mirror of https://github.com/zeldaret/tp.git
d_a_b_ds - minor fixes (#2101)
This commit is contained in:
parent
14b18b4493
commit
eb086d59c1
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@ -1,44 +0,0 @@
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lbl_805CD844:
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/* 805CD844 3C 60 80 40 */ lis r3, g_dComIfG_gameInfo@ha /* 0x804061C0@ha */
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/* 805CD848 38 63 61 C0 */ addi r3, r3, g_dComIfG_gameInfo@l /* 0x804061C0@l */
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/* 805CD84C 80 63 5D AC */ lwz r3, 0x5dac(r3)
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/* 805CD850 88 03 05 68 */ lbz r0, 0x568(r3)
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/* 805CD854 28 00 00 08 */ cmplwi r0, 8
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/* 805CD858 41 82 00 20 */ beq lbl_805CD878
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/* 805CD85C 54 00 06 3E */ clrlwi r0, r0, 0x18
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/* 805CD860 28 00 00 0A */ cmplwi r0, 0xa
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/* 805CD864 41 82 00 14 */ beq lbl_805CD878
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/* 805CD868 28 00 00 1E */ cmplwi r0, 0x1e
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/* 805CD86C 41 82 00 0C */ beq lbl_805CD878
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/* 805CD870 28 00 00 16 */ cmplwi r0, 0x16
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/* 805CD874 40 82 00 0C */ bne lbl_805CD880
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lbl_805CD878:
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/* 805CD878 38 60 00 01 */ li r3, 1
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/* 805CD87C 4E 80 00 20 */ blr
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lbl_805CD880:
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/* 805CD880 28 00 00 13 */ cmplwi r0, 0x13
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/* 805CD884 41 82 00 2C */ beq lbl_805CD8B0
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/* 805CD888 28 00 00 14 */ cmplwi r0, 0x14
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/* 805CD88C 41 82 00 24 */ beq lbl_805CD8B0
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/* 805CD890 28 00 00 17 */ cmplwi r0, 0x17
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/* 805CD894 41 82 00 1C */ beq lbl_805CD8B0
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/* 805CD898 28 00 00 18 */ cmplwi r0, 0x18
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/* 805CD89C 41 82 00 14 */ beq lbl_805CD8B0
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/* 805CD8A0 28 00 00 1A */ cmplwi r0, 0x1a
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/* 805CD8A4 41 82 00 0C */ beq lbl_805CD8B0
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/* 805CD8A8 28 00 00 1F */ cmplwi r0, 0x1f
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/* 805CD8AC 40 82 00 0C */ bne lbl_805CD8B8
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lbl_805CD8B0:
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/* 805CD8B0 38 60 00 01 */ li r3, 1
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/* 805CD8B4 4E 80 00 20 */ blr
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lbl_805CD8B8:
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/* 805CD8B8 28 00 00 05 */ cmplwi r0, 5
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/* 805CD8BC 41 82 00 0C */ beq lbl_805CD8C8
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/* 805CD8C0 28 00 00 1E */ cmplwi r0, 0x1e
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/* 805CD8C4 40 82 00 0C */ bne lbl_805CD8D0
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lbl_805CD8C8:
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/* 805CD8C8 38 60 00 01 */ li r3, 1
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/* 805CD8CC 4E 80 00 20 */ blr
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lbl_805CD8D0:
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/* 805CD8D0 38 60 00 00 */ li r3, 0
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/* 805CD8D4 4E 80 00 20 */ blr
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@ -1258,7 +1258,7 @@ u8 struct_805DDB10[4];
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// matches once the above bss data is correct
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int daB_DS_c::ctrlJoint(J3DJoint* i_joint, J3DModel* i_model) {
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u16 joint_no = i_joint->getJntNo();
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mDoMtx_stack_c::copy(i_model->i_getAnmMtx(joint_no));
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mDoMtx_stack_c::copy(i_model->getAnmMtx(joint_no));
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if (mBossPhase == 0) {
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csXyz angle;
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@ -1297,7 +1297,7 @@ int daB_DS_c::ctrlJoint(J3DJoint* i_joint, J3DModel* i_model) {
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}
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}
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i_model->i_setAnmMtx(joint_no, mDoMtx_stack_c::get());
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i_model->setAnmMtx(joint_no, mDoMtx_stack_c::get());
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MTXCopy(mDoMtx_stack_c::get(), J3DSys::mCurrentMtx);
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return 1;
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}
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@ -1735,13 +1735,14 @@ COMPILER_STRIP_GATE(0x805DCAC8, &lit_4553);
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/* 805CC1C4-805CC454 001084 0290+00 1/1 0/0 0/0 .text mZsMoveChk__8daB_DS_cFv */
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#ifdef NONMATCHING
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// regalloc
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// Matches with literals
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void daB_DS_c::mZsMoveChk() {
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fopAc_ac_c* staltroop;
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int indices[15];
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int count = 0;
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int i;
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for (int i = 0; i < 15; i++) {
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for (i = 0; i < 15; i++) {
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indices[count] = 0;
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if (mStaltroopID[i] != 0) {
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if (fopAcM_SearchByID(mStaltroopID[i], &staltroop) == 0) {
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@ -1761,7 +1762,7 @@ void daB_DS_c::mZsMoveChk() {
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s16 angle_y = fopAcM_searchPlayerAngleY(this);
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cXyz vec1, vec2;
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for (int i = 0; i < count; i++) {
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for (i = 0; i < count; i++) {
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if (indices[i] == 0) {
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continue;
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}
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@ -2289,7 +2290,7 @@ void daB_DS_c::damage_check() {
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mHandAtRCyl.OffTgShield();
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mActionTimer = 0;
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if (mBitSw3 != 0xff) {
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i_fopAcM_onSwitch(this, mBitSw3);
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fopAcM_onSwitch(this, mBitSw3);
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}
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def_se_set(&mSound, mAtInfo.mpCollider, 0x1f, NULL);
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i_dComIfGp_setHitMark(3, this, &hit_pos, &hit_angle, NULL, 0);
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@ -2380,44 +2381,33 @@ asm void daB_DS_c::neck_set() {
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#endif
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/* 805CD844-805CD8D8 002704 0094+00 1/1 0/0 0/0 .text mCutTypeCheck__8daB_DS_cFv */
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#ifdef NONMATCHING
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bool daB_DS_c::mCutTypeCheck() {
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u8 cut_type = daPy_getPlayerActorClass()->getCutType();
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if (cut_type == daPy_py_c::CUT_TYPE_TURN_RIGHT || cut_type == daPy_py_c::CUT_TYPE_JUMP
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|| cut_type == daPy_py_c::CUT_TYPE_TWIRL || cut_type == daPy_py_c::CUT_TYPE_TURN_LEFT)
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daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
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if (player->getCutType() == daPy_py_c::CUT_TYPE_TURN_RIGHT || player->getCutType() == daPy_py_c::CUT_TYPE_JUMP
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|| player->getCutType() == daPy_py_c::CUT_TYPE_TWIRL || player->getCutType() == daPy_py_c::CUT_TYPE_TURN_LEFT)
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{
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return true;
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}
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if (cut_type == daPy_py_c::CUT_TYPE_LARGE_JUMP
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|| cut_type == daPy_py_c::CUT_TYPE_LARGE_JUMP_FINISH
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|| cut_type == daPy_py_c::CUT_TYPE_LARGE_TURN_LEFT
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|| cut_type == daPy_py_c::CUT_TYPE_LARGE_TURN_RIGHT
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|| cut_type == daPy_py_c::CUT_TYPE_MORTAL_DRAW_A
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|| cut_type == daPy_py_c::CUT_TYPE_MORTAL_DRAW_B)
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if (player->getCutType() == daPy_py_c::CUT_TYPE_LARGE_JUMP
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|| player->getCutType() == daPy_py_c::CUT_TYPE_LARGE_JUMP_FINISH
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|| player->getCutType() == daPy_py_c::CUT_TYPE_LARGE_TURN_LEFT
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|| player->getCutType() == daPy_py_c::CUT_TYPE_LARGE_TURN_RIGHT
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|| player->getCutType() == daPy_py_c::CUT_TYPE_MORTAL_DRAW_A
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|| player->getCutType() == daPy_py_c::CUT_TYPE_MORTAL_DRAW_B)
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{
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return true;
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}
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if (cut_type == daPy_py_c::CUT_TYPE_HEAD_JUMP || cut_type == daPy_py_c::CUT_TYPE_TWIRL) {
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if (player->getCutType() == daPy_py_c::CUT_TYPE_HEAD_JUMP || player->getCutType() == daPy_py_c::CUT_TYPE_TWIRL) {
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return true;
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}
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return false;
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}
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#else
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm bool daB_DS_c::mCutTypeCheck() {
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nofralloc
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#include "asm/rel/d/a/b/d_a_b_ds/d_a_b_ds/mCutTypeCheck__8daB_DS_cFv.s"
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}
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#pragma pop
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#endif
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/* 805CD8D8-805CDA08 002798 0130+00 5/5 0/0 0/0 .text startDemoCheck__8daB_DS_cFv */
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#ifdef NONMATCHING
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// matches but puts ~cXyz in the wrong place
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bool daB_DS_c::startDemoCheck() {
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camera_class* camera = dComIfGp_getCamera(i_dComIfGp_getPlayerCameraID(0));
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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if (daPy_py_c::i_checkNowWolf()) {
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return false;
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}
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@ -2431,7 +2421,7 @@ bool daB_DS_c::startDemoCheck() {
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} else {
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camera->mCamera.Stop();
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camera->mCamera.SetTrimSize(3);
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daPy_getPlayerActorClass()->i_changeOriginalDemo();
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daPy_getPlayerActorClass()->changeOriginalDemo();
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return true;
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}
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}
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@ -3387,7 +3377,7 @@ static u8 mOpEyeBodyDt[24];
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#ifdef NONMATCHING
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// order of loading data/bss, and checkNowWolf not getting inlined
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void daB_DS_c::executeOpeningDemo() {
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camera_class* camera = dComIfGp_getCamera(i_dComIfGp_getPlayerCameraID(0));
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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daPy_py_c* player = daPy_getPlayerActorClass();
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dBgS_GndChk gnd_chk;
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cXyz vec1, vec2, vec3, vec4, vec5;
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@ -3492,9 +3482,9 @@ void daB_DS_c::executeOpeningDemo() {
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Z2GetAudioMgr()->setDemoName("force_start");
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if (mMode == 10) {
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i_dComIfGp_getEvent().i_startCheckSkipEdge(this);
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dComIfGp_getEvent().startCheckSkipEdge(this);
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vec1.set(mOpPlayerDt[1]);
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daPy_getPlayerActorClass()->i_changeDemoMode(4, 2, 0, 0);
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daPy_getPlayerActorClass()->changeDemoMode(4, 2, 0, 0);
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vec1.set(player->current.pos);
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vec2 = mZantPos - player->current.pos;
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daPy_getPlayerActorClass()->setPlayerPosAndAngle(&vec1, vec2.atan2sX_Z(), 0);
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@ -3502,11 +3492,11 @@ void daB_DS_c::executeOpeningDemo() {
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mCameraEye.set(mOpEyeDt[14]);
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mMode++;
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} else {
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daPy_getPlayerActorClass()->i_changeDemoMode(20, 0, 0, 0);
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daPy_getPlayerActorClass()->changeDemoMode(20, 0, 0, 0);
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vec1.set(mOpPlayerDt[0]);
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daPy_getPlayerActorClass()->setPlayerPosAndAngle(&vec1, -0x8000, 0);
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vec3.set(vec1.x, vec1.y, 4700.0f);
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player->i_changeDemoPos0(&vec3);
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player->changeDemoPos0(&vec3);
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mCameraCenter.set(mOpCenterDt[0]);
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mCameraEye.set(mOpEyeDt[0]);
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mActionTimer = 10;
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@ -3528,7 +3518,7 @@ void daB_DS_c::executeOpeningDemo() {
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camera->mCamera.Reset(vec3, vec4);
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camera->mCamera.Start();
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camera->mCamera.SetTrimSize(0);
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i_dComIfGp_event_reset();
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dComIfGp_event_reset();
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dComIfGs_onZoneSwitch(0, fopAcM_GetRoomNo(this));
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fopAcM_OffStatus(this, 0x4000);
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mMode++;
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@ -3536,7 +3526,7 @@ void daB_DS_c::executeOpeningDemo() {
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case 3:
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mPedestalFallTimer = l_HIO.mPedestalFallTime;
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if (!daPy_py_c::i_checkNowWolf()
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if (!daPy_py_c::checkNowWolf()
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&& player->current.pos.z > 1800.0f && player->current.pos.z < 2200.0f
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&& player->current.pos.y > 780.0f
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&& player->current.pos.x > -420.0f && player->current.pos.x < 350.0f)
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@ -3547,7 +3537,7 @@ void daB_DS_c::executeOpeningDemo() {
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break;
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case 11:
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daPy_getPlayerActorClass()->i_changeDemoMode(20, 0, 0, 0);
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daPy_getPlayerActorClass()->changeDemoMode(20, 0, 0, 0);
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Z2GetAudioMgr()->seStart(Z2SE_EN_ZAN_L4_V, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
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mActionTimer = 150;
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mMode++;
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@ -3559,7 +3549,7 @@ void daB_DS_c::executeOpeningDemo() {
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cLib_addCalcPos(&mCameraEye, mOpEyeDt[2], 0.3f, 4.0f, 2.0f);
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break;
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}
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daPy_getPlayerActorClass()->i_changeDemoMode(1, 0, 0, 0);
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daPy_getPlayerActorClass()->changeDemoMode(1, 0, 0, 0);
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mActionTimer = 60;
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mMode++;
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// no break
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@ -3575,7 +3565,7 @@ void daB_DS_c::executeOpeningDemo() {
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mZantScale.set(0.0f, 5.0f, 0.0f);
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mZantEyePos.set(mZantPos);
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mZantEyePos.y += 200.0f;
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daPy_getPlayerActorClass()->i_changeDemoMode(47, 1, 0, 0);
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daPy_getPlayerActorClass()->changeDemoMode(47, 1, 0, 0);
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particle_angle.x = 0;
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particle_angle.y = field_0x7ca + 5000;
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particle_angle.z = 0;
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@ -3595,7 +3585,7 @@ void daB_DS_c::executeOpeningDemo() {
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break;
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}
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mZantScale.set(1.0f, 1.0f, 1.0f);
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daPy_getPlayerActorClass()->i_changeDemoMode(23, 1, 2, 0);
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daPy_getPlayerActorClass()->changeDemoMode(23, 1, 2, 0);
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mActionTimer = 100;
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mMode++;
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// no break
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@ -3893,7 +3883,7 @@ void daB_DS_c::executeOpeningDemo() {
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dCam_getBody()->StartBlure(40, this, 0.8f, 1.2f);
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fopMsgM_messageSetDemo(0x482);
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dComIfGp_getVibration().StartQuake(4, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
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player->i_changeDemoMode(34, 0, 0, 0);
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player->changeDemoMode(34, 0, 0, 0);
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}
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if (mpMorf->checkFrame(770.0f)) {
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dComIfGp_getVibration().StopQuake(0x1f);
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@ -3903,7 +3893,7 @@ void daB_DS_c::executeOpeningDemo() {
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dKy_change_colpat(1);
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camera->mCamera.Start();
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camera->mCamera.SetTrimSize(0);
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i_dComIfGp_event_reset();
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dComIfGp_event_reset();
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attention_info.field_0x0[2] = 0;
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attention_info.flags = 4;
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group = 2;
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@ -3943,12 +3933,12 @@ void daB_DS_c::executeOpeningDemo() {
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JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(mStartingParticleKey[i]);
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if (emitter != NULL) {
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emitter->setGlobalSRTMatrix(
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mpMorf->getModel()->i_getAnmMtx(KIDOU_EFF_DT[i].joint_no));
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mpMorf->getModel()->getAnmMtx(KIDOU_EFF_DT[i].joint_no));
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}
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}
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}
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if (i_dComIfGp_getEvent().i_checkSkipEdge()) {
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if (dComIfGp_getEvent().checkSkipEdge()) {
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cDmr_SkipInfo = 1;
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dStage_changeScene(2, 0.0f, 0, fopAcM_GetRoomNo(this), 0, -1);
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dComIfGs_onZoneSwitch(5, fopAcM_GetRoomNo(this));
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@ -4391,7 +4381,7 @@ COMPILER_STRIP_GATE(0x805DCD40, &lit_6296);
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#ifdef NONMATCHING
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// matches with literals
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void daB_DS_c::damageHitCamera() {
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camera_class* camera = dComIfGp_getCamera(i_dComIfGp_getPlayerCameraID(0));
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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cXyz vec1, vec2;
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mDoMtx_YrotS(*calc_mtx, field_0x7d0);
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@ -4882,7 +4872,7 @@ static u8 down_eye_dt[60];
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/* 805D074C-805D1E30 00560C 16E4+00 1/1 0/0 0/0 .text executeDamage__8daB_DS_cFv */
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#ifdef NONMATCHING
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// regalloc, bss/data ordering, and an instruction out of order
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// regalloc, bss/data ordering
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void daB_DS_c::executeDamage() {
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static cXyz down_center_dt[5] = {
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cXyz(345.0f, 2100.0f, -1575.0f),
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@ -4923,7 +4913,7 @@ void daB_DS_c::executeDamage() {
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static u16 eff_spHit_id[2] = {0x8BD9, 0x8BDA};
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static u16 eff_LastSmoke_id[4] = {0x8C25, 0x8C26, 0x8C27, 0x8C28};
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camera_class* camera = dComIfGp_getCamera(i_dComIfGp_getPlayerCameraID(0));
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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daPy_py_c* player = daPy_getPlayerActorClass();
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csXyz angle = shape_angle;
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cXyz vec1, vec2;
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@ -4947,8 +4937,8 @@ void daB_DS_c::executeDamage() {
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}
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field_0x84d = 0;
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mClearTrap(true);
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daPy_getPlayerActorClass()->i_changeOriginalDemo();
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daPy_getPlayerActorClass()->i_changeDemoMode(14, 1, 0, 0);
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daPy_getPlayerActorClass()->changeOriginalDemo();
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daPy_getPlayerActorClass()->changeDemoMode(14, 1, 0, 0);
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angle_to_player = fopAcM_searchPlayerAngleY(this);
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daPy_getPlayerActorClass()->setPlayerPosAndAngle(&player->current.pos, angle_to_player, 0);
|
||||
dComIfGp_getVibration().StartShock(5, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
|
||||
|
|
@ -4968,7 +4958,7 @@ void daB_DS_c::executeDamage() {
|
|||
if (cLib_calcTimer(&mActionTimer) != 0) {
|
||||
break;
|
||||
}
|
||||
daPy_getPlayerActorClass()->i_changeDemoMode(14, 2, 0, 0);
|
||||
daPy_getPlayerActorClass()->changeDemoMode(14, 2, 0, 0);
|
||||
mActionTimer = 41;
|
||||
mIsOpeningDemo = false;
|
||||
if (mBackboneJoint < 2) {
|
||||
|
|
@ -4998,7 +4988,7 @@ void daB_DS_c::executeDamage() {
|
|||
¤t.pos, &shape_angle, NULL);
|
||||
if (emitter != NULL) {
|
||||
emitter->setGlobalSRTMatrix(
|
||||
mpMorf->getModel()->i_getAnmMtx(BROKENBORN_EFF_DT[index + i].joint_no));
|
||||
mpMorf->getModel()->getAnmMtx(BROKENBORN_EFF_DT[index + i].joint_no));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -5090,7 +5080,7 @@ void daB_DS_c::executeDamage() {
|
|||
camera->mCamera.Reset(player->current.pos, vec2);
|
||||
camera->mCamera.Start();
|
||||
camera->mCamera.SetTrimSize(0);
|
||||
i_dComIfGp_event_reset();
|
||||
dComIfGp_event_reset();
|
||||
|
||||
if (mBitSw3 != 0xff) {
|
||||
fopAcM_offSwitch(this, mBitSw3);
|
||||
|
|
@ -5108,20 +5098,22 @@ void daB_DS_c::executeDamage() {
|
|||
}
|
||||
damageHitCamera();
|
||||
|
||||
if (cLib_calcTimer(&mActionTimer) == 0 && field_0x7dc[mBackboneJoint] == 0.0f) {
|
||||
if (mBitSw != 0xff) {
|
||||
fopAcM_offSwitch(this, mBitSw);
|
||||
if (cLib_calcTimer(&mActionTimer) == 0 ) {
|
||||
if (!field_0x7dc[mBackboneJoint]) {
|
||||
if (mBitSw != 0xff) {
|
||||
fopAcM_offSwitch(this, mBitSw);
|
||||
}
|
||||
setBck(Ds_damage_id[mBackboneJoint], 0, 3.0f, 1.0f);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
dComIfGp_particle_set(eff_LastSmoke_id[i], ¤t.pos, &home.angle, NULL);
|
||||
}
|
||||
vec1.x = 0.0f;
|
||||
vec1.y = -1600.0f;
|
||||
vec1.z = 2315.0f;
|
||||
daPy_getPlayerActorClass()->changeDemoMode(4, 2, 0, 0);
|
||||
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&vec1, -0x8000, 0);
|
||||
mMode++;
|
||||
}
|
||||
setBck(Ds_damage_id[mBackboneJoint], 0, 3.0f, 1.0f);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
dComIfGp_particle_set(eff_LastSmoke_id[i], ¤t.pos, &home.angle, NULL);
|
||||
}
|
||||
vec1.x = 0.0f;
|
||||
vec1.y = -1600.0f;
|
||||
vec1.z = 2315.0f;
|
||||
daPy_getPlayerActorClass()->i_changeDemoMode(4, 2, 0, 0);
|
||||
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&vec1, -0x8000, 0);
|
||||
mMode++;
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
@ -5141,7 +5133,7 @@ void daB_DS_c::executeDamage() {
|
|||
¤t.pos, &shape_angle, NULL);
|
||||
if (emitter != NULL) {
|
||||
emitter->setGlobalSRTMatrix(
|
||||
mpMorf->getModel()->i_getAnmMtx(BROKENBORN_EFF_DT[index + i].joint_no));
|
||||
mpMorf->getModel()->getAnmMtx(BROKENBORN_EFF_DT[index + i].joint_no));
|
||||
}
|
||||
}
|
||||
mSoundPos = current.pos;
|
||||
|
|
@ -5276,7 +5268,7 @@ void daB_DS_c::executeDamage() {
|
|||
camera->mCamera.Reset(vec1, vec2);
|
||||
camera->mCamera.Start();
|
||||
camera->mCamera.SetTrimSize(0);
|
||||
i_dComIfGp_event_reset();
|
||||
dComIfGp_event_reset();
|
||||
fopAcM_delete(this);
|
||||
}
|
||||
|
||||
|
|
@ -5368,7 +5360,7 @@ void daB_DS_c::breath_smokeSet() {
|
|||
&mHeadPos, &mHeadAngle, &particle_scale);
|
||||
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(mBreathSmokeParticleKey[i]);
|
||||
if (emitter != NULL) {
|
||||
emitter->setGlobalSRTMatrix(mpMorf->getModel()->i_getAnmMtx(6));
|
||||
emitter->setGlobalSRTMatrix(mpMorf->getModel()->getAnmMtx(6));
|
||||
}
|
||||
}
|
||||
Z2GetAudioMgr()->seStartLevel(Z2SE_OBJ_DS_FIRE_CLMN, &mHeadPos,
|
||||
|
|
@ -5993,7 +5985,7 @@ static u8 mOp2EyeDt[84];
|
|||
#ifdef NONMATCHING
|
||||
// matches with literals / generics
|
||||
void daB_DS_c::executeBattle2OpeningDemo() {
|
||||
camera_class* camera = dComIfGp_getCamera(i_dComIfGp_getPlayerCameraID(0));
|
||||
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
|
||||
daPy_py_c* player = daPy_getPlayerActorClass();
|
||||
cXyz vec, center, eye, unused;
|
||||
center.zero();
|
||||
|
|
@ -6075,7 +6067,7 @@ void daB_DS_c::executeBattle2OpeningDemo() {
|
|||
|
||||
case 5:
|
||||
vec = mOp2PlayerDt[0];
|
||||
daPy_getPlayerActorClass()->i_changeDemoMode(4, 2, 0, 0);
|
||||
daPy_getPlayerActorClass()->changeDemoMode(4, 2, 0, 0);
|
||||
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&vec, 0x570, 0);
|
||||
mCameraCenter = mOp2CenterDt[2];
|
||||
mCameraEye = mOp2EyeDt[2];
|
||||
|
|
@ -6091,7 +6083,7 @@ void daB_DS_c::executeBattle2OpeningDemo() {
|
|||
break;
|
||||
}
|
||||
mActionTimer = 18;
|
||||
daPy_getPlayerActorClass()->i_changeDemoMode(25, 0, 0, 0);
|
||||
daPy_getPlayerActorClass()->changeDemoMode(25, 0, 0, 0);
|
||||
mMode++;
|
||||
// no break
|
||||
|
||||
|
|
@ -6102,7 +6094,7 @@ void daB_DS_c::executeBattle2OpeningDemo() {
|
|||
gravity = 0.0f;
|
||||
speed.y = 0.0f;
|
||||
mSound.startCreatureSoundLevel(Z2SE_EN_DS_H_FLOAT, 0, -1);
|
||||
daPy_getPlayerActorClass()->i_changeDemoMode(23, 1, 0, 0);
|
||||
daPy_getPlayerActorClass()->changeDemoMode(23, 1, 0, 0);
|
||||
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&mOp2PlayerDt[0], -0x8000, 0);
|
||||
vec = mOp2PlayerDt[0];
|
||||
mCameraCenter = mOp2CenterDt[3];
|
||||
|
|
@ -6115,7 +6107,7 @@ void daB_DS_c::executeBattle2OpeningDemo() {
|
|||
current.angle.y = 0x1000;
|
||||
shape_angle.z = 0;
|
||||
cLib_addCalc2(&field_0x7e8, 255.0f, 0.7f, 5.0f);
|
||||
daPy_getPlayerActorClass()->i_changeDemoMode(23, 1, 2, 0);
|
||||
daPy_getPlayerActorClass()->changeDemoMode(23, 1, 2, 0);
|
||||
mMode++;
|
||||
// no break
|
||||
|
||||
|
|
@ -6126,7 +6118,7 @@ void daB_DS_c::executeBattle2OpeningDemo() {
|
|||
¤t.pos, &shape_angle, NULL);
|
||||
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(mSandParticleKey[i]);
|
||||
if (emitter != NULL) {
|
||||
emitter->setGlobalSRTMatrix(mpMorf->getModel()->i_getAnmMtx(0));
|
||||
emitter->setGlobalSRTMatrix(mpMorf->getModel()->getAnmMtx(0));
|
||||
}
|
||||
}
|
||||
vec = player->current.pos - mMouthPos;
|
||||
|
|
@ -6176,7 +6168,7 @@ void daB_DS_c::executeBattle2OpeningDemo() {
|
|||
break;
|
||||
}
|
||||
field_0x6f4 = current.pos;
|
||||
daPy_getPlayerActorClass()->i_changeDemoMode(25, 0, 0, 0);
|
||||
daPy_getPlayerActorClass()->changeDemoMode(25, 0, 0, 0);
|
||||
mActionTimer = 30;
|
||||
mMode++;
|
||||
break;
|
||||
|
|
@ -6186,7 +6178,7 @@ void daB_DS_c::executeBattle2OpeningDemo() {
|
|||
break;
|
||||
}
|
||||
mActionTimer = 30;
|
||||
daPy_getPlayerActorClass()->i_changeDemoMode(23, 1, 2, 0);
|
||||
daPy_getPlayerActorClass()->changeDemoMode(23, 1, 2, 0);
|
||||
mMode++;
|
||||
// no break
|
||||
|
||||
|
|
@ -6219,7 +6211,7 @@ void daB_DS_c::executeBattle2OpeningDemo() {
|
|||
if (mpMorf->checkFrame(35.0f)) {
|
||||
mSound.startCreatureVoice(Z2SE_EN_DS_H_V_ATK, -1);
|
||||
}
|
||||
daPy_getPlayerActorClass()->i_changeDemoMode(9, 1, 0, 0);
|
||||
daPy_getPlayerActorClass()->changeDemoMode(9, 1, 0, 0);
|
||||
speedF = 150.0f;
|
||||
dCam_getBody()->StartBlure(40, this, 0.8f, 1.2f);
|
||||
dComIfGp_getVibration().StartShock(6, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
|
||||
|
|
@ -6238,7 +6230,7 @@ void daB_DS_c::executeBattle2OpeningDemo() {
|
|||
camera->mCamera.Reset(center, eye);
|
||||
camera->mCamera.Start();
|
||||
camera->mCamera.SetTrimSize(0);
|
||||
i_dComIfGp_event_reset();
|
||||
dComIfGp_event_reset();
|
||||
dComIfGs_onOneZoneSwitch(6, fopAcM_GetRoomNo(this));
|
||||
}
|
||||
} else {
|
||||
|
|
@ -6865,7 +6857,7 @@ COMPILER_STRIP_GATE(0x805DCF34, &lit_8979);
|
|||
#ifdef NONMATCHING
|
||||
// matches with literals / generics
|
||||
void daB_DS_c::executeBattle2Damage() {
|
||||
camera_class* camera = dComIfGp_getCamera(i_dComIfGp_getPlayerCameraID(0));
|
||||
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
|
||||
daPy_py_c* player = daPy_getPlayerActorClass();
|
||||
JPABaseEmitter* emitter;
|
||||
dBgS_LinChk lin_chk;
|
||||
|
|
@ -6917,8 +6909,8 @@ void daB_DS_c::executeBattle2Damage() {
|
|||
|
||||
shape_angle.x = 0;
|
||||
mTimerCount = 0;
|
||||
daPy_getPlayerActorClass()->i_changeOriginalDemo();
|
||||
daPy_getPlayerActorClass()->i_changeDemoMode(14, 0, 0, 0);
|
||||
daPy_getPlayerActorClass()->changeOriginalDemo();
|
||||
daPy_getPlayerActorClass()->changeDemoMode(14, 0, 0, 0);
|
||||
|
||||
vec2 = field_0x6f4 - home.pos;
|
||||
vec2.y = 0.0f;
|
||||
|
|
@ -6986,7 +6978,7 @@ void daB_DS_c::executeBattle2Damage() {
|
|||
|
||||
case 2:
|
||||
mCameraCenter = current.pos;
|
||||
if (!mAcch.i_ChkGroundHit() && current.pos.y - 100.0f > pos.y) {
|
||||
if (!mAcch.ChkGroundHit() && current.pos.y - 100.0f > pos.y) {
|
||||
break;
|
||||
}
|
||||
if (mAnmID != ANM_HEAD_DOWN) {
|
||||
|
|
@ -7014,7 +7006,7 @@ void daB_DS_c::executeBattle2Damage() {
|
|||
camera->mCamera.Reset(mCameraCenter, mCameraEye);
|
||||
camera->mCamera.Start();
|
||||
camera->mCamera.SetTrimSize(0);
|
||||
i_dComIfGp_event_reset();
|
||||
dComIfGp_event_reset();
|
||||
attention_info.field_0x0[2] = 0x16;
|
||||
mWeakSph.OnTgSetBit();
|
||||
mP2FallTimer = l_HIO.mP2FallTime;
|
||||
|
|
@ -7035,7 +7027,7 @@ void daB_DS_c::executeBattle2Damage() {
|
|||
&shape_angle, NULL);
|
||||
emitter = dComIfGp_particle_getEmitter(mParticleKey1);
|
||||
if (emitter != NULL) {
|
||||
emitter->setGlobalSRTMatrix(mpMorf->getModel()->i_getAnmMtx(0));
|
||||
emitter->setGlobalSRTMatrix(mpMorf->getModel()->getAnmMtx(0));
|
||||
}
|
||||
Z2GetAudioMgr()->seStartLevel(Z2SE_EN_DS_SMOKE_2, &mSwordPos,
|
||||
0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
|
||||
|
|
@ -7443,7 +7435,7 @@ void daB_DS_c::executeBattle2Dead() {
|
|||
speed.y = 0.0f;
|
||||
gravity = 0.0f;
|
||||
current.angle.y = field_0x7d2;
|
||||
daPy_getPlayerActorClass()->i_changeDemoMode(4, 1, 0, 0);
|
||||
daPy_getPlayerActorClass()->changeDemoMode(4, 1, 0, 0);
|
||||
mDoMtx_YrotS(*calc_mtx, field_0x7d2);
|
||||
vec1.x = 0.0f;
|
||||
vec1.y = 0.0f;
|
||||
|
|
@ -7657,7 +7649,7 @@ void daB_DS_c::executeBattle2Dead() {
|
|||
|
||||
dComIfGp_getVibration().StartShock(7, 0x4f, cXyz(0.0f, 1.0f, 0.0f));
|
||||
mSound.startCreatureSound(Z2SE_EN_DS_END_COL_LAST, 0, -1);
|
||||
daPy_getPlayerActorClass()->i_changeDemoMode(4, 1, 0, 0);
|
||||
daPy_getPlayerActorClass()->changeDemoMode(4, 1, 0, 0);
|
||||
mActionTimer = 80;
|
||||
mMode++;
|
||||
// no break
|
||||
|
|
@ -7671,7 +7663,7 @@ void daB_DS_c::executeBattle2Dead() {
|
|||
shape_angle.x = 0;
|
||||
shape_angle.z = 0;
|
||||
vec2.set(0.0f, 1800.0f, -900.0f);
|
||||
daPy_getPlayerActorClass()->i_changeDemoMode(2, 0, 0, 0);
|
||||
daPy_getPlayerActorClass()->changeDemoMode(2, 0, 0, 0);
|
||||
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&vec2, 0x8000, 0);
|
||||
|
||||
vec1.set(0.0f, 1800.0f, -1140.0f);
|
||||
|
|
@ -7796,13 +7788,13 @@ void daB_DS_c::executeBattle2Dead() {
|
|||
vec2.y = 1800.0f;
|
||||
fopAcM_createItemForBoss(&vec2, 0x22, fopAcM_GetRoomNo(this), &shape_angle,
|
||||
&item_scale, 0.0f, 0.0f, -1);
|
||||
daPy_getPlayerActorClass()->i_changeDemoMode(30, 0, 0, 0);
|
||||
daPy_getPlayerActorClass()->changeDemoMode(30, 0, 0, 0);
|
||||
}
|
||||
cLib_addCalcPos(&mCameraCenter, mEd2CenterDt[1], 0.3f, 50.0f, 10.0f);
|
||||
cLib_addCalcPos(&mCameraEye, mEd22EyeDt[1], 0.3f, 50.0f, 10.0f);
|
||||
break;
|
||||
}
|
||||
daPy_getPlayerActorClass()->i_changeDemoMode(1, 0, 0, 0);
|
||||
daPy_getPlayerActorClass()->changeDemoMode(1, 0, 0, 0);
|
||||
mActionTimer = 80;
|
||||
mMode++;
|
||||
// no break
|
||||
|
|
@ -7811,7 +7803,7 @@ void daB_DS_c::executeBattle2Dead() {
|
|||
if (cLib_calcTimer(&mActionTimer) != 0) {
|
||||
break;
|
||||
}
|
||||
i_fopAcM_onSwitch(this, 0x70);
|
||||
fopAcM_onSwitch(this, 0x70);
|
||||
mActionTimer = 140;
|
||||
mMode++;
|
||||
// no break
|
||||
|
|
@ -7823,7 +7815,7 @@ void daB_DS_c::executeBattle2Dead() {
|
|||
if (cLib_calcTimer(&mActionTimer) != 0) {
|
||||
break;
|
||||
}
|
||||
i_fopAcM_onSwitch(this, 0x7b);
|
||||
fopAcM_onSwitch(this, 0x7b);
|
||||
mActionTimer = 140;
|
||||
mMode++;
|
||||
// no break
|
||||
|
|
@ -7835,7 +7827,7 @@ void daB_DS_c::executeBattle2Dead() {
|
|||
if (cLib_calcTimer(&mActionTimer) == 0) {
|
||||
camera->mCamera.Start();
|
||||
camera->mCamera.SetTrimSize(0);
|
||||
i_dComIfGp_event_reset();
|
||||
dComIfGp_event_reset();
|
||||
dComIfGs_onStageBossEnemy(0x13);
|
||||
dComIfGs_onEventBit(0x2010);
|
||||
fopAcM_delete(this);
|
||||
|
|
@ -8525,7 +8517,7 @@ void daB_DS_c::action() {
|
|||
int joint = mBackboneJoint;
|
||||
if (mAction != ACT_OPENING_DEMO && joint < 3 && mBossPhase == 0) {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(SEBONE_EFF_DT[joint * 2 + i].joint));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(SEBONE_EFF_DT[joint * 2 + i].joint));
|
||||
cXyz pos;
|
||||
mDoMtx_stack_c::multVecZero(&pos);
|
||||
mBackboneParticleKey[i] = dComIfGp_particle_set(mBackboneParticleKey[i],
|
||||
|
|
@ -8555,7 +8547,7 @@ void daB_DS_c::action() {
|
|||
if (mType == PHASE_1 && dComIfGs_isZoneSwitch(8, fopAcM_GetRoomNo(this))) {
|
||||
cLib_calcTimer(&mSandFallTimer);
|
||||
if (mSandFallTimer >= 1 && mSandFallTimer <= 3 && mBitSw != 0xff) {
|
||||
i_fopAcM_onSwitch(this, mBitSw);
|
||||
fopAcM_onSwitch(this, mBitSw);
|
||||
mSandFallTimer = 0;
|
||||
}
|
||||
}
|
||||
|
|
@ -8692,18 +8684,18 @@ void daB_DS_c::mtx_set() {
|
|||
model->i_setBaseTRMtx(mDoMtx_stack_c::get());
|
||||
mpMorf->modelCalc();
|
||||
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(6));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(6));
|
||||
mDoMtx_stack_c::multVecZero(&mHeadPos);
|
||||
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(7));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(7));
|
||||
cXyz vec(0.0f, 100.0f, 0.0f);
|
||||
mDoMtx_stack_c::multVec(&vec, &mMouthPos);
|
||||
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(7));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(7));
|
||||
vec.set(100.0f, 20.0f, 0.0f);
|
||||
mDoMtx_stack_c::multVec(&vec, &mBulletPos);
|
||||
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(6));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(6));
|
||||
if (mAction == ACT_OPENING_DEMO || cLib_calcTimer(&mSwordTimer) != 0) {
|
||||
vec.set(594.0f, -196.0f, 0.0f);
|
||||
} else {
|
||||
|
|
@ -8855,7 +8847,7 @@ void daB_DS_c::cc_set() {
|
|||
J3DModel* model = mpMorf->getModel();
|
||||
cXyz center_base, center;
|
||||
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(6));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(6));
|
||||
center_base.set(660.0f, -230.0f, 0.0f);
|
||||
mDoMtx_stack_c::multVec(¢er_base, ¢er);
|
||||
mWeakSph.SetC(center);
|
||||
|
|
@ -8872,7 +8864,7 @@ void daB_DS_c::cc_set() {
|
|||
}
|
||||
|
||||
if (mBackboneJoint < 3) {
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(mBackboneJoint));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(mBackboneJoint));
|
||||
center_base.set(-20.0f, 0.0f, 0.0f);
|
||||
mDoMtx_stack_c::multVec(¢er_base, ¢er);
|
||||
mBackboneCyl.SetC(center);
|
||||
|
|
@ -8881,10 +8873,10 @@ void daB_DS_c::cc_set() {
|
|||
dComIfG_Ccsp()->Set(&mBackboneCyl);
|
||||
}
|
||||
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(3));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(3));
|
||||
mDoMtx_stack_c::multVecZero(&mBackbonePos);
|
||||
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(11));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(11));
|
||||
mDoMtx_stack_c::multVecZero(&mHandPos[0]);
|
||||
if (mAction == ACT_OPENING_DEMO) {
|
||||
center_base.set(500.0f, -100.0f, 180.0f);
|
||||
|
|
@ -8901,10 +8893,10 @@ void daB_DS_c::cc_set() {
|
|||
}
|
||||
dComIfG_Ccsp()->Set(&mHandAtLCyl);
|
||||
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(20));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(20));
|
||||
mDoMtx_stack_c::multVecZero(&mFingerPos[0]);
|
||||
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(30));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(30));
|
||||
mDoMtx_stack_c::multVecZero(&mHandPos[1]);
|
||||
center_base.set(400.0f, -100.0f, -100.0f);
|
||||
mDoMtx_stack_c::multVec(¢er_base, ¢er);
|
||||
|
|
@ -8913,7 +8905,7 @@ void daB_DS_c::cc_set() {
|
|||
mHandAtRCyl.SetR(500.0f);
|
||||
dComIfG_Ccsp()->Set(&mHandAtRCyl);
|
||||
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(39));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(39));
|
||||
mDoMtx_stack_c::multVecZero(&mFingerPos[1]);
|
||||
}
|
||||
#else
|
||||
|
|
@ -9010,7 +9002,7 @@ void daB_DS_c::cc_etc_set() {
|
|||
J3DModel* model = mpMorf->getModel();
|
||||
|
||||
for (; i < last; i++) {
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(ETC_CC_DT[i].joint_no));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(ETC_CC_DT[i].joint_no));
|
||||
cXyz center_base = ETC_CC_DT[i].center;
|
||||
cXyz center;
|
||||
mDoMtx_stack_c::multVec(¢er_base, ¢er);
|
||||
|
|
@ -9285,19 +9277,19 @@ void daB_DS_c::mBattle2_mtx_set() {
|
|||
mDoMtx_stack_c::scaleM(l_HIO.mModelSize, l_HIO.mModelSize, l_HIO.mModelSize);
|
||||
model->i_setBaseTRMtx(mDoMtx_stack_c::get());
|
||||
mpMorf->modelCalc();
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(0));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(0));
|
||||
mDoMtx_stack_c::multVecZero(&mHeadPos);
|
||||
if (mPlayPatternAnm) {
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(0));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(0));
|
||||
mpPatternModel->i_setBaseTRMtx(mDoMtx_stack_c::get());
|
||||
}
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(0));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(0));
|
||||
vec1.set(0.0f, 100.0f, 0.0f);
|
||||
mDoMtx_stack_c::multVec(&vec1, &mMouthPos);
|
||||
}
|
||||
|
||||
if (!mDead) {
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(0));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(0));
|
||||
vec1.set(590.0f, 175.0f, 0.0f);
|
||||
mDoMtx_stack_c::transM(vec1.x, vec1.y, vec1.z);
|
||||
mDoMtx_stack_c::YrotM(0x4000);
|
||||
|
|
@ -9341,7 +9333,7 @@ void daB_DS_c::mBattle2_mtx_set() {
|
|||
&shape_angle, NULL);
|
||||
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(mParticleKey2);
|
||||
if (emitter != NULL) {
|
||||
emitter->setGlobalSRTMatrix(mpMorf->getModel()->i_getAnmMtx(0));
|
||||
emitter->setGlobalSRTMatrix(mpMorf->getModel()->getAnmMtx(0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -9381,7 +9373,7 @@ void daB_DS_c::mBattle2_cc_etc_set() {
|
|||
if (mAction == ACT_B2_OPENING_DEMO) {
|
||||
J3DModel* model = mpMorf->getModel();
|
||||
for (int i = 0; i < 2; i++) {
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(B2_ETC_CC_DT[i].joint_no));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(B2_ETC_CC_DT[i].joint_no));
|
||||
cXyz center_base = B2_ETC_CC_DT[i].center;
|
||||
cXyz center;
|
||||
mDoMtx_stack_c::multVec(¢er_base, ¢er);
|
||||
|
|
@ -9475,7 +9467,7 @@ void daB_DS_c::mBattle2_cc_set() {
|
|||
190.0f,
|
||||
};
|
||||
|
||||
mDoMtx_stack_c::copy(mpMorf->getModel()->i_getAnmMtx(0));
|
||||
mDoMtx_stack_c::copy(mpMorf->getModel()->getAnmMtx(0));
|
||||
cLib_calcTimer(&mHitTimer);
|
||||
|
||||
for (int i = 0; i < 5; i++) {
|
||||
|
|
@ -9553,7 +9545,7 @@ int daB_DS_c::execute() {
|
|||
cLib_addCalcAngleS2(&handX_ang, hand_x_ang_target, 20, 0x100);
|
||||
while (true) {
|
||||
bvar3 = false;
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(11));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(11));
|
||||
mDoMtx_stack_c::multVecZero(&vec2);
|
||||
vec1 = vec2;
|
||||
vec2.y += 3000.0f;
|
||||
|
|
@ -9572,7 +9564,7 @@ int daB_DS_c::execute() {
|
|||
}
|
||||
}
|
||||
}
|
||||
mDoMtx_stack_c::copy(model->i_getAnmMtx(30));
|
||||
mDoMtx_stack_c::copy(model->getAnmMtx(30));
|
||||
mDoMtx_stack_c::multVecZero(&vec2);
|
||||
vec1 = vec2;
|
||||
vec2.y += 3000.0f;
|
||||
|
|
@ -9656,7 +9648,7 @@ static int daB_DS_Delete(daB_DS_c* i_this) {
|
|||
|
||||
/* 805DB264-805DB90C 010124 06A8+00 1/1 0/0 0/0 .text CreateHeap__8daB_DS_cFv */
|
||||
#ifdef NONMATCHING
|
||||
// regalloc
|
||||
// Matches with literals
|
||||
int daB_DS_c::CreateHeap() {
|
||||
if (mType == PHASE_1 && dComIfGs_isZoneSwitch(6, fopAcM_GetRoomNo(this))
|
||||
&& dComIfGs_isZoneSwitch(7, fopAcM_GetRoomNo(this))) {
|
||||
|
|
@ -9665,10 +9657,10 @@ int daB_DS_c::CreateHeap() {
|
|||
current.pos.set(0.0f, 1900.0f, 0.0f);
|
||||
}
|
||||
|
||||
J3DModelData* model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes("B_DS", 70));
|
||||
J3DModelData* model_data = (J3DModelData*)(dComIfG_getObjectRes("B_DS", 70));
|
||||
int anm_index = 60;
|
||||
if (mType == PHASE_2) {
|
||||
model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes("B_DS", 71));
|
||||
model_data = (J3DModelData*)(dComIfG_getObjectRes("B_DS", 71));
|
||||
anm_index = 44;
|
||||
}
|
||||
mpMorf =
|
||||
|
|
@ -9686,9 +9678,9 @@ int daB_DS_c::CreateHeap() {
|
|||
}
|
||||
}
|
||||
|
||||
J3DModelData* sword_model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes("B_DS", 74));
|
||||
model_data = (J3DModelData*)(dComIfG_getObjectRes("B_DS", 74));
|
||||
mpSwordMorf =
|
||||
new mDoExt_McaMorfSO(sword_model_data, NULL, NULL,
|
||||
new mDoExt_McaMorfSO(model_data, NULL, NULL,
|
||||
static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("B_DS", 63)),
|
||||
0, 1.0f, 0, -1, NULL, 0, 0x11000084);
|
||||
if (mpSwordMorf == NULL || mpSwordMorf->getModel() == NULL) {
|
||||
|
|
@ -9705,18 +9697,18 @@ int daB_DS_c::CreateHeap() {
|
|||
return 0;
|
||||
}
|
||||
|
||||
J3DModelData* zant_model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes("B_DS", 75));
|
||||
model_data = (J3DModelData*)(dComIfG_getObjectRes("B_DS", 75));
|
||||
mpZantMorf =
|
||||
new mDoExt_McaMorfSO(zant_model_data, NULL, NULL,
|
||||
new mDoExt_McaMorfSO(model_data, NULL, NULL,
|
||||
static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("B_DS", 66)),
|
||||
2, 1.0f, 0, -1, NULL, 0, 0x11000084);
|
||||
if (mpZantMorf == NULL || mpZantMorf->getModel() == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
J3DModelData* op_pattern_model_data =
|
||||
static_cast<J3DModelData*>(dComIfG_getObjectRes("B_DS", 73));
|
||||
mpOpPatternModel = mDoExt_J3DModel__create(op_pattern_model_data, 0, 0x11000284);
|
||||
model_data =
|
||||
(J3DModelData*)(dComIfG_getObjectRes("B_DS", 73));
|
||||
mpOpPatternModel = mDoExt_J3DModel__create(model_data, 0, 0x11000284);
|
||||
if (mpOpPatternModel == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -9741,8 +9733,8 @@ int daB_DS_c::CreateHeap() {
|
|||
return 0;
|
||||
}
|
||||
|
||||
J3DModelData* pattern_model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes("B_DS", 72));
|
||||
mpPatternModel = mDoExt_J3DModel__create(pattern_model_data, 0, 0x11000284);
|
||||
model_data = (J3DModelData*)(dComIfG_getObjectRes("B_DS", 72));
|
||||
mpPatternModel = mDoExt_J3DModel__create(model_data, 0, 0x11000284);
|
||||
if (mpPatternModel == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -9970,7 +9962,7 @@ cPhs__Step daB_DS_c::create() {
|
|||
if (mType == PHASE_1) {
|
||||
gravity = -1.0f;
|
||||
if (mBitSw != 0xff) {
|
||||
i_fopAcM_onSwitch(this, mBitSw);
|
||||
fopAcM_onSwitch(this, mBitSw);
|
||||
}
|
||||
fopAcM_OnStatus(this, 0x4000);
|
||||
if (!cDmr_SkipInfo && !dComIfGs_isZoneSwitch(5, fopAcM_GetRoomNo(this))) {
|
||||
|
|
|
|||
Loading…
Reference in New Issue