mirror of https://github.com/zeldaret/tp.git
clang-format
This commit is contained in:
parent
37543ca29f
commit
b5bbe8d00d
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@ -3,6 +3,4 @@
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#include "dolphin/types.h"
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#endif
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@ -1,13 +1,13 @@
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#ifndef _Z2AUDIOLIB_H
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#define _Z2AUDIOLIB_H
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#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
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#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
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#include "Z2AudioLib/Z2AudioMgr/Z2AudioMgr.h"
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#include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h"
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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#include "Z2AudioLib/Z2SoundInfo/Z2SoundInfo.h"
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#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
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#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
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#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
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#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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#include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h"
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#include "Z2AudioLib/Z2AudioMgr/Z2AudioMgr.h"
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#endif
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@ -1,13 +1,13 @@
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#ifndef Z2AUDIOMGR_H_
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#define Z2AUDIOMGR_H_
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#include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h"
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#include "JSystem/JKernel/JKRAramArchive/JKRAramArchive.h"
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#include "JSystem/JKernel/JKRSolidHeap/JKRSolidHeap.h"
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struct Z2AudioMgr{
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#include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h"
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struct Z2AudioMgr {
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Z2AudioMgr();
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~Z2AudioMgr();
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void gframeProcess(void);
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Z2AudioMgr* setOutputMode(unsigned long outputMode);
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Z2AudioMgr* setOutputMode(unsigned long outputMode);
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u32 resetProcess(u32 param_1, bool param_2);
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bool hasReset(void) const;
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void resetRecover(void);
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@ -18,9 +18,9 @@ struct Z2AudioMgr{
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u8 p2[0xdad];
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};
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extern "C"{
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void setOutputMode__10Z2AudioMgrFUl(void);
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void setOutputMode__9JASDriverFUl(void);
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extern "C" {
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void setOutputMode__10Z2AudioMgrFUl(void);
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void setOutputMode__9JASDriverFUl(void);
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}
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extern Z2AudioMgr lbl_803DBF4C;
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@ -1,15 +1,15 @@
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#ifndef __M_DO_AUDIO_H_
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#define __M_DO_AUDIO_H_
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#include "global.h"
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#include "Z2AudioLib/Z2AudioMgr/Z2AudioMgr.h"
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#include "global.h"
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class mDoAud_zelAudio_c{ //Based on Z2AudioMgr
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class mDoAud_zelAudio_c { // Based on Z2AudioMgr
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public:
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void reset(void);
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~mDoAud_zelAudio_c();
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};
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class JAISeCategoryMgr{
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class JAISeCategoryMgr {
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public:
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~JAISeCategoryMgr();
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};
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@ -17,7 +17,7 @@ public:
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void mDoAud_Create(void);
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void mDoAud_Execute(void);
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void mDoAud_setSceneName(const char *spot,long room,long layer);
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void mDoAud_setSceneName(const char* spot, long room, long layer);
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bool mDoAud_load1stDynamicWave(void);
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@ -29,65 +29,64 @@ void mDoAud_resetProcess(void);
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bool mDoAud_resetRecover(void);
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void init(void);
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void init(void);
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extern bool lbl_80450BBA;
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extern bool lbl_80450BB9;
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//required for inline asm
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// required for inline asm
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extern u8 lbl_80450BC0;
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extern char lbl_80373D68[];
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extern u8 lbl_80450BC4;
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extern void* lbl_803A2F40; //is a vtable, change later
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extern void* lbl_803A2F40; // is a vtable, change later
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extern u8 lbl_803DBF40;
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struct JAIStreamMgr;
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extern JAIStreamMgr* lbl_80450B64; //JAIStreamMgr sInstance
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extern void* lbl_803C9958; //vtable
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extern JAIStreamMgr* lbl_80450B64; // JAIStreamMgr sInstance
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extern void* lbl_803C9958; // vtable
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struct JAISeqMgr;
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extern JAISeqMgr* lbl_80450B68; //JAISeqMgr sInstance
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extern void* lbl_803C98B0; //vtable
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extern JAISeqMgr* lbl_80450B68; // JAISeqMgr sInstance
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extern void* lbl_803C98B0; // vtable
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struct JAISeMgr;
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extern JAISeMgr* lbl_80450B6C;
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extern void* lbl_803C98C4; //vtable
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extern void* lbl_803C98C4; // vtable
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extern "C" {
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void mDoAud_Execute__Fv(void);
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void Z2MultiSeObj_NS_dtor(void);
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void Z2MultiSeMgr_NS_dtor(void);
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void __dt__16JAISeCategoryMgrFv(void);
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void __dt__14JAISoundHandleFv(void);
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void __dt__12Z2MultiSeObjFv(void);
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void Z2MultiSeObj_NS_dtor(void);
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void JAISoundHandle_NS_dtor(void);
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void JASAudioReseter_NS_dtor(void);
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void func_80361CE8(void);
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void JAISeqDataUser_NS_dtor(void);
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void JAISoundInfo_NS_dtor(void);
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void JAIStreamDataMgr_NS_dtor(void);
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void Z2Audience_NS_dtor(void);
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void releaseSound__14JAISoundHandleFv(void);
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void __dt__17mDoAud_zelAudio_cFv(void);
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void __dt__10Z2AudioMgrFv(void);
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void __ct__10Z2AudioMgrFv(void);
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void hasReset__10Z2AudioMgrCFv(void);
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void mDoAud_zelAudio_c_NS_dtor(void);
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void mDoAud_resetRecover__Fv(void);
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void resetRecover__10Z2AudioMgrFv(void);
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void resetProcess__10Z2AudioMgrFUlb(void);
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void gframeProcess__10Z2AudioMgrFv(void);
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void mDoAud_Create__Fv(void);
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void reset__17mDoAud_zelAudio_cFv(void);
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void Z2StatusMgr_NS_setEventBit(void);
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void mDoDvdThd_mountXArchive_c_NS_create(void);
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void mDoDvdThd_toMainRam_c_NS_create(void);
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void setOutputMode__10Z2AudioMgrFUl(void);
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void mDoAud_setSceneName__FPCcll(void);
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void __ct__12JAIStreamMgrFb(void);
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void __ct__9JAISeqMgrFb(void);
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void __ct__8JAISeMgrFb(void);
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void Z2AudioMgr_NS_setOutputMode__9JASDriverFUl(void);
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void init__10Z2AudioMgrFP12JKRSolidHeapUlPvP10JKRArchive(void);
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void mDoAud_resetProcess__Fv(void);
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void mDoAud_Execute__Fv(void);
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void Z2MultiSeObj_NS_dtor(void);
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void Z2MultiSeMgr_NS_dtor(void);
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void __dt__16JAISeCategoryMgrFv(void);
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void __dt__14JAISoundHandleFv(void);
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void __dt__12Z2MultiSeObjFv(void);
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void Z2MultiSeObj_NS_dtor(void);
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void JAISoundHandle_NS_dtor(void);
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void JASAudioReseter_NS_dtor(void);
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void func_80361CE8(void);
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void JAISeqDataUser_NS_dtor(void);
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void JAISoundInfo_NS_dtor(void);
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void JAIStreamDataMgr_NS_dtor(void);
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void Z2Audience_NS_dtor(void);
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void releaseSound__14JAISoundHandleFv(void);
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void __dt__17mDoAud_zelAudio_cFv(void);
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void __dt__10Z2AudioMgrFv(void);
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void __ct__10Z2AudioMgrFv(void);
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void hasReset__10Z2AudioMgrCFv(void);
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void mDoAud_zelAudio_c_NS_dtor(void);
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void mDoAud_resetRecover__Fv(void);
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void resetRecover__10Z2AudioMgrFv(void);
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void resetProcess__10Z2AudioMgrFUlb(void);
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void gframeProcess__10Z2AudioMgrFv(void);
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void mDoAud_Create__Fv(void);
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void reset__17mDoAud_zelAudio_cFv(void);
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void Z2StatusMgr_NS_setEventBit(void);
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void mDoDvdThd_mountXArchive_c_NS_create(void);
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void mDoDvdThd_toMainRam_c_NS_create(void);
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void setOutputMode__10Z2AudioMgrFUl(void);
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void mDoAud_setSceneName__FPCcll(void);
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void __ct__12JAIStreamMgrFb(void);
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void __ct__9JAISeqMgrFb(void);
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void __ct__8JAISeMgrFb(void);
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void Z2AudioMgr_NS_setOutputMode__9JASDriverFUl(void);
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void init__10Z2AudioMgrFP12JKRSolidHeapUlPvP10JKRArchive(void);
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void mDoAud_resetProcess__Fv(void);
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}
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#endif
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/* Z2AudioMgr.cpp autogenerated by split.py v0.3 at 2021-01-04 23:11:48.333955 */
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#include "Z2AudioLib/Z2AudioMgr/Z2AudioMgr.h"
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#include "Z2AudioLib/Z2Param/Z2Param.h"
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#include "Z2AudioLib/Z2SoundInfo/Z2SoundInfo.h"
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#include "global.h"
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#include "Z2AudioLib/Z2Param/Z2Param.h"
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#include "Z2AudioLib/Z2AudioMgr/Z2AudioMgr.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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extern "C"{
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extern "C" {
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// __ct__10Z2AudioMgrFv
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// Z2AudioMgr::Z2AudioMgr(void)
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asm void __ct__10Z2AudioMgrFv() { //cpp constructor won't compile???
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asm void __ct__10Z2AudioMgrFv() { // cpp constructor won't compile???
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD248.s"
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}
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// __dt__24JAUStreamAramMgrBase_<1>Fv
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// JAUStreamAramMgrBase_<1>::~JAUStreamAramMgrBase_<1>(void)
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extern "C"{
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extern "C" {
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asm void func_802CD7F8(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD7F8.s"
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}
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};
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// setOutputMode__10Z2AudioMgrFUl
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// Z2AudioMgr::setOutputMode(unsigned long)
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asm Z2AudioMgr* Z2AudioMgr::setOutputMode(unsigned long) {
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@ -43,7 +38,7 @@ asm Z2AudioMgr* Z2AudioMgr::setOutputMode(unsigned long) {
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD888.s"
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}
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extern "C"{
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extern "C" {
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// zeldaGFrameWork__10Z2AudioMgrFv
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// Z2AudioMgr::zeldaGFrameWork(void)
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asm void Z2AudioMgr_NS_zeldaGFrameWork(void) {
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}
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};
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// gframeProcess__10Z2AudioMgrFv
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// Z2AudioMgr::gframeProcess(void)
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asm void Z2AudioMgr::gframeProcess(void) {
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}
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// resetProcess__10Z2AudioMgrFUlb
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// Z2AudioMgr::resetProcess(unsigned long, bool)
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asm u32 Z2AudioMgr::resetProcess(u32,bool) {
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asm u32 Z2AudioMgr::resetProcess(u32, bool) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD974.s"
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}
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#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
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#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
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#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#include "global.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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extern "C" {
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// __ct__10Z2CreatureFv
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#include "Z2AudioLib/Z2SoundMgr/Z2SoundMgr.h"
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#include "Z2AudioLib/Z2SoundInfo/Z2SoundInfo.h"
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#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
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#include "global.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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extern "C" {
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// seqCallback__FP8JASTrackUs
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#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
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#include "Z2AudioLib/Z2EnvSeMgr/Z2EnvSeMgr.h"
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#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#include "global.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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extern "C" {
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// __ct__14Z2SoundStarterFb
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#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
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#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
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#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#include "global.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#ifdef NONMATCHING
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Z2SpeechMgr2::Z2SpeechMgr2()
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@ -6,8 +6,8 @@
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#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
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#include "f/f_pc/f_pc_manager.h"
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#include "f/f_pc/f_pc_searcher.h"
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#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
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u32 daAlink_c::getE3Zhint(void) {
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return 0;
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "f/f_pc/f_pc_searcher.h"
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#include "global.h"
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#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
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extern "C" {
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// padLockButton__25@unnamed@d_attention_cpp@Fl
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@ -6,8 +6,8 @@
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "f/f_pc/f_pc_searcher.h"
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#include "global.h"
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#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
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extern "C" {
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// limitf__22@unnamed@d_camera_cpp@Ffff
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@ -2,8 +2,8 @@
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#include "global.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#include "os/OS.h"
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extern "C" {
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@ -3,8 +3,8 @@
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#include "SComponent/c_xyz.h"
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#include "global.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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extern "C" {
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// dKyw_setDrawPacketList__FP9J3DPacketi
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@ -2,8 +2,8 @@
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#include "global.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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extern "C" {
|
||||
// __ct__14dMeterButton_cFv
|
||||
|
|
|
|||
|
|
@ -3,8 +3,8 @@
|
|||
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
|
||||
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
|
||||
#include "global.h"
|
||||
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
|
||||
#include "m_Do/m_Do_audio/m_Do_audio.h"
|
||||
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
|
||||
|
||||
extern "C" {
|
||||
// isEnableDispMap__11dMeterMap_cFv
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
|
||||
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
|
||||
#include "m_Do/m_Do_audio/m_Do_audio.h"
|
||||
#include "global.h"
|
||||
#include "m_Do/m_Do_audio/m_Do_audio.h"
|
||||
|
||||
extern "C" {
|
||||
// _create__9dMeter2_cFv
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
|
||||
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
|
||||
#include "m_Do/m_Do_audio/m_Do_audio.h"
|
||||
#include "global.h"
|
||||
#include "m_Do/m_Do_audio/m_Do_audio.h"
|
||||
|
||||
extern "C" {
|
||||
// __ct__13dMeter2Draw_cFP10JKRExpHeap
|
||||
|
|
|
|||
|
|
@ -1,60 +1,59 @@
|
|||
#include "global.h"
|
||||
#include "JSystem/JAudio2/JAUClusterSound/JAUClusterSound.h"
|
||||
#include "m_Do/m_Do_audio/m_Do_audio.h"
|
||||
#include "m_Do/m_Do_Reset/m_Do_Reset.h"
|
||||
#include "m_Do/m_Do_main/m_Do_main.h"
|
||||
#include "JSystem/JAudio2/JAUClusterSound/JAUClusterSound.h"
|
||||
#include "Z2AudioLib/Z2AudioLib.h"
|
||||
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
|
||||
#include "global.h"
|
||||
#include "m_Do/m_Do_Reset/m_Do_Reset.h"
|
||||
#include "m_Do/m_Do_main/m_Do_main.h"
|
||||
|
||||
void mDoAud_zelAudio_c::reset(void){
|
||||
void mDoAud_zelAudio_c::reset(void) {
|
||||
lbl_80450BBA = false;
|
||||
}
|
||||
|
||||
|
||||
asm void mDoAud_Create(void){
|
||||
asm void mDoAud_Create(void) {
|
||||
nofralloc
|
||||
#include "m_Do/m_Do_audio/asm/mDoAud_Create.s"
|
||||
#include "m_Do/m_Do_audio/asm/mDoAud_Create.s"
|
||||
}
|
||||
|
||||
void mDoAud_Execute(void) {
|
||||
if (lbl_80450BB8 == false) {
|
||||
if((int)m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x10 == 0 && (int)m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x11 == 0){
|
||||
if ((int)m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x10 == 0 &&
|
||||
(int)m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x11 == 0) {
|
||||
mDoAud_Create();
|
||||
}
|
||||
}else{
|
||||
} else {
|
||||
lbl_803DBF4C.gframeProcess();
|
||||
}
|
||||
}
|
||||
|
||||
void mDoAud_setSceneName(const char *spot,long room,long layer){
|
||||
void mDoAud_setSceneName(const char* spot, long room, long layer) {
|
||||
lbl_80451368->sceneMgr.setSceneName((char*)spot, room, layer);
|
||||
}
|
||||
|
||||
bool mDoAud_load1stDynamicWave(){
|
||||
bool mDoAud_load1stDynamicWave() {
|
||||
lbl_80451368->sceneMgr.load1stDynamicWave();
|
||||
return true;
|
||||
}
|
||||
|
||||
void mDoAud_setFadeOutStart(u8 param_1){
|
||||
void mDoAud_setFadeOutStart(u8 param_1) {
|
||||
lbl_80451368->sceneMgr.setFadeOutStart((int)param_1);
|
||||
}
|
||||
|
||||
void mDoAud_setFadeInStart(u8 param_1){
|
||||
void mDoAud_setFadeInStart(u8 param_1) {
|
||||
lbl_80451368->sceneMgr.setFadeInStart((int)param_1);
|
||||
}
|
||||
|
||||
void mDoAud_resetProcess(){
|
||||
void mDoAud_resetProcess() {
|
||||
if (lbl_80450BB9 == false) {
|
||||
lbl_80451368->resetProcess(0x1e,false);
|
||||
lbl_80451368->resetProcess(0x1e, false);
|
||||
lbl_80450BB9 = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool mDoAud_resetRecover(void){
|
||||
if (lbl_80450BB9){
|
||||
bool mDoAud_resetRecover(void) {
|
||||
if (lbl_80450BB9) {
|
||||
bool hasReset = lbl_80451368->hasReset();
|
||||
if (hasReset == false){
|
||||
if (hasReset == false) {
|
||||
return false;
|
||||
}
|
||||
lbl_80451368->resetRecover();
|
||||
|
|
@ -63,35 +62,34 @@ bool mDoAud_resetRecover(void){
|
|||
return true;
|
||||
}
|
||||
|
||||
extern "C"{
|
||||
asm void __sinit_m_Do_audio_cpp(void){
|
||||
nofralloc
|
||||
#include "m_Do/m_Do_audio/asm/__sinit_m_Do_audio_cpp.s"
|
||||
}
|
||||
extern "C" {
|
||||
asm void __sinit_m_Do_audio_cpp(void) {
|
||||
nofralloc
|
||||
#include "m_Do/m_Do_audio/asm/__sinit_m_Do_audio_cpp.s"
|
||||
}
|
||||
}
|
||||
|
||||
asm mDoAud_zelAudio_c::~mDoAud_zelAudio_c(){
|
||||
asm mDoAud_zelAudio_c::~mDoAud_zelAudio_c() {
|
||||
nofralloc
|
||||
#include "m_Do/m_Do_audio/asm/mDoAud_zelAudio_c_NS_dtor.s"
|
||||
#include "m_Do/m_Do_audio/asm/mDoAud_zelAudio_c_NS_dtor.s"
|
||||
}
|
||||
|
||||
|
||||
asm Z2AudioMgr::~Z2AudioMgr(void){
|
||||
asm Z2AudioMgr::~Z2AudioMgr(void) {
|
||||
nofralloc
|
||||
#include "m_Do/m_Do_audio/asm/Z2AudioMgr_NS_dtor.s"
|
||||
#include "m_Do/m_Do_audio/asm/Z2AudioMgr_NS_dtor.s"
|
||||
}
|
||||
|
||||
asm JAISoundHandle::~JAISoundHandle(){
|
||||
asm JAISoundHandle::~JAISoundHandle() {
|
||||
nofralloc
|
||||
#include "m_Do/m_Do_audio/asm/JAISoundHandle_NS_dtor.s"
|
||||
#include "m_Do/m_Do_audio/asm/JAISoundHandle_NS_dtor.s"
|
||||
}
|
||||
|
||||
asm Z2MultiSeObj::~Z2MultiSeObj() {
|
||||
nofralloc
|
||||
#include "m_Do/m_Do_audio/asm/Z2MultiSeObj_NS_dtor.s"
|
||||
#include "m_Do/m_Do_audio/asm/Z2MultiSeObj_NS_dtor.s"
|
||||
}
|
||||
|
||||
asm JAISeCategoryMgr::~JAISeCategoryMgr(){
|
||||
asm JAISeCategoryMgr::~JAISeCategoryMgr() {
|
||||
nofralloc
|
||||
#include "m_Do/m_Do_audio/asm/JAISeCategoryMgr_NS_dtor.s"
|
||||
}
|
||||
#include "m_Do/m_Do_audio/asm/JAISeCategoryMgr_NS_dtor.s"
|
||||
}
|
||||
|
|
@ -1,15 +1,15 @@
|
|||
#include "global.h"
|
||||
#include "m_Do/m_Do_main/m_Do_main.h"
|
||||
#include "SComponent/c_API_controller_pad.h"
|
||||
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
|
||||
#include "dvd/dvd.h"
|
||||
#include "global.h"
|
||||
#include "m_Do/m_Do_audio/m_Do_audio.h"
|
||||
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
|
||||
#include "m_Do/m_Do_dvd_thread/m_Do_dvd_thread.h"
|
||||
#include "m_Do/m_Do_ext/m_Do_ext.h"
|
||||
#include "m_Do/m_Do_graphic/m_Do_graphic.h"
|
||||
#include "m_Do/m_Do_machine/m_Do_machine.h"
|
||||
#include "m_Do/m_Do_reset/m_Do_reset.h"
|
||||
#include "m_Do/m_Do_audio/m_Do_audio.h"
|
||||
|
||||
void version_check(void) {
|
||||
if ((!strcmp((char*)lbl_803739A0, (char*)lbl_803739A0)) &&
|
||||
|
|
|
|||
Loading…
Reference in New Issue