Pheenoh
a61e3491f7
d_a_e_fz work, doxygen revamp ( #2127 )
...
* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
2024-04-12 00:10:30 -06:00
TakaRikka
981cfe7283
almost all of dolphin matched ( #2036 )
...
* TRK full match
* remove trk asm
* ar done
* cleanup some dolphin headers
* more dolphin cleanup
* cleanup / GD fully matched
* almost all of GX fully matched
* GX / Mtx full matched
* most of OS done
* pad done
* most of VI
* remove asm
* forgot couple vec funcs
* couple JUtility matches
2024-01-20 02:22:19 +02:00
TakaRikka
a7edd19f16
MSL_C fully matched / some SSystem cleanup/ obj_rgate OK ( #2011 )
...
* cleanup SSystem files
* MSL_C fully matched
* fix build
* remove asm
* reorganize MSL_C/Runtime libs into more accurate setup
* little more cleanup
* cleanup some MSL headers
* obj_rgate OK
* remove asm
* some rgate documentation
2023-12-25 17:31:05 +02:00
TakaRikka
6432e1541e
setup dolphin VEC/MTX function defines ( #1903 )
...
* setup VEC function defines
* setup MTX function defines
2023-09-02 16:38:08 +03:00
hatal175
4c5c3a8964
c_m3d, c_request OK. Work on Z2Audience ( #1900 )
2023-08-29 17:43:28 -06:00
Pheenoh
7fd7d0c1f3
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
...
* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
2023-08-16 12:07:52 -07:00
Jcw87
b440ae74fb
MSL_C ( #319 )
...
* MSL_C/string.h
* MSL_C/stdlib.h
2023-04-24 15:28:31 -07:00
TakaRikka
1114b13da8
clean up dolphin files / work on some rels ( #212 )
...
* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop
* dolphin OS work / cleanup
* dolphin GX work / cleanup
* finish changing dolphin files to C
* more files into C
* match rest of MSL_C math functions
* more dolphin files converted to C
* remove asm
* d_bg_w work
* remove asm
* d_a_alink work / kytag14
2022-11-11 11:09:48 -07:00
TakaRikka
02c7a47f13
move remaining old progress ( #186 )
...
* move remaining old progress
* remove asm
2022-03-26 13:17:17 -04:00
Zen64
4eb820bb83
Renamed instances of msl_c -> MSL_C because
2022-03-20 00:01:24 -04:00
Zen64
727b2768e2
Fixed capitalization and msl library names
2022-03-19 22:31:05 -04:00
lepelog
bac74bd010
remove obsolete comment
2021-11-26 10:21:06 +01:00
lepelog
5bf31ecd8d
c_lib OK
2021-11-26 00:44:17 +01:00
lepelog
58715df2cb
cLib_addCalcPos
2021-11-13 13:14:38 +01:00
lepelog
891b4f14b1
addCalc
2021-11-13 13:12:53 +01:00
TakaRikka
5020395dfd
J2D structs + print / fix GX + MSL string headers ( #157 )
...
* J2D structs + print / fix GX + MSL string headers
* remove msl_c/string.h
2021-10-24 23:35:00 +02:00
lepelog
8fd9f2ab5d
Copy JKernel ( #126 )
...
* start JSystem
* JKRAram and JUTGamePad
* started heap and thread
* more JKernel
* mostly finished JKernel
* delete unused asm
* JKRFileFinder
* delete unused asm and match findNextFile
* format
* fix mtx_vec
2021-05-02 20:03:24 -04:00
lepelog
a9c78b5b0b
Merge remote-tracking branch 'Julgodis/dol2asm_fullsplitt' into new-disasm-codecopy
2021-04-19 18:11:56 +02:00
lepelog
745c9eb2cd
some parts in c_lib
2021-04-08 18:43:16 +02:00
Julgodis
a23a106399
demangle data-symbols
2021-04-08 01:47:05 +02:00
Julgodis
ed1ee30dd2
building RELs
2021-04-06 18:00:35 +02:00
Julgodis
f6464a61ce
__sinit and progress script update
2021-04-01 02:07:58 +02:00
Julgodis
b999714187
.dead section fix
2021-03-31 23:22:38 +02:00
Julgodis
a868b6ae56
re-generate with bug fixes
2021-03-30 01:58:08 +02:00
Julgodis
815c1a2039
clang-format
2021-03-29 00:10:25 +02:00
Julgodis
d244b7cb0d
dol2asm OK
2021-03-28 22:49:05 +02:00
Pheenoh
5fbe9419f9
delete variables.h
2021-02-20 23:11:44 -05:00
lepelog
5c83d2532c
Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers ( #115 )
...
* data for c_angle
* data c_sxyz
* partially migrated c_xyz data
* c_xyz data
* c_xyz data decomp
* c_math data
* c_math data
* c_lib data, some cleanup
* rename some unnamed functions and create header for them
* header for string functions
* format and fix fabsf
* cleanup
* remove more unneded function prototypes
* move fpclassify to math.h
2021-02-19 10:51:02 -05:00
lepelog
aff4c171fc
f_op_actor_mng split & started decomp ( #112 )
...
* fop-actor-mng
* rodata
* more actor mng progress
* actor mng progress
* format
* cleanup
* fix Mtx function signatures
* PR suggestion
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-02-12 19:47:46 -05:00
Pheenoh
90578d539a
remove functions.h
2021-01-31 15:33:34 -05:00
LC
afb426c60c
c_lib: Decomp a few functions ( #89 )
...
* c_lib: Decomp cLib_memSet and cLib_memCpy
Gets rid of some low-hanging fruit.
* c_lib: Decomp cLib_distanceAngleS
Another super trivial function to make match.
* c_lib: Decomp cLib_targetAngleY overload set
Fairly trivial in terms of matching.
* c_lib: Sate clang-format
I didn't touch this code, but the clang-format pass wants this done, and
so it is.
2021-01-21 20:29:22 -05:00
lepelog
0cf65151b3
Split SComponent ( #45 )
...
* split c_math
* split c_angle
* split c_API_controller_pad
* split c_API_graphic
* split c_bg_s_chk
* c_bg_s_gnd_chk split
* more c_bg split
* split c_cc_d
* delete asm
* split c_cc_s
* split c_lib
* split c_m2d and c_m3d_g_aab
* split c_m3d_g_cir
* split c_m3d_g_cps
* split rest of c_m3d_g
* split c_m3d
* split c_malloc
* split c_request
* split c_sxyz
* split and partly decompile c_xyz
* format
* c_angle.h
* begin c_angle decomp
* c_angle
* progress adding stub classes for SComponent
* more c_m3d
* remove some asm and format
* more m3d headers
* more c_angle decomp
* c_lib headers
* add public to classes
* fix csXyz member names
* c_sxyz partly OK
* move Zero csXyz to c_sxyz header
* c_API_graphic
* delete some unused asm
* move math extern data, decompile some functions
* delete unused asm
* fix duplicated c_angle.h
* fix an inlined function name, add more inlined functions for c_angle.h (currently unused)
* format
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-06 20:04:53 -05:00
unknown
2761151f69
move SComponent and SStandard under SSystem, some dSv_player_config_c methods ok
2020-11-26 21:35:46 -05:00