add d_meter2_info methods, addBottleNum OK, getBombNum OK, isLetterReadFlag OK

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unknown 2020-12-06 20:46:16 -05:00
parent 86f892c3d3
commit cbd06e5668
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7 changed files with 384 additions and 335 deletions

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@ -0,0 +1,12 @@
#ifndef __CONTROL_H_
#define __CONTROL_H_
#include "dolphin/types.h"
// this may actually go somewhere else, but defining it here for now
class JMSMesgEntry_c {
};
#endif

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@ -1,5 +1,5 @@
#ifndef D_COM_INF_GAME_H_
#define D_COM_INF_GAME_H_
#ifndef __D_COM_INF_GAME_H_
#define __D_COM_INF_GAME_H_
#include "d/d_drawlist/d_drawlist.h"
#include "d/d_event/d_event/d_event.h"

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@ -7,6 +7,47 @@ struct dMeter2Info_c_vtable {
};
class dMeter2Info_c {
public:
dMeter2Info_c::dMeter2Info_c();
dMeter2Info_c::~dMeter2Info_c();
void init(void);
void setFloatingMessage(u16, s16, bool);
void setFloatingFlow(u16, s16, bool);
int isFloatingMessageVisible(void);
int decFloatingMessageTimer(void);
void resetFloatingMessage(void);
void decMsgKeyWaitTimer(void);
void getString(u32, char*, JMSMesgEntry_c*); // define JMSMesgEntry
void getStringKana(u32, char*, JMSMesgEntry_c*);
void getStringKanji(u32, char*, JMSMesgEntry_c*);
double getStringLength(J2DTextBox*, char*); // define J2DTextBox
dMeter2Info_c* getStringLength(JUTFont*, float, float, char*);
void onDirectUseItem(int);
int isDirectUseItem(int);
int setMeterString(s32);
void resetWarpStatus(void);
void warpInProc(void);
void warpOutProc(void);
void resetMeterString(void);
void setWarpInfo(const char*, const cXyz&, s16, u8, u8, u8);
u8 getItemType(u8);
u8 readItemTexture(u8, void*, J2DPicture*, void*, J2DPicture*, void*, J2DPicture*, void*, J2DPicture*, int); // define J2DPicture
void setItemColor(u8, J2DPicture*, J2DPicture*, J2DPicture*, J2DPicture*);
u8 get2ndTexture(u8);
u8 get3rdTexture(u8);
u8 get4thTexture(u8);
void set1stColor(u8, J2DPicture*);
void set2ndColor(u8, J2DPicture*);
void set3rdColor(u8, J2DPicture*);
void set4thColor(u8, J2DPicture*);
void setHotSpringTimer(u8);
void decHotSpringtimer(void);
void changeWater(u8);
void setMiniGameItem(u8);
void resetMiniGameItem(bool);
void setMiniGameCount(s8);
void setSaveStageName(const char*);
private:
dMeter2Info_c_vtable* vtable;
u8 unk4[4];

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@ -2,22 +2,50 @@
#define D_SAVE_H_
#include "dolphin/types.h"
#include "global.h"
#define DEFAULT_SELECT_ITEM_INDEX 0
#define MAX_SELECT_ITEM 3
#define MAX_EVENTS 256
static const int MAX_ITEM_SLOTS = 24;
static const int ITEM_XY_MAX_DUMMY = 8;
static const int LIGHT_DROP_STAGE = 4;
static const int LETTER_INFO_BIT = 64;
enum Wallets {
WALLET,
BIG_WALLET,
GIANT_WALLET
};
enum ItemSlots {
SLOT_0,
SLOT_1,
SLOT_2,
SLOT_3,
SLOT_4,
SLOT_5,
SLOT_6,
SLOT_7,
SLOT_8,
SLOT_9,
SLOT_10,
SLOT_11,
SLOT_12,
SLOT_13,
SLOT_14,
SLOT_15,
SLOT_16,
SLOT_17,
SLOT_18,
SLOT_19,
SLOT_20,
SLOT_21,
SLOT_22,
SLOT_23
};
enum ItemTable {
AIR_LETTER = 234,
ANCIENT_DOCUMENT = 233,
@ -277,40 +305,40 @@ enum ItemTable {
noentry9 = 60
};
enum EquipmentBits{
CLOTHING_BITFIELD,
SWORD_BITFIELD,
SHIELD_BITFIELD
enum EquipmentBits {
CLOTHING_BITFIELD,
SWORD_BITFIELD,
SHIELD_BITFIELD
};
enum Swords{
ORDON_SWORD_FLAG,
MASTER_SWORD_FLAG,
WOODEN_SWORD_FLAG,
LIGHT_SWORD_FLAG
enum Swords {
ORDON_SWORD_FLAG,
MASTER_SWORD_FLAG,
WOODEN_SWORD_FLAG,
LIGHT_SWORD_FLAG
};
enum Shields{
ORDON_SHIELD_FLAG,
HYLIAN_SHIELD_FLAG,
WOODEN_SHIELD_FLAG
enum Shields {
ORDON_SHIELD_FLAG,
HYLIAN_SHIELD_FLAG,
WOODEN_SHIELD_FLAG
};
enum Armors{
HEROS_CLOTHES_FLAG
enum Armors {
HEROS_CLOTHES_FLAG
};
enum DungeonItem{
MAP_FLAG,
COMPASS_FLAG,
BOSS_KEY_FLAG,
OOCCOO_NOTE_FLAG = 6
enum DungeonItem {
MAP_FLAG,
COMPASS_FLAG,
BOSS_KEY_FLAG,
OOCCOO_NOTE_FLAG = 6
};
enum AreaVessel{
FARON_VESSEL,
ELDIN_VESSEL,
LANAYRU_VESSEL
enum AreaVessel {
FARON_VESSEL,
ELDIN_VESSEL,
LANAYRU_VESSEL
};
class dSv_player_status_a_c {
@ -326,10 +354,10 @@ class dSv_player_status_a_c {
inline u16& getCurrentHealth() {
return current_health;
}
inline void setWalletLV(u8 lv){
inline void setWalletLV(u8 lv) {
current_wallet = lv;
}
void setLanternOil(u16 amount){
void setLanternOil(u16 amount) {
max_lantern_oil = amount;
current_lantern_oil = amount;
}
@ -391,7 +419,7 @@ class dSv_horse_place_c {
private:
cXyz position;
u16 angle;
u8 current_stage[8];
char current_stage[8];
u8 spawn_id;
u8 room_id;
};
@ -402,7 +430,7 @@ class dSv_player_return_place_c {
void set(const char*, s8, u8);
private:
u8 current_stage[8];
char current_stage[8];
u8 spawn_id;
u8 room_id;
u8 unk10;
@ -419,7 +447,7 @@ class dSv_player_field_last_stay_info_c {
private:
cXyz last_position;
u16 last_angle;
u8 last_stage[8];
char last_stage[8];
u8 last_spawn_id;
u8 last_room_id;
u8 unk24;
@ -435,7 +463,7 @@ class dSv_player_last_mark_info_c {
private:
cXyz ooccoo_position;
u16 ooccoo_angle;
u8 ooccoo_stage[8];
char ooccoo_stage[8];
u8 ooccoo_spawn_id;
u8 ooccoo_room_id;
char unk24;
@ -469,7 +497,7 @@ class dSv_player_item_c {
void setRodTypeLevelUp(void);
void setBaitItem(u8);
static const int BOMB_BAG_MAX = 4;
static const int BOMB_BAG_MAX = 3;
static const int BOTTLE_MAX = 4;
private:
@ -482,7 +510,7 @@ class dSv_player_get_item_c {
void init(void);
void onFirstBit(u8);
void offFirstBit(u8);
bool isFirstBit(u8) const;
int isFirstBit(u8) const;
private:
u32 pause_menu_bit_fields[4];
@ -498,7 +526,7 @@ class dSv_player_item_record_c {
u8 addBottleNum(u8, short);
u8 getBottleNum(u8) const;
void setBowAmount(u8 amount){ bow = amount; }
void setBowAmount(u8 amount) { bow = amount; }
private:
u8 bow;
@ -514,7 +542,7 @@ class dSv_player_item_max_c {
void setBombNum(u8, u8);
u8 getBombNum(u8) const;
void setBowCapacity(u8 max){ item_capacities[0] = max; }
void setBowCapacity(u8 max) { item_capacities[0] = max; }
private:
u8 item_capacities[8];
@ -530,7 +558,7 @@ class dSv_player_collect_c {
void onCollectMirror(u8);
bool isCollectMirror(u8) const;
u8 getPoeCount(){ return poe_count; }
u8 getPoeCount() { return poe_count; }
private:
u8 unk0[8];
@ -554,7 +582,7 @@ class dSv_player_wolf_c {
class dSv_light_drop_c {
public:
void init(void);
void setLightDropNum(u8,u8);
void setLightDropNum(u8, u8);
u8 getLightDropNum(u8) const;
void onLightDropGetFlag(u8);
bool isLightDropGetFlag(u8) const;
@ -571,10 +599,11 @@ class dSv_letter_info_c {
void onLetterGetFlag(int);
bool isLetterGetFlag(int) const;
void onLetterReadFlag(int);
bool isLetterReadFlag(int) const;
int isLetterReadFlag(int) const;
private:
u32 letter_read_flags[4];
u32 letter_get_bitfields[2];
u32 letter_read_bitfields[2];
u8 unk16[64];
};
@ -638,15 +667,15 @@ class dSv_player_c {
void init(void);
dSv_player_info_c& getPlayerInfo() { return player_info; }
dSv_player_status_a_c& getPlayerStatusA() { return player_status_a; }
dSv_player_item_c& getPlayerItem(){ return player_item; }
dSv_player_collect_c& getPlayerCollect(){ return player_collect;}
dSv_player_item_record_c& getPlayerItemRecord(){ return player_item_record; }
dSv_player_item_max_c& getPlayerItemMax(){ return player_item_max;}
dSv_light_drop_c& getLightDrop(){ return light_drop; }
dSv_player_get_item_c& getPlayerGetItem(){ return player_get_item;}
dSv_player_item_c& getPlayerItem() { return player_item; }
dSv_player_collect_c& getPlayerCollect() { return player_collect; }
dSv_player_item_record_c& getPlayerItemRecord() { return player_item_record; }
dSv_player_item_max_c& getPlayerItemMax() { return player_item_max; }
dSv_light_drop_c& getLightDrop() { return light_drop; }
dSv_player_get_item_c& getPlayerGetItem() { return player_get_item; }
void setPlayerStatusAWalletLV(u8 lv) { player_status_a.setWalletLV(lv); }
void setPlayerStatusAOil(u16 amount){ player_status_a.setLanternOil(amount);}
void setPlayerStatusAOil(u16 amount) { player_status_a.setLanternOil(amount); }
private:
dSv_player_status_a_c player_status_a;
@ -684,7 +713,7 @@ class dSv_memBit_c {
void onDungeonItem(int);
bool isDungeonItem(int) const;
u8 getSmallKeys(){
u8 getSmallKeys() {
return small_key_flags;
}
@ -793,7 +822,7 @@ class dSv_zoneBit_c {
};
class dSv_zoneActor_c {
public:
public:
void init(void);
void on(int);
void off(int);
@ -809,7 +838,7 @@ class dSv_zone_c {
public:
dSv_zone_c(void); // the assembly for this is in d_com_inf_game.s
void init(int);
dSv_zoneBit_c& getZoneBit() { return zone_bit;}
dSv_zoneBit_c& getZoneBit() { return zone_bit; }
dSv_zoneActor_c& getZoneActor() { return zone_actor; }
s8& getUnk0() { return unk0; }
@ -848,14 +877,16 @@ class dSv_save_c {
public:
void init(void);
dSv_memory2_c* getSave2(int);
dSv_player_c& getPlayer() {return player; }
dSv_player_status_a_c& getPlayerStatusA() {return player.getPlayerStatusA(); }
dSv_event_c& getEventFlags() {return event_flags;}
dSv_player_c& getPlayer() { return player; }
dSv_player_status_a_c& getPlayerStatusA() { return player.getPlayerStatusA(); }
dSv_player_get_item_c& getPlayerGetItem() { return player.getPlayerGetItem(); }
dSv_player_item_c& getPlayerItem() { return player.getPlayerItem(); }
dSv_event_c& getEventFlags() { return event_flags; }
void setPlayerStatusAWallet(u8 lv){ player.setPlayerStatusAWalletLV(lv); }
void setPlayerStatusAWallet(u8 lv) { player.setPlayerStatusAWalletLV(lv); }
static const int STAGE_MAX = 4;
private:
dSv_player_c player;
u8 unk492[4];

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@ -18,7 +18,6 @@ extern "C" {
void dComIfGs_setMixItemIndex(void);
void dComIfGs_setSelectItemIndex(void);
void dComIfGs_getMixItemIndex(void);
void dComIfGs_getBottleMax(void);
char* strcpy(char*,const char*);
int strcmp(char*,char*);
void setBombNum__21dSv_player_item_max_cFUcUc(void);
@ -252,6 +251,7 @@ extern "C" {
void ARQInit(void);
void DCStoreRangeNoSync(void);
void __RAS_OSDisableInterrupts_begin(void);
u8 dComIfGs_getBottleMax(void);
}
// DVD

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tools/asm-differ Submodule

@ -0,0 +1 @@
Subproject commit 8f9660840060fd9af64ab8e60d05c4480ce600c0