSavedAngle;
/* 0xc38 */ csXyz mJoint1Offset;
/* 0xc3e */ csXyz mJoint8Offset;
/* 0xc44 */ f32 mGroundHeight;
/* 0xc48 */ void (daCow_c::*mProcess)();
/* 0xc54 */ int mTimer6;
/* 0xc58 */ int mIdleTimer;
/* 0xc5c */ u16 mMode;
/* 0xc5e */ s8 mRunType;
/* 0xc5f */ u8 mPrm0;
/* 0xc60 */ u8 mExecute;
/* 0xc61 */ u8 mAction;
/* 0xc62 */ u8 mJointIndex;
/* 0xc63 */ bool mIsCrazy;
/* 0xc64 */ u32 mShadowKey;
/* 0xc68 */ u8 mCounter1;
/* 0xc69 */ u8 mISpeed;
/* 0xc6c */ f32 mBoostSpeed;
/* 0xc70 */ s16 mBoostAngle;
/* 0xc72 */ s16 mTargetAngle;
/* 0xc74 */ s16 mTurningSpeed;
/* 0xc76 */ s16 mThrowIntensity;
/* 0xc78 */ f32 mAttentionDistance;
/* 0xc7c */ f32 mSpeed;
/* 0xc80 */ int mInvulnerabilityTimer;
/* 0xc84 */ int mDealDamageTimer;
/* 0xc88 */ int mWaitTimer;
/* 0xc8c */ int mTakenDamageCounter;
/* 0xc90 */ int mTimer1;
/* 0xc94 */ int mForgetCowPTimer;
/* 0xc98 */ int mTimer10;
/* 0xc9c */ u8 mAnimationInterval;
/* 0xc9d */ u8 mOutOfGate;
/* 0xc9e */ u8 mWillGetAngry;
/* 0xc9f */ u8 mCrazy;
/* 0xca0 */ bool mReadyToDash;
/* 0xca1 */ u8 mRunDuration;
/* 0xca2 */ u8 mIntersectedPlanes;
/* 0xca3 */ u8 mRunTimer;
/* 0xca4 */ u8 mNoNearCheckTimer;
/* 0xca5 */ u8 mCowIn;
/* 0xca6 */ bool mDrawOff;
/* 0xca7 */ u8 _unused;
/* 0xca8 */ bool mNadeNade;
/* 0xca9 */ bool mEnterTimerDone;
/* 0xcaa */ u8 mDoAnim6;
/* 0xcac */ f32 mRedTev;
/* 0xcb0 */ f32 mTargetRedTev;
/* 0xcb4 */ u8 mChangeRedTev;
/* 0xcb5 */ u8 mShouldSetEffect;
/* 0xcb8 */ dPaPoT_c mParticle;
/* 0xd38 */ u32 mSmokeKey;
/* 0xd3c */ u32 mSmokeKey2;
};
STATIC_ASSERT(sizeof(daCow_c) == 0xd40);
#endif /* D_A_COW_H */

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@ -74,11 +74,15 @@ public:
/* 809575F4 */ s32 getFootLJointNo();
/* 809575FC */ s32 getFootRJointNo();
void setLastIn() { mLastGoatIn = true; }
static void* mCutNameList[7];
static u8 mCutList[84];
private:
/* 0x568 */ u8 field_0x568[0xfd8 - 0x568];
/* 0x568 */ u8 field_0x568[0xfce - 0x568];
/* 0xfce */ bool mLastGoatIn;
/* 0xfcf */ u8 field_0xfce[0xfd8 - 0xfcf];
};
STATIC_ASSERT(sizeof(daNpc_Aru_c) == 0xfd8);
@ -90,5 +94,4 @@ public:
static u8 const m[160];
};
#endif /* D_A_NPC_ARU_H */

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@ -558,7 +558,7 @@ public:
RFLG0_FRONT_ROLL_CRASH = 0x2000,
RFLG0_ENEMY_ATTN_LOCK = 0x1000,
RFLG0_UNK_400 = 0x400,
RFLG0_UNK_200 = 0x200,
RFLG0_COW_GAME_LEASH = 0x200,
RFLG0_UNK_100 = 0x100,
RFLG0_UNK_80 = 0x80,
RFLG0_UNK_40 = 0x40,
@ -1106,6 +1106,7 @@ public:
onNoResetFlg3(FLG3_UNK_200000);
}
BOOL checkCowGameLash() const { return checkResetFlg0(RFLG0_COW_GAME_LEASH); }
BOOL checkClimbEndHang() { return checkResetFlg0(RFLG0_UNK_40000); }
void onForceHorseGetOff() {

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@ -5,7 +5,7 @@ class fopAc_ac_c;
class dComIfGoat_info_c {
public:
/* 0x0 */ fopAc_ac_c* field_0x0;
/* 0x0 */ fopAc_ac_c* mThrowActor;
};
class dComIfAc_info_c {
@ -22,7 +22,11 @@ inline bool dComIfA_PauseCheck() {
}
inline fopAc_ac_c* dComIfGoat_GetThrow() {
return g_dComIfGoat_gameInfo.field_0x0;
return g_dComIfGoat_gameInfo.mThrowActor;
}
inline void dComIfGoat_SetThrow(fopAc_ac_c* actor) {
g_dComIfGoat_gameInfo.mThrowActor = actor;
}
#endif /* D_COM_D_COM_INF_ACTOR_H */

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@ -56,6 +56,13 @@ public:
typedef u8 (dPaPoT_c::*effTypeFunc)(int) const;
typedef JPABaseEmitter* (dPaPoT_c::*emitterFunc)(int, int);
u8 getTypeTwo(int param_0, int param_1) const {
return (this->*m_typeTwoData[param_0])(param_1);
}
JPABaseEmitter* getEmitterTwo(int param_0, int param_1, int param_2) {
return (this->*m_emitterTwoData[param_0])(param_1, param_2);
}
static effTypeFunc m_typeTwoData[];
static emitterFunc m_emitterTwoData[];

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@ -11,6 +11,7 @@ class JKRExpHeap;
s32 dTimer_createStockTimer();
s32 dTimer_createTimer(s32 i_mode, u32 i_limitMs, u8 i_type, u8 param_3, f32 param_4, f32 param_5,
f32 param_6, f32 param_7);
u32 dTimer_createGetIn2D(s32 param_0, cXyz i_pos);
int dTimer_getRestTimeMs();
u8 dTimer_isStart();
u8 dTimer_isReadyFlag();

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@ -708,7 +708,7 @@ int daAlink_c::setSyncHorse(int param_0) {
setDoStatus(40);
if (doTrigger()) {
onResetFlg0(RFLG0_UNK_200);
onResetFlg0(RFLG0_COW_GAME_LEASH);
voiceStart(Z2SE_AL_V_RUSH_HORSE);
field_0x30a6 = daAlinkHIO_horse_c0::m.mWhipWaitTime;
setHorseSwordUpAnime();

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