Commit Graph

22 Commits

Author SHA1 Message Date
lepelog 80ba3d9fd2
Fix symbol names (#118)
* checkpoint

* checkpoint

* rename f_pc

* checkpoint

* small symbol rename and fix some fpc symbols

* remove unneeded entries from ldscript

* simplify ok check, update docker container

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-03-15 02:12:44 -04:00
lepelog 3b69d4cba0
Match a few nonmatchings and delete unused asm (#117)
* match a few nonmatchings, delete unused asm

* fix missing returns in f_op_actor_iter

* remove obsolete comments
2021-03-03 12:17:19 -05:00
lepelog 368135b3da
Some fopAcM functions (#116)
* some fopAcM_create functions

* a few more functions
2021-02-26 09:19:46 -05:00
Pheenoh 5fbe9419f9
delete variables.h 2021-02-20 23:11:44 -05:00
lepelog 5c83d2532c
Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers (#115)
* data for c_angle

* data c_sxyz

* partially migrated c_xyz data

* c_xyz data

* c_xyz data decomp

* c_math data

* c_math data

* c_lib data, some cleanup

* rename some unnamed functions and create header for them

* header for string functions

* format and fix fabsf

* cleanup

* remove more unneded function prototypes

* move fpclassify to math.h
2021-02-19 10:51:02 -05:00
Pheenoh 63d4e517f7
split f_ap_game, fapGm_Execute ok, more changes to m_Do_main 2021-02-13 15:23:18 -05:00
lepelog aff4c171fc
f_op_actor_mng split & started decomp (#112)
* fop-actor-mng

* rodata

* more actor mng progress

* actor mng progress

* format

* cleanup

* fix Mtx function signatures

* PR suggestion

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-02-12 19:47:46 -05:00
Pheenoh fb0493b171
Merge branch 'functions' 2021-01-31 15:39:31 -05:00
Pheenoh 90578d539a
remove functions.h 2021-01-31 15:33:34 -05:00
LC c37cd04585
c_m3d: Make use of forward declarations (#104)
Some inline helper function of the included files in the header make use
of functions defined within it. This can cause a circular dependency
cycle if said helper functions are ever defined within the classes.

To break this potential cycle, we can use forward declarations.

This also has the benefit of reducing preprocessing overhead a little
bit.
2021-01-26 21:29:28 -05:00
lepelog 1e105b87f1
some c_m3d (#97)
* decompiled some bgs_chk funcs

* c_m3d_g

* c_math progress

* remove duplicate SComponent headers

* move some variables and decompile a function

* some inlined from debug

* cM3d_2PlaneLinePosNearPos

* fix fabsf and decompile cM3d_CrawVec

* format

* cleanup

* more cleanup

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:48:47 -05:00
LC 3ee8a929a9
c_phase: Make cPhs_Next completely matching (#102)
* c_phase: Make cPhs_Do a little more matching

Still doesn't fully match, but now the branch offsets and everything
else line up.

The load of pUserData still doesn't properly match though.

* c_phase: Make cPhs_Next completely match

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:08:35 -05:00
LC afb426c60c
c_lib: Decomp a few functions (#89)
* c_lib: Decomp cLib_memSet and cLib_memCpy

Gets rid of some low-hanging fruit.

* c_lib: Decomp cLib_distanceAngleS

Another super trivial function to make match.

* c_lib: Decomp cLib_targetAngleY overload set

Fairly trivial in terms of matching.

* c_lib: Sate clang-format

I didn't touch this code, but the clang-format pass wants this done, and
so it is.
2021-01-21 20:29:22 -05:00
lepelog 0cf65151b3
Split SComponent (#45)
* split c_math

* split c_angle

* split c_API_controller_pad

* split c_API_graphic

* split c_bg_s_chk

* c_bg_s_gnd_chk split

* more c_bg split

* split c_cc_d

* delete asm

* split c_cc_s

* split c_lib

* split c_m2d and c_m3d_g_aab

* split c_m3d_g_cir

* split c_m3d_g_cps

* split rest of c_m3d_g

* split c_m3d

* split c_malloc

* split c_request

* split c_sxyz

* split and partly decompile c_xyz

* format

* c_angle.h

* begin c_angle decomp

* c_angle

* progress adding stub classes for SComponent

* more c_m3d

* remove some asm and format

* more m3d headers

* more c_angle decomp

* c_lib headers

* add public to classes

* fix csXyz member names

* c_sxyz partly OK

* move Zero csXyz to c_sxyz header

* c_API_graphic

* delete some unused asm

* move math extern data, decompile some functions

* delete unused asm

* fix duplicated c_angle.h

* fix an inlined function name, add more inlined functions for c_angle.h (currently unused)

* format

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-06 20:04:53 -05:00
Erin Moon 5c4ac052c3
decomp some small files, do some cleanup (#42)
* remove leftover asm: JSUList.s

* d_save_init: decomp

* JMath/random: decomp

* J3DUDL: fixup label

* JAUClusterSound: decomp

* c_API_controller_pad: decomp, elaborate globals/types

* clang-format

* don't add guards to functions.h

* semantic merge of m_cpadInfo stuff

* fix undef symbols

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-03 01:04:15 -05:00
Pheenoh 9e442d11ca
move asm in TUs to files, add diff.py 2020-12-26 13:03:37 -05:00
Pheenoh 4c504d078d
run clang-format 2020-12-26 11:31:49 -05:00
Jasper St. Pierre 4e622b873f
f_pc_pause / f_pc_priority (#23)
* f_pc_pause

* f_pc_priority
2020-12-13 15:38:17 -05:00
lepelog 89385fe8fd
f_pc_layer (#16)
* f_op_actor_tag OK

* f_pc_layer_tag OK

* f_pc_layer_iter

* forgot a return

* identation and extern var name comments

* fix struct member name

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-05 23:58:12 -05:00
notyourav 294858f751
JSystem Font classes, SComponent cBgW (#14)
* c_bg_w.cpp OK

* JUTFont and JUTResFont partially implemented

Co-authored-by: notyouraveragehooman <65437533+notyouraveragehooman@users.noreply.github.com>
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-03 20:58:53 -05:00
Jasper St. Pierre 937da3c59b
SComponent c_list / c_node (#5)
* SComponent c_list / c_node

* SComponent: c_tree

* SComponent: start c_phase

* SComponent: c_tag

* SComponent: c_counter

* f_pc_line / f_pc_line_tag

the beginnings of the framework process system

* f_pc_method_tag

* SComponent: c_node_iter / c_list_iter / c_tag_iter / c_tree_iter

* f_pc_draw_priority

* f_pc_method_iter

* f_pc_profile

Also add (untested) base header classes for f_pc_base

* f_pc_searcher

* f_pc_create_tag

* f_pc_creator

* f_pc_layer skeleton

* f_pc_method

* f_pc_line_iter

* f_pc_leaf somewhat

* f_pc_delete_tag

* f_pc_create_req

* Fix a few non-matchings

* c_phase: slight additional notes

* c_node: more matching

* fix build

* c_node: One more matching

* f_pc_line_iter: Matching

* f_pc_create_req: a bit more

* f_pc_load, f_pc_deletor partial

* f_pc_executor partial

* f: minor cleanups

* f_pc_executor

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-11-30 17:26:55 -05:00
unknown 2761151f69
move SComponent and SStandard under SSystem, some dSv_player_config_c methods ok 2020-11-26 21:35:46 -05:00