Pheenoh
a61e3491f7
d_a_e_fz work, doxygen revamp ( #2127 )
...
* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
2024-04-12 00:10:30 -06:00
Caroline Madsen
3470c4eb34
Z2Creature mostly done ( #2049 )
2024-01-26 18:11:28 -08:00
hatal175
28bef08667
Work on Audio, JAUSeqDataBlockMgr OK ( #2027 )
2024-01-08 15:19:07 -08:00
randomsalience
b13ff9e3d0
Z2SoundObject, JAUSoundAnimator OK, work on Z2SoundHandles ( #1968 )
...
* d_a_tag_evtarea mostly done, work on d_a_npc
* work on d_a_npc_ash
* work on Z2SoundHandles
* Z2SoundObject, JAUSoundAnimator OK
* Update Progress.md
---------
Co-authored-by: randomsalience <randomsalience@gmail.com>
2023-10-26 15:41:03 +03:00
TakaRikka
6432e1541e
setup dolphin VEC/MTX function defines ( #1903 )
...
* setup VEC function defines
* setup MTX function defines
2023-09-02 16:38:08 +03:00
hatal175
4c5c3a8964
c_m3d, c_request OK. Work on Z2Audience ( #1900 )
2023-08-29 17:43:28 -06:00
Pheenoh
7fd7d0c1f3
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
...
* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
2023-08-16 12:07:52 -07:00
Tal Hayon
b9383052a3
Work on JPAEmitterManager
2023-07-07 21:04:10 +03:00
Jcw87
221f40e609
Remove #includes from headers ( #334 )
...
* add "global.h" to files that use it
* add MSL_C includes to files that use them
* remove dolphin includes from headers that don't need them
* remove JSupport includes from headers that don't need them
* remove JKernel includes from headers that don't need them
* remove JUtility includes from headers that don't need them
* remove J3D includes from headers that don't need them
* remove J2D includes from headers that don't need them
* remove JAudio2 includes from headers that don't need them
* remove Z2AudioLib includes from headers that don't need them
* remove JMessage includes from headers that don't need them
* remove JParticle includes from headers that don't need them
* remove SComponent includes from headers that don't need them
* remove dol includes from headers that don't need them
* sort includes
2023-05-12 12:10:14 -07:00
TakaRikka
52d84413bb
d_a_alink_swim work / fix JASGlobalInstance ( #288 )
...
* daalink / z2linkmgr wip
* first cleanup of JASGlobalInstance data
* fix sInstance stuff part 2
* more d_a_alink_swim work
* remove asm
2023-02-16 14:09:22 -07:00
jdflyer
463348bfc7
JAudio2 Work ( #228 )
2022-12-30 16:19:57 -07:00
TakaRikka
5390dfe55f
Z2AudioMgr / various JAudio setup ( #152 )
...
* audioMgr setup
* bunch of JAudio setup
2021-09-30 10:13:49 -04:00
Julgodis
0ad6ebe7b4
moved strings + decompile simple store functions
2021-04-10 07:02:38 +02:00
Julgodis
2661db6aaa
auto decompile more functions
2021-04-08 21:05:48 +02:00
Julgodis
a23a106399
demangle data-symbols
2021-04-08 01:47:05 +02:00
Julgodis
dca1d2a1c0
detect more floats/doubles, including from relocations
2021-04-07 09:16:47 +02:00
Julgodis
ed1ee30dd2
building RELs
2021-04-06 18:00:35 +02:00
Julgodis
f6464a61ce
__sinit and progress script update
2021-04-01 02:07:58 +02:00
Julgodis
b999714187
.dead section fix
2021-03-31 23:22:38 +02:00
Julgodis
a868b6ae56
re-generate with bug fixes
2021-03-30 01:58:08 +02:00
Julgodis
815c1a2039
clang-format
2021-03-29 00:10:25 +02:00
Julgodis
d244b7cb0d
dol2asm OK
2021-03-28 22:49:05 +02:00
lepelog
80ba3d9fd2
Fix symbol names ( #118 )
...
* checkpoint
* checkpoint
* rename f_pc
* checkpoint
* small symbol rename and fix some fpc symbols
* remove unneeded entries from ldscript
* simplify ok check, update docker container
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-03-15 02:12:44 -04:00
Pheenoh
5fbe9419f9
delete variables.h
2021-02-20 23:11:44 -05:00
lepelog
aff4c171fc
f_op_actor_mng split & started decomp ( #112 )
...
* fop-actor-mng
* rodata
* more actor mng progress
* actor mng progress
* format
* cleanup
* fix Mtx function signatures
* PR suggestion
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-02-12 19:47:46 -05:00
Pheenoh
4d1d865921
debugDisplay and Debug_console attemp
2021-02-07 17:20:16 -05:00
Pheenoh
90578d539a
remove functions.h
2021-01-31 15:33:34 -05:00
LC
ec9b03241d
Z2AudioLib: Migrate declarations out of functions.h to respective files ( #96 )
...
Removes the strong dependency on a single header file and moves
declarations to their respective header file.
This allows for making dependencies explicit in cpp files and other
headers, and also makes it much easier to track where everything related
to a particular component is.
This change also creates a few header files that previously didn't
exist, making it much nicer for people implementing things, as they
won't need to create the header file, it'll just be there ready to go.
Ideally functions.h wouldn't even be a thing, as this header adds a lot
of preprocessing overhead due to its size, and will continue to grow
significantly larger over the lifespan of the project, which can also
impact the performance of editors that do dependency lookups and
context-aware syntax highlighting.
2021-01-25 12:57:46 -05:00
Erin Moon
a072e71c33
Z2AudioLib misc decomp ( #75 )
...
* Z2SoundHandles: decomp portions
* start decomping: Z2SpeechMgr2, Z2SoundHandles
* Z2SoundHandles::stopAllSounds(): ok
* Z2SoundHandles::getHandleUserData(): ok
* Z2SoundInfo: header
* Z2SoundObjBase::framework(): ok
* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok
* Z2SoundObjBase::~Z2SoundObjBase(): ok
* Z2SoundObjBase::stopOK(): ok
* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()
* clang-format
* Z2SoundObjBase::dispose(): ok
* JAISound::operator->(): null assert
* JAIAudience: stub
* Z2SoundObject::{init, deleteObject, isAlive}: ok
* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)
* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()
* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok
* Z2MultiSeMgr::resetMultiSePos(): ok
* Z2WolfHowlMgr.h: decls
* Z2SoundStarter: move to decls and fix postprocess.py symbol pass
* Z2AudioArcLoader: decls
* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()
additionally elaborates parts of the Z2Creature hierarchy
* delete unused .s files and add tool to find them (only runs on linux)
* run clang-format
* postprocess.py: comment out debugging
* add python step to ok-check workflow
* address review comments
* address review comments
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
2021-01-21 23:16:51 -05:00
Erin Moon
6f3f8cc38e
Z2AudioLib: split ( #64 )
...
* Z2AudioLib: split
- Z2SpeechMgr2
- Z2Audience
- Z2EnvSeMgr
- Z2SoundMgr
- Z2AudioMgr
- Z2Creature
- Z2SoundStarter
- Z2WolfHowlMgr
- Z2SoundObject
- Z2SoundObjMgr
- Z2SoundInfo
- Z2AudioArcLoader
- Z2AudioLib
- Z2SoundHandles
- Z2LinkMgr: finish splitting
- Z2SceneMgr: finish splitting
- Z2SeqMgr: finish splitting
* merge fix
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-06 21:00:42 -05:00
unknown
6d5e5cb17c
organize files, update makefile, add CI checks, begin adding d_save.cpp
2020-09-05 15:03:13 -04:00