mirror of https://github.com/zeldaret/tp.git
Merge b339d75483
into 53d9f65e0d
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commit
9361149a63
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@ -1712,7 +1712,7 @@ config.libs = [
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ActorRel(Equivalent, "d_a_e_sm2"), # weak func order
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ActorRel(NonMatching, "d_a_e_st"),
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ActorRel(MatchingFor("GZ2E01"), "d_a_e_st_line"),
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ActorRel(NonMatching, "d_a_e_sw"),
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ActorRel(Equivalent, "d_a_e_sw"), # weak func order
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ActorRel(Equivalent, "d_a_e_th"), # weak func order
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ActorRel(MatchingFor("GZ2E01"), "d_a_e_th_ball"),
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ActorRel(MatchingFor("GZ2E01"), "d_a_e_tk"),
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@ -1,6 +1,9 @@
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#ifndef D_A_E_SW_H
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#define D_A_E_SW_H
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#include "d/d_bg_s_acch.h"
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#include "d/d_cc_d.h"
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#include "d/d_cc_uty.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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@ -12,21 +15,24 @@
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*
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*/
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class daE_SW_c : public fopEn_enemy_c {
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public:
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typedef void (daE_SW_c::*actionFunc)();
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/* 807A7460 */ void bckSet(int, f32, u8, f32);
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/* 807A7504 */ void draw();
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/* 807A7504 */ int draw();
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/* 807A76E4 */ void setBeforeJumpEffect();
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/* 807A77CC */ void setJumpEffect();
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/* 807A78B4 */ void setSmokeEffect();
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/* 807A7A08 */ void setDiveEffect();
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/* 807A7AC0 */ void setHideEffect();
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/* 807A7B64 */ void setActionMode(s16, s16);
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/* 807A7C50 */ void search_bomb();
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/* 807A7CD0 */ void bomb_check();
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/* 807A7D48 */ void setModeBack();
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/* 807A7C50 */ fopAc_ac_c* search_bomb();
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/* 807A7CD0 */ BOOL bomb_check();
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/* 807A7D48 */ bool setModeBack();
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/* 807A7DAC */ void checkFall();
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/* 807A7EFC */ void checkBeforeWall();
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/* 807A7EFC */ bool checkBeforeWall();
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/* 807A7F88 */ void executeWait();
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/* 807A8290 */ void checkRunChase();
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/* 807A8290 */ int checkRunChase();
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/* 807A831C */ void executeChaseSlow();
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/* 807A8B98 */ void executeChaseFast();
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/* 807A9580 */ void executeBomb();
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@ -38,7 +44,7 @@ class daE_SW_c : public fopEn_enemy_c {
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/* 807AA91C */ void executeDamage();
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/* 807AAB7C */ void executeDie();
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/* 807AADCC */ void executeMaster();
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/* 807AAF70 */ void checkSuddenAttack(int);
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/* 807AAF70 */ bool checkSuddenAttack(int);
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/* 807AB310 */ void executeSuddenAttack();
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/* 807AB5C4 */ void executeFall();
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/* 807AB6C4 */ void action();
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@ -46,18 +52,18 @@ class daE_SW_c : public fopEn_enemy_c {
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/* 807AB930 */ void cc_set();
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/* 807ABAB0 */ void damage_check();
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/* 807ABD28 */ void checkGroundSand();
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/* 807ABE50 */ void execute();
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/* 807AC170 */ void _delete();
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/* 807AC204 */ void CreateHeap();
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/* 807AC31C */ void create();
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/* 807ABE50 */ int execute();
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/* 807AC170 */ int _delete();
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/* 807AC204 */ int CreateHeap();
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/* 807AC31C */ cPhs__Step create();
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/* 807ACA40 */ void d_setAction(void (daE_SW_c::*)());
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/* 807ACAE4 */ void d_checkFall();
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/* 807ACCB0 */ void d_damage_check();
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/* 807ACFF8 */ void d_action();
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/* 807AD10C */ void d_bomb_check();
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/* 807AD10C */ bool d_bomb_check();
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/* 807AD17C */ void d_bm_chase();
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/* 807AD4A8 */ void d_wait();
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/* 807AD7C0 */ void d_chaseCheck();
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/* 807AD7C0 */ bool d_chaseCheck();
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/* 807ADA08 */ void d_chase();
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/* 807ADE50 */ void d_attk();
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/* 807AE4B4 */ void d_chance();
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@ -67,16 +73,95 @@ class daE_SW_c : public fopEn_enemy_c {
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/* 807AEE44 */ void d_die();
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/* 807AF01C */ void d_hook();
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/* 807AF4B4 */ void d_fall();
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/* 807AF57C */ void d_execute();
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/* 807AF57C */ int d_execute();
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bool d_checkAction(void (daE_SW_c::*action)()) {
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return field_0xafc == action;
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}
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bool d_checkOldAction(void (daE_SW_c::*action)()) {
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return field_0xb0c == action;
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}
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private:
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/* 0x5ac */ u8 field_0x5ac[0xb18 - 0x5ac];
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/* 0x5AC */ request_of_phase_process_class mPhase;
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/* 0x5B4 */ mDoExt_McaMorfSO* mpModelMorf;
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/* 0x5B8 */ Z2CreatureEnemy mSound;
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/* 0x65C */ cXyz field_0x65c;
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/* 0x668 */ cXyz field_0x668;
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/* 0x674 */ cXyz field_0x674;
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/* 0x680 */ s16 mMoveMode;
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/* 0x682 */ s16 mActionMode;
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/* 0x684 */ u8 field_0x684;
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/* 0x688 */ fpc_ProcID field_0x688;
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/* 0x68C */ u8 field_0x68c;
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/* 0x690 */ f32 field_0x690;
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/* 0x694 */ u8 field_0x694;
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/* 0x695 */ u8 field_0x695;
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/* 0x696 */ u8 field_0x696;
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/* 0x697 */ u8 field_0x697;
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/* 0x698 */ int field_0x698;
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/* 0x69C */ s16 field_0x69c;
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/* 0x69E */ s16 field_0x69e;
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/* 0x6A0 */ s16 field_0x6a0;
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/* 0x6A2 */ s16 field_0x6a2;
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/* 0x6A4 */ s16 field_0x6a4;
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/* 0x6A8 */ cXyz field_0x6a8;
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/* 0x6B4 */ f32 field_0x6b4;
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/* 0x6B8 */ f32 field_0x6b8;
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/* 0x6BC */ s16 field_0x6bc;
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/* 0x6BE */ u8 field_0x6be[0x6c8 - 0x6be];
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/* 0x6C8 */ f32 field_0x6c8;
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/* 0x6CC */ s16 field_0x6cc;
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/* 0x6D0 */ f32 field_0x6d0;
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/* 0x6D4 */ f32 field_0x6d4;
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/* 0x6D8 */ f32 field_0x6d8;
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/* 0x6DC */ f32 field_0x6dc;
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/* 0x6E0 */ u32 mShadowKey;
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/* 0x6E4 */ u8 field_0x6e4;
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/* 0x6E5 */ u8 field_0x6e5;
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/* 0x6E6 */ u8 field_0x6e6;
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/* 0x6E7 */ u8 field_0x6e7;
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/* 0x6E8 */ u8 field_0x6e8;
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/* 0x6E9 */ u8 field_0x6e9;
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/* 0x6EA */ s16 field_0x6ea;
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/* 0x6EC */ s16 field_0x6ec;
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/* 0x6EE */ s16 field_0x6ee;
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/* 0x6F0 */ s16 field_0x6f0;
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/* 0x6F2 */ s16 field_0x6f2;
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/* 0x6F4 */ u8 field_0x6f4[0x6f6 - 0x6f4];
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/* 0x6F6 */ s16 field_0x6f6;
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/* 0x6F8 */ dBgS_AcchCir field_0x6f8[2];
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/* 0x778 */ dBgS_ObjAcch mBgc;
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/* 0x950 */ dCcD_Stts mStts;
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/* 0x98C */ dCcD_Sph field_0x98c;
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/* 0xAC4 */ dCcU_AtInfo mAtInfo;
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/* 0xAE8 */ u32 field_0xae8;
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/* 0xAEC */ u32 field_0xaec;
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/* 0xAF0 */ u32 field_0xaf0;
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/* 0xAF4 */ u32 field_0xaf4;
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/* 0xAF8 */ u8 field_0xaf8;
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/* 0xAF9 */ u8 field_0xaf9;
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/* 0xAFC */ actionFunc field_0xafc;
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/* 0xB0C */ actionFunc field_0xb0c;
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/* 0xB14 */ bool field_0xb14;
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};
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STATIC_ASSERT(sizeof(daE_SW_c) == 0xb18);
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class daE_SW_HIO_c {
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public:
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/* サンドワーム (Sandworm) */
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/* 807A740C */ daE_SW_HIO_c();
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/* 807AF870 */ ~daE_SW_HIO_c();
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/* 807AF870 */ virtual ~daE_SW_HIO_c() {}
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/* 0x04 */ s8 field_0x4;
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/* 0x08 */ f32 basic_size; // 基本サイズ (Basic Size)
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/* 0x0C */ f32 bomb_notice_dist; // 爆弾認識距離 (Bomb Recognition Distance)
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/* 0x10 */ f32 bomb_attack_start_range; // 爆弾攻撃開始範囲 (Bomb Attack Start Range)
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/* 0x14 */ f32 human_attack_init_range; // 人用攻撃開始範囲 (Human Attack Initiation Range)
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/* 0x18 */ f32 horse_attack_init_range; // 馬用攻撃開始範囲 (Horse Attack Initiation Range)
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/* 0x1C */ f32 character_notice_dist; // 人認識距離(ダンジョン用) (Character Recognition Distance (For Dungeon))
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/* 0x20 */ u8 movement_range_debug_display; // 移動範囲デバック表示 (Movement Range Debug Display)
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};
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