mirror of https://github.com/zeldaret/tp.git
dSv_info_c::isItem OK
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@ -722,6 +722,7 @@ public:
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dSv_memory_c(void); // the assembly for this is in d_com_inf_game.s
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void init(void);
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dSv_memBit_c& getTempFlags() { return temp_flags; }
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const dSv_memBit_c& getTempFlagsConst() const { return temp_flags; }
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private:
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dSv_memBit_c temp_flags;
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@ -803,6 +804,7 @@ public:
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dSv_zone_c(void); // the assembly for this is in d_com_inf_game.s
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void init(int);
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dSv_zoneBit_c& getZoneBit() { return zone_bit; }
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const dSv_zoneBit_c& getZoneBitConst() const { return zone_bit; }
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dSv_zoneActor_c& getZoneActor() { return zone_actor; }
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const dSv_zoneActor_c& getZoneActorConst() const { return zone_actor; }
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@ -1429,9 +1429,26 @@ void dSv_info_c::onItem(int i_no, int i_roomNo) {
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}
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}
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asm BOOL dSv_info_c::isItem(int i_no, int i_roomNo) const {
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nofralloc
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#include "d/d_save/d_save/asm/func_80035590.s"
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BOOL dSv_info_c::isItem(int i_no, int i_roomNo) const {
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int value;
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if ((i_no == -1) || (i_no == 0xFF)) {
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return 0;
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}
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if (i_no < 0x80) {
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value = this->dungeon_bit.isItem(i_no);
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} else if (i_no < 0xA0) {
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value = this->memory.getTempFlagsConst().isItem(i_no - 0x80);
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} else {
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int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_no);
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if (i_no < 0xC0) {
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value = this->zones[zoneNo].getZoneBitConst().isItem(i_no - 0xA0);
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} else {
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value = this->zones[zoneNo].getZoneBitConst().isOneItem(i_no - 0xC0);
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}
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}
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return value;
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}
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void dSv_info_c::onActor(int i_id, int i_roomNo) {
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