LagoLunatic
e39af8edf5
Match 4 more functions ( #2909 )
...
* Match daNpcF_Lookat_c::adjustMoveDisAngle
* Match daNpc_ykM_c::reset and daNpc_ykW_c::reset
* Fakematch daNpcThe_c::main gameInfo load
* Update configure.py
2025-12-02 18:18:28 -08:00
LagoLunatic
cabc703969
J3DShapeDraw and J3DSkinDeform OK ( #2908 )
2025-12-02 15:38:12 -08:00
Niklas Bauer
9a69fa38c7
d_a_obj_brakeeff debug equivalent ( #2906 )
...
* d_a_obj_brakeeff fmt
* d_a_obj_brakeeff debug equivalent
2025-12-02 15:33:29 -08:00
Niklas Bauer
d2d45c58ee
d_a_obj_damcps debug equivalent ( #2904 )
...
* d_a_obj_damcps initial
* d_a_obj_damcps guard
* d_a_obj_damcps pr comments
2025-12-02 22:44:39 +02:00
Niklas Bauer
2260191fe6
Consistent cull_box struct usage ( #2905 )
...
* consistent cullbox usage
* d_a_obj_waterPillar debug work so its not a regression
2025-12-02 20:34:19 +02:00
LagoLunatic
ffc86e0412
Fix HIO load issues ( #2903 )
...
* Fix HIO load order in daHoZelda_c::searchBodyAngle
* Fix regression in daHoZelda_c::createHeap
Apparently the HIO class being constructed having an explicit ctor breaks the compiler ability to branchlessly optimize the false/true return afterwards. Without an explicit ctor the compiler is able to optimize it successfully, which breaks the match.
* Fix HIO load order in daNpc_ykW_c::setAttnPos
* Remove false version diff
* Update configure.py
* Remove old comment
* Fix alink HIO members being private
* alink: Fix HIO loads in 3 retail functions and almost all debug functions
2025-12-01 18:37:04 -08:00
Sven Elmendorp
737db261e9
Some variable names for hookshot and moved some values ( #2900 )
...
* Some variable names for hookshot and moved some values
* Revert using data.inc file
2025-12-01 16:36:09 -08:00
robojumper
6a5397e847
JStudio debug improvements ( #2902 )
2025-12-01 16:33:32 -08:00
LagoLunatic
1e2d9151a0
d_a_tag_kmsg OK ( #2901 )
2025-12-01 13:33:12 -08:00
LagoLunatic
03efb3f79a
d_bg_w_kcol OK ( #2897 )
...
* Match dBgWKCol::WallCorrect
* Match dBgWKCol::ShdwDraw
* Match dBgWKCol::WallCorrectSort
* d_bg_w_kcol OK
* Fix debug asserts
2025-11-30 15:46:36 -08:00
TakaRikka
a6e76c0841
project cleanup ( #2895 )
...
* some wii OS fixes
* remove old dol2asm comments
* remove dol2asm.h
* remove function address comments
* normalize ATTRIBUTE_ALIGN usage
* DECL_WEAK macro
* fix gcc attribute weak macro
* wrap more mwcc specific things in ifdefs
* fixes
* fix revo sdk version flags
* fixes
2025-11-30 15:23:42 -07:00
LagoLunatic
434415337d
J3DSkinDeform work ( #2896 )
...
* Match four inline asm functions with manual regalloc
* J3DSkinDeform::changeFastSkinDL: Clean up var names, slightly improve match
* Syntax
* More var names
2025-11-30 23:39:56 +02:00
Howard Luck
20e9957356
d_a_alink_HIO work ( #2852 )
...
* daAlink_c::jointControll OK
* daalink debug work
* checkpoint
* fix casting
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* remaining functions + fixes round 1
* fixes round 2
* fixes round 3
* fixes round 4
* revert getNeckAimAngle for now
2025-11-30 22:26:50 +02:00
TakaRikka
139722c731
shieldD revolution OS mostly done ( #2892 )
...
* begin revolution sdk setup
* wii rvl test
* revo OS mostly done for shieldD
2025-11-30 08:59:04 +02:00
LagoLunatic
3c1323cf0d
d_a_npc_moir OK ( #2894 )
...
* d_a_npc_moir OK
* Remove old comment
2025-11-29 21:32:11 -08:00
LagoLunatic
7abe8d4a40
JASHeapCtrl OK ( #2893 )
2025-11-29 21:30:50 -08:00
Niklas Bauer
1be301393b
d_a_obj_crvgate debug almost matching ( #2880 )
...
* Match d_a_obj_crvgate debug
* d_a_obj_crvgate remove this->
2025-11-29 14:51:45 -08:00
Max Roncace
89ccf4c7ef
d_a_bg debug work + matching for retail ( #2890 )
2025-11-29 22:11:21 +02:00
Julian Maynes
72c37de758
D_a_e_mm_mt 99% matching ( #2881 )
...
* do draw, smbindeffect, isdelete, delete, most of heapinit
* Fix lowercase hex
* fix style
* Add spaces after if
* Do most of drop and carry
* Almost done
* Finish normal
* Get functions to mostly regalloc + a few compiler quirks.
* fix up comments
* Fix all issues and get everything to 100
2025-11-29 00:55:42 -08:00
LagoLunatic
9f7a71a70f
J2DScreen OK ( #2889 )
...
* J2DScreen OK
* Fix clangd errors
* Remove nonmatching comment
2025-11-28 18:15:10 -08:00
LagoLunatic
59d0f49309
J3DMtxBuffer OK ( #2888 )
2025-11-28 18:13:17 -08:00
LagoLunatic
c974c979ee
d_a_passer_mng OK ( #2885 )
2025-11-28 11:29:09 -08:00
LagoLunatic
ff550da0b2
d_map_path_dmap OK ( #2884 )
2025-11-28 11:28:27 -08:00
LagoLunatic
4fb3af91b8
Various small matches ( #2879 )
...
* Misc debug matches
* Fix JASBasicWaveBank weak func order
* Remove more dol2asm stuff, fix missing includes
* Some data fixes
* Update comments
* d_file_sel_warning is already OK
* Fix Z2 splits
* Fix movebox namespace
* Fix inlining issue in m_Do_ext
* Fix Z2 splits for P and J
2025-11-27 21:34:18 -08:00
TakaRikka
6f96e66518
various Z2Audio / JAudio debug cleanup ( #2876 )
...
* some JAudio work
* audio cleanup checkpoint
* checkpoint more audio cleanup
* fix symbols
* more z2 cleanup
* fix regression
* fix build
* some fixes
2025-11-27 21:19:33 -08:00
Max Roncace
767caeecc3
d_a_npc_ykm debug almost matching ( #2877 )
2025-11-27 14:28:39 -08:00
Carco_21
f8d6c5fe1b
rafrel debug almost matching ( #2866 )
2025-11-27 14:24:44 -08:00
Carco_21
4d4444ca18
d_a_b_mgn debug almost equivalent ( #2842 )
...
* debug almost equivalent
* PR cleanup
2025-11-27 14:22:27 -08:00
LagoLunatic
8d362b7e14
Update objdiff, fix data progress tracking ( #2875 )
2025-11-26 20:10:30 -08:00
Max Roncace
90133fb1cb
Small d_a_mg_rod fixes ( #2874 )
2025-11-26 20:01:55 -08:00
Max Roncace
3080360a2a
d_kankyo matching ( #2872 )
2025-11-26 13:52:12 -08:00
LagoLunatic
5d0da9be7c
Match J3DTransformInfo::operator=, fixing several regalloc issues ( #2873 )
2025-11-26 14:41:10 -07:00
Niklas Bauer
df1ae6898e
d_a_obj_ihasi debug equivalent ( #2870 )
...
* d_a_obj_ihasi debug equivalent
* ihasiD JUT_ASSERT
2025-11-26 12:20:39 -08:00
Niklas Bauer
c619b761e6
d_a_obj_carry ALL_GCN matching ( #2871 )
...
* d_a_obj_carry matching
* d_a_obj_carry::execute() debug matching
2025-11-26 19:27:50 +02:00
Max Roncace
2bff9b49b5
d_particle equivalent ( #2869 )
2025-11-25 20:55:01 -08:00
hatal175
e0f996e6c3
work on d_a_movie_player ( #2868 )
2025-11-25 20:52:22 -08:00
hev7
43e2dadc12
Link b_mgn, tbox equivalent ( #2867 )
...
* Link b_mgn
* tbox equivalent
2025-11-25 20:48:34 -08:00
Niklas Bauer
d7909a7652
d_a_e_mk_bo ShieldD work ( #2864 )
...
* d_a_e_mk_bo ShieldD work
* PR comments
2025-11-25 20:19:53 -08:00
Max Roncace
9f76ba2f69
d_a_npc debug work ( #2863 )
...
* Remove d_a_npc3.cpp
This file appears to not actually be real and the asserts in its
functions all reference d_a_npc2.cpp instead.
* d_a_npc debug almost matching
2025-11-25 22:32:01 +02:00
Max Roncace
360bad3995
Clean up some fakematches, mostly around gameInfo loads ( #2862 )
2025-11-25 22:30:14 +02:00
LagoLunatic
7ca9ef46db
d_a_mg_rod equivalent ( #2865 )
2025-11-25 22:29:44 +02:00
Max Roncace
9943a52a79
Move cBgS_GrpPassChk and cBgS_PolyPassChk to separate headers ( #2861 )
...
This is supported by RTTI ordering which only makes sense if these
classes are in separate headers from the dBgS_* classes.
2025-11-25 18:39:11 +02:00
Carco_21
f5e3e89512
d_a_mg_rod a little closer to matching ( #2857 )
...
* closer to matching
* build error fix
* PR cleanup
2025-11-25 18:36:25 +02:00
Carco_21
9e232b61fb
Small matches/improvements ( #2844 )
...
* j2dmatblock debug work
* J2DMaterialFactory matching
* J2DPictureEx matching
* tiny work
* fixed regressions
* PR cleanup
* build error fix
2025-11-25 18:34:19 +02:00
LagoLunatic
2f2f37a734
Misc fixes ( #2860 )
...
* Misc matches
* Remove more old dol2asm stuff
* Remove dCcS::SetMass-related fakematches
No longer necessary with the PCH for some reason.
* Use attention types enum in more places
* Remove more dol2asm stuff
* Clean up matDL_dis.py
2025-11-25 18:32:34 +02:00
hev7
cd3d634133
Link npc_guard ( #2859 )
2025-11-24 15:30:01 -08:00
hatal175
c4df6a5771
d_a_grass Matching ( #2858 )
2025-11-24 15:28:20 -08:00
LagoLunatic
97c60c9092
Match 5 d_bg_w_kcol funcs ( #2856 )
...
* dBgWKCol::CaptPoly equivalent
* dBgWKCol::CaptPoly OK
* Switch s32->int for the rest of the dBgW functions just in case
This doesn't immediately help any other functions besides CaptPoly, but I suspect it could help prevent issues in the future since it's more likely to be what the original devs did.
* Debug var fix
* Match 3 more kcol funcs
* Remove unused lits
* Update nonmatching comments
* Fix ChkShdwDrawThrough
2025-11-23 22:07:35 -08:00
roeming
178191908c
kcol progress ( #2855 )
2025-11-23 21:16:42 -08:00
YunataSavior
818bd2f0bf
Some npc_ks dbg work ( #2854 )
2025-11-23 21:14:20 -08:00