d_meter2_info equivalent (#2514)

* d_meter2_info equivalent

* Match daMP_Reader

* d_a_e_fs equivalent
This commit is contained in:
hatal175 2025-07-02 04:29:51 +03:00 committed by GitHub
parent 5b86769442
commit 9d8f4dc719
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
8 changed files with 174 additions and 168 deletions

View File

@ -129,7 +129,7 @@ __global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:globa
@1010 = .bss:0x00000040; // type:object size:0x1 scope:local
@1009 = .bss:0x00000044; // type:object size:0x1 scope:local
s_AtCount__22@unnamed@d_a_e_fs_cpp@ = .bss:0x00000046; // type:object size:0x2 scope:global data:2byte
lbl_190_bss_48 = .bss:0x00000048; // type:object size:0x1 data:byte
hioInit = .bss:0x00000048; // type:object size:0x1 data:byte
@3933 = .bss:0x0000004C; // type:object size:0xC scope:local
l_HIO = .bss:0x00000058; // type:object size:0x1C scope:global data:byte
@4275 = .bss:0x00000074; // type:object size:0xC scope:local

View File

@ -128,7 +128,7 @@ __global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:globa
@1010 = .bss:0x00000040; // type:object size:0x1 scope:local
@1009 = .bss:0x00000044; // type:object size:0x1 scope:local
s_AtCount__22@unnamed@d_a_e_fs_cpp@ = .bss:0x00000046; // type:object size:0x2 scope:global data:2byte
lbl_190_bss_48 = .bss:0x00000048; // type:object size:0x1 data:byte
hioInit = .bss:0x00000048; // type:object size:0x1 data:byte
@3933 = .bss:0x0000004C; // type:object size:0xC scope:local
l_HIO = .bss:0x00000058; // type:object size:0x1C scope:global data:byte
@4275 = .bss:0x00000074; // type:object size:0xC scope:local

View File

@ -128,7 +128,7 @@ __global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:globa
@1010 = .bss:0x00000040; // type:object size:0x1 scope:local
@1009 = .bss:0x00000044; // type:object size:0x1 scope:local
s_AtCount__22@unnamed@d_a_e_fs_cpp@ = .bss:0x00000046; // type:object size:0x2 scope:global data:2byte
lbl_190_bss_48 = .bss:0x00000048; // type:object size:0x1 data:byte
hioInit = .bss:0x00000048; // type:object size:0x1 data:byte
@3933 = .bss:0x0000004C; // type:object size:0xC scope:local
l_HIO = .bss:0x00000058; // type:object size:0x1C scope:global data:byte
@4275 = .bss:0x00000074; // type:object size:0xC scope:local

View File

@ -653,7 +653,7 @@ config.libs = [
Object(MatchingFor("GZ2E01", "GZ2J01"), "d/d_meter_map.cpp"),
Object(MatchingFor("GZ2E01", "GZ2J01"), "d/d_meter_string.cpp"),
Object(MatchingFor("GZ2E01"), "d/d_meter2_draw.cpp"),
Object(NonMatching, "d/d_meter2_info.cpp"),
Object(Equivalent, "d/d_meter2_info.cpp"),
Object(MatchingFor("GZ2E01", "GZ2J01"), "d/d_meter2.cpp"),
Object(MatchingFor("GZ2E01"), "d/d_msg_out_font.cpp"),
Object(NonMatching, "d/d_msg_class.cpp"),
@ -1662,7 +1662,7 @@ config.libs = [
ActorRel(Equivalent, "d_a_e_dt"), # weak func order
ActorRel(NonMatching, "d_a_e_fb"),
ActorRel(NonMatching, "d_a_e_fk"),
ActorRel(NonMatching, "d_a_e_fs"),
ActorRel(Equivalent, "d_a_e_fs"), # weak func order
ActorRel(Equivalent, "d_a_e_fz"), # weak func order
ActorRel(NonMatching, "d_a_e_gb"),
ActorRel(NonMatching, "d_a_e_ge"),

View File

@ -15,8 +15,9 @@
* @details
*
*/
class e_fs_class : public fopEn_enemy_c {
class e_fs_class {
public:
/* 0x000 */ fopEn_enemy_c mEnemy;
/* 0x5AC */ request_of_phase_process_class mPhase;
/* 0x5B4 */ u8 field_0x5b4;
/* 0x5B5 */ u8 field_0x5b5;

View File

@ -11,6 +11,7 @@
#include "d/actor/d_a_e_pm.h"
#include "d/actor/d_a_npc_ks.h"
#include "d/actor/d_a_player.h"
#include "d/d_s_play.h"
UNK_REL_DATA
#include "f_op/f_op_actor_enemy.h"
#include "Z2AudioLib/Z2Instances.h"
@ -48,28 +49,12 @@ enum Joint {
/* 0x14 */ JNT_FOOT_R,
};
UNK_BSS(1109)
UNK_BSS(1107)
UNK_BSS(1105)
UNK_BSS(1104)
UNK_BSS(1099)
UNK_BSS(1097)
UNK_BSS(1095)
UNK_BSS(1094)
UNK_BSS(1057)
UNK_BSS(1055)
UNK_BSS(1053)
UNK_BSS(1052)
UNK_BSS(1014)
UNK_BSS(1012)
UNK_BSS(1010)
UNK_REL_BSS
namespace {
/* 806BE79C-806BE7A0 -00001 0004+00 1/1 0/0 0/0 .bss None */
/* 806BE79C 0001+01 data_806BE79C @1009 */
/* 806BE79E 0002+00 data_806BE79E s_AtCount__22@unnamed@d_a_e_fs_cpp@ */
static u8 data_806BE79C[2];
static s16 s_AtCount;
} // namespace
@ -99,34 +84,35 @@ static void anm_init(e_fs_class* i_this, int i_anm, f32 i_morf, u8 i_attr, f32 i
/* 806BBBBC-806BBCDC 0001DC 0120+00 1/0 0/0 0/0 .text daE_Fs_Draw__FP10e_fs_class */
static int daE_Fs_Draw(e_fs_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->mEnemy;
J3DModel* model = i_this->mpMorf->getModel();
g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr);
g_env_light.setLightTevColorType_MAJI(model, &i_this->tevStr);
g_env_light.settingTevStruct(0, &a_this->current.pos, &a_this->tevStr);
g_env_light.setLightTevColorType_MAJI(model, &a_this->tevStr);
J3DModelData* model_data = model->getModelData();
for (u16 i = 0; i < model_data->getMaterialNum(); i++) {
model_data->getMaterialNodePointer(i)->getTevKColor(3)->a = 0xff;
}
i_this->mpMorf->entryDL();
cXyz pos(i_this->current.pos.x, i_this->current.pos.y + 100.0f, i_this->current.pos.z);
cXyz pos(a_this->current.pos.x, a_this->current.pos.y + 100.0f, a_this->current.pos.z);
i_this->mShadowKey = dComIfGd_setShadow(i_this->mShadowKey, 1, model, &pos, 1000.0f, 50.0f,
i_this->current.pos.y, i_this->mAcch.GetGroundH(),
i_this->mAcch.m_gnd, &i_this->tevStr, 0, 1.0f,
a_this->current.pos.y, i_this->mAcch.GetGroundH(),
i_this->mAcch.m_gnd, &a_this->tevStr, 0, 1.0f,
dDlst_shadowControl_c::getSimpleTex());
return 1;
}
/* 806BBCDC-806BBDF4 0002FC 0118+00 1/1 0/0 0/0 .text way_bg_check__FP10e_fs_classfs */
static BOOL way_bg_check(e_fs_class* i_this, f32 i_offset, s16 i_angle) {
fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(i_this);
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->mEnemy;
dBgS_LinChk lin_chk;
cXyz vec, start, end;
start = _this->current.pos;
start = a_this->current.pos;
start.y += 100.0f;
mDoMtx_YrotS(*calc_mtx, i_angle);
vec.set(0.0f, 100.0f, i_offset);
MtxPosition(&vec, &end);
end += _this->current.pos;
lin_chk.Set(&start, &end, _this);
end += a_this->current.pos;
lin_chk.Set(&start, &end, a_this);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
return TRUE;
} else {
@ -136,8 +122,9 @@ static BOOL way_bg_check(e_fs_class* i_this, f32 i_offset, s16 i_angle) {
/* 806BBDF4-806BC0A8 000414 02B4+00 1/1 0/0 0/0 .text e_fs_appear__FP10e_fs_class */
static void e_fs_appear(e_fs_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->mEnemy;
daE_PM_c* skullkid;
fopAcM_SearchByID(i_this->parentActorID, (fopAc_ac_c**)&skullkid);
fopAcM_SearchByID(a_this->parentActorID, (fopAc_ac_c**)&skullkid);
switch (i_this->mMode) {
case -1:
@ -157,28 +144,28 @@ static void e_fs_appear(e_fs_class* i_this) {
}
i_this->mMode = 1;
fopAcM_OffStatus(i_this, 0);
i_this->attention_info.flags = 0;
fopAcM_OffStatus(a_this, 0);
a_this->attention_info.flags = 0;
break;
case 0:
i_this->mTimer[0] = (fopAcM_GetID(i_this) & 3) * 10;
i_this->mMode++;
fopAcM_OffStatus(i_this, 0);
i_this->attention_info.flags = 0;
fopAcM_OffStatus(a_this, 0);
a_this->attention_info.flags = 0;
// fallthrough
case 1:
i_this->current.pos.y = i_this->home.pos.y + 10000.0f;
a_this->current.pos.y = a_this->home.pos.y + 10000.0f;
i_this->mIFrameTimer = 5;
if (i_this->mTimer[0] == 0) {
i_this->current.pos.y = i_this->home.pos.y;
i_this->old.pos = i_this->current.pos;
a_this->current.pos.y = a_this->home.pos.y;
a_this->old.pos = a_this->current.pos;
anm_init(i_this, ANM_APPEAR, 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mMode++;
i_this->current.angle.y = i_this->mPlayerAngleY;
i_this->attention_info.flags = 4;
a_this->current.angle.y = i_this->mPlayerAngleY;
a_this->attention_info.flags = 4;
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_FS_APPEAR, 0, -1);
}
break;
@ -197,17 +184,17 @@ static void e_fs_appear(e_fs_class* i_this) {
if (skullkid != NULL && skullkid->SwitchChk() != 0 && skullkid->SwitchChk() != 4
&& i_this->mPlayerDistXZ > 200.0f) {
i_this->current.angle.y = i_this->mPlayerAngleY;
cLib_addCalc2(&i_this->speedF, fopAcM_GetSpeedF(daPy_getPlayerActorClass()) * 0.7f,
a_this->current.angle.y = i_this->mPlayerAngleY;
cLib_addCalc2(&a_this->speedF, fopAcM_GetSpeedF(daPy_getPlayerActorClass()) * 0.7f,
1.0f, 0.5f);
}
}
/* 806BC0A8-806BC264 0006C8 01BC+00 1/1 0/0 0/0 .text e_fs_wait__FP10e_fs_class */
// NONMATCHING regalloc
static void e_fs_wait(e_fs_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->mEnemy;
daE_PM_c* skullkid;
fopAcM_SearchByID(i_this->parentActorID, (fopAc_ac_c**)&skullkid);
fopAcM_SearchByID(a_this->parentActorID, (fopAc_ac_c**)&skullkid);
switch (i_this->mMode) {
case -1:
@ -236,17 +223,21 @@ static void e_fs_wait(e_fs_class* i_this) {
break;
}
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mPlayerAngleY, 0x10, 0x400);
if (skullkid != NULL && skullkid->SwitchChk() != 0 && skullkid->SwitchChk() != 4
&& i_this->mPlayerDistXZ > 200.0f) {
cLib_addCalc2(&i_this->speedF, fopAcM_GetSpeedF(daPy_getPlayerActorClass()) * 0.7f,
1.0f, 0.5f);
cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mPlayerAngleY, 0x10, 0x400);
if (skullkid != NULL && skullkid->SwitchChk() != 0 && skullkid->SwitchChk() != 4 &&
i_this->mPlayerDistXZ > 200.0f)
{
daPy_py_c* player = daPy_getPlayerActorClass();
f32 playerSpeed = fopAcM_GetSpeedF(player);
f32 targetSpeed = playerSpeed * (0.7f + yREG_F(3));
cLib_addCalc2(&a_this->speedF, targetSpeed, 1.0f, 0.5f);
}
}
/* 806BC264-806BC444 000884 01E0+00 1/1 0/0 0/0 .text e_fs_move__FP10e_fs_class */
// NONMATCHING regalloc
static void e_fs_move(e_fs_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->mEnemy;
switch (i_this->mMode) {
case 0:
anm_init(i_this, ANM_MOVE, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
@ -261,13 +252,14 @@ static void e_fs_move(e_fs_class* i_this) {
break;
}
f32 target_speed = l_HIO.mMoveSpeedRatio
* (0.8f * fopAcM_GetSpeedF(daPy_getPlayerActorClass()) + 20.0f);
daPy_py_c* player = daPy_getPlayerActorClass();
f32 player_speed = fopAcM_GetSpeedF(player);
f32 target_speed = l_HIO.mMoveSpeedRatio * (0.8f * player_speed + 20.0f);
if (!daPy_py_c::checkNowWolf()) {
target_speed = 0.7f * (0.8f * fopAcM_GetSpeedF(daPy_getPlayerActorClass()) + 20.0f);
target_speed = 0.7f * (0.8f * player_speed + 20.0f);
}
cLib_addCalc2(&i_this->speedF, target_speed, 1.0f, 0.5f);
if (i_this->speedF >= 5.0f) {
cLib_addCalc2(&a_this->speedF, target_speed, 1.0f, 0.5f);
if (a_this->speedF >= 5.0f) {
i_this->mCreatureSound.startCreatureSoundLevel(Z2SE_EN_FS_MOVE, 0, -1);
}
@ -284,11 +276,12 @@ static void e_fs_move(e_fs_class* i_this) {
i_this->field_0x5b6 = 0;
i_this->mTargetAngleY = i_this->mPlayerAngleY;
}
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY, 0x10, 0x400);
cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mTargetAngleY, 0x10, 0x400);
}
/* 806BC444-806BC750 000A64 030C+00 1/1 0/0 0/0 .text e_fs_attack__FP10e_fs_class */
static void e_fs_attack(e_fs_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->mEnemy;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
int frame = i_this->mpMorf->getFrame();
@ -320,7 +313,7 @@ static void e_fs_attack(e_fs_class* i_this) {
break;
}
cXyz delta = i_this->mPlayerPos - i_this->current.pos;
cXyz delta = i_this->mPlayerPos - a_this->current.pos;
f32 target_speed = 0.0f;
f32 dist = delta.abs();
if (dist < l_HIO.mAttackDistance - 50.0f) {
@ -328,12 +321,13 @@ static void e_fs_attack(e_fs_class* i_this) {
} else if (dist > l_HIO.mAttackDistance + 50.0f) {
target_speed = 10.0f;
}
cLib_addCalc2(&i_this->speedF, target_speed, 0.5f, 1.0f);
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mPlayerAngleY, 5, 0x400);
cLib_addCalc2(&a_this->speedF, target_speed, 0.5f, 1.0f);
cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mPlayerAngleY, 5, 0x400);
}
/* 806BC750-806BC818 000D70 00C8+00 1/1 0/0 0/0 .text e_fs_damage__FP10e_fs_class */
static void e_fs_damage(e_fs_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->mEnemy;
switch (i_this->mMode) {
case 0:
anm_init(i_this, ANM_DAMAGE, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
@ -348,19 +342,20 @@ static void e_fs_damage(e_fs_class* i_this) {
break;
}
cLib_addCalc0(&i_this->speedF, 1.0f, 2.0f);
cLib_addCalc0(&a_this->speedF, 1.0f, 2.0f);
}
/* 806BC818-806BCC30 000E38 0418+00 1/1 0/0 0/0 .text e_fs_end__FP10e_fs_class */
static void e_fs_end(e_fs_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->mEnemy;
i_this->mIFrameTimer = 10;
switch (i_this->mMode) {
case 0:
anm_init(i_this, ANM_DIE, 2.0f, J3DFrameCtrl::EMode_NONE, cM_rndF(0.4f) + 0.7f);
i_this->mMode++;
fopAcM_OffStatus(i_this, 0);
i_this->attention_info.flags = 0;
fopAcM_OffStatus(a_this, 0);
a_this->attention_info.flags = 0;
if (i_this->mAtInfo.mHitType == 1
&& (daPy_getPlayerActorClass()->getCutType() == daPy_py_c::CUT_TYPE_TURN_RIGHT
@ -381,7 +376,7 @@ static void e_fs_end(e_fs_class* i_this) {
i_this->mTargetAngleY = i_this->mTargetAngleY / 2;
dBgS_GndChk gnd_chk;
dBgS_ObjGndChk_Spl spl_chk;
cXyz pos = i_this->current.pos;
cXyz pos = a_this->current.pos;
pos.y += 100.0f;
gnd_chk.SetPos(&pos);
spl_chk.SetPos(&pos);
@ -392,38 +387,39 @@ static void e_fs_end(e_fs_class* i_this) {
for (int i = 0; i < 4; i++) {
i_this->mParticleKey[i]
= dComIfGp_particle_set(i_this->mParticleKey[i], w_eff_id[i],
&i_this->current.pos, &i_this->tevStr,
&i_this->shape_angle, &sc, 0xff,
&a_this->current.pos, &a_this->tevStr,
&a_this->shape_angle, &sc, 0xff,
NULL, -1, NULL, NULL, NULL);
}
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_FS_LAND_WATER, 0, -1);
} else {
fopAcM_effSmokeSet1(&i_this->mSmokeKey1, &i_this->mSmokeKey2, &i_this->current.pos,
NULL, 1.3f, &i_this->tevStr, 1);
fopAcM_effSmokeSet1(&i_this->mSmokeKey1, &i_this->mSmokeKey2, &a_this->current.pos,
NULL, 1.3f, &a_this->tevStr, 1);
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_FS_LAND, 0, -1);
}
}
if (i_this->mpMorf->isStop()) {
cXyz pos = i_this->current.pos;
cXyz pos = a_this->current.pos;
if (!strcmp("F_SP117", dComIfGp_getStartStageName())
&& dComIfG_play_c::getLayerNo(0) == 2) {
fopAcM_createDisappear(i_this, &pos, 10, i_this->field_0x565, 50);
fopAcM_createDisappear(a_this, &pos, 10, a_this->field_0x565, 50);
} else {
fopAcM_createDisappear(i_this, &pos, 10, i_this->field_0x565, 13);
fopAcM_createDisappear(a_this, &pos, 10, a_this->field_0x565, 13);
}
fopAcM_delete(i_this);
fopAcM_delete(a_this);
}
break;
}
cLib_addCalc0(&i_this->speedF, 1.0f, 2.0f);
i_this->shape_angle.y += i_this->mTargetAngleY;
cLib_addCalc0(&a_this->speedF, 1.0f, 2.0f);
a_this->shape_angle.y += i_this->mTargetAngleY;
}
/* 806BCC30-806BCDDC 001250 01AC+00 1/1 0/0 0/0 .text damage_check__FP10e_fs_class */
static void damage_check(e_fs_class* i_this) {
if (i_this->mAction != e_fs_class::ACT_END && i_this->health < 0) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->mEnemy;
if (i_this->mAction != e_fs_class::ACT_END && a_this->health < 0) {
i_this->mAction = e_fs_class::ACT_END;
i_this->mMode = 0;
@ -432,26 +428,26 @@ static void damage_check(e_fs_class* i_this) {
if (i_this->mCcCyl.ChkTgHit()) {
i_this->mAtInfo.mpCollider = i_this->mCcCyl.GetTgHitObj();
cc_at_check(i_this, &i_this->mAtInfo);
cc_at_check(a_this, &i_this->mAtInfo);
if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_UNK)) {
i_this->mIFrameTimer = 20;
} else {
i_this->mIFrameTimer = 10;
}
i_this->current.angle.y = i_this->mAtInfo.mHitDirection.y;
a_this->current.angle.y = i_this->mAtInfo.mHitDirection.y;
if (i_this->health <= 0) {
if (a_this->health <= 0) {
i_this->mAction = e_fs_class::ACT_END;
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_FS_DEATH, 0, -1);
i_this->speedF = -40.0f;
a_this->speedF = -40.0f;
} else {
i_this->mAction = e_fs_class::ACT_DAMAGE;
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_FS_DAMAGE, 0, -1);
i_this->speedF = -30.0f;
a_this->speedF = -30.0f;
if (daPy_getPlayerActorClass()->getCutType() == daPy_py_c::CUT_TYPE_JUMP
&& daPy_getPlayerActorClass()->checkCutJumpCancelTurn())
{
i_this->speedF = -5.0f;
a_this->speedF = -5.0f;
i_this->mIFrameTimer = 3;
}
}
@ -459,8 +455,8 @@ static void damage_check(e_fs_class* i_this) {
i_this->mMode = 0;
}
if (i_this->health <= 10) {
i_this->health = 0;
if (a_this->health <= 10) {
a_this->health = 0;
i_this->mCcCyl.SetTgHitMark(CcG_Tg_UNK_MARK_3);
}
}
@ -479,27 +475,28 @@ static bool checkViewArea(cXyz* i_pos) {
/* 806BCE5C-806BD0A8 00147C 024C+00 2/1 0/0 0/0 .text e_fs_demowait__FP10e_fs_class */
static void e_fs_demowait(e_fs_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->mEnemy;
cXyz delta;
npc_ks_class* monkey = (npc_ks_class*)fopAcM_SearchByName(PROC_NPC_KS);
switch (i_this->mMode) {
case 0:
i_this->current.pos = i_this->home.pos;
i_this->current.pos.y += 20000.0f;
i_this->old.pos = i_this->current.pos;
i_this->speed.y = 0.0f;
a_this->current.pos = a_this->home.pos;
a_this->current.pos.y += 20000.0f;
a_this->old.pos = a_this->current.pos;
a_this->speed.y = 0.0f;
break;
case 1:
anm_init(i_this, ANM_APPEAR, 0.0f, J3DFrameCtrl::EMode_NONE, 0.0f);
i_this->current.pos.y = (fopAcM_GetID(i_this) & 3) * 200.0f + 1300.0f;
a_this->current.pos.y = (fopAcM_GetID(i_this) & 3) * 200.0f + 1300.0f;
i_this->mMode = 2;
i_this->field_0x566 = 1;
a_this->field_0x566 = 1;
break;
case 2:
delta.x = monkey->actor.current.pos.x - i_this->current.pos.x;
delta.z = monkey->actor.current.pos.z - i_this->current.pos.z;
delta.x = monkey->actor.current.pos.x - a_this->current.pos.x;
delta.z = monkey->actor.current.pos.z - a_this->current.pos.z;
i_this->mTargetAngleY = cM_atan2s(delta.x, delta.z);
if (i_this->mAcch.ChkGroundHit()) {
i_this->mpMorf->setPlaySpeed(1.0f);
@ -525,20 +522,21 @@ static void e_fs_demowait(e_fs_class* i_this) {
if (i_this->mTimer[0] == 0) {
i_this->mAction = e_fs_class::ACT_MOVE;
i_this->mMode = 0;
i_this->attention_info.flags = 4;
a_this->attention_info.flags = 4;
}
break;
}
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY, 2, 0x1000);
cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mTargetAngleY, 2, 0x1000);
}
/* 806BD0A8-806BD3E0 0016C8 0338+00 2/1 0/0 0/0 .text action__FP10e_fs_class */
static void action(e_fs_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->mEnemy;
cXyz vec1, vec2;
i_this->mPlayerAngleY = fopAcM_searchPlayerAngleY(i_this);
i_this->mPlayerDistXZ = fopAcM_searchPlayerDistanceXZ(i_this);
daE_PM_c* skullkid = (daE_PM_c*)fopAcM_SearchByID(i_this->parentActorID);
i_this->mPlayerAngleY = fopAcM_searchPlayerAngleY(a_this);
i_this->mPlayerDistXZ = fopAcM_searchPlayerDistanceXZ(a_this);
daE_PM_c* skullkid = (daE_PM_c*)fopAcM_SearchByID(a_this->parentActorID);
s8 link_search = 0;
switch (i_this->mAction) {
@ -553,12 +551,12 @@ static void action(e_fs_class* i_this) {
case e_fs_class::ACT_MOVE:
if (!dComIfGp_event_runCheck()) {
e_fs_move(i_this);
daE_PM_c* skullkid = (daE_PM_c*)fopAcM_SearchByID(i_this->parentActorID);
daE_PM_c* skullkid = (daE_PM_c*)fopAcM_SearchByID(a_this->parentActorID);
if (i_this->field_0x5b4 == 0) {
fopAcM_OffStatus(i_this, 0x4000);
fopAcM_OffStatus(a_this, 0x4000);
}
if (skullkid != NULL && skullkid->SwitchChk() == 4) {
fopAcM_OffStatus(i_this, 0x4000);
fopAcM_OffStatus(a_this, 0x4000);
}
}
link_search = 1;
@ -584,49 +582,50 @@ static void action(e_fs_class* i_this) {
i_this->mCreatureSound.setLinkSearch(false);
}
mDoMtx_YrotS(*calc_mtx, i_this->current.angle.y);
mDoMtx_YrotS(*calc_mtx, a_this->current.angle.y);
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = i_this->speedF;
vec1.z = a_this->speedF;
MtxPosition(&vec1, &vec2);
i_this->speed.x = vec2.x;
i_this->speed.z = vec2.z;
i_this->current.pos += i_this->speed;
i_this->speed.y += i_this->gravity;
i_this->gravity = -5.0f;
if (i_this->speed.y < -80.0f) {
i_this->speed.y = -80.0f;
a_this->speed.x = vec2.x;
a_this->speed.z = vec2.z;
a_this->current.pos += a_this->speed;
a_this->speed.y += a_this->gravity;
a_this->gravity = -5.0f;
if (a_this->speed.y < -80.0f) {
a_this->speed.y = -80.0f;
}
i_this->shape_angle.y = i_this->current.angle.y;
a_this->shape_angle.y = a_this->current.angle.y;
if (i_this->mAcch.ChkWaterHit()
&& !(i_this->mAction == e_fs_class::ACT_APPEAR && i_this->mMode < 2))
{
i_this->current.pos.y = i_this->mAcch.m_wtr.GetHeight();
a_this->current.pos.y = i_this->mAcch.m_wtr.GetHeight();
}
if (skullkid != NULL && skullkid->ActionChk() != 0) {
i_this->health = -10;
a_this->health = -10;
}
if (i_this->mAtSph.ChkAtHit() && dComIfG_play_c::getLayerNo(0) == 0) {
s_AtCount++;
if (s_AtCount >= 3 && !dComIfGs_isZoneSwitch(0xb, fopAcM_GetRoomNo(i_this))) {
dComIfGs_onZoneSwitch(0xb, fopAcM_GetRoomNo(i_this));
if (s_AtCount >= 3 && !dComIfGs_isZoneSwitch(0xb, fopAcM_GetRoomNo(a_this))) {
dComIfGs_onZoneSwitch(0xb, fopAcM_GetRoomNo(a_this));
}
}
if (!checkViewArea(&i_this->current.pos) && skullkid != NULL) {
if (!checkViewArea(&a_this->current.pos) && skullkid != NULL) {
if (i_this->mPlayerDistXZ > l_HIO.mDeleteRange && skullkid->SwitchChk() != 4) {
fopAcM_delete(i_this);
} else if (daPy_getPlayerActorClass()->current.pos.y - i_this->current.pos.y > 400.0f
fopAcM_delete(a_this);
} else if (daPy_getPlayerActorClass()->current.pos.y - a_this->current.pos.y > 400.0f
&& skullkid->SwitchChk() != 4) {
fopAcM_delete(i_this);
fopAcM_delete(a_this);
}
}
}
/* 806BD3E0-806BD6D0 001A00 02F0+00 2/1 0/0 0/0 .text daE_Fs_Execute__FP10e_fs_class */
static int daE_Fs_Execute(e_fs_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->mEnemy;
cXyz zero, center;
i_this->mFrameCounter++;
for (int i = 0; i < 4; i++) {
@ -641,37 +640,37 @@ static int daE_Fs_Execute(e_fs_class* i_this) {
action(i_this);
cXyz scale(1.5f, 1.5f, 1.5f);
cXyz pos(i_this->current.pos.x, i_this->current.pos.y + 120.0f, i_this->current.pos.z);
setMidnaBindEffect(i_this, &i_this->mCreatureSound, &pos, &scale);
cXyz pos(a_this->current.pos.x, a_this->current.pos.y + 120.0f, a_this->current.pos.z);
setMidnaBindEffect(a_this, &i_this->mCreatureSound, &pos, &scale);
cXyz* move_p = i_this->mCcStts.GetCCMoveP();
if (move_p != NULL) {
i_this->current.pos += *move_p * 0.2f;
a_this->current.pos += *move_p * 0.2f;
}
i_this->mAcch.CrrPos(dComIfG_Bgsp());
damage_check(i_this);
center = i_this->current.pos;
center = a_this->current.pos;
if (i_this->mIFrameTimer != 0) {
center.x += 20000.0f;
}
i_this->mCcCyl.SetC(center);
dComIfG_Ccsp()->Set(&i_this->mCcCyl);
mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z);
mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
mDoMtx_stack_c::transS(a_this->current.pos.x, a_this->current.pos.y, a_this->current.pos.z);
mDoMtx_stack_c::YrotM(a_this->shape_angle.y);
mDoMtx_stack_c::scaleM(l_HIO.mScale, l_HIO.mScale, l_HIO.mScale);
J3DModel* model = i_this->mpMorf->getModel();
model->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(a_this)));
i_this->mpMorf->modelCalc();
MTXCopy(model->getAnmMtx(JNT_HEAD), *calc_mtx);
zero.set(0.0f, 0.0f, 0.0f);
MtxPosition(&zero, &i_this->eyePos);
i_this->attention_info.position = i_this->eyePos;
i_this->attention_info.position.y += 20.0f;
MtxPosition(&zero, &a_this->eyePos);
a_this->attention_info.position = a_this->eyePos;
a_this->attention_info.position.y += 20.0f;
MTXCopy(model->getAnmMtx(JNT_HAND_R), *calc_mtx);
zero.set(0.0f, 0.0f, 0.0f);
@ -700,13 +699,14 @@ static int daE_Fs_IsDelete(e_fs_class* i_this) {
/* 806BD6D8-806BD740 001CF8 0068+00 1/0 0/0 0/0 .text daE_Fs_Delete__FP10e_fs_class */
static int daE_Fs_Delete(e_fs_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->mEnemy;
dComIfG_resDelete(&i_this->mPhase, "E_FS");
if (i_this->mHIOInit) {
hioInit = false;
}
if (i_this->heap != NULL) {
if (a_this->heap != NULL) {
i_this->mpMorf->stopZelAnime();
}
@ -715,7 +715,7 @@ static int daE_Fs_Delete(e_fs_class* i_this) {
/* 806BD740-806BD838 001D60 00F8+00 1/1 0/0 0/0 .text useHeapIe_fst__FP10fopAc_ac_c */
static int useHeapIe_fst(fopAc_ac_c* i_this) {
e_fs_class* _this = static_cast<e_fs_class*>(i_this);
e_fs_class* _this = (e_fs_class*)i_this;
_this->mpMorf = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_FS", 0xc), NULL,
NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_FS", 9),
J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1,
@ -729,8 +729,8 @@ static int useHeapIe_fst(fopAc_ac_c* i_this) {
/* 806BD838-806BDD38 001E58 0500+00 1/0 0/0 0/0 .text daE_Fs_Create__FP10fopAc_ac_c */
static cPhs__Step daE_Fs_Create(fopAc_ac_c* i_this) {
e_fs_class* _this = static_cast<e_fs_class*>(i_this);
fopAcM_SetupActor(_this, e_fs_class);
fopAcM_SetupActor(i_this, e_fs_class);
e_fs_class* _this = (e_fs_class*)(i_this);
cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&_this->mPhase, "E_FS");
if (step == cPhs_COMPLEATE_e) {
@ -745,19 +745,19 @@ static cPhs__Step daE_Fs_Create(fopAc_ac_c* i_this) {
}
if (_this->field_0x5b4 == 0) {
fopAcM_OnStatus(_this, 0x4000);
fopAcM_OnStatus(i_this, 0x4000);
}
daE_PM_c* skullkid;
if (fopAcM_SearchByID(_this->parentActorID, (fopAc_ac_c**)&skullkid)
if (fopAcM_SearchByID(i_this->parentActorID, (fopAc_ac_c**)&skullkid)
&& skullkid != NULL && skullkid->SwitchChk() == 4)
{
fopAcM_OnStatus(_this, 0x4000);
fopAcM_OnStatus(i_this, 0x4000);
}
cXyz gnd_chk_pos(_this->current.pos.x, _this->current.pos.y + 300.0f, _this->current.pos.z);
cXyz gnd_chk_pos(i_this->current.pos.x, i_this->current.pos.y + 300.0f, i_this->current.pos.z);
dBgS_LinChk lin_chk;
cXyz lin_end = _this->current.pos;
cXyz lin_end = i_this->current.pos;
lin_end.y += 1000.0f;
lin_chk.Set(&i_this->current.pos, &lin_end, NULL);
@ -766,7 +766,7 @@ static cPhs__Step daE_Fs_Create(fopAc_ac_c* i_this) {
}
if (fopAcM_gc_c::gndCheck(&gnd_chk_pos)) {
_this->current.pos.y = fopAcM_gc_c::getGroundY();
i_this->current.pos.y = fopAcM_gc_c::getGroundY();
} else {
return cPhs_ERROR_e;
}
@ -775,7 +775,7 @@ static cPhs__Step daE_Fs_Create(fopAc_ac_c* i_this) {
_this->field_0x5b5 = 0;
}
if (!fopAcM_entrySolidHeap(_this, useHeapIe_fst, 0x1E40)) {
if (!fopAcM_entrySolidHeap(i_this, useHeapIe_fst, 0x1E40)) {
return cPhs_ERROR_e;
}
@ -785,11 +785,11 @@ static cPhs__Step daE_Fs_Create(fopAc_ac_c* i_this) {
l_HIO.field_0x4 = -1;
}
fopAcM_SetMtx(_this, _this->mpMorf->getModel()->getBaseTRMtx());
fopAcM_SetMin(_this, -200.0f, -200.0f, -200.0f);
fopAcM_SetMax(_this, 200.0f, 200.0f, 200.0f);
fopAcM_SetMtx(i_this, _this->mpMorf->getModel()->getBaseTRMtx());
fopAcM_SetMin(i_this, -200.0f, -200.0f, -200.0f);
fopAcM_SetMax(i_this, 200.0f, 200.0f, 200.0f);
_this->mCreatureSound.init(&_this->current.pos, &_this->eyePos, 3, 1);
_this->mCreatureSound.init(&i_this->current.pos, &i_this->eyePos, 3, 1);
_this->mCreatureSound.setEnemyName("E_fs");
_this->mAtInfo.mpSound = &_this->mCreatureSound;
@ -821,21 +821,21 @@ static cPhs__Step daE_Fs_Create(fopAc_ac_c* i_this) {
} // mSphAttr
};
_this->mCcStts.Init(1, 0, _this);
_this->mCcStts.Init(1, 0, i_this);
_this->mCcCyl.Set(cc_cyl_src);
_this->mCcCyl.SetStts(&_this->mCcStts);
_this->mAtSph.Set(at_sph_src);
_this->mAtSph.SetStts(&_this->mCcStts);
_this->mAcch.Set(fopAcM_GetPosition_p(_this), fopAcM_GetOldPosition_p(_this), _this, 1,
&_this->mAcchCir, fopAcM_GetSpeed_p(_this), NULL, NULL);
_this->mAcch.Set(fopAcM_GetPosition_p(i_this), fopAcM_GetOldPosition_p(i_this), i_this, 1,
&_this->mAcchCir, fopAcM_GetSpeed_p(i_this), NULL, NULL);
_this->mAcchCir.SetWall(50.0f, 100.0f);
_this->mAcch.ClrWaterNone();
_this->mAcch.SetWaterCheckOffset(10000.0f);
_this->field_0x560 = 30;
_this->health = 30;
_this->attention_info.flags = 4;
i_this->field_0x560 = 30;
i_this->health = 30;
i_this->attention_info.flags = 4;
if (_this->field_0x5b5 >= 1) {
_this->mMode = -1;

View File

@ -2693,14 +2693,18 @@ void daMP_ReadThreadCancel() {
}
/* 80875A28-80875B0C 003348 00E4+00 1/1 0/0 0/0 .text daMP_Reader__FPv */
// NONMATCHINIG - regalloc
void daMP_Reader(void*) {
s32 r28 = 0;
s32 r30 = daMP_ActivePlayer.field_0xb8;
s32 r29 = daMP_ActivePlayer.field_0xbc;
daMP_THPReadBuffer* readBuf;
int r30;
int r29;
int r28;
int readBytes;
r28 = 0;
r30 = daMP_ActivePlayer.field_0xb8;
r29 = daMP_ActivePlayer.field_0xbc;
while (true) {
daMP_THPReadBuffer* readBuf = daMP_PopFreeReadBuffer();
int readBytes = DVDReadPrio(&daMP_ActivePlayer.mFileInfo, readBuf->m00, r29, r30, 2);
readBuf = daMP_PopFreeReadBuffer();
readBytes = DVDReadPrio(&daMP_ActivePlayer.mFileInfo, readBuf->m00, r29, r30, 2);
if (readBytes != r29) {
if (readBytes == -1) {
daMP_ActivePlayer.field_0xa8 = -1;
@ -2983,12 +2987,18 @@ static f32 dummyLiteral() {
/* 8087667C-80876BA8 003F9C 052C+00 1/1 0/0 0/0 .text
* daMP_THPGXYuv2RgbSetup__FPC16_GXRenderModeObj */
// NONMATCHING - stack slightly too small
static void daMP_THPGXYuv2RgbSetup(GXRenderModeObj const* param_0) {
int width = param_0->fbWidth;
int height = param_0->efbHeight;
f32 var_f31 = 0.0f;
Mtx sp50;
#if PLATFORM_WII || PLATFORM_SHIELD
if (!mDoGph_gInf_c::isWide()) {
var_f31 = ((u16)height - (width * 808.0f) / 608.0f) * 0.5f;
}
#endif
Mtx44 sp50;
Mtx sp20;
GXSetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);

View File

@ -396,7 +396,6 @@ void dMeter2Info_c::getString(u32 i_stringID, char* o_string, JMSMesgEntry_c* i_
/* 8021C370-8021C544 216CB0 01D4+00 0/0 1/1 0/0 .text
* getStringKana__13dMeter2Info_cFUlPcP14JMSMesgEntry_c */
// NONMATCHING - regalloc
void dMeter2Info_c::getStringKana(u32 i_stringID, char* o_string, JMSMesgEntry_c* i_msgEntry) {
strcpy(o_string, "");
@ -416,11 +415,9 @@ void dMeter2Info_c::getStringKana(u32 i_stringID, char* o_string, JMSMesgEntry_c
char* string_ptr = NULL;
for (u16 i = 0; i < bmg_inf->entry_num; i++) {
u8* entry = ((u8*)bmg_inf + (i * sizeof(JMSMesgEntry_c)));
// check if i_stringID equals the message entry "Message ID"
if (i_stringID == *(u16*)(entry + 0x14)) {
string_ptr = (char*)(string_data + *(u32*)(entry + 0x10)); // use entry "String Offset" to get string pointer
if (i_stringID == bmg_inf->entries[i].message_id) {
string_ptr = (char*)(string_data + bmg_inf->entries[i].string_offset); // use entry "String Offset" to get string pointer
int var_r29 = 0;
int sp14 = 0;
@ -456,7 +453,7 @@ void dMeter2Info_c::getStringKana(u32 i_stringID, char* o_string, JMSMesgEntry_c
}
if (i_msgEntry != NULL) {
memcpy(i_msgEntry, entry + 0x10, sizeof(JMSMesgEntry_c));
memcpy(i_msgEntry, &bmg_inf->entries[i], sizeof(JMSMesgEntry_c));
}
return;
@ -470,7 +467,6 @@ void dMeter2Info_c::getStringKana(u32 i_stringID, char* o_string, JMSMesgEntry_c
/* 8021C544-8021C6A4 216E84 0160+00 0/0 32/32 1/1 .text
* getStringKanji__13dMeter2Info_cFUlPcP14JMSMesgEntry_c */
// NONMATCHING - couple wrong instructions
void dMeter2Info_c::getStringKanji(u32 i_stringID, char* o_string, JMSMesgEntry_c* i_msgEntry) {
strcpy(o_string, "");
@ -491,8 +487,8 @@ void dMeter2Info_c::getStringKanji(u32 i_stringID, char* o_string, JMSMesgEntry_
char* string_ptr = NULL;
for (u16 i = 0; i < bmg_inf->entry_num; i++) {
// check if i_stringID equals the message entry "Message ID"
if (i_stringID == *(u16*)(((u8*)bmg_inf + (i * 0x14)) + 0x14)) {
string_ptr = (char*)(string_data + *(u32*)(((u8*)bmg_inf + (i * 0x14)) + 0x10)); // use entry "String Offset" to get string pointer
if (i_stringID == bmg_inf->entries[i].message_id) {
string_ptr = (char*)(string_data + bmg_inf->entries[i].string_offset); // use entry "String Offset" to get string pointer
int var_r29 = 0;
while (var_r29 < 0x200) {
@ -512,7 +508,7 @@ void dMeter2Info_c::getStringKanji(u32 i_stringID, char* o_string, JMSMesgEntry_
}
if (i_msgEntry != NULL) {
memcpy(i_msgEntry, ((u8*)bmg_inf + (i * 0x14)) + 0x10, 0x14);
memcpy(i_msgEntry, &bmg_inf->entries[i], 0x14);
}
return;
@ -1460,7 +1456,6 @@ const char* dMeter2Info_getPlusTextureName() {
}
/* 8021E308-8021E4B0 218C48 01A8+00 0/0 3/3 0/0 .text dMeter2Info_getPixel__FffffffPC7ResTIMG */
// NONMATCHING
bool dMeter2Info_getPixel(f32 i_posX, f32 i_posY, f32 param_2, f32 param_3, f32 i_sizeX,
f32 i_sizeY, ResTIMG const* i_resTimg) {
f32 temp_f31 = i_posX - param_2;
@ -1478,7 +1473,7 @@ bool dMeter2Info_getPixel(f32 i_posX, f32 i_posY, f32 param_2, f32 param_3, f32
JUT_ASSERT(3065, s < i_resTimg->width && t < i_resTimg->height);
u32 sp1C = ((s & 7) + ((t & 0xFFFFFFFC) * ((timg_width + 7) & 0xFFFFFFF8))) + ((s & 0xFFFFFFF8) << 2) + ((t & 3) << 3);
u32 sp1C = (t & ~3) * ((timg_width + 7) & ~7) + ((s & ~7) * 4 + (s & 7)) + (t & 3) * 8;
u8* pixel = (u8*)((u32)i_resTimg + (i_resTimg->imageOffset + sp1C));
JUT_ASSERT(3074, *pixel < i_resTimg->numColors);