mirror of https://github.com/zeldaret/tp.git
add d_meter2_info methods, addBottleNum OK, getBombNum OK, isLetterReadFlag OK
This commit is contained in:
parent
86f892c3d3
commit
cbd06e5668
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#ifndef __CONTROL_H_
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#define __CONTROL_H_
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#include "dolphin/types.h"
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// this may actually go somewhere else, but defining it here for now
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class JMSMesgEntry_c {
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};
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#endif
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@ -1,5 +1,5 @@
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#ifndef D_COM_INF_GAME_H_
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#define D_COM_INF_GAME_H_
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#ifndef __D_COM_INF_GAME_H_
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#define __D_COM_INF_GAME_H_
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#include "d/d_drawlist/d_drawlist.h"
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#include "d/d_event/d_event/d_event.h"
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@ -7,6 +7,47 @@ struct dMeter2Info_c_vtable {
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};
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class dMeter2Info_c {
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public:
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dMeter2Info_c::dMeter2Info_c();
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dMeter2Info_c::~dMeter2Info_c();
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void init(void);
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void setFloatingMessage(u16, s16, bool);
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void setFloatingFlow(u16, s16, bool);
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int isFloatingMessageVisible(void);
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int decFloatingMessageTimer(void);
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void resetFloatingMessage(void);
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void decMsgKeyWaitTimer(void);
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void getString(u32, char*, JMSMesgEntry_c*); // define JMSMesgEntry
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void getStringKana(u32, char*, JMSMesgEntry_c*);
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void getStringKanji(u32, char*, JMSMesgEntry_c*);
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double getStringLength(J2DTextBox*, char*); // define J2DTextBox
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dMeter2Info_c* getStringLength(JUTFont*, float, float, char*);
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void onDirectUseItem(int);
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int isDirectUseItem(int);
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int setMeterString(s32);
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void resetWarpStatus(void);
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void warpInProc(void);
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void warpOutProc(void);
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void resetMeterString(void);
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void setWarpInfo(const char*, const cXyz&, s16, u8, u8, u8);
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u8 getItemType(u8);
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u8 readItemTexture(u8, void*, J2DPicture*, void*, J2DPicture*, void*, J2DPicture*, void*, J2DPicture*, int); // define J2DPicture
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void setItemColor(u8, J2DPicture*, J2DPicture*, J2DPicture*, J2DPicture*);
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u8 get2ndTexture(u8);
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u8 get3rdTexture(u8);
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u8 get4thTexture(u8);
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void set1stColor(u8, J2DPicture*);
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void set2ndColor(u8, J2DPicture*);
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void set3rdColor(u8, J2DPicture*);
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void set4thColor(u8, J2DPicture*);
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void setHotSpringTimer(u8);
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void decHotSpringtimer(void);
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void changeWater(u8);
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void setMiniGameItem(u8);
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void resetMiniGameItem(bool);
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void setMiniGameCount(s8);
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void setSaveStageName(const char*);
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private:
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dMeter2Info_c_vtable* vtable;
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u8 unk4[4];
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@ -2,22 +2,50 @@
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#define D_SAVE_H_
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#include "dolphin/types.h"
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#include "global.h"
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#define DEFAULT_SELECT_ITEM_INDEX 0
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#define MAX_SELECT_ITEM 3
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#define MAX_EVENTS 256
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static const int MAX_ITEM_SLOTS = 24;
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static const int ITEM_XY_MAX_DUMMY = 8;
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static const int LIGHT_DROP_STAGE = 4;
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static const int LETTER_INFO_BIT = 64;
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enum Wallets {
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WALLET,
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BIG_WALLET,
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GIANT_WALLET
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};
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enum ItemSlots {
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SLOT_0,
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SLOT_1,
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SLOT_2,
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SLOT_3,
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SLOT_4,
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SLOT_5,
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SLOT_6,
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SLOT_7,
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SLOT_8,
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SLOT_9,
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SLOT_10,
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SLOT_11,
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SLOT_12,
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SLOT_13,
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SLOT_14,
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SLOT_15,
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SLOT_16,
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SLOT_17,
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SLOT_18,
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SLOT_19,
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SLOT_20,
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SLOT_21,
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SLOT_22,
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SLOT_23
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};
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enum ItemTable {
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AIR_LETTER = 234,
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ANCIENT_DOCUMENT = 233,
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@ -277,40 +305,40 @@ enum ItemTable {
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noentry9 = 60
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};
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enum EquipmentBits{
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CLOTHING_BITFIELD,
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SWORD_BITFIELD,
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SHIELD_BITFIELD
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enum EquipmentBits {
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CLOTHING_BITFIELD,
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SWORD_BITFIELD,
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SHIELD_BITFIELD
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};
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enum Swords{
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ORDON_SWORD_FLAG,
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MASTER_SWORD_FLAG,
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WOODEN_SWORD_FLAG,
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LIGHT_SWORD_FLAG
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enum Swords {
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ORDON_SWORD_FLAG,
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MASTER_SWORD_FLAG,
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WOODEN_SWORD_FLAG,
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LIGHT_SWORD_FLAG
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};
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enum Shields{
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ORDON_SHIELD_FLAG,
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HYLIAN_SHIELD_FLAG,
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WOODEN_SHIELD_FLAG
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enum Shields {
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ORDON_SHIELD_FLAG,
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HYLIAN_SHIELD_FLAG,
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WOODEN_SHIELD_FLAG
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};
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enum Armors{
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HEROS_CLOTHES_FLAG
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enum Armors {
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HEROS_CLOTHES_FLAG
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};
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enum DungeonItem{
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MAP_FLAG,
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COMPASS_FLAG,
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BOSS_KEY_FLAG,
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OOCCOO_NOTE_FLAG = 6
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enum DungeonItem {
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MAP_FLAG,
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COMPASS_FLAG,
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BOSS_KEY_FLAG,
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OOCCOO_NOTE_FLAG = 6
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};
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enum AreaVessel{
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FARON_VESSEL,
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ELDIN_VESSEL,
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LANAYRU_VESSEL
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enum AreaVessel {
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FARON_VESSEL,
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ELDIN_VESSEL,
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LANAYRU_VESSEL
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};
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class dSv_player_status_a_c {
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@ -326,10 +354,10 @@ class dSv_player_status_a_c {
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inline u16& getCurrentHealth() {
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return current_health;
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}
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inline void setWalletLV(u8 lv){
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inline void setWalletLV(u8 lv) {
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current_wallet = lv;
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}
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void setLanternOil(u16 amount){
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void setLanternOil(u16 amount) {
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max_lantern_oil = amount;
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current_lantern_oil = amount;
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}
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@ -391,7 +419,7 @@ class dSv_horse_place_c {
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private:
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cXyz position;
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u16 angle;
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u8 current_stage[8];
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char current_stage[8];
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u8 spawn_id;
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u8 room_id;
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};
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@ -402,7 +430,7 @@ class dSv_player_return_place_c {
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void set(const char*, s8, u8);
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private:
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u8 current_stage[8];
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char current_stage[8];
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u8 spawn_id;
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u8 room_id;
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u8 unk10;
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@ -419,7 +447,7 @@ class dSv_player_field_last_stay_info_c {
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private:
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cXyz last_position;
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u16 last_angle;
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u8 last_stage[8];
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char last_stage[8];
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u8 last_spawn_id;
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u8 last_room_id;
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u8 unk24;
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@ -435,7 +463,7 @@ class dSv_player_last_mark_info_c {
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private:
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cXyz ooccoo_position;
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u16 ooccoo_angle;
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u8 ooccoo_stage[8];
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char ooccoo_stage[8];
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u8 ooccoo_spawn_id;
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u8 ooccoo_room_id;
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char unk24;
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@ -469,7 +497,7 @@ class dSv_player_item_c {
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void setRodTypeLevelUp(void);
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void setBaitItem(u8);
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static const int BOMB_BAG_MAX = 4;
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static const int BOMB_BAG_MAX = 3;
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static const int BOTTLE_MAX = 4;
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private:
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@ -482,7 +510,7 @@ class dSv_player_get_item_c {
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void init(void);
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void onFirstBit(u8);
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void offFirstBit(u8);
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bool isFirstBit(u8) const;
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int isFirstBit(u8) const;
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private:
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u32 pause_menu_bit_fields[4];
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@ -498,7 +526,7 @@ class dSv_player_item_record_c {
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u8 addBottleNum(u8, short);
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u8 getBottleNum(u8) const;
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void setBowAmount(u8 amount){ bow = amount; }
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void setBowAmount(u8 amount) { bow = amount; }
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private:
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u8 bow;
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@ -514,7 +542,7 @@ class dSv_player_item_max_c {
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void setBombNum(u8, u8);
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u8 getBombNum(u8) const;
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void setBowCapacity(u8 max){ item_capacities[0] = max; }
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void setBowCapacity(u8 max) { item_capacities[0] = max; }
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private:
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u8 item_capacities[8];
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@ -530,7 +558,7 @@ class dSv_player_collect_c {
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void onCollectMirror(u8);
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bool isCollectMirror(u8) const;
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u8 getPoeCount(){ return poe_count; }
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u8 getPoeCount() { return poe_count; }
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private:
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u8 unk0[8];
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@ -554,7 +582,7 @@ class dSv_player_wolf_c {
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class dSv_light_drop_c {
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public:
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void init(void);
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void setLightDropNum(u8,u8);
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void setLightDropNum(u8, u8);
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u8 getLightDropNum(u8) const;
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void onLightDropGetFlag(u8);
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bool isLightDropGetFlag(u8) const;
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@ -571,10 +599,11 @@ class dSv_letter_info_c {
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void onLetterGetFlag(int);
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bool isLetterGetFlag(int) const;
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void onLetterReadFlag(int);
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bool isLetterReadFlag(int) const;
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int isLetterReadFlag(int) const;
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private:
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u32 letter_read_flags[4];
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u32 letter_get_bitfields[2];
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u32 letter_read_bitfields[2];
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u8 unk16[64];
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};
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@ -638,15 +667,15 @@ class dSv_player_c {
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void init(void);
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dSv_player_info_c& getPlayerInfo() { return player_info; }
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dSv_player_status_a_c& getPlayerStatusA() { return player_status_a; }
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dSv_player_item_c& getPlayerItem(){ return player_item; }
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dSv_player_collect_c& getPlayerCollect(){ return player_collect;}
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dSv_player_item_record_c& getPlayerItemRecord(){ return player_item_record; }
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dSv_player_item_max_c& getPlayerItemMax(){ return player_item_max;}
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dSv_light_drop_c& getLightDrop(){ return light_drop; }
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dSv_player_get_item_c& getPlayerGetItem(){ return player_get_item;}
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dSv_player_item_c& getPlayerItem() { return player_item; }
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dSv_player_collect_c& getPlayerCollect() { return player_collect; }
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dSv_player_item_record_c& getPlayerItemRecord() { return player_item_record; }
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dSv_player_item_max_c& getPlayerItemMax() { return player_item_max; }
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dSv_light_drop_c& getLightDrop() { return light_drop; }
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dSv_player_get_item_c& getPlayerGetItem() { return player_get_item; }
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void setPlayerStatusAWalletLV(u8 lv) { player_status_a.setWalletLV(lv); }
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void setPlayerStatusAOil(u16 amount){ player_status_a.setLanternOil(amount);}
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void setPlayerStatusAOil(u16 amount) { player_status_a.setLanternOil(amount); }
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private:
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dSv_player_status_a_c player_status_a;
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@ -684,7 +713,7 @@ class dSv_memBit_c {
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void onDungeonItem(int);
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bool isDungeonItem(int) const;
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u8 getSmallKeys(){
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u8 getSmallKeys() {
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return small_key_flags;
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}
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@ -793,7 +822,7 @@ class dSv_zoneBit_c {
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};
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class dSv_zoneActor_c {
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public:
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public:
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void init(void);
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void on(int);
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void off(int);
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public:
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dSv_zone_c(void); // the assembly for this is in d_com_inf_game.s
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void init(int);
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dSv_zoneBit_c& getZoneBit() { return zone_bit;}
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dSv_zoneBit_c& getZoneBit() { return zone_bit; }
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dSv_zoneActor_c& getZoneActor() { return zone_actor; }
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s8& getUnk0() { return unk0; }
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public:
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void init(void);
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dSv_memory2_c* getSave2(int);
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dSv_player_c& getPlayer() {return player; }
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dSv_player_status_a_c& getPlayerStatusA() {return player.getPlayerStatusA(); }
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dSv_event_c& getEventFlags() {return event_flags;}
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dSv_player_c& getPlayer() { return player; }
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dSv_player_status_a_c& getPlayerStatusA() { return player.getPlayerStatusA(); }
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dSv_player_get_item_c& getPlayerGetItem() { return player.getPlayerGetItem(); }
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dSv_player_item_c& getPlayerItem() { return player.getPlayerItem(); }
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dSv_event_c& getEventFlags() { return event_flags; }
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void setPlayerStatusAWallet(u8 lv){ player.setPlayerStatusAWalletLV(lv); }
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void setPlayerStatusAWallet(u8 lv) { player.setPlayerStatusAWalletLV(lv); }
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static const int STAGE_MAX = 4;
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private:
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dSv_player_c player;
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u8 unk492[4];
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@ -18,7 +18,6 @@ extern "C" {
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void dComIfGs_setMixItemIndex(void);
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void dComIfGs_setSelectItemIndex(void);
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void dComIfGs_getMixItemIndex(void);
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void dComIfGs_getBottleMax(void);
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char* strcpy(char*,const char*);
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int strcmp(char*,char*);
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void setBombNum__21dSv_player_item_max_cFUcUc(void);
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void ARQInit(void);
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void DCStoreRangeNoSync(void);
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void __RAS_OSDisableInterrupts_begin(void);
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u8 dComIfGs_getBottleMax(void);
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}
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// DVD
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1 @@
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Subproject commit 8f9660840060fd9af64ab8e60d05c4480ce600c0
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