clang-format

This commit is contained in:
jdflyer 2021-01-21 22:06:54 -07:00
parent 37543ca29f
commit b5bbe8d00d
20 changed files with 115 additions and 126 deletions

View File

@ -3,6 +3,4 @@
#include "dolphin/types.h"
#endif

View File

@ -1,13 +1,13 @@
#ifndef _Z2AUDIOLIB_H
#define _Z2AUDIOLIB_H
#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
#include "Z2AudioLib/Z2AudioMgr/Z2AudioMgr.h"
#include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h"
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "Z2AudioLib/Z2SoundInfo/Z2SoundInfo.h"
#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h"
#include "Z2AudioLib/Z2AudioMgr/Z2AudioMgr.h"
#endif

View File

@ -1,13 +1,13 @@
#ifndef Z2AUDIOMGR_H_
#define Z2AUDIOMGR_H_
#include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h"
#include "JSystem/JKernel/JKRAramArchive/JKRAramArchive.h"
#include "JSystem/JKernel/JKRSolidHeap/JKRSolidHeap.h"
struct Z2AudioMgr{
#include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h"
struct Z2AudioMgr {
Z2AudioMgr();
~Z2AudioMgr();
void gframeProcess(void);
Z2AudioMgr* setOutputMode(unsigned long outputMode);
Z2AudioMgr* setOutputMode(unsigned long outputMode);
u32 resetProcess(u32 param_1, bool param_2);
bool hasReset(void) const;
void resetRecover(void);
@ -18,9 +18,9 @@ struct Z2AudioMgr{
u8 p2[0xdad];
};
extern "C"{
void setOutputMode__10Z2AudioMgrFUl(void);
void setOutputMode__9JASDriverFUl(void);
extern "C" {
void setOutputMode__10Z2AudioMgrFUl(void);
void setOutputMode__9JASDriverFUl(void);
}
extern Z2AudioMgr lbl_803DBF4C;

View File

@ -1,15 +1,15 @@
#ifndef __M_DO_AUDIO_H_
#define __M_DO_AUDIO_H_
#include "global.h"
#include "Z2AudioLib/Z2AudioMgr/Z2AudioMgr.h"
#include "global.h"
class mDoAud_zelAudio_c{ //Based on Z2AudioMgr
class mDoAud_zelAudio_c { // Based on Z2AudioMgr
public:
void reset(void);
~mDoAud_zelAudio_c();
};
class JAISeCategoryMgr{
class JAISeCategoryMgr {
public:
~JAISeCategoryMgr();
};
@ -17,7 +17,7 @@ public:
void mDoAud_Create(void);
void mDoAud_Execute(void);
void mDoAud_setSceneName(const char *spot,long room,long layer);
void mDoAud_setSceneName(const char* spot, long room, long layer);
bool mDoAud_load1stDynamicWave(void);
@ -29,65 +29,64 @@ void mDoAud_resetProcess(void);
bool mDoAud_resetRecover(void);
void init(void);
void init(void);
extern bool lbl_80450BBA;
extern bool lbl_80450BB9;
//required for inline asm
// required for inline asm
extern u8 lbl_80450BC0;
extern char lbl_80373D68[];
extern u8 lbl_80450BC4;
extern void* lbl_803A2F40; //is a vtable, change later
extern void* lbl_803A2F40; // is a vtable, change later
extern u8 lbl_803DBF40;
struct JAIStreamMgr;
extern JAIStreamMgr* lbl_80450B64; //JAIStreamMgr sInstance
extern void* lbl_803C9958; //vtable
extern JAIStreamMgr* lbl_80450B64; // JAIStreamMgr sInstance
extern void* lbl_803C9958; // vtable
struct JAISeqMgr;
extern JAISeqMgr* lbl_80450B68; //JAISeqMgr sInstance
extern void* lbl_803C98B0; //vtable
extern JAISeqMgr* lbl_80450B68; // JAISeqMgr sInstance
extern void* lbl_803C98B0; // vtable
struct JAISeMgr;
extern JAISeMgr* lbl_80450B6C;
extern void* lbl_803C98C4; //vtable
extern void* lbl_803C98C4; // vtable
extern "C" {
void mDoAud_Execute__Fv(void);
void Z2MultiSeObj_NS_dtor(void);
void Z2MultiSeMgr_NS_dtor(void);
void __dt__16JAISeCategoryMgrFv(void);
void __dt__14JAISoundHandleFv(void);
void __dt__12Z2MultiSeObjFv(void);
void Z2MultiSeObj_NS_dtor(void);
void JAISoundHandle_NS_dtor(void);
void JASAudioReseter_NS_dtor(void);
void func_80361CE8(void);
void JAISeqDataUser_NS_dtor(void);
void JAISoundInfo_NS_dtor(void);
void JAIStreamDataMgr_NS_dtor(void);
void Z2Audience_NS_dtor(void);
void releaseSound__14JAISoundHandleFv(void);
void __dt__17mDoAud_zelAudio_cFv(void);
void __dt__10Z2AudioMgrFv(void);
void __ct__10Z2AudioMgrFv(void);
void hasReset__10Z2AudioMgrCFv(void);
void mDoAud_zelAudio_c_NS_dtor(void);
void mDoAud_resetRecover__Fv(void);
void resetRecover__10Z2AudioMgrFv(void);
void resetProcess__10Z2AudioMgrFUlb(void);
void gframeProcess__10Z2AudioMgrFv(void);
void mDoAud_Create__Fv(void);
void reset__17mDoAud_zelAudio_cFv(void);
void Z2StatusMgr_NS_setEventBit(void);
void mDoDvdThd_mountXArchive_c_NS_create(void);
void mDoDvdThd_toMainRam_c_NS_create(void);
void setOutputMode__10Z2AudioMgrFUl(void);
void mDoAud_setSceneName__FPCcll(void);
void __ct__12JAIStreamMgrFb(void);
void __ct__9JAISeqMgrFb(void);
void __ct__8JAISeMgrFb(void);
void Z2AudioMgr_NS_setOutputMode__9JASDriverFUl(void);
void init__10Z2AudioMgrFP12JKRSolidHeapUlPvP10JKRArchive(void);
void mDoAud_resetProcess__Fv(void);
void mDoAud_Execute__Fv(void);
void Z2MultiSeObj_NS_dtor(void);
void Z2MultiSeMgr_NS_dtor(void);
void __dt__16JAISeCategoryMgrFv(void);
void __dt__14JAISoundHandleFv(void);
void __dt__12Z2MultiSeObjFv(void);
void Z2MultiSeObj_NS_dtor(void);
void JAISoundHandle_NS_dtor(void);
void JASAudioReseter_NS_dtor(void);
void func_80361CE8(void);
void JAISeqDataUser_NS_dtor(void);
void JAISoundInfo_NS_dtor(void);
void JAIStreamDataMgr_NS_dtor(void);
void Z2Audience_NS_dtor(void);
void releaseSound__14JAISoundHandleFv(void);
void __dt__17mDoAud_zelAudio_cFv(void);
void __dt__10Z2AudioMgrFv(void);
void __ct__10Z2AudioMgrFv(void);
void hasReset__10Z2AudioMgrCFv(void);
void mDoAud_zelAudio_c_NS_dtor(void);
void mDoAud_resetRecover__Fv(void);
void resetRecover__10Z2AudioMgrFv(void);
void resetProcess__10Z2AudioMgrFUlb(void);
void gframeProcess__10Z2AudioMgrFv(void);
void mDoAud_Create__Fv(void);
void reset__17mDoAud_zelAudio_cFv(void);
void Z2StatusMgr_NS_setEventBit(void);
void mDoDvdThd_mountXArchive_c_NS_create(void);
void mDoDvdThd_toMainRam_c_NS_create(void);
void setOutputMode__10Z2AudioMgrFUl(void);
void mDoAud_setSceneName__FPCcll(void);
void __ct__12JAIStreamMgrFb(void);
void __ct__9JAISeqMgrFb(void);
void __ct__8JAISeMgrFb(void);
void Z2AudioMgr_NS_setOutputMode__9JASDriverFUl(void);
void init__10Z2AudioMgrFP12JKRSolidHeapUlPvP10JKRArchive(void);
void mDoAud_resetProcess__Fv(void);
}
#endif

View File

@ -1,19 +1,15 @@
/* Z2AudioMgr.cpp autogenerated by split.py v0.3 at 2021-01-04 23:11:48.333955 */
#include "Z2AudioLib/Z2AudioMgr/Z2AudioMgr.h"
#include "Z2AudioLib/Z2Param/Z2Param.h"
#include "Z2AudioLib/Z2SoundInfo/Z2SoundInfo.h"
#include "global.h"
#include "Z2AudioLib/Z2Param/Z2Param.h"
#include "Z2AudioLib/Z2AudioMgr/Z2AudioMgr.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
extern "C"{
extern "C" {
// __ct__10Z2AudioMgrFv
// Z2AudioMgr::Z2AudioMgr(void)
asm void __ct__10Z2AudioMgrFv() { //cpp constructor won't compile???
asm void __ct__10Z2AudioMgrFv() { // cpp constructor won't compile???
nofralloc
#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD248.s"
}
@ -28,14 +24,13 @@ asm void Z2AudioMgr::init(JKRSolidHeap*, unsigned long, void*, JKRArchive*) {
// __dt__24JAUStreamAramMgrBase_<1>Fv
// JAUStreamAramMgrBase_<1>::~JAUStreamAramMgrBase_<1>(void)
extern "C"{
extern "C" {
asm void func_802CD7F8(void) {
nofralloc
#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD7F8.s"
}
};
// setOutputMode__10Z2AudioMgrFUl
// Z2AudioMgr::setOutputMode(unsigned long)
asm Z2AudioMgr* Z2AudioMgr::setOutputMode(unsigned long) {
@ -43,7 +38,7 @@ asm Z2AudioMgr* Z2AudioMgr::setOutputMode(unsigned long) {
#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD888.s"
}
extern "C"{
extern "C" {
// zeldaGFrameWork__10Z2AudioMgrFv
// Z2AudioMgr::zeldaGFrameWork(void)
asm void Z2AudioMgr_NS_zeldaGFrameWork(void) {
@ -52,7 +47,6 @@ asm void Z2AudioMgr_NS_zeldaGFrameWork(void) {
}
};
// gframeProcess__10Z2AudioMgrFv
// Z2AudioMgr::gframeProcess(void)
asm void Z2AudioMgr::gframeProcess(void) {
@ -61,7 +55,7 @@ asm void Z2AudioMgr::gframeProcess(void) {
}
// resetProcess__10Z2AudioMgrFUlb
// Z2AudioMgr::resetProcess(unsigned long, bool)
asm u32 Z2AudioMgr::resetProcess(u32,bool) {
asm u32 Z2AudioMgr::resetProcess(u32, bool) {
nofralloc
#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD974.s"
}

View File

@ -6,8 +6,8 @@
#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
extern "C" {
// __ct__10Z2CreatureFv

View File

@ -3,10 +3,10 @@
#include "Z2AudioLib/Z2SoundMgr/Z2SoundMgr.h"
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "Z2AudioLib/Z2SoundInfo/Z2SoundInfo.h"
#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
extern "C" {
// seqCallback__FP8JASTrackUs

View File

@ -3,8 +3,8 @@
#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
#include "Z2AudioLib/Z2EnvSeMgr/Z2EnvSeMgr.h"
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
extern "C" {
// __ct__14Z2SoundStarterFb

View File

@ -5,8 +5,8 @@
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#ifdef NONMATCHING
Z2SpeechMgr2::Z2SpeechMgr2()

View File

@ -6,8 +6,8 @@
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
#include "f/f_pc/f_pc_manager.h"
#include "f/f_pc/f_pc_searcher.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
u32 daAlink_c::getE3Zhint(void) {
return 0;

View File

@ -5,8 +5,8 @@
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "f/f_pc/f_pc_searcher.h"
#include "global.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
extern "C" {
// padLockButton__25@unnamed@d_attention_cpp@Fl

View File

@ -6,8 +6,8 @@
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "f/f_pc/f_pc_searcher.h"
#include "global.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
extern "C" {
// limitf__22@unnamed@d_camera_cpp@Ffff

View File

@ -2,8 +2,8 @@
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "os/OS.h"
extern "C" {

View File

@ -3,8 +3,8 @@
#include "SComponent/c_xyz.h"
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
extern "C" {
// dKyw_setDrawPacketList__FP9J3DPacketi

View File

@ -2,8 +2,8 @@
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
extern "C" {
// __ct__14dMeterButton_cFv

View File

@ -3,8 +3,8 @@
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "global.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
extern "C" {
// isEnableDispMap__11dMeterMap_cFv

View File

@ -2,8 +2,8 @@
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
extern "C" {
// _create__9dMeter2_cFv

View File

@ -2,8 +2,8 @@
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
extern "C" {
// __ct__13dMeter2Draw_cFP10JKRExpHeap

View File

@ -1,60 +1,59 @@
#include "global.h"
#include "JSystem/JAudio2/JAUClusterSound/JAUClusterSound.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_Reset/m_Do_Reset.h"
#include "m_Do/m_Do_main/m_Do_main.h"
#include "JSystem/JAudio2/JAUClusterSound/JAUClusterSound.h"
#include "Z2AudioLib/Z2AudioLib.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "global.h"
#include "m_Do/m_Do_Reset/m_Do_Reset.h"
#include "m_Do/m_Do_main/m_Do_main.h"
void mDoAud_zelAudio_c::reset(void){
void mDoAud_zelAudio_c::reset(void) {
lbl_80450BBA = false;
}
asm void mDoAud_Create(void){
asm void mDoAud_Create(void) {
nofralloc
#include "m_Do/m_Do_audio/asm/mDoAud_Create.s"
#include "m_Do/m_Do_audio/asm/mDoAud_Create.s"
}
void mDoAud_Execute(void) {
if (lbl_80450BB8 == false) {
if((int)m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x10 == 0 && (int)m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x11 == 0){
if ((int)m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x10 == 0 &&
(int)m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x11 == 0) {
mDoAud_Create();
}
}else{
} else {
lbl_803DBF4C.gframeProcess();
}
}
void mDoAud_setSceneName(const char *spot,long room,long layer){
void mDoAud_setSceneName(const char* spot, long room, long layer) {
lbl_80451368->sceneMgr.setSceneName((char*)spot, room, layer);
}
bool mDoAud_load1stDynamicWave(){
bool mDoAud_load1stDynamicWave() {
lbl_80451368->sceneMgr.load1stDynamicWave();
return true;
}
void mDoAud_setFadeOutStart(u8 param_1){
void mDoAud_setFadeOutStart(u8 param_1) {
lbl_80451368->sceneMgr.setFadeOutStart((int)param_1);
}
void mDoAud_setFadeInStart(u8 param_1){
void mDoAud_setFadeInStart(u8 param_1) {
lbl_80451368->sceneMgr.setFadeInStart((int)param_1);
}
void mDoAud_resetProcess(){
void mDoAud_resetProcess() {
if (lbl_80450BB9 == false) {
lbl_80451368->resetProcess(0x1e,false);
lbl_80451368->resetProcess(0x1e, false);
lbl_80450BB9 = true;
}
}
bool mDoAud_resetRecover(void){
if (lbl_80450BB9){
bool mDoAud_resetRecover(void) {
if (lbl_80450BB9) {
bool hasReset = lbl_80451368->hasReset();
if (hasReset == false){
if (hasReset == false) {
return false;
}
lbl_80451368->resetRecover();
@ -63,35 +62,34 @@ bool mDoAud_resetRecover(void){
return true;
}
extern "C"{
asm void __sinit_m_Do_audio_cpp(void){
nofralloc
#include "m_Do/m_Do_audio/asm/__sinit_m_Do_audio_cpp.s"
}
extern "C" {
asm void __sinit_m_Do_audio_cpp(void) {
nofralloc
#include "m_Do/m_Do_audio/asm/__sinit_m_Do_audio_cpp.s"
}
}
asm mDoAud_zelAudio_c::~mDoAud_zelAudio_c(){
asm mDoAud_zelAudio_c::~mDoAud_zelAudio_c() {
nofralloc
#include "m_Do/m_Do_audio/asm/mDoAud_zelAudio_c_NS_dtor.s"
#include "m_Do/m_Do_audio/asm/mDoAud_zelAudio_c_NS_dtor.s"
}
asm Z2AudioMgr::~Z2AudioMgr(void){
asm Z2AudioMgr::~Z2AudioMgr(void) {
nofralloc
#include "m_Do/m_Do_audio/asm/Z2AudioMgr_NS_dtor.s"
#include "m_Do/m_Do_audio/asm/Z2AudioMgr_NS_dtor.s"
}
asm JAISoundHandle::~JAISoundHandle(){
asm JAISoundHandle::~JAISoundHandle() {
nofralloc
#include "m_Do/m_Do_audio/asm/JAISoundHandle_NS_dtor.s"
#include "m_Do/m_Do_audio/asm/JAISoundHandle_NS_dtor.s"
}
asm Z2MultiSeObj::~Z2MultiSeObj() {
nofralloc
#include "m_Do/m_Do_audio/asm/Z2MultiSeObj_NS_dtor.s"
#include "m_Do/m_Do_audio/asm/Z2MultiSeObj_NS_dtor.s"
}
asm JAISeCategoryMgr::~JAISeCategoryMgr(){
asm JAISeCategoryMgr::~JAISeCategoryMgr() {
nofralloc
#include "m_Do/m_Do_audio/asm/JAISeCategoryMgr_NS_dtor.s"
}
#include "m_Do/m_Do_audio/asm/JAISeCategoryMgr_NS_dtor.s"
}

View File

@ -1,15 +1,15 @@
#include "global.h"
#include "m_Do/m_Do_main/m_Do_main.h"
#include "SComponent/c_API_controller_pad.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "dvd/dvd.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "m_Do/m_Do_dvd_thread/m_Do_dvd_thread.h"
#include "m_Do/m_Do_ext/m_Do_ext.h"
#include "m_Do/m_Do_graphic/m_Do_graphic.h"
#include "m_Do/m_Do_machine/m_Do_machine.h"
#include "m_Do/m_Do_reset/m_Do_reset.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
void version_check(void) {
if ((!strcmp((char*)lbl_803739A0, (char*)lbl_803739A0)) &&