mirror of https://github.com/zeldaret/tp.git
d_a_obj_shoe 91% (#2347)
* Basic structure done * daNpcShoe_Param_c done, class cleaned a bit, ::Create matching, destructor matching * WIP * About 70% done * Fix after merging main * TU almost done, missing correct rodata ordering, constructor, setMotionAnim, __sinit not matching * Fix: Apply suggestions --------- Co-authored-by: Ttobas <anon@ym.ous>
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@ -11,47 +11,147 @@
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* @details
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*
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*/
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class daNpcShoe_c : public fopAc_ac_c {
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class daNpcShoe_c : public daNpcF_c {
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public:
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typedef bool (daNpcShoe_c::*actionFunc)(void*);
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typedef BOOL (daNpcShoe_c::*EventFn)(int);
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enum Animation {
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/* 0x01 */ ANM_M_SITWAIT_A,
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/* 0x02 */ ANM_M_SITTALK_A,
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/* 0x03 */ ANM_M_SITTALK_A_B,
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/* 0x04 */ ANM_SHOE_TALK_A,
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/* 0x05 */ ANM_M_SIT_TO_WOLF_A
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};
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enum Motion {
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/* 0x01 */ MOT_SITWAIT_A,
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/* 0x02 */ MOT_SITTALK_A,
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/* 0x03 */ MOT_SITTALK_A_B,
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/* 0x04 */ MOT_SHOE_TALK_A,
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/* 0x05 */ MOT_SIT_TO_WOLF_A,
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};
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/* 80AE794C */ daNpcShoe_c();
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/* 80AE7B60 */ ~daNpcShoe_c();
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/* 80AE7D48 */ void Create();
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/* 80AE7FD8 */ void CreateHeap();
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/* 80AE81E8 */ void Delete();
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/* 80AE821C */ void Execute();
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/* 80AE8308 */ void Draw();
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/* 80AE840C */ void ctrlJoint(J3DJoint*, J3DModel*);
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/* 80AE8598 */ void createHeapCallBack(fopAc_ac_c*);
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/* 80AE85B8 */ void ctrlJointCallBack(J3DJoint*, int);
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/* 80AE8604 */ void setMotion(int, f32, int);
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/* 80AE7D48 */ cPhs__Step Create();
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/* 80AE7FD8 */ BOOL CreateHeap();
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/* 80AE81E8 */ int Delete();
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/* 80AE821C */ int Execute();
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/* 80AE8308 */ int Draw();
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/* 80AE840C */ bool ctrlJoint(J3DJoint*, J3DModel*);
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/* 80AE8598 */ static int createHeapCallBack(fopAc_ac_c*);
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/* 80AE85B8 */ static BOOL ctrlJointCallBack(J3DJoint*, int);
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/* 80AE8604 */ void setMotion(int, f32, BOOL);
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/* 80AE864C */ void reset();
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/* 80AE895C */ void setAction(bool (daNpcShoe_c::*)(void*));
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/* 80AE8A04 */ void wait(void*);
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/* 80AE8E24 */ void fear(void*);
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/* 80AE8ED4 */ void talk(void*);
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/* 80AE9094 */ void demo(void*);
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/* 80AE895C */ inline int setAction(actionFunc);
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/* 80AE8A04 */ bool wait(void*);
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/* 80AE8E24 */ bool fear(void*);
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/* 80AE8ED4 */ bool talk(void*);
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/* 80AE9094 */ bool demo(void*);
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/* 80AE92E8 */ void setParam();
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/* 80AE93A0 */ void main();
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/* 80AE93A0 */ BOOL main();
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/* 80AE9624 */ void setAttnPos();
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/* 80AE9820 */ void lookat();
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/* 80AE9A00 */ bool setMotionAnm(int, f32);
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/* 80AE9AD0 */ bool drawDbgInfo();
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/* 80AE9AD0 */ BOOL drawDbgInfo();
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/* 80AEA340 */ void adjustShapeAngle();
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static u8 mEvtSeqList[12];
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s16 getMessageNo() { return fopAcM_GetParam(this) >> 0x10; }
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int getTime() { return getTimeMinute() + getTimeHour() * 60; }
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int getTimeHour() {
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if (dKy_darkworld_check() != 0) {
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return dKy_getDarktime_hour();
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} else {
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return dKy_getdaytime_hour();
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}
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}
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int getTimeMinute() {
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if (dKy_darkworld_check() != 0) {
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return dKy_getDarktime_minute();
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} else {
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return dKy_getdaytime_minute();
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}
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}
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int getStartTime() { return fopAcM_GetParam(this) & 0xff; }
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int getEndTime() { return (fopAcM_GetParam(this) >> 8) & 0xff; }
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inline void setLookMode(int i_lookMode);
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inline bool chkFindPlayer();
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inline void playMotion();
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static EventFn mEvtSeqList[1];
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private:
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/* 0x568 */ u8 field_0x568[0xe1c - 0x568];
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/* 0xB48 */ J3DModel* mpModel1;
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/* 0xB4C */ J3DModel* mpModel2;
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/* 0xB50 */ Z2CreatureCitizen mCreature;
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/* 0xBF4 */ u8 field_0xbf4[0xbf8 - 0xbf4];
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/* 0xBF8 */ daNpcF_Lookat_c mLookat;
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/* 0xC94 */ daNpcF_ActorMngr_c mActorMngr[1];
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/* 0xC9C */ u8 field_0xc9c[0xca0 - 0xc9c];
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/* 0xCA0 */ dCcD_Cyl mCcCyl;
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/* 0xDDC */ actionFunc mpActionFn;
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/* 0xDE8 */ request_of_phase_process_class mPhases[3];
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/* 0xE00 */ u32 field_0xe00;
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/* 0xE04 */ u32 field_0xe04;
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/* 0xE08 */ u32 field_0xe08;
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/* 0xE0C */ u32 field_0xe0c;
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/* 0xE10 */ s16 mLookMode;
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/* 0xE12 */ u16 mStartTime;
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/* 0xE14 */ u16 mEndTime;
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/* 0xE16 */ u16 field_0xe16;
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/* 0xE18 */ u16 mMode;
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/* 0xE1A */ u8 field_0xe1a;
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/* 0xE1B */ u8 field_0xe1b; // Probably isDaytime or isNighttime
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};
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STATIC_ASSERT(sizeof(daNpcShoe_c) == 0xe1c);
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class daNpcShoe_Param_c {
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public:
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/* 80AEA344 */ ~daNpcShoe_Param_c();
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/* 8095D5D4 */ virtual ~daNpcShoe_Param_c() {}
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static u8 const m[108];
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struct param {
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/* 0x00 */ f32 mAttnOffsetY;
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/* 0x04 */ f32 mGravity;
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/* 0x08 */ f32 mScale;
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/* 0x0C */ f32 mShadowDepth;
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/* 0x10 */ f32 mCcWeight;
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/* 0x14 */ f32 mCylH;
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/* 0x18 */ f32 mWallH;
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/* 0x1C */ f32 mWallR;
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/* 0x20 */ f32 mBodyUpAngle;
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/* 0x24 */ f32 mBodyDownAngle;
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/* 0x28 */ f32 mBodyLeftAngle;
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/* 0x2C */ f32 mBodyRightAngle;
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/* 0x30 */ f32 mHeadUpAngle;
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/* 0x34 */ f32 mHeadDownAngle;
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/* 0x38 */ f32 mHeadLeftAngle;
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/* 0x3C */ f32 mHeadRightAngle;
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/* 0x40 */ f32 mNeckAngleScl;
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/* 0x44 */ f32 mMorfFrames;
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/* 0x48 */ s16 mSpeakDistIdx;
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/* 0x4A */ s16 mSpeakAngleIdx;
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/* 0x4C */ s16 mTalkDistIdx;
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/* 0x4E */ s16 mTalkAngleIdx;
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/* 0x50 */ f32 mAttnFovY;
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/* 0x54 */ f32 mAttnRadius;
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/* 0x58 */ f32 mAttnUpperY;
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/* 0x5C */ f32 mAttnLowerY;
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/* 0x60 */ s16 field_0x60;
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/* 0x62 */ s16 mDamageTimer;
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/* 0x64 */ s16 mTestExpression;
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/* 0x66 */ s16 mTestMotion;
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/* 0x68 */ s16 mTestLookMode;
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/* 0x6A */ bool mTest;
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};
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static param const m;
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};
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STATIC_ASSERT(sizeof(daNpcShoe_Param_c::param) == 0x6C);
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#endif /* D_A_NPC_SHOE_H */
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@ -334,6 +334,7 @@ public:
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J3DModel* getModel() { return mpModel; }
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void offMorfNone() { mMorfNone = false; }
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void onMorfNone() { mMorfNone = true; }
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inline void setTranslateScale(cXyz& i_scale) { mTranslateScale = i_scale; }
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J3DTransformInfo* getOldTransInfo() { return mpTransformInfo; }
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Quaternion* getOldQuaternion() { return mpQuat; }
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void offTranslate() { mTranslate = true; }
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