mirror of https://github.com/zeldaret/tp.git
add gameinfo class / rename unk vars in d_save (#15)
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@ -0,0 +1,9 @@
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#include "d/d_save/d_save/d_save.h"
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class dComIfG_gameInfo{
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public:
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dSv_save_c save_file;
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u8 padding[0x1dc25]; //temp padding
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};
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extern dComIfG_gameInfo lbl_804061C0;
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@ -154,7 +154,7 @@ class dSv_player_status_b_c {
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u8 dark_clear_level_flag;
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u8 unk10;
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u8 unk11;
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float unk12;
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float time_of_day;
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u16 unk16;
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u8 unk18[3];
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u8 padding61[3];
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@ -296,7 +296,7 @@ class dSv_player_item_max_c {
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u8 getBombNum(u8) const;
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private:
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u8 unk0[8];
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u8 item_capacities[8];
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};
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class dSv_player_collect_c {
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@ -337,7 +337,7 @@ class dSv_light_drop_c {
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bool isLightDropGetFlag(u8) const;
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private:
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u8 unk0[4];
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u8 light_drop_counts[4];
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u8 light_drop_get_flag;
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u8 unk5[3];
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};
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@ -94,7 +94,7 @@ void dSv_player_status_b_c::init() {
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this->transform_level_flag = 0;
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this->dark_clear_level_flag = 0;
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this->unk10 = 0;
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this->unk12 = lbl_80451D58;
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this->time_of_day = lbl_80451D58;
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this->unk16 = 0;
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for (int i = 0; i < 3; i++) {
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@ -643,19 +643,19 @@ u8 dSv_player_item_record_c::getBottleNum(u8 i_bottleIdx) const {
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void dSv_player_item_max_c::init(void) {
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for (int i = 0; i < 7; i++) {
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this->unk0[i] = 30;
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this->item_capacities[i] = 30;
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}
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setBombNum(REGULAR_BOMBS,30);
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setBombNum(WATER_BOMBS,15);
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setBombNum(BOMBLINGS,10);
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this->unk0[7] = 0;
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this->item_capacities[7] = 0;
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}
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void dSv_player_item_max_c::setBombNum(u8 bomb_id,u8 bomb_max) {
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switch (bomb_id) {
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case REGULAR_BOMBS: this->unk0[1] = bomb_max; return;
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case WATER_BOMBS: this->unk0[2] = bomb_max; return;
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case BOMBLINGS: this->unk0[6] = bomb_max; return;
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case REGULAR_BOMBS: this->item_capacities[1] = bomb_max; return;
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case WATER_BOMBS: this->item_capacities[2] = bomb_max; return;
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case BOMBLINGS: this->item_capacities[6] = bomb_max; return;
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}
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}
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@ -730,7 +730,7 @@ void dSv_player_wolf_c::init(void) {
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void dSv_light_drop_c::init(void) {
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for (int i = 0; i < 4; i++) {
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this->unk0[i] = 0;
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this->light_drop_counts[i] = 0;
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}
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this->light_drop_get_flag = 0;
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@ -742,7 +742,7 @@ void dSv_light_drop_c::init(void) {
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void dSv_light_drop_c::setLightDropNum(u8 i_nowLevel,u8 param_2) {
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if ((i_nowLevel < LIGHT_DROP_STAGE) || (i_nowLevel > 6)) {
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this->unk0[i_nowLevel] = param_2;
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this->light_drop_counts[i_nowLevel] = param_2;
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}
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}
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@ -750,7 +750,7 @@ u8 dSv_light_drop_c::getLightDropNum(u8 i_nowLevel) const {
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if ((i_nowLevel >= LIGHT_DROP_STAGE) && (i_nowLevel <= 6)) {
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return 0;
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}
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return this->unk0[i_nowLevel];
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return this->light_drop_counts[i_nowLevel];
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}
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void dSv_light_drop_c::onLightDropGetFlag(u8 i_nowLevel) {
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