mirror of https://github.com/zeldaret/tp.git
Z2AudioLib: Migrate declarations out of functions.h to respective files (#96)
Removes the strong dependency on a single header file and moves declarations to their respective header file. This allows for making dependencies explicit in cpp files and other headers, and also makes it much easier to track where everything related to a particular component is. This change also creates a few header files that previously didn't exist, making it much nicer for people implementing things, as they won't need to create the header file, it'll just be there ready to go. Ideally functions.h wouldn't even be a thing, as this header adds a lot of preprocessing overhead due to its size, and will continue to grow significantly larger over the lifespan of the project, which can also impact the performance of editors that do dependency lookups and context-aware syntax highlighting.
This commit is contained in:
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ec9b03241d
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@ -0,0 +1,8 @@
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#ifndef JAIAUDIBLE_H_
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#define JAIAUDIBLE_H_
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extern "C" {
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void JAIAudible_NS_dtor(void);
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}
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#endif // JAIAUDIBLE_H_
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@ -3,4 +3,8 @@
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struct JAIAudience {};
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extern "C" {
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void JAIAudience_NS_dtor(void);
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}
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#endif // JAIAUDIENCE_H_
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@ -0,0 +1,9 @@
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#ifndef JAISECATEGORYMGR_H_
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#define JAISECATEGORYMGR_H_
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extern "C" {
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void JAISeCategoryMgr_NS_pause(void);
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void JAISeCategoryMgr_NS_stop(void);
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}
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#endif // JAISECATEGORYMGR_H_
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@ -1,9 +1,23 @@
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#ifndef _JAI_SE_MGR_H
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#define _JAI_SE_MGR_H
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#ifndef JAI_SE_MGR_H_
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#define JAI_SE_MGR_H_
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class JAISeCategoryMgr {
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public:
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~JAISeCategoryMgr();
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};
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#endif
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extern "C" {
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void JAISeMgr_NS_dtor(void);
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void JAISeMgr_NS_calc(void);
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void JAISeMgr_NS_getNumActiveSe(void);
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void JAISeMgr_NS_initParams(void);
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void JAISeMgr_NS_mixOut(void);
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void JAISeMgr_NS_setAudience(void);
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void JAISeMgr_NS_setCategoryArrangement(void);
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void JAISeMgr_NS_setSeqDataMgr(void);
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void JAISeMgr_NS_startSound(void);
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void JAISeMgr_NS_stop(void);
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void JAISeMgr_NS_stopSoundID(void);
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}
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#endif // JAI_SE_MGR_H_
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@ -0,0 +1,14 @@
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#ifndef JAISEQMGR_H_
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#define JAISEQMGR_H_
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// Additional symbols needed for JAISeqMgr
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extern "C" {
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void JAISeqMgr_NS_calc(void);
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void JAISeqMgr_NS_mixOut(void);
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void JAISeqMgr_NS_startSound(void);
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void JAISeqMgr_NS_stopSoundID(void);
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void JAISeqMgr_NS_stop(void);
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void JAISeqMgr_NS_stop_X1_(void);
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}
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#endif // JAISEQMGR_H_
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@ -120,11 +120,6 @@ public:
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u8 field_0x93;
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};
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extern "C" {
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void stop__8JAISoundFUl(JAISound*, u32 fadeout);
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void stop__8JAISoundFv(JAISound*);
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}
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class JAISoundHandle {
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public:
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JAISoundHandle(); // noninline in JAUClusterSound.cpp
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@ -145,4 +140,22 @@ private:
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JAISound* mSound;
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};
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extern "C" {
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void __ct__14JAISoundHandleFv(void);
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void releaseSound__14JAISoundHandleFv(void);
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void JAISoundHandle_NS_dtor(void);
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void stop__8JAISoundFUl(JAISound*, u32 fadeout);
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void stop__8JAISoundFv(JAISound*);
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void JAISoundID_NS___as(void);
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void JAISoundID_X1_(void);
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void JAISound_NS_acceptsNewAudible(void);
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void JAISound_NS_getID(void);
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void JAISound_NS_newAudible(void);
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void JAISound_NS_releaseHandle(void);
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}
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#endif
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@ -8,4 +8,9 @@ public:
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JAISoundHandle mHandles[24];
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};
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#endif // JAISOUNDHANDLES_H_
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extern "C" {
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void JAISoundHandles_NS_getFreeHandle(void);
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void JAISoundHandles_NS_getHandleSoundID(void);
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}
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#endif // JAISOUNDHANDLES_H_
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#ifndef JAISOUNDINFO_H_
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#define JAISOUNDINFO_H_
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extern "C" {
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void JAISoundInfo(void);
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void JAISoundInfo_NS_dtor(void);
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}
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#endif // JAISOUNDINFO_H_
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@ -0,0 +1,13 @@
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#ifndef JAISOUNDPARAMSMOVE_H_
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#define JAISOUNDPARAMSMOVE_H_
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extern "C" {
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void JAISoundParamsMove_NS_moveDolby(void);
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void JAISoundParamsMove_NS_moveFxMix(void);
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void JAISoundParamsMove_NS_movePan(void);
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void JAISoundParamsMove_NS_movePitch(void);
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void moveVolume__18JAISoundParamsMoveFfUl(void);
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}
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#endif // JAISOUNDPARAMSMOVE_H_
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@ -0,0 +1,10 @@
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#ifndef JAISOUNDSTARTER_H_
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#define JAISOUNDSTARTER_H_
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extern "C" {
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void JAISoundStarter_NS_ctor(void);
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void JAISoundStarter_NS_dtor(void);
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void JAISoundStarter_NS_startLevelSound(void);
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}
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#endif // JAISOUNDSTARTER_H_
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@ -0,0 +1,10 @@
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#ifndef JAISOUNDSTATUS_H_
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#define JAISOUNDSTATUS_H_
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// Additional symbols needed for JAISoundStatus
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extern "C" {
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void JAISoundStatus__NS_lockWhenPrepared(void);
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void JAISoundStatus__NS_unlockIfLocked(void);
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}
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#endif // JAISOUNDSTATUS_H_
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@ -0,0 +1,8 @@
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#ifndef JAISTREAMARAMMGR_H_
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#define JAISTREAMARAMMGR_H_
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extern "C" {
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void JAIStreamAramMgr_NS_dtor(void);
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}
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#endif // JAISTREAMARAMMGR_H_
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#ifndef JAISTREAMDATAMGR_H_
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#define JAISTREAMDATAMGR_H_
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extern "C" {
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void JAIStreamDataMgr_NS_dtor(void);
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}
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#endif // JAISTREAMDATAMGR_H_
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#ifndef JAISTREAMMGR_H_
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#define JAISTREAMMGR_H_
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// Additional symbols needed for JAIStreamMgr
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extern "C" {
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void JAIStreamMgr_NS_calc(void);
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void JAIStreamMgr_NS_isActive(void);
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void JAIStreamMgr_NS_mixOut(void);
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void JAIStreamMgr_NS_startSound(void);
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void JAIStreamMgr_NS_stop(void);
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void JAIStreamMgr_NS_stop_X1_(void);
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void JAIStreamMgr_NS_stopSoundID(void);
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}
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#endif // JAISTREAMMGR_H_
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#ifndef JASAUDIORESETER_H_
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#define JASAUDIORESETER_H_
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extern "C" {
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void JASAudioReseter(void);
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void JASAudioReseter_NS_checkDone(void);
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void JASAudioReseter_NS_resume(void);
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void JASAudioReseter_NS_start(void);
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}
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#endif // JASAUDIORESETER_H_
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#ifndef JASDRIVER_H_
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#define JASDRIVER_H_
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extern "C" {
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void setOutputMode__9JASDriverFUl(void);
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void JASDriver_NS_getSubFrames(void);
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void JASDriver_NS_setOutputMode(void);
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void JASDriver_NS_waitSubFrame(void);
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}
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#endif // JASDRIVER_H_
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#ifndef JASDSP_H_
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#define JASDSP_H_
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extern "C" {
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void JASDsp_NS_setFXLine(void);
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}
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#endif // JASDSP_H_
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#ifndef JASGENERICMEMPOOL_H_
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#define JASGENERICMEMPOOL_H_
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extern "C" {
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void JASGenericMemPool(void);
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void JASGenericMemPool_NS_alloc(void);
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void JASGenericMemPool_NS_dtor(void);
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void JASGenericMemPool_NS_free(void);
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void JASGenericMemPool_NS_newMemPool(void);
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}
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#endif // JASGENERICMEMPOOL_H_
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#ifndef JASHEAP_H_
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#define JASHEAP_H_
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extern "C" {
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void JASHeap_NS_alloc(void);
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void JASHeap_NS___defctor(void);
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void JASHeap_NS_dtor(void);
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void JASHeap_NS_free(void);
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}
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#endif // JASHEAP_H_
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#ifndef JASKERNEL_H_
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#define JASKERNEL_H_
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extern "C" {
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void JASKernel_NS_getAramHeap(void);
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}
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#endif // JASKERNEL_H_
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#ifndef JASMEMPOOL_H_
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#define JASMEMPOOL_H_
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extern "C" {
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void JASMemPool_NS_dtor_X4_(void);
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void JASMemPool_NS_dtor_X5_(void);
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}
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#endif // JASMEMPOOL_H_
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#ifndef JASRESARCLOADER_H_
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#define JASRESARCLOADER_H_
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extern "C" {
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void JASResArcLoader_NS_getResMaxSize(void);
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}
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#endif // JASRESARCLOADER_H_
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#ifndef JASSOUNDPARAMS_H_
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#define JASSOUNDPARAMS_H_
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extern "C" {
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void JASSoundParams_NS_clamp(void);
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void JASSoundParams_NS_combine(void);
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}
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#endif // JASSOUNDPARAMS_H_
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#ifndef JASTRACK_H_
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#define JASTRACK_H_
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extern "C" {
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void JASTrack_NS_openChild(void);
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void JASTrack_NS_readPort(void);
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void JASTrack_NS_setFIR(void);
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void JASTrack_NS_setIIR(void);
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void JASTrack_NS_writePort(void);
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}
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#endif // JASTRACK_H_
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#ifndef JASWAVEARC_H_
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#define JASWAVEARC_H_
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// Additional symbols needed for JASWaveArc
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extern "C" {
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void JASWaveArc_NS_erase(void);
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void JASWaveArc_NS_load(void);
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void JASWaveArc_NS_loadTail(void);
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}
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#endif // JASWAVEARC_H_
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#ifndef JAU_H_
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#define JAU_H_
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extern "C" {
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void JAU_JAIInitializer(void);
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void JAU_JAIInitializer_NS_initJAInterface(void);
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void JAU_JASInitializer(void);
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void JAU_JASInitializer_NS_initJASystem(void);
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}
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#endif // JAU_H_
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#ifndef JAUAUDIOARCINTERPRETER_H_
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#define JAUAUDIOARCINTERPRETER_H_
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extern "C" {
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void JAUAudioArcInterpreter_NS_dtor(void);
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}
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#endif // JAUAUDIOARCINTERPRETER_H_
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struct JAUSection; // goes in JAudio2.a JAUAudioArcLoader.o
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extern "C" {
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void __ct__16Z2AudioArcLoaderFP10JAUSection(void);
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void JAUAudioArcLoader(void); // ctor
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void JAUAudioArcLoader_NS_load(void);
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}
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#endif // JAUAUDIOARCLOADER_H_
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#ifndef JAUNEWSECTIONHEAP_H_
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#define JAUNEWSECTIONHEAP_H_
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extern "C" {
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void JAUNewSectionHeap_X1_(void);
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}
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#endif // JAUNEWSECTIONHEAP_H_
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#ifndef JAUSECTION_H_
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#define JAUSECTION_H_
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extern "C" {
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void JAUSection_NS_finishBuild(void);
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}
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#endif // JAUSECTION_H_
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#ifndef JAUSECTIONHEAP_H_
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#define JAUSECTIONHEAP_H_
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extern "C" {
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void JAUSectionHeap_NS_getOpenSection(void);
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void JAUSectionHeap_NS_loadDynamicSeq(void);
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void JAUSectionHeap_NS_newDynamicSeqBlock(void);
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void JAUSectionHeap_NS_releaseIdleDynamicSeqDataBlock(void);
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void JAUSectionHeap_NS_setSeqDataArchive(void);
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}
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#endif // JAUSECTIONHEAP_H_
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#ifndef JAUSOUNDANIMATION_H_
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#define JAUSOUNDANIMATION_H_
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extern "C" {
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void JAUSoundAnimation_NS_getStartSoundIndex(void);
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void JAUSoundAnimation_NS_getEndSoundIndex(void);
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}
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#endif // JAUSOUNDANIMATION_H_
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#ifndef JAUSOUNDTABLE_H_
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#define JAUSOUNDTABLE_H_
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extern "C" {
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void JAUSoundTable_NS_getData(void);
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void JAUSoundTable_NS_getTypeID(void);
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}
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#endif // JAUSOUNDTABLE_H_
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#ifndef JSYSTEM_JMATH_VECTOR_H_
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#define JSYSTEM_JMATH_VECTOR_H_
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extern "C" {
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void JMAFastVECNormalize(void);
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}
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#endif // JSYSTEM_JMATH_VECTOR_H_
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#ifndef JSUMEMORYINPUTSTREAM_H_
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#define JSUMEMORYINPUTSTREAM_H_
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extern "C" {
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void JSUMemoryInputStream_NS_setBuffer(void);
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}
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#endif // JSUMEMORYINPUTSTREAM_H_
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#define C_CC_D_H_
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#include "SComponent/c_m3d/c_m3d.h"
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#include "SComponent/c_m3d_g_cyl.h"
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#include "global.h"
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class cCcD_ShapeAttr {
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float field_0x1c;
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};
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class cM3dGCyl { /* Cylinder class */
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public:
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private:
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cXyz center;
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float radius;
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float height;
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void* vtable;
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};
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class cM3dGAab { /* Axis-aligned bounding box */
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public:
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private:
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bool cross(const cM3dGSph*, cXyz*) const;
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bool cross(const cM3dGCyl*, cXyz*) const;
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void calcMinMax(cXyz*, cXyz*);
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private:
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cXyz center;
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float radius;
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float height;
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void* vtable;
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};
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#endif
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void GetMinMaxCube(cXyz&, cXyz&) const;
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};
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// additional symbols needed for cM3dGSph
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extern "C" {
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void Set__8cM3dGSphFRC4cXyzf(void);
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}
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#endif
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|
@ -17,4 +17,10 @@ public:
|
|||
|
||||
extern csXyz lbl_80451160; // SComponent::csXyz::Zero
|
||||
|
||||
// additional symbols needed for csXyz
|
||||
extern "C" {
|
||||
void __pl__FsRC7cSAngle(void);
|
||||
void __mi__FsRC7cSAngle(void);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
#ifndef Z2AUDIBLE_H_
|
||||
#define Z2AUDIBLE_H_
|
||||
|
||||
extern "C" {
|
||||
void Z2Audible(void);
|
||||
void Z2Audible_NS_getChannel(void);
|
||||
void Z2Audible_NS_getDistVolBit(void);
|
||||
void Z2Audible_NS_setOuterParams(void);
|
||||
}
|
||||
|
||||
#endif // Z2AUDIBLE_H_
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
#ifndef Z2AUDIBLEABSPOS_H_
|
||||
#define Z2AUDIBLEABSPOS_H_
|
||||
|
||||
extern "C" {
|
||||
void Z2AudibleAbsPos_NS_calc(void);
|
||||
void Z2AudibleAbsPos_NS_init(void);
|
||||
}
|
||||
|
||||
#endif // Z2AUDIBLEABSPOS_H_
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
#ifndef Z2AUDIBLECHANNEL_H_
|
||||
#define Z2AUDIBLECHANNEL_H_
|
||||
|
||||
extern "C" {
|
||||
void Z2AudibleChannel(void);
|
||||
}
|
||||
|
||||
#endif // Z2AUDIBLECHANNEL_H_
|
||||
|
|
@ -0,0 +1,37 @@
|
|||
#ifndef Z2AUDIENCE_H_
|
||||
#define Z2AUDIENCE_H_
|
||||
|
||||
extern "C" {
|
||||
void Z2Audience(void);
|
||||
void Z2Audience_NS_dtor(void);
|
||||
void Z2Audience_NS_calcDeltaPriority_(void);
|
||||
void Z2Audience_NS_calcFxMix_(void);
|
||||
void Z2Audience_NS_calcOffMicSound(void);
|
||||
void Z2Audience_NS_calcPitch_(void);
|
||||
void Z2Audience_NS_calcPitchDoppler_(void);
|
||||
void Z2Audience_NS_calcRelPosDolby(void);
|
||||
void Z2Audience_NS_calcRelPosPan(void);
|
||||
void Z2Audience_NS_calcRelPosVolume(void);
|
||||
void Z2Audience_NS_calcVolume_(void);
|
||||
void Z2Audience_NS_convertAbsToRel(void);
|
||||
void Z2Audience_NS_setTargetVolume(void);
|
||||
|
||||
void Z2Audience3DSetting(void);
|
||||
void Z2Audience3DSetting_NS_init(void);
|
||||
void Z2Audience3DSetting_NS_initDolbyDist(void);
|
||||
void Z2Audience3DSetting_NS_initVolumeDist(void);
|
||||
void Z2Audience3DSetting_NS_updateDolbyDist(void);
|
||||
void Z2Audience3DSetting_NS_updateVolumeDist(void);
|
||||
|
||||
void func_802BBE98(void);
|
||||
void func_802BDEDC(void);
|
||||
void func_802BD4D4(void);
|
||||
void func_802BD71C(void);
|
||||
void func_802BBED0(void);
|
||||
void func_802BD338(void);
|
||||
void func_802BDED4(void);
|
||||
void func_802BD5B8(void);
|
||||
void func_802BD510(void);
|
||||
}
|
||||
|
||||
#endif // Z2AUDIENCE_H_
|
||||
|
|
@ -1,8 +1,9 @@
|
|||
#ifndef Z2AUDIOARCLOADER_H_
|
||||
#define Z2AUDIOARCLOADER_H_
|
||||
|
||||
#include "JSystem/JAudio2/JAUAudioArcInterpreter.h"
|
||||
#include "JSystem/JAudio2/JAUAudioArcLoader/JAUAudioArcLoader.h"
|
||||
#include "global.h"
|
||||
#include "dolphin/types.h"
|
||||
|
||||
class Z2AudioArcLoader {
|
||||
Z2AudioArcLoader(JAUSection*);
|
||||
|
|
@ -13,4 +14,13 @@ class Z2AudioArcLoader {
|
|||
void readBSTN(const void*, u32);
|
||||
};
|
||||
|
||||
extern "C" {
|
||||
void func_802A9B54(void);
|
||||
void func_802A9B58(void);
|
||||
|
||||
void __ct__16Z2AudioArcLoaderFP10JAUSection(void);
|
||||
void readBFCA__16Z2AudioArcLoaderFPCv(void);
|
||||
void readCommandMore__16Z2AudioArcLoaderFUl(void);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
#ifndef Z2AUDIOCAMERA_H_
|
||||
#define Z2AUDIOCAMERA_H_
|
||||
|
||||
extern "C" {
|
||||
void Z2AudioCamera(void);
|
||||
void Z2AudioCamera_NS_convertAbsToRel(void);
|
||||
void Z2AudioCamera_NS_convertAbsToRel_X1_(void);
|
||||
void Z2AudioCamera_NS_init(void);
|
||||
void Z2AudioCamera_NS_isInSight(void);
|
||||
void Z2AudioCamera_NS_setCameraState(void);
|
||||
void Z2AudioCamera_NS_setCameraState_X1_(void);
|
||||
}
|
||||
|
||||
#endif // Z2AUDIOCAMER_H_
|
||||
|
|
@ -1,11 +1,14 @@
|
|||
#ifndef Z2AUDIOMGR_H_
|
||||
#define Z2AUDIOMGR_H_
|
||||
|
||||
#include "JSystem/JKernel/JKRAramArchive/JKRAramArchive.h"
|
||||
#include "JSystem/JKernel/JKRSolidHeap/JKRSolidHeap.h"
|
||||
#include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h"
|
||||
|
||||
struct Z2AudioMgr {
|
||||
Z2AudioMgr();
|
||||
~Z2AudioMgr();
|
||||
|
||||
void gframeProcess(void);
|
||||
Z2AudioMgr* setOutputMode(unsigned long outputMode);
|
||||
u32 resetProcess(u32 param_1, bool param_2);
|
||||
|
|
@ -18,12 +21,25 @@ struct Z2AudioMgr {
|
|||
u8 unk_2[0xdad];
|
||||
};
|
||||
|
||||
extern "C" {
|
||||
void setOutputMode__10Z2AudioMgrFUl(void);
|
||||
void setOutputMode__9JASDriverFUl(void);
|
||||
}
|
||||
|
||||
extern Z2AudioMgr lbl_803DBF4C;
|
||||
extern Z2AudioMgr* lbl_80451368;
|
||||
|
||||
#endif
|
||||
extern "C" {
|
||||
void func_802CDCEC(void);
|
||||
void func_8036679C(void);
|
||||
void func_80362ABC(void);
|
||||
void func_802CD7F8(void);
|
||||
void func_802CDB1C(void);
|
||||
void func_802CDB68(void);
|
||||
void func_802CDC08(void);
|
||||
|
||||
void resetProcess__10Z2AudioMgrFUlb(void);
|
||||
void setOutputMode__10Z2AudioMgrFUl(void);
|
||||
|
||||
void Z2AudioMgr_NS_gframeProcess(void);
|
||||
void Z2AudioMgr_NS_init(void);
|
||||
void Z2AudioMgr_NS_resetRecover(void);
|
||||
void Z2AudioMgr_NS_zeldaGFrameWork(void);
|
||||
}
|
||||
|
||||
#endif // Z2AUDIOMGR_H_
|
||||
|
|
@ -1,3 +1,6 @@
|
|||
#ifndef Z2CALC_H_
|
||||
#define Z2CALC_H_
|
||||
|
||||
#include "JSystem/JMath/random.h"
|
||||
#include "global.h"
|
||||
|
||||
|
|
@ -23,3 +26,16 @@ float getParamByExp(float, float, float, float, float, float, Z2Calc::CurveSign)
|
|||
float getRandom(float, float, float);
|
||||
float getRandom_0_1(void);
|
||||
} // namespace Z2Calc
|
||||
|
||||
extern "C" {
|
||||
void calcNoise1f__Q26Z2Calc8FNoise1fFv(void);
|
||||
void getRandom__6Z2CalcFfff(void);
|
||||
void getRandom_0_1__6Z2CalcFv(void);
|
||||
void getParamByExp__6Z2CalcFffffffQ26Z2Calc9CurveSign(void);
|
||||
void linearTransform__6Z2CalcFfffffb(void);
|
||||
void setParam__Q26Z2Calc8FNoise1fFfff(void);
|
||||
|
||||
void Z2Calc_NS_linearTransform(void);
|
||||
}
|
||||
|
||||
#endif // Z2CALC_H_
|
||||
|
|
|
|||
|
|
@ -19,4 +19,81 @@ public:
|
|||
|
||||
class Z2CreatureEnemy : public Z2Creature {};
|
||||
|
||||
extern "C" {
|
||||
void __ct__10Z2CreatureFv(void);
|
||||
|
||||
void Z2Creature_NS_deleteObject(void);
|
||||
void Z2Creature_NS_dtor(void);
|
||||
void Z2Creature_NS_framework(void);
|
||||
void Z2Creature_NS_init(void);
|
||||
void Z2Creature_NS_init_X1_(void);
|
||||
void Z2Creature_NS_startCreatureVoice(void);
|
||||
|
||||
void Z2CreatureCitizen_NS_init(void);
|
||||
void Z2CreatureCitizen_NS_setMdlType(void);
|
||||
|
||||
void Z2CreatureEnemy_NS_deleteObject(void);
|
||||
|
||||
void Z2CreatureLink_NS_startLinkSound(void);
|
||||
void Z2CreatureLink_NS_startLinkSoundLevel(void);
|
||||
void deleteKantera__14Z2CreatureLinkFv(void);
|
||||
void startLinkSound__14Z2CreatureLinkF10JAISoundIDUlSc(void);
|
||||
void startLinkSoundLevel__14Z2CreatureLinkF10JAISoundIDUlSc(void);
|
||||
|
||||
void Z2CreatureRide_NS_setLinkRiding(void);
|
||||
|
||||
void func_802C1B7C(void);
|
||||
void func_802C2C84(void);
|
||||
void func_802C110C(void);
|
||||
void func_802C0C6C(void);
|
||||
void func_802C0B70(void);
|
||||
void func_802C29D4(void);
|
||||
void func_802C1F54(void);
|
||||
void func_802C25EC(void);
|
||||
void func_802C0720(void);
|
||||
void func_802C24B0(void);
|
||||
void func_802C3040(void);
|
||||
void func_802C1D6C(void);
|
||||
void func_802C2290(void);
|
||||
void func_802C2CD4(void);
|
||||
void func_802C0BE8(void);
|
||||
void func_802C10B4(void);
|
||||
void func_802C1C24(void);
|
||||
void func_802C199C(void);
|
||||
void func_802C20E8(void);
|
||||
void func_802C1BE8(void);
|
||||
void func_802C168C(void);
|
||||
void func_802C0BAC(void);
|
||||
void func_802C0E18(void);
|
||||
void func_802C1CA0(void);
|
||||
void func_802C2864(void);
|
||||
void func_802C087C(void);
|
||||
void func_802C06F4(void);
|
||||
void func_802C1A14(void);
|
||||
void func_802C1D10(void);
|
||||
void func_802C0AF8(void);
|
||||
void func_802C10D4(void);
|
||||
void func_802C1094(void);
|
||||
void func_802C0ED8(void);
|
||||
void func_802C1B90(void);
|
||||
void func_802C136C(void);
|
||||
void func_802C1D4C(void);
|
||||
void func_802C2578(void);
|
||||
void func_802C1FB0(void);
|
||||
void func_802C2670(void);
|
||||
void func_802C2194(void);
|
||||
void func_802C1948(void);
|
||||
void func_802C0C10(void);
|
||||
void func_802C0D04(void);
|
||||
void func_802C0618(void);
|
||||
void func_802C1FFC(void);
|
||||
void func_802C24D0(void);
|
||||
void func_802C19D8(void);
|
||||
|
||||
void Z2_B_zan_modPitch(void);
|
||||
void Z2_E_mm_modPitch(void);
|
||||
void Z2_E_ms_modVol(void);
|
||||
void Z2_E_sw_modPitch(void);
|
||||
}
|
||||
|
||||
#endif // Z2CREATURE_H_
|
||||
|
|
@ -3,4 +3,52 @@
|
|||
|
||||
extern void* lbl_80450B3C; // Z2EnvSeMgr sInstance
|
||||
|
||||
extern "C" {
|
||||
void Z2EnvSeAutoPan(void);
|
||||
void Z2EnvSeAutoPan_NS_calcPan(void);
|
||||
void Z2EnvSeAutoPan_NS_dtor(void);
|
||||
void Z2EnvSeAutoPan_NS_setPanParam(void);
|
||||
void Z2EnvSeAutoPan_NS_startEnvSeAutoPanLevel(void);
|
||||
|
||||
void Z2EnvSeBase(void);
|
||||
void Z2EnvSeBase_NS_dtor(void);
|
||||
void Z2EnvSeBase_NS_startEnvSe(void);
|
||||
void Z2EnvSeBase_NS_startEnvSeLevel(void);
|
||||
|
||||
void Z2EnvSeDir(void);
|
||||
void Z2EnvSeDir_NS_calcPan(void);
|
||||
void Z2EnvSeDir_NS_dtor(void);
|
||||
void Z2EnvSeDir_NS_setPanDir(void);
|
||||
void Z2EnvSeDir_NS_startEnvSeDirLevel(void);
|
||||
|
||||
void Z2EnvSeMgr_NS_getFogDensity(void);
|
||||
void Z2EnvSeMgr_NS_framework(void);
|
||||
void Z2EnvSeMgr_NS_initEtcSe(void);
|
||||
void Z2EnvSeMgr_NS_initFallSe(void);
|
||||
void Z2EnvSeMgr_NS_initLv3WaterSe(void);
|
||||
void Z2EnvSeMgr_NS_initRiverSe(void);
|
||||
void Z2EnvSeMgr_NS_initSceneEnvSe(void);
|
||||
void Z2EnvSeMgr_NS_initStaticEnvSe(void);
|
||||
void Z2EnvSeMgr_NS_playSceneEnvSe(void);
|
||||
void Z2EnvSeMgr_NS_registEtcSePos(void);
|
||||
void Z2EnvSeMgr_NS_registFallSePos(void);
|
||||
void Z2EnvSeMgr_NS_registLv3WaterSePos(void);
|
||||
void Z2EnvSeMgr_NS_registRiverSePos(void);
|
||||
void Z2EnvSeMgr_NS_registWindowPos(void);
|
||||
void Z2EnvSeMgr_NS_resetSceneInner(void);
|
||||
void Z2EnvSeMgr_NS_startEtcSe(void);
|
||||
void Z2EnvSeMgr_NS_startFallSe(void);
|
||||
void Z2EnvSeMgr_NS_startFarThunderSe(void);
|
||||
void Z2EnvSeMgr_NS_startLv3WaterSe(void);
|
||||
void Z2EnvSeMgr_NS_startRiverSe(void);
|
||||
void Z2EnvSeMgr_NS_startStaticEnvSe(void);
|
||||
|
||||
void func_802C93A0(void);
|
||||
void func_802C8258(void);
|
||||
void func_802C7FB4(void);
|
||||
void func_802C92C8(void);
|
||||
void func_802C9400(void);
|
||||
void func_802C92EC(void);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
#ifndef Z2FXLINEMGR_H_
|
||||
#define Z2FXLINEMGR_H_
|
||||
|
||||
extern "C" {
|
||||
void Z2FxLineMgr(void);
|
||||
void Z2FxLineMgr_NS_initDataArc(void);
|
||||
void Z2FxLineMgr_NS_setFxForceOff(void);
|
||||
void Z2FxLineMgr_NS_setLine(void);
|
||||
void Z2FxLineMgr_NS_setLineID(void);
|
||||
void Z2FxLineMgr_NS_setSceneFx(void);
|
||||
void Z2FxLineMgr_NS_setUnderWaterFx(void);
|
||||
}
|
||||
|
||||
#endif // Z2FXLINEMGR_H_
|
||||
|
|
@ -1,18 +1,23 @@
|
|||
#ifndef Z2LINKMGR_H_
|
||||
#define Z2LINKMGR_H_
|
||||
|
||||
#include "JSystem/JAudio2/JAISe/JAISe.h"
|
||||
#include "JSystem/JAudio2/JAISound/JAISound.h"
|
||||
#include "global.h"
|
||||
|
||||
struct Z2SoundObjBase {};
|
||||
class Z2SoundObjBase;
|
||||
|
||||
class Z2CreatureLink {
|
||||
public:
|
||||
Z2CreatureLink(void);
|
||||
~Z2CreatureLink();
|
||||
|
||||
struct Z2CreatureLink {
|
||||
void setLinkState(u8);
|
||||
void setLinkGroupInfo(u8);
|
||||
void setLinkHp(s32, s32);
|
||||
void setLinkSwordType(s32, s32);
|
||||
void setLinkShieldType(s32, s32);
|
||||
void setLinkBootsType(s32);
|
||||
Z2CreatureLink(void);
|
||||
~Z2CreatureLink();
|
||||
void deleteObject();
|
||||
void init(Vec*, Vec*, Vec*);
|
||||
void initKantera(Vec*);
|
||||
|
|
@ -32,6 +37,7 @@ struct Z2CreatureLink {
|
|||
int startHitItemSE(u32, u32, Z2SoundObjBase*, float);
|
||||
void setResumeAttack(bool);
|
||||
|
||||
private:
|
||||
u8 unk0[179];
|
||||
u8 unk179;
|
||||
float unk180;
|
||||
|
|
@ -57,4 +63,28 @@ struct Z2LinkSoundStarter {
|
|||
~Z2LinkSoundStarter();
|
||||
// u32 startSound(JAISoundID, JAISoundHandle, TVec3<float>*, u32, float, float, float, float,
|
||||
// float, u32);
|
||||
};
|
||||
};
|
||||
|
||||
extern "C" {
|
||||
void Z2CreatureRide_NS_dtor(void);
|
||||
|
||||
void func_802C5078(void);
|
||||
void func_802C57C0(void);
|
||||
void func_802C551C(void);
|
||||
void func_802C5284(void);
|
||||
void func_802C4FFC(void);
|
||||
void func_802C5894(void);
|
||||
void func_802C4928(void);
|
||||
void func_802C588C(void);
|
||||
void func_802C54FC(void);
|
||||
void func_802C54B8(void);
|
||||
void func_802C56C0(void);
|
||||
void func_802C51EC(void);
|
||||
void func_802C520C(void);
|
||||
|
||||
void Z2LinkSoundStarter_NS_ctor(void);
|
||||
|
||||
void Z2RideSoundStarter(void);
|
||||
}
|
||||
|
||||
#endif // Z2LINKMGR_H_
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
#ifndef __Z2SCENEMGR_H_
|
||||
#define __Z2SCENEMGR_H_
|
||||
#ifndef Z2SCENEMGR_H_
|
||||
#define Z2SCENEMGR_H_
|
||||
|
||||
#include "JSystem/JAudio2/JAISe/JAISe.h"
|
||||
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
|
||||
#include "global.h"
|
||||
|
|
@ -16,7 +17,19 @@ struct Z2SoundMgr {
|
|||
JAISoundParamsMove* JAISoundParamsMove;
|
||||
};
|
||||
|
||||
struct Z2SceneMgr {
|
||||
class Z2SceneMgr {
|
||||
public:
|
||||
Z2SceneMgr(void);
|
||||
|
||||
void setInDarkness(bool param_1);
|
||||
void setSceneExist(bool param_1);
|
||||
void setFadeOutStart(u8 param_1);
|
||||
void setFadeInStart(u8 param_1);
|
||||
void setSceneName(char* stageName, long roomNum, long layerNum);
|
||||
int checkFirstWaves(void);
|
||||
void load1stDynamicWave(void);
|
||||
|
||||
private:
|
||||
long BGM_ID;
|
||||
int sceneNum;
|
||||
int timer;
|
||||
|
|
@ -39,14 +52,25 @@ struct Z2SceneMgr {
|
|||
bool inGame;
|
||||
bool sceneExist;
|
||||
bool inDarkness;
|
||||
|
||||
Z2SceneMgr(void);
|
||||
void setInDarkness(bool param_1);
|
||||
void setSceneExist(bool param_1);
|
||||
void setFadeOutStart(u8 param_1);
|
||||
void setFadeInStart(u8 param_1);
|
||||
void setSceneName(char* stageName, long roomNum, long layerNum);
|
||||
int checkFirstWaves(void);
|
||||
void load1stDynamicWave(void);
|
||||
};
|
||||
#endif
|
||||
|
||||
extern "C" {
|
||||
void __ct__10Z2SceneMgrFv(void);
|
||||
void setSceneExist__10Z2SceneMgrFb(void);
|
||||
|
||||
void Z2SceneMgr_NS_check1stDynamicWave(void);
|
||||
void Z2SceneMgr_NS_checkFirstWaves(void);
|
||||
void Z2SceneMgr_NS_eraseBgmWave(void);
|
||||
void Z2SceneMgr_NS_eraseSeWave(void);
|
||||
void Z2SceneMgr_NS_framework(void);
|
||||
void Z2SceneMgr_NS_getWaveLoadStatus(void);
|
||||
void Z2SceneMgr_NS__load1stWaveInner_1(void);
|
||||
void Z2SceneMgr_NS__load1stWaveInner_2(void);
|
||||
void Z2SceneMgr_NS_loadBgmWave(void);
|
||||
void Z2SceneMgr_NS_loadSeWave(void);
|
||||
void Z2SceneMgr_NS_loadStaticWaves(void);
|
||||
void Z2SceneMgr_NS_sceneBgmStart(void);
|
||||
void Z2SceneMgr_NS_sceneChange(void);
|
||||
}
|
||||
|
||||
#endif // Z2SCENEMGR_H_
|
||||
|
|
|
|||
|
|
@ -16,8 +16,10 @@ struct Z2MultiSeObj {
|
|||
u8 unk1[4];
|
||||
};
|
||||
|
||||
struct Z2SeMgr {
|
||||
class Z2SeMgr {
|
||||
public:
|
||||
Z2SeMgr(void);
|
||||
|
||||
void initSe(void);
|
||||
void resetModY(void);
|
||||
void modHeightAtCamera(Vec const**);
|
||||
|
|
@ -38,6 +40,7 @@ struct Z2SeMgr {
|
|||
bool isLevelSe(JAISoundID);
|
||||
bool isSoundCulling(JAISoundID);
|
||||
|
||||
private:
|
||||
JAISoundHandles sound_handles;
|
||||
Z2SeMgr* se_mgr;
|
||||
u32 field_0x64;
|
||||
|
|
@ -60,14 +63,17 @@ struct Z2SeMgr {
|
|||
u8 unk2[3];
|
||||
};
|
||||
|
||||
struct Z2MultiSeMgr {
|
||||
class Z2MultiSeMgr {
|
||||
public:
|
||||
Z2MultiSeMgr();
|
||||
~Z2MultiSeMgr();
|
||||
|
||||
u32 registMultiSePos(Vec*);
|
||||
void resetMultiSePos(void);
|
||||
float getPanPower(void);
|
||||
float getDolbyPower(void);
|
||||
|
||||
private:
|
||||
u8 field_0x0;
|
||||
u8 field_0x1;
|
||||
u8 field_0x2;
|
||||
|
|
@ -83,40 +89,37 @@ struct Z2MultiSeMgr {
|
|||
extern "C" {
|
||||
void Z2MultiSeObj(void);
|
||||
void __ct__12Z2MultiSeObjFv(void);
|
||||
|
||||
void __ct__12Z2MultiSeMgrFv(void);
|
||||
void __dt__12Z2MultiSeMgrFv(void);
|
||||
void resetMultiSePos__12Z2MultiSeMgrFv(void);
|
||||
|
||||
void __ct__7Z2SeMgrFv(void);
|
||||
void decrCrowdSize__7Z2SeMgrFv(void);
|
||||
void incrCrowdSize__7Z2SeMgrFv(void);
|
||||
void initSe__7Z2SeMgrFv(void);
|
||||
void isLevelSe__7Z2SeMgrF10JAISoundID(JAISoundID);
|
||||
void isSoundCulling__7Z2SeMgrF10JAISoundID(JAISoundID);
|
||||
void modHeightAtCamera__7Z2SeMgrFPPC3Vec(Vec const**);
|
||||
void processSeFramework__7Z2SeMgrFv(void);
|
||||
void resetModY__7Z2SeMgrFv(void);
|
||||
void JAISoundHandles_NS_getFreeHandle(void);
|
||||
void JAISoundHandles_NS_getHandleSoundID(void);
|
||||
void seMoveVolumeAll__7Z2SeMgrFfUl(float, u32);
|
||||
void seStart__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc(JAISoundID, Vec const*, u32, s8, float, float,
|
||||
float, float, u8);
|
||||
void JAISoundParamsMove_NS_moveDolby(void);
|
||||
void JAISoundParamsMove_NS_movePan(void);
|
||||
void JAISoundParamsMove_NS_moveFxMix(void);
|
||||
void Z2Audience_NS_calcOffMicSound(void);
|
||||
void modHeightAtCamera__7Z2SeMgrFPPC3Vec(Vec const**);
|
||||
void seStartLevel__7Z2SeMgrF10JAISoundIDPC3VecUlScffffUc(JAISoundID, Vec const*, u32, s8, float,
|
||||
float, float, float, u8);
|
||||
void releaseSound__14JAISoundHandleFv(void);
|
||||
void seStop__7Z2SeMgrF10JAISoundIDUl(JAISoundID, u32);
|
||||
void JAISeCategoryMgr_NS_stop(void);
|
||||
void seMoveVolumeAll__7Z2SeMgrFfUl(float, u32);
|
||||
void Z2SpeechMgr2_NS_playOneShotVoice(void);
|
||||
void seStopAll__7Z2SeMgrFUl(void);
|
||||
void setLevObjSE__7Z2SeMgrFUlP3VecSc(u32, Vec*, s8);
|
||||
void setMultiTriggerSE__7Z2SeMgrFUlP3VecSc(u32, Vec*, s8);
|
||||
void isLevelSe__7Z2SeMgrF10JAISoundID(JAISoundID);
|
||||
void Z2SoundMgr_NS_stopSoundID(void);
|
||||
void Z2SoundMgr_NS_multiVolumeSoundID(void);
|
||||
void isSoundCulling__7Z2SeMgrF10JAISoundID(JAISoundID);
|
||||
|
||||
void __ct__12Z2MultiSeMgrFv(void);
|
||||
void Z2Audience_NS_calcRelPosDolby(void);
|
||||
void Z2Audience_NS_calcRelPosPan(void);
|
||||
void Z2Audience_NS_calcRelPosVolume(void);
|
||||
void Z2Audience_NS_convertAbsToRel(void);
|
||||
void registMultiSePos__12Z2MultiSeMgrFP3Vec(Vec*);
|
||||
void resetMultiSePos__12Z2MultiSeMgrFv(void);
|
||||
float getPanPower__12Z2MultiSeMgrFv(void);
|
||||
float getDolbyPower__12Z2MultiSeMgrFv(void);
|
||||
|
||||
void __ct__14JAISoundHandleFv(void);
|
||||
void Z2SeMgr_NS_resetCrowdSize(void);
|
||||
}
|
||||
|
||||
extern Z2SeMgr* lbl_80450B88; // Z2SeMgr sInstance
|
||||
|
|
|
|||
|
|
@ -6,8 +6,10 @@
|
|||
#include "Z2AudioLib/Z2Param/Z2Param.h"
|
||||
#include "global.h"
|
||||
|
||||
struct Z2SeqMgr {
|
||||
class Z2SeqMgr {
|
||||
public:
|
||||
Z2SeqMgr(void);
|
||||
|
||||
void bgmStart(u32, u32, s32);
|
||||
void bgmStop(u32, s32);
|
||||
void subBgmStart(u32);
|
||||
|
|
@ -56,32 +58,63 @@ struct Z2SeqMgr {
|
|||
void taktModelMuteOff(void);
|
||||
void setFieldBgmPlay(bool);
|
||||
|
||||
private:
|
||||
u8 p1[0xD0];
|
||||
u8 unk_1;
|
||||
};
|
||||
|
||||
// Additional symbols needed for _Z2SeqMgr.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-05 01:50:57.147580
|
||||
extern "C" {
|
||||
void Z2SeqMgr_NS_fieldBgmStart(void);
|
||||
void JAIStreamMgr_NS_stop_X1_(void);
|
||||
void JAISeqMgr_NS_stop_X1_(void);
|
||||
void __ct__8Z2SeqMgrFv(void);
|
||||
void bgmStart__8Z2SeqMgrFUlUll(u32, u32, s32);
|
||||
void bgmStop__8Z2SeqMgrFUll(u32, s32);
|
||||
void bgmStreamCheckReady__8Z2SeqMgrFv(void);
|
||||
void releaseSound__14JAISoundHandleFv(void);
|
||||
void Z2SeqMgr_NS_subBgmStop(void);
|
||||
void subBgmStop__8Z2SeqMgrFv(void);
|
||||
void subBgmStopInner__8Z2SeqMgrFv(void);
|
||||
void JAISoundStatus__NS_lockWhenPrepared();
|
||||
void bgmStreamPrepare__8Z2SeqMgrFUl(u32);
|
||||
void JAISoundStatus__NS_unlockIfLocked(void);
|
||||
void bgmStreamPlay__8Z2SeqMgrFv(void);
|
||||
void bgmStreamPrepare__8Z2SeqMgrFUl(u32);
|
||||
void bgmStreamStop__8Z2SeqMgrFUl(u32);
|
||||
void subBgmStart__8Z2SeqMgrFUl(u32);
|
||||
void Z2SeqMgr_NS_setChildTrackVolume(void);
|
||||
void changeBgmStatus__8Z2SeqMgrFl(s32);
|
||||
// void changeSubBgmStatus__8Z2SeqMgrFl(s32);
|
||||
void JAISeqMgr_NS_mixOut(void);
|
||||
void JAISeqMgr_NS_calc(void);
|
||||
void changeFishingBgm__8Z2SeqMgrFl(void);
|
||||
void changeSubBgmStatus__8Z2SeqMgrFl(void);
|
||||
void checkDayTime__11Z2StatusMgrFv(void);
|
||||
void onVariantBgmJumpEnd__8Z2SeqMgrFb(void);
|
||||
void setBattleGhostMute__8Z2SeqMgrFb(void);
|
||||
void setFieldBgmPlay__8Z2SeqMgrFb(void);
|
||||
void subBgmStopInner__8Z2SeqMgrFv(void);
|
||||
void subBgmStart__8Z2SeqMgrFUl(u32);
|
||||
void subBgmStop__8Z2SeqMgrFv(void);
|
||||
void subBgmStopInner__8Z2SeqMgrFv(void);
|
||||
|
||||
void Z2SeqMgr_NS_battleBgmFramework(void);
|
||||
void Z2SeqMgr_NS_checkBgmIDPlaying(void);
|
||||
void Z2SeqMgr_NS_fanfareFramework(void);
|
||||
void Z2SeqMgr_NS_fieldBgmFramework(void);
|
||||
void Z2SeqMgr_NS_fieldBgmStart(void);
|
||||
void Z2SeqMgr_NS_fieldRidingMute(void);
|
||||
void Z2SeqMgr_NS_getChildTrackVolume(void);
|
||||
void Z2SeqMgr_NS_mbossBgmMuteProcess(void);
|
||||
void Z2SeqMgr_NS_muteSceneBgm(void);
|
||||
void Z2SeqMgr_NS_onFieldBgmJumpEnd(void);
|
||||
void Z2SeqMgr_NS_onFieldBgmJumpStart(void);
|
||||
void Z2SeqMgr_NS_processBgmFramework(void);
|
||||
void Z2SeqMgr_NS_resetBattleBgmParams(void);
|
||||
void Z2SeqMgr_NS_setBattleBgmOff(void);
|
||||
void Z2SeqMgr_NS_setBattleDistIgnore(void);
|
||||
void Z2SeqMgr_NS_setBattleDistState(void);
|
||||
void Z2SeqMgr_NS_setBattleLastHit(void);
|
||||
void Z2SeqMgr_NS_setBattleSearched(void);
|
||||
void Z2SeqMgr_NS_setBattleSeqState(void);
|
||||
void Z2SeqMgr_NS_setChildTrackVolume(void);
|
||||
void Z2SeqMgr_NS_setHeightVolMod(void);
|
||||
void Z2SeqMgr_NS_setTimeProcVolMod(void);
|
||||
void Z2SeqMgr_NS_setTwilightGateVol(void);
|
||||
void Z2SeqMgr_NS_setWindStoneVol(void);
|
||||
void Z2SeqMgr_NS_startBattleBgm(void);
|
||||
void Z2SeqMgr_NS_stopBattleBgm(void);
|
||||
void Z2SeqMgr_NS_stopWolfHowlSong(void);
|
||||
void Z2SeqMgr_NS_subBgmStop(void);
|
||||
void Z2SeqMgr_NS_unMuteSceneBgm(void);
|
||||
}
|
||||
|
||||
extern u8 lbl_8039BA08[0x280]; // Z2AudioLib stringBase0
|
||||
|
|
|
|||
|
|
@ -31,4 +31,20 @@ private:
|
|||
u8 mNumHandles;
|
||||
};
|
||||
|
||||
extern "C" {
|
||||
void __ct__14Z2SoundHandlesFv(void);
|
||||
void __dt__14Z2SoundHandlesFv(void);
|
||||
void isActive__14Z2SoundHandlesCFv(void);
|
||||
void deleteHandlesPool__14Z2SoundHandlesFv(void);
|
||||
void getHandleSoundID__14Z2SoundHandlesF10JAISoundID(void);
|
||||
void getHandleUserData__14Z2SoundHandlesFUl(void);
|
||||
void initHandlesPool__14Z2SoundHandlesFUc(void);
|
||||
void stopAllSounds__14Z2SoundHandlesFUl(void);
|
||||
|
||||
void Z2SoundHandles_NS_dtor(void);
|
||||
void Z2SoundHandles_NS_getFreeHandle(void);
|
||||
void Z2SoundHandles_NS_getLowPrioSound(void);
|
||||
void Z2SoundHandles_NS_setPos(void);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -14,4 +14,26 @@ public:
|
|||
|
||||
extern Z2SoundInfo* lbl_80450B4C;
|
||||
|
||||
extern "C" {
|
||||
void getBgmSeqResourceID__11Z2SoundInfoCF10JAISoundID(void);
|
||||
void getSwBit__11Z2SoundInfoCF10JAISoundID(void);
|
||||
|
||||
void Z2SoundInfo_NS_dtor(void);
|
||||
void Z2SoundInfo_NS_getAudibleSwFull(void);
|
||||
void Z2SoundInfo_NS_getSoundInfo_(void);
|
||||
void Z2SoundInfo_NS_getStreamFileEntry(void);
|
||||
void Z2SoundInfo_NS_getStreamFilePath(void);
|
||||
|
||||
void func_802BB6DC(void);
|
||||
void func_802BBCBC(void);
|
||||
void func_802BB0E0(void);
|
||||
void func_802BBCD4(void);
|
||||
void func_802BBCCC(void);
|
||||
void func_802BB8B4(void);
|
||||
void func_802BB090(void);
|
||||
void func_802BB8E0(void);
|
||||
void func_802BBCC4(void);
|
||||
void func_802BB0D8(void);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -4,7 +4,25 @@
|
|||
class Z2SoundMgr;
|
||||
|
||||
extern "C" {
|
||||
void resetFilterAll__10Z2SoundMgrFv(void);
|
||||
|
||||
void func_802A9EE8(void);
|
||||
|
||||
void seqCallback(void);
|
||||
|
||||
void Z2SoundMgr_NS_calc(void);
|
||||
void Z2SoundMgr_NS_ctor(void);
|
||||
void Z2SoundMgr_NS_framework(void);
|
||||
void Z2SoundMgr_NS_initParams(void);
|
||||
void Z2SoundMgr_NS_isPlayingSoundID(void);
|
||||
void Z2SoundMgr_NS_mixOut(void);
|
||||
void Z2SoundMgr_NS_multiVolumeSoundID(void);
|
||||
void Z2SoundMgr_NS_pauseAllGameSound(Z2SoundMgr* p0, bool p1);
|
||||
void Z2SoundMgr_NS_setFilterOff(void);
|
||||
void Z2SoundMgr_NS_setIIR(void);
|
||||
void Z2SoundMgr_NS_stop(void);
|
||||
void Z2SoundMgr_NS_stopSoundID(void);
|
||||
void Z2SoundMgr_NS_stopSync(void);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -39,4 +39,21 @@ private:
|
|||
|
||||
extern Z2SoundObjMgr* lbl_80450B48; // Z2SoundObjMgr sInstance
|
||||
|
||||
extern "C" {
|
||||
void __ct__13Z2SoundObjMgrFv(void);
|
||||
void deleteEnemyAll__13Z2SoundObjMgrFv(void);
|
||||
void isTwilightBattle__13Z2SoundObjMgrFv(void);
|
||||
void setBattleInit__13Z2SoundObjMgrFv(void);
|
||||
void setForceBattleArea__13Z2SoundObjMgrFbUsUsUs(void);
|
||||
void setGhostEnemyState__13Z2SoundObjMgrFUc(void);
|
||||
|
||||
void Z2SoundObjMgr_NS_checkBattleFinish(void);
|
||||
void Z2SoundObjMgr_NS_getEnemyID(void);
|
||||
void Z2SoundObjMgr_NS_removeEnemy(void);
|
||||
void Z2SoundObjMgr_NS_searchEnemy(void);
|
||||
|
||||
// Static initializer
|
||||
void func_802C01EC(void);
|
||||
}
|
||||
|
||||
#endif // Z2SOUNDOBJMGR_H_
|
||||
|
|
@ -47,4 +47,43 @@ public:
|
|||
|
||||
class Z2DopplerSoundObjBase : protected Z2SoundHandles {};
|
||||
|
||||
extern "C" {
|
||||
void __ct__14Z2SoundObjBaseFv(void);
|
||||
void __dt__14Z2SoundObjBaseFv(void);
|
||||
void deleteObject__14Z2SoundObjBaseFv(void);
|
||||
void framework__14Z2SoundObjBaseFUlSc(void);
|
||||
void init__14Z2SoundObjBaseFP3VecUc(void);
|
||||
void stopOK__14Z2SoundObjBaseFR17Z2SoundHandlePool(void);
|
||||
|
||||
void Z2SoundObjAnime(void);
|
||||
void Z2SoundObjAnime_NS_ageSounds_(void);
|
||||
void Z2SoundObjAnime_NS_getSoundID(void);
|
||||
void Z2SoundObjAnime_NS_initAnime(void);
|
||||
void Z2SoundObjAnime_NS_playsSound(void);
|
||||
void Z2SoundObjAnime_NS_startSoundInner(void);
|
||||
void Z2SoundObjAnime_NS_updateAnime(void);
|
||||
void Z2SoundObjAnime_NS_updateSoundLifeTime_(void);
|
||||
|
||||
void Z2SoundObjBase_NS_startCollisionSE(void);
|
||||
void Z2SoundObjBase_NS_startLevelSound(void);
|
||||
void Z2SoundObjBase_NS_startSound(void);
|
||||
|
||||
void Z2SoundObjSimple(void);
|
||||
void Z2SoundObjSimple_NS_dtor(void);
|
||||
|
||||
void Z2DopplerSoundObjBase(void);
|
||||
|
||||
void func_802BE7AC(void);
|
||||
void func_802BE714(void);
|
||||
void func_802BEB74(void);
|
||||
void func_802BE6B8(void);
|
||||
void func_802BE880(void);
|
||||
void func_802BEB38(void);
|
||||
void func_802BE8A0(void);
|
||||
void func_802BE9B0(void);
|
||||
void func_802BE65C(void);
|
||||
void func_802BEBDC(void);
|
||||
void func_802BE5FC(void);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -28,4 +28,14 @@ struct Z2SoundStarter {
|
|||
|
||||
extern Z2SoundStarter* lbl_80450B74;
|
||||
|
||||
extern "C" {
|
||||
void __ct__14Z2SoundStarterFb(void);
|
||||
void __dt__14Z2SoundStarterFv(void);
|
||||
|
||||
void getPortData__14Z2SoundStarterFP14JAISoundHandleUlSc(void);
|
||||
void setPortData__14Z2SoundStarterFP14JAISoundHandleUlUsSc(void);
|
||||
void startSound__14Z2SoundStarterF10JAISoundIDP14JAISoundHandlePCQ29JGeometry8TVec3_SUB_0f_SUB_1UlfffffUl(
|
||||
void);
|
||||
}
|
||||
|
||||
#endif // Z2SOUNDSTARTER_H_
|
||||
|
|
|
|||
|
|
@ -39,4 +39,23 @@ private:
|
|||
//! const placement is fixed.
|
||||
extern Z2SpeechMgr2* lbl_80450B70; // m_Do_main::JASGlobalInstance<Z2SpeechMgr2>::sInstance
|
||||
|
||||
// Additional symbols needed for Z2SpeechMgr2.cpp
|
||||
extern "C" {
|
||||
void __ct__15Z2SpeechStarterFv(void);
|
||||
|
||||
void __ct__12Z2SpeechMgr2Fv(void);
|
||||
void Z2SpeechMgr2_NS_framework(void);
|
||||
void Z2SpeechMgr2_NS_isMidnaSpeak(void);
|
||||
void Z2SpeechMgr2_NS_isNonVerbal(void);
|
||||
void Z2SpeechMgr2_NS_playOneShotVoice(void);
|
||||
void Z2SpeechMgr2_NS_selectTail(void);
|
||||
void Z2SpeechMgr2_NS_selectUnit(void);
|
||||
void Z2SpeechMgr2_NS_setString(void);
|
||||
void Z2SpeechMgr2_NS_setTextCount(void);
|
||||
void Z2SpeechMgr2_NS_speakOneWord(void);
|
||||
|
||||
void func_802CCFF8(void);
|
||||
void func_802CBCEC(void);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
#ifndef Z2SPOTMIC_H_
|
||||
#define Z2SPOTMIC_H_
|
||||
|
||||
extern "C" {
|
||||
void Z2SpotMic(void);
|
||||
void Z2SpotMic_NS_calcMicDist(void);
|
||||
void Z2SpotMic_NS_calcMicPriority(void);
|
||||
void Z2SpotMic_NS_calcMicVolume(void);
|
||||
void Z2SpotMic_NS_calcVolumeFactor(void);
|
||||
void Z2SpotMic_NS_clearMicState(void);
|
||||
void Z2SpotMic_NS_setMicState(void);
|
||||
}
|
||||
|
||||
#endif // Z2SPOTMIC_H_
|
||||
|
|
@ -42,15 +42,19 @@ struct Z2StatusMgr {
|
|||
};
|
||||
|
||||
extern "C" {
|
||||
void __ct__11Z2StatusMgrFv(void);
|
||||
|
||||
bool isMovieDemo__11Z2StatusMgrFv(void);
|
||||
void menuIn__11Z2StatusMgrFv(void);
|
||||
void menuOut__11Z2StatusMgrFv(void);
|
||||
bool isMovieDemo__11Z2StatusMgrFv(void);
|
||||
void Z2SceneMgr_NS_sceneBgmStart(void);
|
||||
void setDemoName__11Z2StatusMgrFPc(char*);
|
||||
// bool checkDayTime__11Z2StatusMgrFv(void);
|
||||
void processHeartGaugeSound__11Z2StatusMgrFv(void);
|
||||
void processTime__11Z2StatusMgrFv(void);
|
||||
void setCameraGroupInfo__11Z2StatusMgrFUc(u8);
|
||||
void setCameraPolygonPos__11Z2StatusMgrFP3Vec(Vec*);
|
||||
void setDemoName__11Z2StatusMgrFPc(char*);
|
||||
void setEventBit__11Z2StatusMgrFPv(void*);
|
||||
void Z2FxLineMgr_NS_setUnderWaterFx(void);
|
||||
|
||||
void Z2SceneMgr_NS_sceneBgmStart(void);
|
||||
}
|
||||
|
||||
extern Z2StatusMgr* lbl_80450B7C; // Z2StatusMgr sInstance
|
||||
|
|
|
|||
|
|
@ -22,4 +22,20 @@ class Z2WolfHowlMgr {
|
|||
void skipCorrectDemo();
|
||||
};
|
||||
|
||||
extern "C" {
|
||||
void calcPitchMod__13Z2WolfHowlMgrFff(void);
|
||||
void calcVolumeMod__13Z2WolfHowlMgrFf(void);
|
||||
void checkLine__13Z2WolfHowlMgrFv(void);
|
||||
void getCorrectLine__13Z2WolfHowlMgrFUc(void);
|
||||
void getCorrectLineNum__13Z2WolfHowlMgrFv(void);
|
||||
void getNowInputValue__13Z2WolfHowlMgrFv(void);
|
||||
void getNowPitch__13Z2WolfHowlMgrFv(void);
|
||||
void getOnLineNum__13Z2WolfHowlMgrFv(void);
|
||||
void resetState__13Z2WolfHowlMgrFv(void);
|
||||
void startGuideMelody__13Z2WolfHowlMgrFb(void);
|
||||
|
||||
void func_802CBB7C(void);
|
||||
void func_802CB6EC(void);
|
||||
}
|
||||
|
||||
#endif // Z2WOLFHOWLMGR_H_
|
||||
|
|
@ -480,4 +480,8 @@ inline u32 dComIfGp_getNowVibration(void) {
|
|||
return g_dComIfG_gameInfo.getPlay().getNowVibration();
|
||||
}
|
||||
|
||||
extern "C" {
|
||||
void dComIfGs_staffroll_next_go(void);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -497,82 +497,25 @@ void mDoMch_HeapCheckAll(void);
|
|||
|
||||
// Z2SoundMgr
|
||||
extern "C" {
|
||||
void resetFilterAll__10Z2SoundMgrFv(void);
|
||||
void moveVolume__18JAISoundParamsMoveFfUl(void);
|
||||
void Z2SeqMgr_NS_setBattleBgmOff(void);
|
||||
void setSceneExist__10Z2SceneMgrFb(void);
|
||||
|
||||
void Z2SceneMgr_NS_sceneChange(void);
|
||||
void __ct__10JAISoundIDFRC10JAISoundID(void);
|
||||
void Z2EnvSeMgr_NS_initSceneEnvSe(void);
|
||||
void setFieldBgmPlay__8Z2SeqMgrFb(void);
|
||||
void Z2SeqMgr_NS_setTimeProcVolMod(void);
|
||||
void Z2SeqMgr_NS_setHeightVolMod(void);
|
||||
void JAUSoundTable_NS_getTypeID(void);
|
||||
void JAIStreamMgr_NS_isActive(void);
|
||||
void JAISound_NS_getID(void);
|
||||
void JSUList_X1_(void);
|
||||
void dComIfGs_isStageSwitch(void);
|
||||
void dComIfGs_getStartPoint(void);
|
||||
void isSwitch__10dSv_info_cCFii(void);
|
||||
void setForceBattleArea__13Z2SoundObjMgrFbUsUsUs(void);
|
||||
void Z2SeqMgr_NS_unMuteSceneBgm(void);
|
||||
void Z2SeqMgr_NS_muteSceneBgm(void);
|
||||
void dComIfGs_isEventBit(void);
|
||||
void JAISoundID_NS___as(void);
|
||||
void dComIfGs_isSaveSwitch(void);
|
||||
void setGhostEnemyState__13Z2SoundObjMgrFUc(void);
|
||||
void Z2SeMgr_NS_resetCrowdSize(void);
|
||||
void Z2SeqMgr_NS_setTwilightGateVol(void);
|
||||
void Z2SeqMgr_NS_setWindStoneVol(void);
|
||||
void Z2SeqMgr_NS_resetBattleBgmParams(void);
|
||||
void JAISoundID_X1_(void);
|
||||
|
||||
void moveVolume__18JAISoundParamsMoveFfUl(void);
|
||||
}
|
||||
// Z2LinkMgr
|
||||
extern "C" {
|
||||
void __ct__10Z2CreatureFv(void);
|
||||
void Z2CreatureLink_NS_startLinkSound(void);
|
||||
void Z2SoundObjSimple(void);
|
||||
void JAISoundStarter_NS_dtor(void);
|
||||
void Z2Creature_NS_dtor(void);
|
||||
void __dt__14Z2SoundObjBaseFv(void);
|
||||
void Z2Creature_NS_deleteObject(void);
|
||||
void deleteKantera__14Z2CreatureLinkFv(void);
|
||||
void Z2Creature_NS_init_X1_(void);
|
||||
void deleteObject__14Z2SoundObjBaseFv(void);
|
||||
void moveVolume__18JAISoundParamsMoveFfUl(void);
|
||||
void Z2CreatureLink_NS_startLinkSoundLevel(void);
|
||||
void Z2Creature_NS_framework(void);
|
||||
void Z2Audience_NS_setTargetVolume(void);
|
||||
void setGhostEnemyState__13Z2SoundObjMgrFUc(void);
|
||||
void Z2FxLineMgr_NS_setFxForceOff(void);
|
||||
void JAISoundParamsMove_NS_movePitch(void);
|
||||
void Z2Calc_NS_linearTransform(void);
|
||||
void getHandleSoundID__14Z2SoundHandlesF10JAISoundID(void);
|
||||
void Z2SeqMgr_NS_setBattleSeqState(void);
|
||||
void startLinkSound__14Z2CreatureLinkF10JAISoundIDUlSc(void);
|
||||
void startLinkSoundLevel__14Z2CreatureLinkF10JAISoundIDUlSc(void);
|
||||
void setPortData__14Z2SoundStarterFP14JAISoundHandleUlUsSc(void);
|
||||
void Z2SoundObjBase_NS_startCollisionSE(void);
|
||||
void Z2SeqMgr_NS_setBattleLastHit(void);
|
||||
}
|
||||
|
||||
// Z2Calc
|
||||
extern "C" {
|
||||
void linearTransform__6Z2CalcFfffffb(void);
|
||||
// MSL_C.PPCEABI.bare.H::exp
|
||||
double func_8036C740(double);
|
||||
// MSL_C.PPCEABI.bare.H::pow
|
||||
double func_8036C780(double, double);
|
||||
void getRandom_0_1__6Z2CalcFv(void);
|
||||
void getParamByExp__6Z2CalcFffffffQ26Z2Calc9CurveSign(void);
|
||||
}
|
||||
|
||||
// d_a_horse_static
|
||||
extern "C" {
|
||||
void Z2CreatureRide_NS_setLinkRiding(void);
|
||||
void checkDownDamage__10e_wb_classFv(void);
|
||||
}
|
||||
|
||||
|
|
@ -5562,569 +5505,6 @@ void __ct__7cSGlobeFRC7cSGlobe(void);
|
|||
void __ct__7cSGlobeFv(void);
|
||||
|
||||
void mDoMtx_stack_c_NS_transM(float, float, float);
|
||||
|
||||
void setCameraPolygonPos__11Z2StatusMgrFP3Vec(Vec*);
|
||||
void setCameraGroupInfo__11Z2StatusMgrFUc(u8);
|
||||
}
|
||||
|
||||
// additional symbols needed for Z2SpeechMgr2.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-04 22:36:24.804435
|
||||
extern "C" {
|
||||
void Z2EnvSeMgr_NS_getFogDensity(void);
|
||||
void Z2SpeechMgr2_NS_isNonVerbal(void);
|
||||
void __ct__12Z2SpeechMgr2Fv(void);
|
||||
void _savegpr_29(void);
|
||||
void __ct__15Z2SpeechStarterFv(void);
|
||||
void Z2SpeechMgr2_NS_setString(void);
|
||||
void Z2SpeechMgr2_NS_speakOneWord(void);
|
||||
void JAISoundParamsMove_NS_moveDolby(void);
|
||||
void Z2SpeechMgr2_NS_isMidnaSpeak(void);
|
||||
void Z2SpeechMgr2_NS_setTextCount(void);
|
||||
void func_802CCFF8(void);
|
||||
void _savegpr_28(void);
|
||||
void _restgpr_28(void);
|
||||
void JAISoundParamsMove_NS_movePan(void);
|
||||
void Z2SpeechMgr2_NS_framework(void);
|
||||
// void subBgmStart__8Z2SeqMgrFUl(void);
|
||||
void Z2SpeechMgr2_NS_playOneShotVoice(void);
|
||||
void JAISoundParamsMove_NS_moveFxMix(void);
|
||||
void _restgpr_29(void);
|
||||
void func_802CBCEC(void);
|
||||
void Z2SpeechMgr2_NS_selectTail(void);
|
||||
void _savegpr_26(void);
|
||||
void _restgpr_26(void);
|
||||
void Z2SpeechMgr2_NS_selectUnit(void);
|
||||
void __ct__14Z2SoundStarterFb(void);
|
||||
}
|
||||
|
||||
// additional symbols needed for Z2Audience.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-04 22:46:19.894195
|
||||
extern "C" {
|
||||
void Z2Audience_NS_calcOffMicSound(void);
|
||||
void Z2Audience_NS_convertAbsToRel(void);
|
||||
void JAIAudience_NS_dtor(void);
|
||||
void Z2Audience3DSetting_NS_updateVolumeDist(void);
|
||||
void Z2Audience_NS_calcRelPosVolume(void);
|
||||
void Z2Audience3DSetting(void);
|
||||
void Z2Audience_NS_dtor(void);
|
||||
void Z2Audience_NS_calcPitch_(void);
|
||||
void func_802BBE98(void);
|
||||
void _restgpr_27(void);
|
||||
void func_802BDEDC(void);
|
||||
void func_802BD4D4(void);
|
||||
void Z2Audible(void);
|
||||
void func_802BD71C(void);
|
||||
void _restgpr_25(void);
|
||||
void JASGenericMemPool_NS_dtor(void);
|
||||
void Z2SpotMic_NS_calcMicVolume(void);
|
||||
void _savegpr_27(void);
|
||||
void Z2Audience3DSetting_NS_initVolumeDist(void);
|
||||
void Z2Audience_NS_calcFxMix_(void);
|
||||
void Z2Audible_NS_getDistVolBit(void);
|
||||
void Z2AudibleAbsPos_NS_init(void);
|
||||
void Z2AudioCamera_NS_setCameraState_X1_(void);
|
||||
void Z2Audience3DSetting_NS_initDolbyDist(void);
|
||||
void func_802BD5B8(void);
|
||||
void Z2SoundInfo_NS_getAudibleSwFull(void);
|
||||
void Z2AudioCamera_NS_convertAbsToRel(void);
|
||||
void func_802BDED4(void);
|
||||
void Z2Audible_NS_getChannel(void);
|
||||
void JASMemPool_NS_dtor_X5_(void);
|
||||
void Z2SpotMic_NS_calcVolumeFactor(void);
|
||||
void Z2SpotMic_NS_clearMicState(void);
|
||||
void Z2AudibleChannel(void);
|
||||
void JASSoundParams_NS_clamp(void);
|
||||
void Z2Audible_NS_setOuterParams(void);
|
||||
void func_802BD510(void);
|
||||
void Z2AudibleAbsPos_NS_calc(void);
|
||||
void Z2Audience_NS_calcRelPosDolby(void);
|
||||
void func_802BD338(void);
|
||||
void Z2Audience3DSetting_NS_init(void);
|
||||
void Z2AudioCamera_NS_isInSight(void);
|
||||
void Z2Audience3DSetting_NS_updateDolbyDist(void);
|
||||
void _savegpr_25(void);
|
||||
void JAIAudible_NS_dtor(void);
|
||||
void Z2AudioCamera(void);
|
||||
void Z2Audience_NS_calcVolume_(void);
|
||||
void Z2AudioCamera_NS_convertAbsToRel_X1_(void);
|
||||
void JASGenericMemPool(void);
|
||||
void Z2AudioCamera_NS_setCameraState(void);
|
||||
void Z2SpotMic_NS_calcMicPriority(void);
|
||||
void JASSoundParams_NS_combine(void);
|
||||
void Z2AudioCamera_NS_init(void);
|
||||
void JASGenericMemPool_NS_alloc(void);
|
||||
void Z2Audience_NS_calcPitchDoppler_(void);
|
||||
void Z2SpotMic(void);
|
||||
void Z2SpotMic_NS_calcMicDist(void);
|
||||
void Z2Audience_NS_calcRelPosPan(void);
|
||||
void Z2Audience_NS_calcDeltaPriority_(void);
|
||||
void func_802BBED0(void);
|
||||
void JASGenericMemPool_NS_free(void);
|
||||
void Z2SpotMic_NS_setMicState(void);
|
||||
}
|
||||
|
||||
// additional symbols needed for Z2EnvSeMgr.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-04 22:52:26.199108
|
||||
extern "C" {
|
||||
void Z2EnvSeAutoPan_NS_startEnvSeAutoPanLevel(void);
|
||||
void Z2EnvSeMgr_NS_startStaticEnvSe(void);
|
||||
void JAISound_NS_releaseHandle(void);
|
||||
void Z2EnvSeDir_NS_dtor(void);
|
||||
void Z2EnvSeMgr_NS_startFallSe(void);
|
||||
void Z2EnvSeMgr_NS_initLv3WaterSe(void);
|
||||
void Z2EnvSeMgr_NS_startEtcSe(void);
|
||||
void Z2EnvSeAutoPan_NS_setPanParam(void);
|
||||
void Z2EnvSeMgr_NS_registLv3WaterSePos(void);
|
||||
void func_802C93A0(void);
|
||||
void Z2EnvSeMgr_NS_initFallSe(void);
|
||||
void func_802C8258(void);
|
||||
void Z2EnvSeDir_NS_calcPan(void);
|
||||
void Z2EnvSeAutoPan(void);
|
||||
void Z2EnvSeMgr_NS_initStaticEnvSe(void);
|
||||
void JAISoundStarter_NS_startLevelSound(void);
|
||||
void func_802C7FB4(void);
|
||||
void Z2EnvSeMgr_NS_registRiverSePos(void);
|
||||
void func_802C92C8(void);
|
||||
void Z2EnvSeBase(void);
|
||||
void calcNoise1f__Q26Z2Calc8FNoise1fFv(void);
|
||||
void func_802C9400(void);
|
||||
void Z2EnvSeAutoPan_NS_calcPan(void);
|
||||
void Z2EnvSeBase_NS_dtor(void);
|
||||
void Z2EnvSeMgr_NS_registWindowPos(void);
|
||||
// void getPanPower__12Z2MultiSeMgrFv(void);
|
||||
void Z2EnvSeBase_NS_startEnvSe(void);
|
||||
void Z2SoundMgr_NS_setIIR(void);
|
||||
void Z2EnvSeMgr_NS_registEtcSePos(void);
|
||||
void Z2EnvSeMgr_NS_startFarThunderSe(void);
|
||||
void getRandom__6Z2CalcFfff(void);
|
||||
void Z2EnvSeMgr_NS_startLv3WaterSe(void);
|
||||
void func_802C92EC(void);
|
||||
void __dt__12Z2MultiSeMgrFv(void);
|
||||
void resetMultiSePos__12Z2MultiSeMgrFv(void);
|
||||
void Z2EnvSeBase_NS_startEnvSeLevel(void);
|
||||
void Z2EnvSeMgr_NS_startRiverSe(void);
|
||||
void JMAFastVECNormalize(void);
|
||||
void Z2EnvSeDir(void);
|
||||
// void registMultiSePos__12Z2MultiSeMgrFP3Vec(void);
|
||||
void Z2EnvSeMgr_NS_resetSceneInner(void);
|
||||
// void getDolbyPower__12Z2MultiSeMgrFv(void);
|
||||
void Z2EnvSeMgr_NS_framework(void);
|
||||
void Z2EnvSeMgr_NS_registFallSePos(void);
|
||||
void __ct__12Z2MultiSeMgrFv(void);
|
||||
void setParam__Q26Z2Calc8FNoise1fFfff(void);
|
||||
void Z2EnvSeMgr_NS_playSceneEnvSe(void);
|
||||
void Z2EnvSeAutoPan_NS_dtor(void);
|
||||
void Z2EnvSeDir_NS_setPanDir(void);
|
||||
void Z2EnvSeMgr_NS_initRiverSe(void);
|
||||
void Z2EnvSeMgr_NS_initEtcSe(void);
|
||||
void Z2EnvSeDir_NS_startEnvSeDirLevel(void);
|
||||
}
|
||||
|
||||
// additional symbols needed for Z2SoundMgr.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-04 22:59:50.707044
|
||||
extern "C" {
|
||||
void Z2SoundMgr_NS_stop(void);
|
||||
void JAISeqMgr_NS_stop(void);
|
||||
void JAIStreamMgr_NS_stopSoundID(void);
|
||||
void JAIStreamMgr_NS_stop(void);
|
||||
// void changeBgmStatus__8Z2SeqMgrFl(void);
|
||||
void JASDriver_NS_waitSubFrame(void);
|
||||
void JAIStreamMgr_NS_calc(void);
|
||||
void Z2SeqMgr_NS_onFieldBgmJumpStart(void);
|
||||
void seqCallback(void);
|
||||
void Z2SoundMgr_NS_stopSoundID(void);
|
||||
void JAIStreamMgr_NS_startSound(void);
|
||||
void JAISeMgr_NS_startSound(void);
|
||||
void JAIStreamMgr_NS_mixOut(void);
|
||||
void onVariantBgmJumpEnd__8Z2SeqMgrFb(void);
|
||||
// void seMoveVolumeAll__7Z2SeMgrFfUl(void);
|
||||
void JAISeMgr_NS_stopSoundID(void);
|
||||
void JAUSectionHeap_NS_loadDynamicSeq(void);
|
||||
void JASTrack_NS_writePort(void);
|
||||
void dComIfGs_staffroll_next_go(void);
|
||||
// void bgmStart__8Z2SeqMgrFUlUll(void);
|
||||
void Z2SoundMgr_NS_calc(void);
|
||||
void Z2SoundMgr_NS_framework(void);
|
||||
void JAUSectionHeap_NS_releaseIdleDynamicSeqDataBlock(void);
|
||||
void func_802A9EE8(void);
|
||||
void Z2SoundMgr_NS_initParams(void);
|
||||
void JAISeqMgr_NS_calc(void);
|
||||
void JAISeMgr_NS_mixOut(void);
|
||||
void JAISeMgr_NS_getNumActiveSe(void);
|
||||
void Z2SoundMgr_NS_stopSync(void);
|
||||
void _savegpr_24(void);
|
||||
void JAISeCategoryMgr_NS_pause(void);
|
||||
void Z2SeqMgr_NS_setChildTrackVolume(void);
|
||||
void Z2SeqMgr_NS_onFieldBgmJumpEnd(void);
|
||||
void Z2SoundMgr_NS_mixOut(void);
|
||||
void JAISeqMgr_NS_startSound(void);
|
||||
void JASTrack_NS_setIIR(void);
|
||||
void _restgpr_24(void);
|
||||
void Z2SoundMgr_NS_setFilterOff(void);
|
||||
void JAISeMgr_NS_stop(void);
|
||||
void JAISeMgr_NS_initParams(void);
|
||||
void JASTrack_NS_setFIR(void);
|
||||
void Z2SoundMgr_NS_isPlayingSoundID(void);
|
||||
void getSwBit__11Z2SoundInfoCF10JAISoundID(void);
|
||||
void JAISeMgr_NS_calc(void);
|
||||
void JAISeqMgr_NS_stopSoundID(void);
|
||||
void Z2SoundMgr_NS_multiVolumeSoundID(void);
|
||||
void JAIStreamMgr_NS_stop_X1_(void);
|
||||
void JAISeqMgr_NS_mixOut(void);
|
||||
}
|
||||
|
||||
// additional symbols needed for Z2AudioMgr.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-04 23:11:48.333599
|
||||
extern "C" {
|
||||
void JASAudioReseter_NS_resume(void);
|
||||
void Z2SeqMgr_NS_processBgmFramework(void);
|
||||
void processHeartGaugeSound__11Z2StatusMgrFv(void);
|
||||
void JASResArcLoader_NS_getResMaxSize(void);
|
||||
void JAISoundInfo(void);
|
||||
void JAISeMgr_NS_setCategoryArrangement(void);
|
||||
void JASDriver_NS_setOutputMode(void);
|
||||
void func_802CDCEC(void);
|
||||
void JAU_JASInitializer(void);
|
||||
void __ct__7Z2SeMgrFv(void);
|
||||
void JASHeap_NS_free(void);
|
||||
void Z2AudioMgr_NS_init(void);
|
||||
void __ct__16Z2AudioArcLoaderFP10JAUSection(void);
|
||||
void JAUAudioArcLoader_NS_load(void);
|
||||
void __ct__10Z2SceneMgrFv(void);
|
||||
void func_8036679C(void);
|
||||
void JASHeap_NS_alloc(void);
|
||||
void JAIStreamAramMgr_NS_dtor(void);
|
||||
void JAUSectionHeap_NS_setSeqDataArchive(void);
|
||||
void menuOut__11Z2StatusMgrFv(void);
|
||||
void processTime__11Z2StatusMgrFv(void);
|
||||
void initSe__7Z2SeMgrFv(void);
|
||||
void __ct__8Z2SeqMgrFv(void);
|
||||
void JAUNewSectionHeap_X1_(void);
|
||||
void Z2AudioMgr_NS_gframeProcess(void);
|
||||
void JAUAudioArcInterpreter_NS_dtor(void);
|
||||
void JAUSection_NS_finishBuild(void);
|
||||
void processSeFramework__7Z2SeMgrFv(void);
|
||||
void JAUSectionHeap_NS_newDynamicSeqBlock(void);
|
||||
void JAU_JAIInitializer(void);
|
||||
void Z2AudioMgr_NS_resetRecover(void);
|
||||
void JAU_JASInitializer_NS_initJASystem(void);
|
||||
void __ct__11Z2StatusMgrFv(void);
|
||||
void JAISeMgr_NS_setAudience(void);
|
||||
void Z2AudioMgr_NS_zeldaGFrameWork(void);
|
||||
void func_80362ABC(void);
|
||||
void func_802CD7F8(void);
|
||||
void resetProcess__10Z2AudioMgrFUlb(void);
|
||||
void JAISeMgr_NS_setSeqDataMgr(void);
|
||||
void JASKernel_NS_getAramHeap(void);
|
||||
void func_802CDB1C(void);
|
||||
void Z2SceneMgr_NS_framework(void);
|
||||
void JASGenericMemPool_NS_newMemPool(void);
|
||||
void JASAudioReseter(void);
|
||||
void JASAudioReseter_NS_start(void);
|
||||
void func_802CDB68(void);
|
||||
void Z2SoundMgr_NS_ctor(void);
|
||||
void JASAudioReseter_NS_checkDone(void);
|
||||
void func_802CDC08(void);
|
||||
void JAU_JAIInitializer_NS_initJAInterface(void);
|
||||
void JASDriver_NS_getSubFrames(void);
|
||||
|
||||
// manual
|
||||
// ctors
|
||||
void Z2FxLineMgr(void);
|
||||
void Z2Audience(void);
|
||||
void __ct__13Z2SoundObjMgrFv(void);
|
||||
void JASHeap_NS___defctor();
|
||||
void JASHeap_NS_dtor();
|
||||
void JASMemPool_NS_dtor_X4_();
|
||||
}
|
||||
|
||||
// additional symbols needed for Z2Creature.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-04 23:26:27.773263
|
||||
extern "C" {
|
||||
void func_802C1B7C(void);
|
||||
void func_802C2C84(void);
|
||||
void func_802C110C(void);
|
||||
void func_802C0C6C(void);
|
||||
void func_802C0B70(void);
|
||||
void Z2SoundObjMgr_NS_getEnemyID(void);
|
||||
void func_802C29D4(void);
|
||||
void func_802C1F54(void);
|
||||
void func_802C25EC(void);
|
||||
void func_802C0720(void);
|
||||
void func_802C24B0(void);
|
||||
void func_802C3040(void);
|
||||
void func_802C1D6C(void);
|
||||
void func_802C2290(void);
|
||||
void Z2_E_mm_modPitch(void);
|
||||
void func_802C2CD4(void);
|
||||
void func_802C0BE8(void);
|
||||
void func_802C10B4(void);
|
||||
void func_802C1C24(void);
|
||||
void _savegpr_20(void);
|
||||
void func_802C199C(void);
|
||||
void func_802C20E8(void);
|
||||
void _restgpr_20(void);
|
||||
void Z2Creature_NS_startCreatureVoice(void);
|
||||
void _restgpr_23(void);
|
||||
void func_802C1BE8(void);
|
||||
void func_802C168C(void);
|
||||
void func_802C0BAC(void);
|
||||
void func_802C0E18(void);
|
||||
void func_802C1CA0(void);
|
||||
void func_802C2864(void);
|
||||
void func_802C087C(void);
|
||||
void Z2SoundObjAnime_NS_initAnime(void);
|
||||
void func_802C06F4(void);
|
||||
void func_802C1A14(void);
|
||||
void Z2CreatureCitizen_NS_setMdlType(void);
|
||||
void func_802C1D10(void);
|
||||
void init__14Z2SoundObjBaseFP3VecUc(void);
|
||||
void Z2CreatureCitizen_NS_init(void);
|
||||
void func_802C0AF8(void);
|
||||
void func_802C10D4(void);
|
||||
void func_802C1094(void);
|
||||
void func_802C0ED8(void);
|
||||
void Z2_E_sw_modPitch(void);
|
||||
void func_802C1B90(void);
|
||||
void Z2_B_zan_modPitch(void);
|
||||
void func_802C136C(void);
|
||||
void Z2SoundObjAnime(void);
|
||||
void Z2CreatureEnemy_NS_deleteObject(void);
|
||||
void func_802C1D4C(void);
|
||||
void incrCrowdSize__7Z2SeMgrFv(void);
|
||||
void func_802C2578(void);
|
||||
void func_802C1FB0(void);
|
||||
void decrCrowdSize__7Z2SeMgrFv(void);
|
||||
void Z2SoundObjAnime_NS_updateAnime(void);
|
||||
void func_802C2670(void);
|
||||
void func_802C2194(void);
|
||||
void func_802C1948(void);
|
||||
void func_802C0C10(void);
|
||||
void _savegpr_23(void);
|
||||
void func_802C0D04(void);
|
||||
void Z2SoundObjMgr_NS_removeEnemy(void);
|
||||
void func_802C0618(void);
|
||||
void func_802C1FFC(void);
|
||||
void func_802C24D0(void);
|
||||
void func_802C19D8(void);
|
||||
void Z2_E_ms_modVol(void);
|
||||
|
||||
// manual
|
||||
void __ct__14Z2SoundObjBaseFv(void);
|
||||
void Z2SoundObjSimple_NS_dtor(void);
|
||||
}
|
||||
|
||||
// additional symbols needed for Z2SoundStarter.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-04 23:38:28.244547
|
||||
extern "C" {
|
||||
void JASTrack_NS_readPort(void);
|
||||
void JASTrack_NS_openChild(void);
|
||||
void getPortData__14Z2SoundStarterFP14JAISoundHandleUlSc(void);
|
||||
void startSound__14Z2SoundStarterF10JAISoundIDP14JAISoundHandlePCQ29JGeometry8TVec3_SUB_0f_SUB_1UlfffffUl(
|
||||
void);
|
||||
void __dt__14Z2SoundStarterFv(void);
|
||||
void JAISoundStarter_NS_ctor(void);
|
||||
}
|
||||
|
||||
// additional symbols needed for Z2WolfHowlMgr.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-04 23:43:51.357906
|
||||
extern "C" {
|
||||
void getCorrectLineNum__13Z2WolfHowlMgrFv(void);
|
||||
void getNowPitch__13Z2WolfHowlMgrFv(void);
|
||||
void getCorrectLine__13Z2WolfHowlMgrFUc(void);
|
||||
void calcPitchMod__13Z2WolfHowlMgrFff(void);
|
||||
void func_802CBB7C(void);
|
||||
void calcVolumeMod__13Z2WolfHowlMgrFf(void);
|
||||
void startGuideMelody__13Z2WolfHowlMgrFb(void);
|
||||
void func_802CB6EC(void);
|
||||
void Z2SeqMgr_NS_stopWolfHowlSong(void);
|
||||
void getNowInputValue__13Z2WolfHowlMgrFv(void);
|
||||
void resetState__13Z2WolfHowlMgrFv(void);
|
||||
void getOnLineNum__13Z2WolfHowlMgrFv(void);
|
||||
void checkLine__13Z2WolfHowlMgrFv(void);
|
||||
}
|
||||
|
||||
// additional symbols needed for Z2SoundObject.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-04 23:48:52.466894
|
||||
extern "C" {
|
||||
void Z2SoundObjAnime_NS_updateSoundLifeTime_(void);
|
||||
void Z2DopplerSoundObjBase(void);
|
||||
void JAUSoundAnimation_NS_getStartSoundIndex(void);
|
||||
void JAISound_NS_acceptsNewAudible(void);
|
||||
void func_802BE714(void);
|
||||
void func_802BEB74(void);
|
||||
void func_802BE6B8(void);
|
||||
void Z2SoundObjAnime_NS_startSoundInner(void);
|
||||
void Z2SoundObjAnime_NS_getSoundID(void);
|
||||
void func_802BE7AC(void);
|
||||
void Z2SoundHandles_NS_dtor(void);
|
||||
void Z2SoundObjAnime_NS_ageSounds_(void);
|
||||
void Z2SoundObjBase_NS_startSound(void);
|
||||
void framework__14Z2SoundObjBaseFUlSc(void);
|
||||
void JAISound_NS_newAudible(void);
|
||||
void Z2SoundObjAnime_NS_playsSound(void);
|
||||
void func_802BE880(void);
|
||||
void func_802BEB38(void);
|
||||
void func_802BE8A0(void);
|
||||
void deleteHandlesPool__14Z2SoundHandlesFv(void);
|
||||
// void isSoundCulling__7Z2SeMgrF10JAISoundID(void);
|
||||
void Z2SoundHandles_NS_getLowPrioSound(void);
|
||||
void Z2SoundHandles_NS_setPos(void);
|
||||
void JAUSoundAnimation_NS_getEndSoundIndex(void);
|
||||
void func_802BE9B0(void);
|
||||
void func_802BE65C(void);
|
||||
void Z2SoundHandles_NS_getFreeHandle(void);
|
||||
void func_802BEBDC(void);
|
||||
void initHandlesPool__14Z2SoundHandlesFUc(void);
|
||||
void getHandleUserData__14Z2SoundHandlesFUl(void);
|
||||
void func_802BE5FC(void);
|
||||
void Z2SoundObjBase_NS_startLevelSound(void);
|
||||
void stopOK__14Z2SoundObjBaseFR17Z2SoundHandlePool(void);
|
||||
|
||||
// manual
|
||||
void __ct__14Z2SoundHandlesFv(void);
|
||||
void __dt__14Z2SoundHandlesFv(void);
|
||||
}
|
||||
|
||||
// additional symbols needed for Z2SoundObjMgr.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-05 00:01:40.089391
|
||||
extern "C" {
|
||||
void Z2SeqMgr_NS_setBattleDistState(void);
|
||||
void Z2SeqMgr_NS_stopBattleBgm(void);
|
||||
void isTwilightBattle__13Z2SoundObjMgrFv(void);
|
||||
void Z2SoundObjMgr_NS_checkBattleFinish(void);
|
||||
void Z2SoundObjMgr_NS_searchEnemy(void);
|
||||
void setBattleGhostMute__8Z2SeqMgrFb(void);
|
||||
void func_802C01EC(void);
|
||||
void deleteEnemyAll__13Z2SoundObjMgrFv(void);
|
||||
void setBattleInit__13Z2SoundObjMgrFv(void);
|
||||
void Z2SeqMgr_NS_setBattleSearched(void);
|
||||
}
|
||||
|
||||
// additional symbols needed for Z2SoundInfo.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-05 00:36:00.060736
|
||||
extern "C" {
|
||||
void Z2SoundInfo_NS_getStreamFilePath(void);
|
||||
void func_802BB6DC(void);
|
||||
void func_802BBCBC(void);
|
||||
void func_802BB0E0(void);
|
||||
void getBgmSeqResourceID__11Z2SoundInfoCF10JAISoundID(void);
|
||||
void Z2SoundInfo_NS_getSoundInfo_(void);
|
||||
void func_802BBCD4(void);
|
||||
void func_802BBCCC(void);
|
||||
void func_802BB8B4(void);
|
||||
void Z2SoundInfo_NS_dtor(void);
|
||||
void Z2SoundInfo_NS_getStreamFileEntry(void);
|
||||
void func_802BB090(void);
|
||||
void func_802BB8E0(void);
|
||||
void JAISoundInfo_NS_dtor(void);
|
||||
void JAIStreamDataMgr_NS_dtor(void);
|
||||
void func_802BBCC4(void);
|
||||
void JAUSoundTable_NS_getData(void);
|
||||
void func_802BB0D8(void);
|
||||
}
|
||||
|
||||
// additional symbols needed for Z2AudioArcLoader.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-05 01:13:20.339246
|
||||
extern "C" {
|
||||
void JAUSectionHeap_NS_getOpenSection(void);
|
||||
void func_802A9B54(void);
|
||||
void readCommandMore__16Z2AudioArcLoaderFUl(void);
|
||||
void Z2FxLineMgr_NS_initDataArc(void);
|
||||
void readBFCA__16Z2AudioArcLoaderFPCv(void);
|
||||
void func_802A9B58(void);
|
||||
|
||||
// manual
|
||||
void JAUAudioArcLoader(void); // ctor
|
||||
}
|
||||
|
||||
// additional symbols needed for Z2FxLineMgr.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-05 01:17:25.439509
|
||||
extern "C" {
|
||||
void Z2FxLineMgr_NS_setLineID(void);
|
||||
void _restgpr_22(void);
|
||||
void Z2FxLineMgr_NS_setUnderWaterFx(void);
|
||||
void _savegpr_22(void);
|
||||
void Z2FxLineMgr_NS_setSceneFx(void);
|
||||
void Z2FxLineMgr_NS_setLine(void);
|
||||
void JSUMemoryInputStream_NS_setBuffer(void);
|
||||
void JASDsp_NS_setFXLine(void);
|
||||
}
|
||||
|
||||
// additional symbols needed for Z2SoundHandles.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-05 01:21:30.657314
|
||||
extern "C" {
|
||||
void isActive__14Z2SoundHandlesCFv(void);
|
||||
void stopAllSounds__14Z2SoundHandlesFUl(void);
|
||||
}
|
||||
|
||||
// additional symbols needed for _Z2LinkMgr.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-05 01:30:23.453804
|
||||
extern "C" {
|
||||
void func_802C5078(void);
|
||||
void Z2CreatureRide_NS_dtor(void);
|
||||
void func_802C57C0(void);
|
||||
void func_802C551C(void);
|
||||
void func_802C5284(void);
|
||||
void func_802C4FFC(void);
|
||||
void func_802C5894(void);
|
||||
void func_802C4928(void);
|
||||
void func_802C588C(void);
|
||||
void func_802C54FC(void);
|
||||
void Z2RideSoundStarter(void);
|
||||
void func_802C54B8(void);
|
||||
void func_802C56C0(void);
|
||||
void func_802C51EC(void);
|
||||
void func_802C520C(void);
|
||||
|
||||
// manual
|
||||
void Z2Creature_NS_init(void);
|
||||
void Z2LinkSoundStarter_NS_ctor(void);
|
||||
}
|
||||
|
||||
// additional symbols needed for _Z2SceneMgr.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-05 01:44:53.434327
|
||||
extern "C" {
|
||||
void JASWaveArc_NS_erase(void);
|
||||
void Z2SceneMgr_NS_check1stDynamicWave(void);
|
||||
void Z2SceneMgr_NS_eraseSeWave(void);
|
||||
void Z2SeqMgr_NS_checkBgmIDPlaying(void);
|
||||
void Z2SceneMgr_NS_checkFirstWaves(void);
|
||||
void Z2SceneMgr_NS_loadBgmWave(void);
|
||||
void Z2SceneMgr_NS__load1stWaveInner_2(void);
|
||||
void Z2SceneMgr_NS_loadStaticWaves(void);
|
||||
void Z2SceneMgr_NS_eraseBgmWave(void);
|
||||
void Z2SceneMgr_NS_sceneBgmStart(void);
|
||||
// void bgmStreamPrepare__8Z2SeqMgrFUl(void);
|
||||
void Z2SceneMgr_NS_getWaveLoadStatus(void);
|
||||
void seStopAll__7Z2SeMgrFUl(void);
|
||||
void Z2SceneMgr_NS_loadSeWave(void);
|
||||
void Z2SceneMgr_NS__load1stWaveInner_1(void);
|
||||
// void bgmStreamPlay__8Z2SeqMgrFv(void);
|
||||
void JASWaveArc_NS_load(void);
|
||||
// void bgmStop__8Z2SeqMgrFUll(void);
|
||||
void JASWaveArc_NS_loadTail(void);
|
||||
}
|
||||
|
||||
// additional symbols needed for _Z2SeqMgr.cpp
|
||||
// autogenerated by split.py v0.3 at 2021-01-05 01:50:57.147580
|
||||
extern "C" {
|
||||
void checkDayTime__11Z2StatusMgrFv(void);
|
||||
void Z2SeqMgr_NS_fanfareFramework(void);
|
||||
void Z2SeqMgr_NS_setBattleDistIgnore(void);
|
||||
void Z2SeqMgr_NS_fieldBgmStart(void);
|
||||
void Z2SeqMgr_NS_startBattleBgm(void);
|
||||
void changeFishingBgm__8Z2SeqMgrFl(void);
|
||||
void Z2SeqMgr_NS_mbossBgmMuteProcess(void);
|
||||
void Z2SeqMgr_NS_fieldBgmFramework(void);
|
||||
void Z2SeqMgr_NS_getChildTrackVolume(void);
|
||||
void subBgmStopInner__8Z2SeqMgrFv(void);
|
||||
void Z2SeqMgr_NS_battleBgmFramework(void);
|
||||
void changeSubBgmStatus__8Z2SeqMgrFl(void);
|
||||
void Z2SeqMgr_NS_fieldRidingMute(void);
|
||||
void Set__8cM3dGSphFRC4cXyzf(void);
|
||||
void __pl__FsRC7cSAngle(void);
|
||||
void __mi__FsRC7cSAngle(void);
|
||||
}
|
||||
|
||||
// additional symbols needed for d_stage.cpp
|
||||
|
|
|
|||
|
|
@ -1,6 +1,15 @@
|
|||
/* Z2Audience.cpp autogenerated by split.py v0.3 at 2021-01-04 22:46:19.894499 */
|
||||
|
||||
#include "Z2AudioLib/Z2Audience/Z2Audience.h"
|
||||
#include "JSystem/JAudio2/JAIAudible.h"
|
||||
#include "JSystem/JAudio2/JAIAudience/JAIAudience.h"
|
||||
#include "JSystem/JAudio2/JASGenericMemPool.h"
|
||||
#include "JSystem/JAudio2/JASSoundParams.h"
|
||||
#include "Z2AudioLib/Z2AudibleChannel/Z2AudibleChannel.h"
|
||||
#include "Z2AudioLib/Z2AudioCamera/Z2AudioCamera.h"
|
||||
#include "Z2AudioLib/Z2Calc/Z2Calc.h"
|
||||
#include "Z2AudioLib/Z2SoundInfo/Z2SoundInfo.h"
|
||||
#include "Z2AudioLib/Z2SpotMic/Z2SpotMic.h"
|
||||
#include "global.h"
|
||||
|
||||
extern "C" {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
/* Z2AudioArcLoader.cpp autogenerated by split.py v0.3 at 2021-01-05 01:13:20.339487 */
|
||||
|
||||
#include "Z2AudioLib/Z2AudioArcLoader/Z2AudioArcLoader.h"
|
||||
#include "JSystem/JAudio2/JAUSectionHeap.h"
|
||||
#include "Z2AudioLib/Z2FxLineMgr/Z2FxLineMgr.h"
|
||||
#include "global.h"
|
||||
|
||||
extern "C" {
|
||||
// __ct__16Z2AudioArcLoaderFP10JAUSection
|
||||
|
|
|
|||
|
|
@ -1,9 +1,33 @@
|
|||
/* Z2AudioMgr.cpp autogenerated by split.py v0.3 at 2021-01-04 23:11:48.333955 */
|
||||
|
||||
#include "Z2AudioLib/Z2AudioMgr/Z2AudioMgr.h"
|
||||
#include "JSystem/JAudio2/JAISeMgr/JAISeMgr.h"
|
||||
#include "JSystem/JAudio2/JAISoundInfo.h"
|
||||
#include "JSystem/JAudio2/JAISoundParamsMove.h"
|
||||
#include "JSystem/JAudio2/JAIStreamAramMgr.h"
|
||||
#include "JSystem/JAudio2/JASAudioReseter.h"
|
||||
#include "JSystem/JAudio2/JASDriver.h"
|
||||
#include "JSystem/JAudio2/JASGenericMemPool.h"
|
||||
#include "JSystem/JAudio2/JASHeap.h"
|
||||
#include "JSystem/JAudio2/JASKernel.h"
|
||||
#include "JSystem/JAudio2/JASMemPool.h"
|
||||
#include "JSystem/JAudio2/JASResArcLoader.h"
|
||||
#include "JSystem/JAudio2/JAU.h"
|
||||
#include "JSystem/JAudio2/JAUAudioArcInterpreter.h"
|
||||
#include "JSystem/JAudio2/JAUAudioArcLoader/JAUAudioArcLoader.h"
|
||||
#include "JSystem/JAudio2/JAUNewSectionHeap.h"
|
||||
#include "JSystem/JAudio2/JAUSection.h"
|
||||
#include "JSystem/JAudio2/JAUSectionHeap.h"
|
||||
#include "Z2AudioLib/Z2Audience/Z2Audience.h"
|
||||
#include "Z2AudioLib/Z2FxLineMgr/Z2FxLineMgr.h"
|
||||
#include "Z2AudioLib/Z2Param/Z2Param.h"
|
||||
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundInfo/Z2SoundInfo.h"
|
||||
#include "global.h"
|
||||
#include "Z2AudioLib/Z2SoundMgr/Z2SoundMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
|
||||
#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
|
||||
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
|
||||
#include "m_Do/m_Do_audio/m_Do_audio.h"
|
||||
|
||||
extern "C" {
|
||||
|
|
|
|||
|
|
@ -1,9 +1,13 @@
|
|||
/* Z2Creature.cpp autogenerated by split.py v0.3 at 2021-01-04 23:26:27.773541 */
|
||||
|
||||
#include "Z2AudioLib/Z2Creature/Z2Creature.h"
|
||||
#include "JSystem/JAudio2/JAISoundParamsMove.h"
|
||||
#include "Z2AudioLib/Z2Audience/Z2Audience.h"
|
||||
#include "Z2AudioLib/Z2Calc/Z2Calc.h"
|
||||
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
|
||||
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundObject/Z2SoundObject.h"
|
||||
#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
|
||||
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
|
||||
#include "global.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,13 @@
|
|||
/* Z2EnvSeMgr.cpp autogenerated by split.py v0.3 at 2021-01-04 22:52:26.199317 */
|
||||
|
||||
#include "Z2AudioLib/Z2EnvSeMgr/Z2EnvSeMgr.h"
|
||||
#include "JSystem/JAudio2/JAISoundParamsMove.h"
|
||||
#include "JSystem/JAudio2/JAISoundStarter.h"
|
||||
#include "JSystem/JMath/vector.h"
|
||||
#include "Z2AudioLib/Z2Audience/Z2Audience.h"
|
||||
#include "Z2AudioLib/Z2Calc/Z2Calc.h"
|
||||
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundMgr/Z2SoundMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
|
||||
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
|
||||
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
|
||||
|
|
|
|||
|
|
@ -1,5 +1,8 @@
|
|||
/* Z2FxLineMgr.cpp autogenerated by split.py v0.3 at 2021-01-05 01:17:25.439819 */
|
||||
|
||||
#include "Z2AudioLib/Z2FxLineMgr/Z2FxLineMgr.h"
|
||||
#include "JSystem/JAudio2/JASDsp.h"
|
||||
#include "JSystem/JSupport/JSUMemoryInputStream.h"
|
||||
#include "global.h"
|
||||
|
||||
extern "C" {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,13 @@
|
|||
#include "Z2AudioLib/Z2LinkMgr/Z2LinkMgr.h"
|
||||
#include "JSystem/JAudio2/JAISoundParamsMove.h"
|
||||
#include "JSystem/JAudio2/JAISoundStarter.h"
|
||||
#include "Z2AudioLib/Z2Audience/Z2Audience.h"
|
||||
#include "Z2AudioLib/Z2Calc/Z2Calc.h"
|
||||
#include "Z2AudioLib/Z2FxLineMgr/Z2FxLineMgr.h"
|
||||
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundHandles/Z2SoundHandles.h"
|
||||
#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundObject/Z2SoundObject.h"
|
||||
#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
|
||||
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
|
||||
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
|
||||
|
|
|
|||
|
|
@ -1,5 +1,10 @@
|
|||
#include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h"
|
||||
#include "JSystem/JAudio2/JAISoundParamsMove.h"
|
||||
#include "JSystem/JAudio2/JAIStreamMgr.h"
|
||||
#include "JSystem/JAudio2/JASWaveArc.h"
|
||||
#include "JSystem/JAudio2/JAUSoundTable.h"
|
||||
#include "Z2AudioLib/Z2EnvSeMgr/Z2EnvSeMgr.h"
|
||||
#include "Z2AudioLib/Z2FxLineMgr/Z2FxLineMgr.h"
|
||||
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
|
||||
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
|
||||
|
|
|
|||
|
|
@ -1,15 +1,16 @@
|
|||
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
|
||||
#include "JSystem/JAudio2/JAISeCategoryMgr.h"
|
||||
#include "JSystem/JAudio2/JAISoundParamsMove.h"
|
||||
#include "JSystem/JAudio2/JAIStreamMgr.h"
|
||||
#include "Z2AudioLib/Z2Audience/Z2Audience.h"
|
||||
#include "Z2AudioLib/Z2Calc/Z2Calc.h"
|
||||
#include "Z2AudioLib/Z2SoundMgr/Z2SoundMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
|
||||
#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
|
||||
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
|
||||
#include "m_Do/m_Do_audio/m_Do_audio.h"
|
||||
|
||||
extern "C" {
|
||||
void JAISoundHandle(void);
|
||||
void JAISoundHandle_NS_dtor(void);
|
||||
}
|
||||
|
||||
asm Z2SeMgr::Z2SeMgr(void) {
|
||||
nofralloc
|
||||
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB64C.s"
|
||||
|
|
|
|||
|
|
@ -1,4 +1,10 @@
|
|||
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
|
||||
#include "JSystem/JAudio2/JAISeqMgr.h"
|
||||
#include "JSystem/JAudio2/JAISoundParamsMove.h"
|
||||
#include "JSystem/JAudio2/JAISoundStatus.h"
|
||||
#include "JSystem/JAudio2/JAIStreamMgr.h"
|
||||
#include "Z2AudioLib/Z2Calc/Z2Calc.h"
|
||||
#include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
|
||||
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
/* Z2SoundHandles.cpp autogenerated by split.py v0.3 at 2021-01-05 01:21:30.657620 */
|
||||
|
||||
#include "Z2AudioLib/Z2SoundHandles/Z2SoundHandles.h"
|
||||
#include "JSystem/JAudio2/JASGenericMemPool.h"
|
||||
#include "JSystem/JAudio2/JASMemPool.h"
|
||||
#include "global.h"
|
||||
|
||||
Z2SoundHandles::Z2SoundHandles() {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,10 @@
|
|||
/* Z2SoundInfo.cpp autogenerated by split.py v0.3 at 2021-01-05 00:36:00.060978 */
|
||||
|
||||
#include "Z2AudioLib/Z2SoundInfo/Z2SoundInfo.h"
|
||||
#include "JSystem/JAudio2/JAISoundInfo.h"
|
||||
#include "JSystem/JAudio2/JAIStreamDataMgr.h"
|
||||
#include "JSystem/JAudio2/JAUSoundTable.h"
|
||||
#include "Z2AudioLib/Z2Calc/Z2Calc.h"
|
||||
#include "dvd/dvd.h"
|
||||
#include "global.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,11 +1,19 @@
|
|||
/* Z2SoundMgr.cpp autogenerated by split.py v0.3 at 2021-01-04 23:01:21.950031 */
|
||||
|
||||
#include "Z2AudioLib/Z2SoundMgr/Z2SoundMgr.h"
|
||||
#include "JSystem/JAudio2/JAISeCategoryMgr.h"
|
||||
#include "JSystem/JAudio2/JAISeMgr/JAISeMgr.h"
|
||||
#include "JSystem/JAudio2/JAISeqMgr.h"
|
||||
#include "JSystem/JAudio2/JAISoundParamsMove.h"
|
||||
#include "JSystem/JAudio2/JAIStreamMgr.h"
|
||||
#include "JSystem/JAudio2/JASDriver.h"
|
||||
#include "JSystem/JAudio2/JASTrack.h"
|
||||
#include "JSystem/JAudio2/JAUSectionHeap.h"
|
||||
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
|
||||
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundInfo/Z2SoundInfo.h"
|
||||
#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
|
||||
#include "global.h"
|
||||
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
|
||||
#include "m_Do/m_Do_audio/m_Do_audio.h"
|
||||
|
||||
extern "C" {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
/* Z2SoundObjMgr.cpp autogenerated by split.py v0.3 at 2021-01-05 00:01:40.089663 */
|
||||
|
||||
#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
|
||||
#include "Z2AudioLib/Z2Calc/Z2Calc.h"
|
||||
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
|
||||
|
||||
#ifdef NONMATCHING
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
/* Z2SoundObject.cpp autogenerated by split.py v0.3 at 2021-01-04 23:48:52.467160 */
|
||||
|
||||
#include "Z2AudioLib/Z2SoundObject/Z2SoundObject.h"
|
||||
#include "JSystem/JAudio2/JAISoundParamsMove.h"
|
||||
#include "JSystem/JAudio2/JAUSoundAnimation.h"
|
||||
#include "Z2AudioLib/Z2Calc/Z2Calc.h"
|
||||
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundInfo/Z2SoundInfo.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,9 +1,11 @@
|
|||
/* Z2SoundStarter.cpp autogenerated by split.py v0.3 at 2021-01-04 23:38:28.244752 */
|
||||
|
||||
#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
|
||||
#include "JSystem/JAudio2/JAISoundParamsMove.h"
|
||||
#include "JSystem/JAudio2/JAISoundStarter.h"
|
||||
#include "JSystem/JAudio2/JASTrack.h"
|
||||
#include "Z2AudioLib/Z2EnvSeMgr/Z2EnvSeMgr.h"
|
||||
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
|
||||
#include "global.h"
|
||||
#include "m_Do/m_Do_audio/m_Do_audio.h"
|
||||
|
||||
extern "C" {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
/* Z2SpeechMgr2.cpp autogenerated by split.py v0.3 at 2021-01-04 22:38:34.026034 */
|
||||
|
||||
#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
|
||||
#include "JSystem/JAudio2/JAISoundParamsMove.h"
|
||||
#include "JSystem/JAudio2/JAISoundStarter.h"
|
||||
#include "Z2AudioLib/Z2EnvSeMgr/Z2EnvSeMgr.h"
|
||||
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
|
||||
|
|
|
|||
|
|
@ -1,4 +1,7 @@
|
|||
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
|
||||
#include "JSystem/JAudio2/JAISoundParamsMove.h"
|
||||
#include "Z2AudioLib/Z2Calc/Z2Calc.h"
|
||||
#include "Z2AudioLib/Z2FxLineMgr/Z2FxLineMgr.h"
|
||||
#include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h"
|
||||
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
|
||||
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
|
||||
|
|
|
|||
|
|
@ -2,6 +2,9 @@
|
|||
|
||||
#include "global.h"
|
||||
|
||||
#include "JSystem/JAudio2/JAISoundParamsMove.h"
|
||||
#include "JSystem/JAudio2/JAISoundStarter.h"
|
||||
#include "Z2AudioLib/Z2Calc/Z2Calc.h"
|
||||
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
|
||||
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
|
||||
|
|
|
|||
|
|
@ -1,9 +1,11 @@
|
|||
#include "d/d_a/d_a_alink/d_a_alink.h"
|
||||
#include "SComponent/c_bg_w.h"
|
||||
#include "SComponent/c_phase.h"
|
||||
#include "Z2AudioLib/Z2Creature/Z2Creature.h"
|
||||
#include "Z2AudioLib/Z2LinkMgr/Z2LinkMgr.h"
|
||||
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
|
||||
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
|
||||
#include "Z2AudioLib/Z2SoundObject/Z2SoundObject.h"
|
||||
#include "d/d_bg/d_bg_s/d_bg_s_poly_pass_chk.h"
|
||||
#include "f/f_pc/f_pc_manager.h"
|
||||
#include "f/f_pc/f_pc_searcher.h"
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
#include "d/d_a/d_a_horse_static/d_a_horse_static.h"
|
||||
#include "Z2AudioLib/Z2Creature/Z2Creature.h"
|
||||
#include "global.h"
|
||||
|
||||
u32 e_wb_class::checkWait(void) {
|
||||
|
|
|
|||
|
|
@ -1,12 +1,15 @@
|
|||
/* d_camera.cpp autogenerated by split.py v0.3 at 2021-01-02 08:13:10.853821 */
|
||||
|
||||
#include "SComponent/c_bg_w.h"
|
||||
#include "SComponent/c_m3d_g_cyl.h"
|
||||
#include "SComponent/c_m3d_g_sph.h"
|
||||
#include "SComponent/c_sxyz.h"
|
||||
#include "SComponent/c_xyz.h"
|
||||
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
|
||||
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
|
||||
#include "d/d_bg/d_bg_s/d_bg_s_poly_pass_chk.h"
|
||||
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
|
||||
#include "f/f_pc/f_pc_searcher.h"
|
||||
#include "global.h"
|
||||
#include "m_Do/m_Do_audio/m_Do_audio.h"
|
||||
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
#include "m_Do/m_Do_audio/m_Do_audio.h"
|
||||
#include "JSystem/JAudio2/JAISeMgr/JAISeMgr.h"
|
||||
#include "JSystem/JAudio2/JAISound/JAISound.h"
|
||||
#include "JSystem/JAudio2/JAISoundStarter.h"
|
||||
#include "JSystem/JAudio2/JAUClusterSound/JAUClusterSound.h"
|
||||
#include "Z2AudioLib/Z2AudioLib.h"
|
||||
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
|
||||
|
|
|
|||
Loading…
Reference in New Issue