mirror of https://github.com/zeldaret/tp.git
d_a_cow Equivalent (#2353)
* decompile d_a_cow * rescope enums to daCow_c class * apply suggestions by TakaRikka * fix JUT_ASSERT
This commit is contained in:
parent
57289d0a65
commit
4679b6e17f
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@ -1600,7 +1600,7 @@ config.libs = [
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ActorRel(NonMatching, "d_a_bullet"),
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ActorRel(NonMatching, "d_a_coach_2D"),
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ActorRel(MatchingFor("GZ2E01"), "d_a_coach_fire"),
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ActorRel(NonMatching, "d_a_cow"),
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ActorRel(Equivalent, "d_a_cow"),
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ActorRel(NonMatching, "d_a_cstatue"),
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ActorRel(Equivalent, "d_a_do"), # Z2SoundObjSimple dtor
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ActorRel(MatchingFor("GZ2E01"), "d_a_door_boss"),
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@ -1,11 +1,16 @@
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#ifndef D_A_COW_H
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#define D_A_COW_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_cc_d.h"
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#include "d/d_particle_copoly.h"
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#include "d/d_path.h"
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#define N_COW_COLLIDERS 3
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/**
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* @ingroup actors-unsorted
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* @class daCow_c
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* @class c
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* @brief Ordon Goat
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*
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* @details
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@ -13,51 +18,137 @@
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*/
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class daCow_c : public fopAc_ac_c {
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public:
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/* 806585CC */ void calcRunAnime(int);
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enum Crazy {
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Crazy_Wait = 0,
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Crazy_Dash = 1,
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Crazy_BeforeCatch = 2,
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Crazy_Catch = 3,
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Crazy_Throw = 4,
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Crazy_Attack = 5,
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Crazy_Away = 6,
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Crazy_End = 7,
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Crazy_Back = 8,
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};
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enum Mode {
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Mode_0 = 0,
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Mode_1 = 1,
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Mode_2 = 2,
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Mode_3 = 3,
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};
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enum Action {
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Action_Wait = 0,
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Action_NadeNade = 1,
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Action_Cry = 2,
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Action_3 = 3,
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Action_4 = 4,
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Action_5 = 5,
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Action_6 = 6,
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Action_Running = 7,
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};
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enum Animation {
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Animation_5 = 5,
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Animation_6 = 6,
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Animation_7 = 7,
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Animation_8 = 8,
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Animation_Eat = 9,
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Animation_10 = 10,
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Animation_11 = 11,
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Animation_12 = 12,
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Animation_13 = 13,
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Animation_14 = 14,
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Animation_Moo = 15,
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Animation_16 = 16,
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Animation_17 = 17,
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Animation_18 = 18,
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Animation_Run = 19,
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Animation_CrazyDash = 20,
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Animation_Shake = 21,
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Animation_22 = 22,
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Animation_23 = 23,
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Animation_24 = 24,
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Animation_Walk = 25,
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Animation_Wait = 26,
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Animation_27 = 27,
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Animation_28 = 28,
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};
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enum RunType {
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RunType_None = 0,
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RunType_Walk = 1,
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RunType_Run = 2,
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};
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enum Execute {
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Execute_0 = 0,
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Execute_1 = 1,
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Execute_2 = 2,
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Execute_3 = 3,
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Execute_4 = 4,
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Execute_5 = 5,
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Execute_6 = 6,
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};
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enum Flag {
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Flag_CrazyBeforeCatch = 1 << 0,
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Flag_CrazyCatch = 1 << 1,
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Flag_CrazyDash = 1 << 2,
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Flag_CrazyThrowLeft = 1 << 3,
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Flag_CrazyThrowRight = 1 << 4,
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Flag_CrazyReady = 1 << 5,
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Flag_CrazyGo = 1 << 6,
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Flag_Naderu = 1 << 7,
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Flag_NaderuFinish = 1 << 8,
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Flag_CrazyReadyDrawOn = 1 << 9,
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};
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/* 806585CC */ int calcRunAnime(int);
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/* 80658730 */ void setBck(int, u8, f32, f32);
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/* 806587D4 */ void checkBck(int);
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/* 806587D4 */ u8 checkBck(int);
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/* 80658830 */ void setEffect();
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/* 80658AA4 */ void isChaseCowGame();
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/* 80658AA4 */ bool isChaseCowGame();
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/* 80658B10 */ void setCarryStatus();
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/* 80658C18 */ void setActetcStatus();
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/* 80658C78 */ void checkNadeNadeFinish();
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/* 80658CA4 */ void checkNadeNade();
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/* 80658C78 */ bool checkNadeNadeFinish();
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/* 80658CA4 */ bool checkNadeNade();
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/* 80658CD0 */ void setSeSnort();
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/* 80658D3C */ void setRushVibration(int);
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/* 80658DB8 */ void checkThrow();
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/* 80658DB8 */ bool checkThrow();
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/* 80658E98 */ void setBodyAngle(s16);
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/* 80658F94 */ void setBodyAngle2(s16);
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/* 806590E8 */ void checkProcess(void (daCow_c::*)());
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/* 80659114 */ void setProcess(void (daCow_c::*)(), int);
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/* 806590E8 */ BOOL checkProcess(void (daCow_c::*)());
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/* 80659114 */ bool setProcess(void (daCow_c::*)(), int);
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/* 806591BC */ void damage_check();
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/* 8065945C */ void setEnterCow20();
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/* 80659540 */ void setEnterCow10();
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/* 80659630 */ void setGroundAngle();
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/* 80659970 */ void checkRun();
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/* 806599C0 */ void checkNearCowRun();
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/* 80659970 */ bool checkRun();
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/* 806599C0 */ bool checkNearCowRun();
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/* 80659ADC */ void action_wait();
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/* 8065A0E8 */ void action_eat();
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/* 8065A594 */ void action_moo();
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/* 8065A8A4 */ void action_shake();
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/* 8065ACC8 */ void checkNearWolf();
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/* 8065AD2C */ void checkPlayerWait();
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/* 8065ADB0 */ void checkPlayerSurprise();
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/* 8065AE88 */ void checkPlayerPos();
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/* 8065ACC8 */ bool checkNearWolf();
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/* 8065AD2C */ bool checkPlayerWait();
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/* 8065ADB0 */ bool checkPlayerSurprise();
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/* 8065AE88 */ bool checkPlayerPos();
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/* 8065B034 */ void checkBeforeBg();
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/* 8065B760 */ void checkOutOfGate(cXyz);
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/* 8065B8A8 */ void getCowshedAngle();
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/* 8065B8D8 */ void getCowshedDist();
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/* 8065BA30 */ void checkCowIn(f32, f32);
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/* 8065BB34 */ void checkCowInOwn(int);
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/* 8065B760 */ int checkOutOfGate(cXyz);
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/* 8065B8A8 */ s16 getCowshedAngle();
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/* 8065B8D8 */ double getCowshedDist();
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/* 8065BA30 */ int checkCowIn(f32, f32);
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/* 8065BB34 */ bool checkCowInOwn(int);
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/* 8065BC68 */ void action_run();
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/* 8065C32C */ void checkCurringPen();
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/* 8065C32C */ bool checkCurringPen();
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/* 8065C508 */ void setCowInCage();
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/* 8065C680 */ void setEnterCount();
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/* 8065C70C */ void action_enter();
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/* 8065CFBC */ bool isAngry();
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/* 8065D03C */ void isGuardFad();
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/* 8065D03C */ bool isGuardFad();
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/* 8065D0B8 */ void setAngryHit();
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/* 8065D17C */ void checkBeforeBgAngry(s16);
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/* 8065D17C */ bool checkBeforeBgAngry(s16);
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/* 8065D230 */ void setRedTev();
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/* 8065D29C */ void setAngryTurn();
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/* 8065D2F0 */ void action_angry();
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@ -80,38 +171,114 @@ public:
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/* 8065FE50 */ void action_crazy();
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/* 8066010C */ void executeCrazyBack2();
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/* 80660544 */ void action_thrown();
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/* 806607B8 */ void checkWolfBusters();
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/* 806607B8 */ bool checkWolfBusters();
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/* 806608F0 */ void action_wolf();
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/* 806612DC */ void action_damage();
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/* 806613EC */ void action();
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/* 80661580 */ void setMtx();
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/* 806615EC */ void setAttnPos();
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/* 80661720 */ void setCollisions();
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/* 80661940 */ void Execute();
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/* 80661AF0 */ void CreateHeap();
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/* 80661D24 */ void createHeapCallBack(fopAc_ac_c*);
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/* 80661D44 */ void initialize();
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/* 80662228 */ void create();
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/* 80662710 */ void ctrlJoint(J3DJoint*, J3DModel*);
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/* 80662920 */ void ctrlJointCallBack(J3DJoint*, int);
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/* 8066296C */ void Draw();
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/* 80662BE4 */ void Delete();
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/* 80662D70 */ void getShapeAngle();
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/* 80661940 */ int Execute();
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/* 80661AF0 */ int CreateHeap();
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/* 80661D24 */ static int createHeapCallBack(fopAc_ac_c*);
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/* 80661D44 */ u8 initialize();
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/* 80662228 */ int create();
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/* 80662710 */ int ctrlJoint(J3DJoint*, J3DModel*);
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/* 80662920 */ static int ctrlJointCallBack(J3DJoint*, int);
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/* 8066296C */ int Draw();
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/* 80662BE4 */ int Delete();
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// /* 80662D70 */ csXyz getShapeAngle();
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csXyz getShapeAngle() { return mSavedAngle; }
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void setNaderu() { field_0x568 |= 0x80; }
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void setNaderuFinish() { field_0x568 |= 0x100; }
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void setCrazyDash() { field_0x568 |= 4; }
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void setCrazyBeforeCatch() { field_0x568 |= 1; }
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void setCrazyCatch() { field_0x568 |= 2; }
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void setCrazyThrowLeft() { field_0x568 |= 8; }
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void setCrazyThrowRight() { field_0x568 |= 0x10; }
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void setCowP(daCow_c* cow) { mCowP = cow; }
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daCow_c* getCowP() { return mCowP; }
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// cLib_onBit<u16>(mFlags, (mask))
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void setCrazyBeforeCatch() { mFlags |= Flag_CrazyBeforeCatch; }
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void setCrazyCatch() { mFlags |= Flag_CrazyCatch; }
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void setCrazyDash() { mFlags |= Flag_CrazyDash; }
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void setCrazyThrowLeft() { mFlags |= Flag_CrazyThrowLeft; }
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void setCrazyThrowRight() { mFlags |= Flag_CrazyThrowRight; }
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void setCrazyReady() { mFlags |= Flag_CrazyReady; }
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void setCrazyGo() { mFlags |= Flag_CrazyGo; }
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void setNaderu() { mFlags |= Flag_Naderu; }
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void setNaderuFinish() { mFlags |= Flag_NaderuFinish; }
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void setCrazyReadyDrawOn() { mFlags |= Flag_CrazyReadyDrawOn; }
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bool getCowIn() { return mCowIn; }
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int getNoNearCheckTimer() const { return mNoNearCheckTimer; }
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private:
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/* 0x568 */ u16 field_0x568;
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/* 0x56A */ u8 field_0x56a[0xD40 - 0x56A];
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/* 0x568 */ u16 mFlags;
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/* 0x56c */ request_of_phase_process_class mPhase;
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/* 0x574 */ mDoExt_McaMorfSO* mpMorf;
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/* 0x578 */ mDoExt_btpAnm* mpBtp;
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/* 0x57c */ Z2Creature mSound;
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/* 0x60c */ dBgS_ObjAcch mAcch;
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/* 0x7e4 */ dCcD_Stts mCcStts;
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/* 0x820 */ dBgS_AcchCir mAcchCir;
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/* 0x860 */ dCcD_Sph mSph[N_COW_COLLIDERS];
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/* 0xc08 */ daCow_c* mCowP;
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/* 0xc0c */ dPath* mPath;
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/* 0xc10 */ s8 mPointIndex;
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/* 0xc14 */ cXyz mJointPos;
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/* 0xc20 */ cXyz mTarget;
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/* 0xc2c */ csXyz mGroundTransform;
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/* 0xc32 */ csXyz mSavedAngle;
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/* 0xc38 */ csXyz mJoint1Offset;
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/* 0xc3e */ csXyz mJoint8Offset;
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/* 0xc44 */ f32 mGroundHeight;
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/* 0xc48 */ void (daCow_c::*mProcess)();
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/* 0xc54 */ int mTimer6;
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/* 0xc58 */ int mIdleTimer;
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/* 0xc5c */ u16 mMode;
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/* 0xc5e */ s8 mRunType;
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/* 0xc5f */ u8 mPrm0;
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/* 0xc60 */ u8 mExecute;
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/* 0xc61 */ u8 mAction;
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/* 0xc62 */ u8 mJointIndex;
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/* 0xc63 */ bool mIsCrazy;
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/* 0xc64 */ u32 mShadowKey;
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/* 0xc68 */ u8 mCounter1;
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/* 0xc69 */ u8 mISpeed;
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/* 0xc6c */ f32 mBoostSpeed;
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/* 0xc70 */ s16 mBoostAngle;
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/* 0xc72 */ s16 mTargetAngle;
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/* 0xc74 */ s16 mTurningSpeed;
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/* 0xc76 */ s16 mThrowIntensity;
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/* 0xc78 */ f32 mAttentionDistance;
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/* 0xc7c */ f32 mSpeed;
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/* 0xc80 */ int mInvulnerabilityTimer;
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/* 0xc84 */ int mDealDamageTimer;
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/* 0xc88 */ int mWaitTimer;
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/* 0xc8c */ int mTakenDamageCounter;
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/* 0xc90 */ int mTimer1;
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/* 0xc94 */ int mForgetCowPTimer;
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/* 0xc98 */ int mTimer10;
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/* 0xc9c */ u8 mAnimationInterval;
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/* 0xc9d */ u8 mOutOfGate;
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/* 0xc9e */ u8 mWillGetAngry;
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/* 0xc9f */ u8 mCrazy;
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/* 0xca0 */ bool mReadyToDash;
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/* 0xca1 */ u8 mRunDuration;
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/* 0xca2 */ u8 mIntersectedPlanes;
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/* 0xca3 */ u8 mRunTimer;
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/* 0xca4 */ u8 mNoNearCheckTimer;
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/* 0xca5 */ u8 mCowIn;
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/* 0xca6 */ bool mDrawOff;
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/* 0xca7 */ u8 _unused;
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/* 0xca8 */ bool mNadeNade;
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/* 0xca9 */ bool mEnterTimerDone;
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/* 0xcaa */ u8 mDoAnim6;
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/* 0xcac */ f32 mRedTev;
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/* 0xcb0 */ f32 mTargetRedTev;
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/* 0xcb4 */ u8 mChangeRedTev;
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/* 0xcb5 */ u8 mShouldSetEffect;
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/* 0xcb8 */ dPaPoT_c mParticle;
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/* 0xd38 */ u32 mSmokeKey;
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/* 0xd3c */ u32 mSmokeKey2;
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};
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STATIC_ASSERT(sizeof(daCow_c) == 0xd40);
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#endif /* D_A_COW_H */
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@ -74,11 +74,15 @@ public:
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/* 809575F4 */ s32 getFootLJointNo();
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/* 809575FC */ s32 getFootRJointNo();
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void setLastIn() { mLastGoatIn = true; }
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static void* mCutNameList[7];
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static u8 mCutList[84];
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private:
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/* 0x568 */ u8 field_0x568[0xfd8 - 0x568];
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/* 0x568 */ u8 field_0x568[0xfce - 0x568];
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/* 0xfce */ bool mLastGoatIn;
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/* 0xfcf */ u8 field_0xfce[0xfd8 - 0xfcf];
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};
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STATIC_ASSERT(sizeof(daNpc_Aru_c) == 0xfd8);
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@ -90,5 +94,4 @@ public:
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static u8 const m[160];
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};
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#endif /* D_A_NPC_ARU_H */
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@ -558,7 +558,7 @@ public:
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RFLG0_FRONT_ROLL_CRASH = 0x2000,
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RFLG0_ENEMY_ATTN_LOCK = 0x1000,
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RFLG0_UNK_400 = 0x400,
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RFLG0_UNK_200 = 0x200,
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RFLG0_COW_GAME_LEASH = 0x200,
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RFLG0_UNK_100 = 0x100,
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RFLG0_UNK_80 = 0x80,
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RFLG0_UNK_40 = 0x40,
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@ -1106,6 +1106,7 @@ public:
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onNoResetFlg3(FLG3_UNK_200000);
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}
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BOOL checkCowGameLash() const { return checkResetFlg0(RFLG0_COW_GAME_LEASH); }
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BOOL checkClimbEndHang() { return checkResetFlg0(RFLG0_UNK_40000); }
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void onForceHorseGetOff() {
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@ -5,7 +5,7 @@ class fopAc_ac_c;
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class dComIfGoat_info_c {
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public:
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/* 0x0 */ fopAc_ac_c* field_0x0;
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/* 0x0 */ fopAc_ac_c* mThrowActor;
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};
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class dComIfAc_info_c {
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@ -22,7 +22,11 @@ inline bool dComIfA_PauseCheck() {
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}
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inline fopAc_ac_c* dComIfGoat_GetThrow() {
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return g_dComIfGoat_gameInfo.field_0x0;
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return g_dComIfGoat_gameInfo.mThrowActor;
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}
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inline void dComIfGoat_SetThrow(fopAc_ac_c* actor) {
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g_dComIfGoat_gameInfo.mThrowActor = actor;
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}
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#endif /* D_COM_D_COM_INF_ACTOR_H */
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@ -56,6 +56,13 @@ public:
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typedef u8 (dPaPoT_c::*effTypeFunc)(int) const;
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typedef JPABaseEmitter* (dPaPoT_c::*emitterFunc)(int, int);
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u8 getTypeTwo(int param_0, int param_1) const {
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return (this->*m_typeTwoData[param_0])(param_1);
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}
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JPABaseEmitter* getEmitterTwo(int param_0, int param_1, int param_2) {
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return (this->*m_emitterTwoData[param_0])(param_1, param_2);
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}
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static effTypeFunc m_typeTwoData[];
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static emitterFunc m_emitterTwoData[];
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|
@ -11,6 +11,7 @@ class JKRExpHeap;
|
|||
s32 dTimer_createStockTimer();
|
||||
s32 dTimer_createTimer(s32 i_mode, u32 i_limitMs, u8 i_type, u8 param_3, f32 param_4, f32 param_5,
|
||||
f32 param_6, f32 param_7);
|
||||
u32 dTimer_createGetIn2D(s32 param_0, cXyz i_pos);
|
||||
int dTimer_getRestTimeMs();
|
||||
u8 dTimer_isStart();
|
||||
u8 dTimer_isReadyFlag();
|
||||
|
|
|
|||
|
|
@ -708,7 +708,7 @@ int daAlink_c::setSyncHorse(int param_0) {
|
|||
setDoStatus(40);
|
||||
|
||||
if (doTrigger()) {
|
||||
onResetFlg0(RFLG0_UNK_200);
|
||||
onResetFlg0(RFLG0_COW_GAME_LEASH);
|
||||
voiceStart(Z2SE_AL_V_RUSH_HORSE);
|
||||
field_0x30a6 = daAlinkHIO_horse_c0::m.mWhipWaitTime;
|
||||
setHorseSwordUpAnime();
|
||||
|
|
|
|||
File diff suppressed because it is too large
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Reference in New Issue