mirror of https://github.com/zeldaret/tp.git
clang-format + fixes for jasper
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9fd3148994
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@ -2,9 +2,9 @@
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#define F_F_OP_SCENE_ITER_H_
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#include "dolphin/types.h"
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#include "f/f_pc/f_pc_base.h"
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typedef void* (*fop_ScnItFunc)(void*, void*);
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void* fopScnIt_Judge(fop_ScnItFunc pFunc1, void* pFunc2);
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typedef void* (*fop_ScnItFunc)(base_process_class* pProc, void* pUserData);
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void* fopScnIt_Judge(fop_ScnItFunc pFunc1, void* pUserData);
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#endif
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@ -6,7 +6,7 @@ void fopScnRq_Handler(void);
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void fopScnRq_ReRequest(void);
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}
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u32 fopScnRq_Request(int,scene_class*,s16,void*,s16,u16);
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u32 fopScnRq_Request(int, scene_class*, s16, void*, s16, u16);
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u32 fopScnRq_ReRequest(unsigned int, s16, void*);
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#endif
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@ -4,13 +4,13 @@
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#include "d/d_bg/d_bg_s/d_bg_s.h"
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#include "d/d_item/d_item/d_item.h"
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#include "d/d_kankyo/d_kankyo.h"
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#include "f/f_op/f_op_scene_mng.h"
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#include "global.h"
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#include "m_Do/m_Do_Reset/m_Do_Reset.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
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#include "m_Do/m_Do_ext/m_Do_ext.h"
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#include "msl_c/string.h"
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#include "f/f_op/f_op_scene_mng.h"
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extern "C" {
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bool dComIfGp_checkMapShow(void);
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@ -43,11 +43,8 @@ void fopMsgM_setStageLayer(void);
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void fopMsgM_valueIncrease(void);
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void fopScnM_SearchByID(void);
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void fop_Timer_create(void);
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void fpcBs_Is_JustOfType(void);
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void fpcEx_SearchByID(void);
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void fpcLy_CurrentLayer(void);
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void fpcM_Delete(void);
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void fpcPi_Change(void);
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void fpcSCtRq_Request(void);
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void func_80020158(void);
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void func_800202CC(void);
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@ -14,11 +14,11 @@ void fopScnRq_Request__FiP11scene_classsPvsUs(void);
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// autogenerated by split.py v0.4 at 2021-02-13 20:33:37.409412
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extern unsigned int l_scnRqID;
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// matches but is proabably wrong
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// matches but can be improved
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void* fopScnM_SearchByID(unsigned int id) {
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unsigned int local_8[2];
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local_8[0] = id;
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return fopScnIt_Judge(fpcSch_JudgeByID, (void*)local_8);
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return fopScnIt_Judge((fop_ScnItFunc)fpcSch_JudgeByID, (void*)local_8);
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}
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int fopScnM_ChangeReq(scene_class* pScene, s16 param_2, s16 param_3, u16 param_4) {
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