mirror of https://github.com/zeldaret/tp.git
d_a_obj_Y_taihou equivalent (#2303)
* Transfer of Y_taihou work to cleaner and newer branch * d_a_obj_Y_taihou nearly equivalent except for 2 functions * Functionally correct d_a_obj_Y_taihou, but some issues remain * d_a_obj_Y_taihou equivalent now; many thanks hatal! * Update configure(dot)py and the config files for Y_taihou
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036b67cb7e
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@ -16,6 +16,6 @@ REL/global_destructor_chain.c:
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d/actor/d_a_obj_Y_taihou.cpp:
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.text start:0x000000EC end:0x00001744
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.rodata start:0x00000000 end:0x0000008C
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.rodata start:0x00000000 end:0x00000089
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.data start:0x00000000 end:0x00000130
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.bss start:0x00000008 end:0x000000D0
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@ -3,10 +3,10 @@ _epilog = .text:0x0000002C; // type:function size:0x2C scope:global
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_unresolved = .text:0x00000058; // type:function size:0x20 scope:global
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__register_global_object = .text:0x00000078; // type:function size:0x1C scope:global
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__destroy_global_chain = .text:0x00000094; // type:function size:0x58 scope:global
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ccHitCallback__FP10fopAc_ac_cP12dCcD_GObjInfP10fopAc_ac_cP12dCcD_GObjInf = .text:0x000000EC; // type:function size:0x154 scope:global
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pushPullcallBack__FP10fopAc_ac_cP10fopAc_ac_csQ29dBgW_Base13PushPullLabel = .text:0x00000240; // type:function size:0xE0 scope:global
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ccHitCallback__FP10fopAc_ac_cP12dCcD_GObjInfP10fopAc_ac_cP12dCcD_GObjInf = .text:0x000000EC; // type:function size:0x154 scope:local
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pushPullcallBack__FP10fopAc_ac_cP10fopAc_ac_csQ29dBgW_Base13PushPullLabel = .text:0x00000240; // type:function size:0xE0 scope:local
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__dt__4cXyzFv = .text:0x00000320; // type:function size:0x3C scope:global
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searchIronBallCallback__FPvPv = .text:0x0000035C; // type:function size:0x8C scope:global
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searchIronBallCallback__FPvPv = .text:0x0000035C; // type:function size:0x8C scope:local
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create1st__14daObjYtaihou_cFv = .text:0x000003E8; // type:function size:0xC8 scope:global
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setIronBall__14daObjYtaihou_cFP12daObjCarry_c = .text:0x000004B0; // type:function size:0x58 scope:global
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getEvent__14daObjYtaihou_cFUc = .text:0x00000508; // type:function size:0x14 scope:global
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@ -22,13 +22,13 @@ Create__14daObjYtaihou_cFv = .text:0x00000FE4; // type:function size:0xB0 scope:
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Execute__14daObjYtaihou_cFPPA3_A4_f = .text:0x00001094; // type:function size:0xB8 scope:global
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Draw__14daObjYtaihou_cFv = .text:0x0000114C; // type:function size:0xD0 scope:global
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Delete__14daObjYtaihou_cFv = .text:0x0000121C; // type:function size:0x6C scope:global
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daObjYtaihou_create1st__FP14daObjYtaihou_c = .text:0x00001288; // type:function size:0x11C scope:global
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daObjYtaihou_create1st__FP14daObjYtaihou_c = .text:0x00001288; // type:function size:0x11C scope:local
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__dt__8cM3dGCylFv = .text:0x000013A4; // type:function size:0x48 scope:global
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__dt__8cM3dGAabFv = .text:0x000013EC; // type:function size:0x48 scope:global
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__dt__10dCcD_GSttsFv = .text:0x00001434; // type:function size:0x5C scope:global
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daObjYtaihou_MoveBGDelete__FP14daObjYtaihou_c = .text:0x00001490; // type:function size:0x20 scope:global
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daObjYtaihou_MoveBGExecute__FP14daObjYtaihou_c = .text:0x000014B0; // type:function size:0x20 scope:global
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daObjYtaihou_MoveBGDraw__FP14daObjYtaihou_c = .text:0x000014D0; // type:function size:0x2C scope:global
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daObjYtaihou_MoveBGDelete__FP14daObjYtaihou_c = .text:0x00001490; // type:function size:0x20 scope:local
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daObjYtaihou_MoveBGExecute__FP14daObjYtaihou_c = .text:0x000014B0; // type:function size:0x20 scope:local
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daObjYtaihou_MoveBGDraw__FP14daObjYtaihou_c = .text:0x000014D0; // type:function size:0x2C scope:local
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__dt__10cCcD_GSttsFv = .text:0x000014FC; // type:function size:0x48 scope:global
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__dt__17dEvLib_callback_cFv = .text:0x00001544; // type:function size:0x48 scope:global
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eventStart__17dEvLib_callback_cFv = .text:0x0000158C; // type:function size:0x8 scope:global
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@ -65,10 +65,10 @@ l_shotSmokeOffset$3962 = .rodata:0x00000054; // type:object size:0xC scope:local
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@4109 = .rodata:0x00000070; // type:object size:0x4 scope:local
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l_cc_offset$4147 = .rodata:0x00000074; // type:object size:0xC scope:local
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@stringBase0 = .rodata:0x00000080; // type:object size:0x9 scope:local data:string_table
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l_arcName = .data:0x00000000; // type:object size:0x4 scope:global
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l_cc_cyl_src = .data:0x00000004; // type:object size:0x44 scope:global
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l_arcName = .data:0x00000000; // type:object size:0x4 scope:local
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l_cc_cyl_src = .data:0x00000004; // type:object size:0x44 scope:local
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l_offsetAngle$3829 = .data:0x00000048; // type:object size:0x8 scope:local
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daObjYtaihou_METHODS = .data:0x00000050; // type:object size:0x20 scope:global
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daObjYtaihou_METHODS = .data:0x00000050; // type:object size:0x20 scope:local
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g_profile_Obj_Ytaihou = .data:0x00000070; // type:object size:0x30 scope:global
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__vt__10cCcD_GStts = .data:0x000000A0; // type:object size:0xC scope:global
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__vt__10dCcD_GStts = .data:0x000000AC; // type:object size:0xC scope:global
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@ -95,7 +95,7 @@ __global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:globa
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@1010 = .bss:0x00000040; // type:object size:0x1 scope:local
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@1009 = .bss:0x00000044; // type:object size:0x1 scope:local
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l_wheelMinR$3836 = .bss:0x00000048; // type:object size:0x4 scope:local data:float
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lbl_396_bss_4C = .bss:0x0000004C; // type:object size:0x1 data:byte
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lbl_396_bss_4C = .bss:0x0000004C; // type:object size:0x1 scope:local data:byte
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@3951 = .bss:0x00000050; // type:object size:0xC scope:local
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l_effectScale$3950 = .bss:0x00000060; // type:object size:0xC scope:local
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sInstance__40JASGlobalInstance<19JASDefaultBankTable> = .bss:0x0000006C; // type:object size:0x4 scope:global
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@ -1827,7 +1827,7 @@ config.libs = [
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ActorRel(MatchingFor("GZ2E01"), "d_a_obj_Lv5Key"),
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ActorRel(Equivalent, "d_a_obj_Turara"),
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ActorRel(MatchingFor("GZ2E01"), "d_a_obj_TvCdlst"),
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ActorRel(NonMatching, "d_a_obj_Y_taihou"),
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ActorRel(Equivalent, "d_a_obj_Y_taihou"), # weak func ordering.
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ActorRel(NonMatching, "d_a_obj_amiShutter"),
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ActorRel(MatchingFor("GZ2E01"), "d_a_obj_ari"),
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ActorRel(MatchingFor("GZ2E01"), "d_a_obj_automata"),
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@ -1,8 +1,9 @@
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#ifndef D_A_OBJ_Y_TAIHOU_H
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#define D_A_OBJ_Y_TAIHOU_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/actor/d_a_obj_carry.h"
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#include "d/d_event_lib.h"
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/**
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* @ingroup actors-objects
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@ -12,27 +13,43 @@
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* @details
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*
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*/
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class daObjYtaihou_c : public fopAc_ac_c {
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class daObjYtaihou_c : public dBgS_MoveBgActor, public request_of_phase_process_class, public dEvLib_callback_c {
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public:
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/* 80B9FDE8 */ void create1st();
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daObjYtaihou_c() : dEvLib_callback_c(this) { mIronBallId = -1; }
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/* 80B9FDE8 */ int create1st();
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/* 80B9FEB0 */ void setIronBall(daObjCarry_c*);
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/* 80B9FF08 */ void getEvent(u8);
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/* 80B9FF08 */ int getEvent(u8);
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/* 80B9FF1C */ void loadAngle();
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/* 80B9FFAC */ void saveAngle();
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/* 80BA0060 */ void setNextAngle();
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/* 80BA0084 */ void setMtx();
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/* 80BA0208 */ void rotateCheck();
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/* 80BA045C */ void shotCheck();
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/* 80BA0964 */ void eventStart();
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/* 80BA0974 */ void CreateHeap();
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/* 80BA09E4 */ void Create();
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/* 80BA0A94 */ void Execute(f32 (**)[3][4]);
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/* 80BA0B4C */ void Draw();
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/* 80BA0C1C */ void Delete();
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/* 80BA0FA4 */ ~daObjYtaihou_c();
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/* 80BA0964 */ virtual BOOL eventStart();
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/* 80BA0974 */ int CreateHeap();
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/* 80BA09E4 */ int Create();
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/* 80BA0A94 */ int Execute(Mtx** i_mtx);
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/* 80BA0B4C */ int Draw();
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/* 80BA0C1C */ int Delete();
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/* 80BA0FA4 */ ~daObjYtaihou_c() {}
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void setAddAngle(s8 add_angle) { mAddAngle = add_angle; }
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s32 getIronBallId() { return mIronBallId; }
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void startBomb() { mStartBomb = 0xffff; }
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private:
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/* 0x568 */ u8 field_0x568[0x778 - 0x568];
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/* 0x5b8 */ Mtx mMtx;
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/* 0x5e8 */ J3DModel* mpModel;
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/* 0x5ec */ dCcD_Stts mStts;
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/* 0x628 */ dCcD_Cyl mCyl;
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/* 0x764 */ s32 mIronBallId;
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/* 0x768 */ u32 mParticleKeys[2];
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/* 0x770 */ s16 mStartBomb;
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/* 0x772 */ s16 field_0x772;
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/* 0x774 */ s8 field_0x774;
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/* 0x775 */ u8 field_0x775;
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/* 0x776 */ s8 mAddAngle;
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/* 0x777 */ s8 mOldAddAngle;
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};
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STATIC_ASSERT(sizeof(daObjYtaihou_c) == 0x778);
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@ -274,9 +274,18 @@ public:
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void startCtrl() { mCtrl = 1; }
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void endCtrl() { mCtrl = 0; }
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void setDrop() { field_0xcf2 = 3; }
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void offDraw() { mDraw = 1; }
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void onDraw() { mDraw = 0; }
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bool isDraw() { return mDraw == false; }
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void setPower(fopAc_ac_c* cannon_actor, f32 my_0xde0, f32 my_0xde4, s16 my_0xde8) {
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mpCannonActor = cannon_actor;
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field_0xde0 = my_0xde0;
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field_0xde4 = my_0xde4;
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field_0xde8 = my_0xde8;
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field_0xdea = 1;
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}
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static void make_prm(csXyz* param_1, u8 param_2, u8 param_3, u8 param_4, u8 param_5,
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u8 param_6 = 0) {
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param_1->x = (param_4 << 8) | param_3;
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@ -1026,6 +1026,7 @@ public:
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void onForceGameOver() { onNoResetFlg2(FLG2_FORCE_GAMEOVER); }
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void onForceWolfChange() { onEndResetFlg0(ERFLG0_UNK_2); }
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void onDoPutEmphasys() { onEndResetFlg1(ERFLG1_UNK_10000000); }
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void onDoExchangePutIn() { onEndResetFlg1(ERFLG1_UNK_4000000); }
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void onNsScream() { onEndResetFlg1(ERFLG1_UNK_1); }
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void onNsScreamAnm() { onEndResetFlg1(daPy_ERFLG1(ERFLG1_UNK_1 | ERFLG1_UNK_2)); }
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void onNeckSearchWide() { onEndResetFlg0(ERFLG0_UNK_400); }
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@ -29,6 +29,7 @@ public:
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PPLABEL_NONE = 0,
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PPLABEL_PUSH = 1,
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PPLABEL_PULL = 2,
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PPLABEL_3 = 3,
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PPLABEL_4 = 4,
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PPLABEL_HEAVY = 8,
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};
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