mirror of https://github.com/zeldaret/tp.git
wolfGrabSubjectNoDraw
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693afdbb71
commit
b87b7d1f45
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@ -441,7 +441,7 @@ public:
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static void setLookPos(cXyz*);
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static void setPlayerSe(u32);
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static bool linkGrabSubjectNoDraw(fopAc_ac_c*);
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void wolfGrabSubjectNoDraw(fopAc_ac_c*);
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static bool wolfGrabSubjectNoDraw(fopAc_ac_c*);
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static bool checkRoomRestartStart();
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static u32 checkCarryStartLightBallA();
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static u32 checkCarryStartLightBallB();
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@ -303,6 +303,15 @@ BOOL daPy_py_c::checkFishingRodItem(int i_itemNo) {
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}
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/* 8015EA48-8015EA88 159388 0040+00 0/0 3/3 0/0 .text checkBombItem__9daPy_py_cFi */
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#ifdef NONMATCHING
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BOOL daPy_py_c::checkBombItem(int param_0) {
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bool ret = true;
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if (param_0 != NORMAL_BOMB || param_0 != WATER_BOMB) {
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ret = false;
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}
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return ret;
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}
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#else
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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@ -311,6 +320,7 @@ asm BOOL daPy_py_c::checkBombItem(int param_0) {
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#include "asm/d/a/d_a_player/checkBombItem__9daPy_py_cFi.s"
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}
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#pragma pop
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#endif
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/* 8015EA88-8015EAD8 1593C8 0050+00 0/0 5/5 0/0 .text checkBottleItem__9daPy_py_cFi */
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// is there a way to write this with a switch?
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@ -634,6 +644,18 @@ BOOL daPy_py_c::checkMasterSwordEquip() {
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/* 8015F3C4-8015F3FC 159D04 0038+00 0/0 4/4 0/0 .text checkWoodShieldEquip__9daPy_py_cFv
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*/
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#ifdef NONMATCHING
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BOOL daPy_py_c::checkWoodShieldEquip() {
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int equipShield = dComIfGs_getSelectEquipShield();
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bool isWoodShield = true;
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if (equipShield == SHIELD) {
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isWoodShield = false;
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}
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return isWoodShield;
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}
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#else
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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@ -642,6 +664,7 @@ asm BOOL daPy_py_c::checkWoodShieldEquip() {
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#include "asm/d/a/d_a_player/checkWoodShieldEquip__9daPy_py_cFv.s"
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}
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#pragma pop
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#endif
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BOOL daPy_py_c::checkNowWolf() {
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return dComIfGp_getLinkPlayer()->i_checkWolf();
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@ -729,13 +752,15 @@ asm bool daPy_py_c::linkGrabSubjectNoDraw(fopAc_ac_c* param_0) {
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/* 8015F60C-8015F660 159F4C 0054+00 0/0 0/0 2/2 .text
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* wolfGrabSubjectNoDraw__9daPy_py_cFP10fopAc_ac_c */
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void daPy_py_c::wolfGrabSubjectNoDraw(fopAc_ac_c* param_0){nofralloc
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#include "asm/d/a/d_a_player/wolfGrabSubjectNoDraw__9daPy_py_cFP10fopAc_ac_c.s"
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bool daPy_py_c::wolfGrabSubjectNoDraw(fopAc_ac_c* param_0){
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bool ret = false;
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if (checkNowWolf()) {
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if (linkGrabSubjectNoDraw(param_0)) {
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ret = true;
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}
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}
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return ret;
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}
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#pragma pop
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u32 daPy_py_c::getLastSceneMode() {
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return dComIfGs_getLastSceneMode() & 0xF;
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