* do draw, smbindeffect, isdelete, delete, most of heapinit
* Fix lowercase hex
* fix style
* Add spaces after if
* Do most of drop and carry
* Almost done
* Finish normal
* Get functions to mostly regalloc + a few compiler quirks.
* fix up comments
* Fix all issues and get everything to 100
* Remove d_a_npc3.cpp
This file appears to not actually be real and the asserts in its
functions all reference d_a_npc2.cpp instead.
* d_a_npc debug almost matching
* checkWallCrash and checkWolfBark done for d_a_e_ym
* d_a_e_ym at 36 percent
* 46% completion for d_a_e_ym
* d_a_e_ym at 65% completion
* d_a_e_ym 83% complete
* d_a_e_ym 90% complete
* d_a_e_ym 99% decompiled. All done except for 2 functions with regalloc issues. Cleanup of mSound funcs in d_a_e_ym.
* Update d_a_e_ym based on Taka's feedback
* work on b_zant
* zant work
* more zant work
* all b_zant functions done
* some doc work
* some more doc work
* d_a_b_zant linked
* fix d_a_b_zant_magic issue
* d_a_tag_statue_evt OK
* Modification according to review
* d_a_obj_waterfall OK
* Document d_a_obj_waterfall
* Found examples of actor in-game
* Differentiated between d_a_obj_waterfall & d_a_tag_waterfall