Commit Graph

36 Commits

Author SHA1 Message Date
Pheenoh 1d779a0b78
fopOvlp_Create attempt, fopScnRq_phase_ClearOverlap OK 2021-03-20 19:01:48 -04:00
lepelog 80ba3d9fd2
Fix symbol names (#118)
* checkpoint

* checkpoint

* rename f_pc

* checkpoint

* small symbol rename and fix some fpc symbols

* remove unneeded entries from ldscript

* simplify ok check, update docker container

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-03-15 02:12:44 -04:00
lepelog 5c83d2532c
Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers (#115)
* data for c_angle

* data c_sxyz

* partially migrated c_xyz data

* c_xyz data

* c_xyz data decomp

* c_math data

* c_math data

* c_lib data, some cleanup

* rename some unnamed functions and create header for them

* header for string functions

* format and fix fabsf

* cleanup

* remove more unneded function prototypes

* move fpclassify to math.h
2021-02-19 10:51:02 -05:00
Pheenoh b3a4f9f7c5
most of f_op_overlap_mng OK 2021-02-15 13:34:16 -05:00
Pheenoh c29034f4bd
fopOvlpM_Done OK, fopOvlpM_ToldAboutID OK, fopOvlpM_IsPeek OK, fopOvlpM_IsDone OK 2021-02-14 13:36:25 -05:00
Pheenoh 63d4e517f7
split f_ap_game, fapGm_Execute ok, more changes to m_Do_main 2021-02-13 15:23:18 -05:00
lepelog aff4c171fc
f_op_actor_mng split & started decomp (#112)
* fop-actor-mng

* rodata

* more actor mng progress

* actor mng progress

* format

* cleanup

* fix Mtx function signatures

* PR suggestion

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-02-12 19:47:46 -05:00
jdflyer f1924e91f4
d_kyeff, d_kyeff2, m_Do_printf, and m_Do_graphic (#109)
* Split d_kyeff

* Partially matched d_kyeff

* split d_kyeff2

* Match d_kyeff2

* split m_Do_printf

* m_Do_printf partially matched

* hotfix and clang-format

* split m_Do_graphic

* rename symbols in m_Do_graphic

* Match a few functions in m_Do_graphic

* Fix Merge Errors

* Delete sh.exe.stackdump

* Update OSReportInit
2021-01-31 20:03:38 -05:00
Pheenoh 82a0f8f8ab
clang-format 2021-01-31 15:45:36 -05:00
Pheenoh fb0493b171
Merge branch 'functions' 2021-01-31 15:39:31 -05:00
Pheenoh 90578d539a
remove functions.h 2021-01-31 15:33:34 -05:00
LC c37cd04585
c_m3d: Make use of forward declarations (#104)
Some inline helper function of the included files in the header make use
of functions defined within it. This can cause a circular dependency
cycle if said helper functions are ever defined within the classes.

To break this potential cycle, we can use forward declarations.

This also has the benefit of reducing preprocessing overhead a little
bit.
2021-01-26 21:29:28 -05:00
lepelog 1e105b87f1
some c_m3d (#97)
* decompiled some bgs_chk funcs

* c_m3d_g

* c_math progress

* remove duplicate SComponent headers

* move some variables and decompile a function

* some inlined from debug

* cM3d_2PlaneLinePosNearPos

* fix fabsf and decompile cM3d_CrawVec

* format

* cleanup

* more cleanup

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:48:47 -05:00
lepelog ce0d0c3521
decompile s_basic, cleanup mangled names in f_pc (#101)
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:11:50 -05:00
LC 3ee8a929a9
c_phase: Make cPhs_Next completely matching (#102)
* c_phase: Make cPhs_Do a little more matching

Still doesn't fully match, but now the branch offsets and everything
else line up.

The load of pUserData still doesn't properly match though.

* c_phase: Make cPhs_Next completely match

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:08:35 -05:00
LC ec9b03241d
Z2AudioLib: Migrate declarations out of functions.h to respective files (#96)
Removes the strong dependency on a single header file and moves
declarations to their respective header file.

This allows for making dependencies explicit in cpp files and other
headers, and also makes it much easier to track where everything related
to a particular component is.

This change also creates a few header files that previously didn't
exist, making it much nicer for people implementing things, as they
won't need to create the header file, it'll just be there ready to go.

Ideally functions.h wouldn't even be a thing, as this header adds a lot
of preprocessing overhead due to its size, and will continue to grow
significantly larger over the lifespan of the project, which can also
impact the performance of editors that do dependency lookups and
context-aware syntax highlighting.
2021-01-25 12:57:46 -05:00
Erin Moon a072e71c33
Z2AudioLib misc decomp (#75)
* Z2SoundHandles: decomp portions

* start decomping: Z2SpeechMgr2, Z2SoundHandles

* Z2SoundHandles::stopAllSounds(): ok

* Z2SoundHandles::getHandleUserData(): ok

* Z2SoundInfo: header

* Z2SoundObjBase::framework(): ok

* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok

* Z2SoundObjBase::~Z2SoundObjBase(): ok

* Z2SoundObjBase::stopOK(): ok

* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()

* clang-format

* Z2SoundObjBase::dispose(): ok

* JAISound::operator->(): null assert

* JAIAudience: stub

* Z2SoundObject::{init, deleteObject, isAlive}: ok

* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)

* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()

* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok

* Z2MultiSeMgr::resetMultiSePos(): ok

* Z2WolfHowlMgr.h: decls

* Z2SoundStarter: move to decls and fix postprocess.py symbol pass

* Z2AudioArcLoader: decls

* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()

additionally elaborates parts of the Z2Creature hierarchy

* delete unused .s files and add tool to find them (only runs on linux)

* run clang-format

* postprocess.py: comment out debugging

* add python step to ok-check workflow

* address review comments

* address review comments

Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>

Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
2021-01-21 23:16:51 -05:00
LC afb426c60c
c_lib: Decomp a few functions (#89)
* c_lib: Decomp cLib_memSet and cLib_memCpy

Gets rid of some low-hanging fruit.

* c_lib: Decomp cLib_distanceAngleS

Another super trivial function to make match.

* c_lib: Decomp cLib_targetAngleY overload set

Fairly trivial in terms of matching.

* c_lib: Sate clang-format

I didn't touch this code, but the clang-format pass wants this done, and
so it is.
2021-01-21 20:29:22 -05:00
Erin Moon c70d485d35
normalize header guards to {tu_name}_H_ (#87)
i previously had a bad habit of using double underscores in include
guard macro names, which are implementation-reserved per
the C++98 standard (see 17.4.3.1.2 Global names).

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-18 14:02:51 -05:00
Jonathan Wase 82d5e0f796
JKRAram and JKRAramStream (#80)
* before __register_global_object

* JKRThread::sThreadList, JKRHeap::sSystemHeap, etc.

* cleanup and started on JKRDvdArchive

* before changing JKRCompression

* more JKRDvdArchive, abs, and memset

* fixed JKRArchive::setExpandSize split

* JKRArchive::sCurrentDirID, JKRDvdFile::sDvdList, and matching JKRDvdFile constructors

* problems

* merge fixes and formatting

* updated clang version in clang-format-all to version 10

* Added OSPhysicalToCached and struct for global memory

* remove useless __attribute__

* changed from defines and macros to const variable and function

* changed FLAG_HAS to FLAG_ON

* JKRAram, linking problems

* fix JKRAram

* remove nonmatching stuff

* renamed static data

* more static class members

* JKRAramStream OK

* formatting

Co-authored-by: Julgodis <>
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-09 20:15:52 -05:00
Pheenoh c1d05bc46c
main01 attempt, fix dcomifg_play_c members 2021-01-07 22:56:08 -05:00
lepelog 0cf65151b3
Split SComponent (#45)
* split c_math

* split c_angle

* split c_API_controller_pad

* split c_API_graphic

* split c_bg_s_chk

* c_bg_s_gnd_chk split

* more c_bg split

* split c_cc_d

* delete asm

* split c_cc_s

* split c_lib

* split c_m2d and c_m3d_g_aab

* split c_m3d_g_cir

* split c_m3d_g_cps

* split rest of c_m3d_g

* split c_m3d

* split c_malloc

* split c_request

* split c_sxyz

* split and partly decompile c_xyz

* format

* c_angle.h

* begin c_angle decomp

* c_angle

* progress adding stub classes for SComponent

* more c_m3d

* remove some asm and format

* more m3d headers

* more c_angle decomp

* c_lib headers

* add public to classes

* fix csXyz member names

* c_sxyz partly OK

* move Zero csXyz to c_sxyz header

* c_API_graphic

* delete some unused asm

* move math extern data, decompile some functions

* delete unused asm

* fix duplicated c_angle.h

* fix an inlined function name, add more inlined functions for c_angle.h (currently unused)

* format

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-06 20:04:53 -05:00
Erin Moon 5c4ac052c3
decomp some small files, do some cleanup (#42)
* remove leftover asm: JSUList.s

* d_save_init: decomp

* JMath/random: decomp

* J3DUDL: fixup label

* JAUClusterSound: decomp

* c_API_controller_pad: decomp, elaborate globals/types

* clang-format

* don't add guards to functions.h

* semantic merge of m_cpadInfo stuff

* fix undef symbols

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-03 01:04:15 -05:00
Jonathan Wase d2e9db3748
Fixed _savegpr etc. (#54)
* renamed func_XXX to _savegpr_XX

* renamed func_XXX to _restgpr_XX

* renamed func_XXX to _savefpr_XX

* renamed func_XXX to _restfpr_XX

* cleanup functions.h and moved intrisics to mwcc.h

* formatting

* cleanup functions.h

* fix bad-formatting from master

Co-authored-by: Julgodis <>
2021-01-02 23:15:12 -05:00
Pheenoh 609891bc25
adjust gameinfo sizing, rename inline register funcs 2021-01-02 19:09:04 -05:00
Pheenoh e375712d23
Merge branch 'master' of https://github.com/zeldaret/tp 2021-01-02 17:49:20 -05:00
Pheenoh 458be4d8cb
more d_save funcs OK, initial map out of dcomifg_play_c and it's classes 2021-01-02 17:47:43 -05:00
Erin Moon 69faf591d4
d_kankyo, d_kankyo_*: autosplit (#44)
- d_kankyo
- d_kankyo_rain
- d_kankyo_wether
- d_kankyo_rain

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-02 01:54:59 -05:00
lepelog 0555115de8
A few f_pc files (#26)
* f_pc_base, one non matching

* some of f_pc_manager

* f_pc_node OK

* f_pc_pause partly

* started node_req

* more progress

* most of node req

* delete unused asm

* node req header and param names

* param renaming

* header for manager

* review comment struct names

* fpcM_Management OK

* int -> s32

* merge master

* most of f_pc_create_iter

* f_pc_stdcreate_req OK

* f_pc_fstcreate OK

* f_pc_leaf OK

* f_pc_draw OK

* f_pc_deletor partly

* fix parameter type in f_pc_pause

* review

* review, use cPh enum and fix process_profile_definition struct

* convert f_pc files to C

* matched more functions

* fix global.h

* fix variable types

* format

* mpre Phs enum

* fix merge errors

* fix gamepad stopPatternedRumble

* format

* delete leftover files from merge

* move asm to correct folder

* revert f_pc from C to CPP

* remove C hacks and format

* format

* OK
2020-12-31 15:12:29 -05:00
Pheenoh 9e442d11ca
move asm in TUs to files, add diff.py 2020-12-26 13:03:37 -05:00
Pheenoh 4c504d078d
run clang-format 2020-12-26 11:31:49 -05:00
TakaRikka e8315cdb81
begin splitting d_a_alink (#34)
* begin splitting d_a_alink

* fix

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-25 21:03:10 -05:00
Jasper St. Pierre 4e622b873f
f_pc_pause / f_pc_priority (#23)
* f_pc_pause

* f_pc_priority
2020-12-13 15:38:17 -05:00
lepelog 89385fe8fd
f_pc_layer (#16)
* f_op_actor_tag OK

* f_pc_layer_tag OK

* f_pc_layer_iter

* forgot a return

* identation and extern var name comments

* fix struct member name

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-05 23:58:12 -05:00
notyourav 294858f751
JSystem Font classes, SComponent cBgW (#14)
* c_bg_w.cpp OK

* JUTFont and JUTResFont partially implemented

Co-authored-by: notyouraveragehooman <65437533+notyouraveragehooman@users.noreply.github.com>
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-03 20:58:53 -05:00
Jasper St. Pierre 937da3c59b
SComponent c_list / c_node (#5)
* SComponent c_list / c_node

* SComponent: c_tree

* SComponent: start c_phase

* SComponent: c_tag

* SComponent: c_counter

* f_pc_line / f_pc_line_tag

the beginnings of the framework process system

* f_pc_method_tag

* SComponent: c_node_iter / c_list_iter / c_tag_iter / c_tree_iter

* f_pc_draw_priority

* f_pc_method_iter

* f_pc_profile

Also add (untested) base header classes for f_pc_base

* f_pc_searcher

* f_pc_create_tag

* f_pc_creator

* f_pc_layer skeleton

* f_pc_method

* f_pc_line_iter

* f_pc_leaf somewhat

* f_pc_delete_tag

* f_pc_create_req

* Fix a few non-matchings

* c_phase: slight additional notes

* c_node: more matching

* fix build

* c_node: One more matching

* f_pc_line_iter: Matching

* f_pc_create_req: a bit more

* f_pc_load, f_pc_deletor partial

* f_pc_executor partial

* f: minor cleanups

* f_pc_executor

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-11-30 17:26:55 -05:00