mirror of https://github.com/zeldaret/tp.git
fopScnRq_phase_Execute OK
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@ -2,6 +2,7 @@
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#include "f/f_op/f_op_scene_req.h"
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#include "f/f_op/f_op_overlap_mng.h"
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#include "f/f_pc/f_pc_node_req.h"
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#include "global.h"
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// additional symbols needed for f_op_scene_req.cpp
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@ -44,20 +45,19 @@ void func_8001EFB0(void);
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extern u8 lbl_803A38C8;
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extern u8 lbl_80450CE0;
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scene_request_class* fopScnRq_phase_ClearOverlap(scene_request_class* param_1) {
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param_1 = 0;
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scene_request_class* fopScnRq_phase_ClearOverlap(scene_request_class* pScnRq) {
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pScnRq = 0;
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if (fopOvlpM_ClearOfReq() == 1) {
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param_1 = (scene_request_class*)2;
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return param_1;
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pScnRq = (scene_request_class*)2;
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return pScnRq;
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}
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return param_1;
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return pScnRq;
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}
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asm void fopScnRq_phase_Execute(scene_request_class*) {
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nofralloc
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#include "f/f_op/f_op_scene_req/asm/func_8001EE64.s"
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void fopScnRq_phase_Execute(scene_request_class* pScnRq) {
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fpcNdRq_Execute((node_create_request*)pScnRq);
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}
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asm void fopScnRq_phase_IsDoingOverlap(scene_request_class*) {
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