Commit Graph

430 Commits

Author SHA1 Message Date
unknown 7ec9d6ec28
Merge branch 'master' of https://github.com/zeldaret/tp 2020-12-03 21:04:06 -05:00
unknown 1c7bf89fff
begin adding d_com_inf_game, add include guards to headers 2020-12-03 21:03:25 -05:00
TakaRikka e27ed1c55d
add gameinfo class / rename unk vars in d_save (#15) 2020-12-03 20:56:56 -05:00
TakaRikka 8703f1315e
d_a_horse_static (#12)
* d_a_item_static ok

* d_a_horse_static ok

* typo

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-02 22:38:32 -05:00
TakaRikka 6e9b833ef7
d_a_item_static ok (#10)
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-02 20:33:22 -05:00
notyourav 31817ac993
canonize d_save.h (#9)
Co-authored-by: notyouraveragehooman <65437533+notyouraveragehooman@users.noreply.github.com>
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-02 19:03:31 -05:00
Jasper St. Pierre 937da3c59b
SComponent c_list / c_node (#5)
* SComponent c_list / c_node

* SComponent: c_tree

* SComponent: start c_phase

* SComponent: c_tag

* SComponent: c_counter

* f_pc_line / f_pc_line_tag

the beginnings of the framework process system

* f_pc_method_tag

* SComponent: c_node_iter / c_list_iter / c_tag_iter / c_tree_iter

* f_pc_draw_priority

* f_pc_method_iter

* f_pc_profile

Also add (untested) base header classes for f_pc_base

* f_pc_searcher

* f_pc_create_tag

* f_pc_creator

* f_pc_layer skeleton

* f_pc_method

* f_pc_line_iter

* f_pc_leaf somewhat

* f_pc_delete_tag

* f_pc_create_req

* Fix a few non-matchings

* c_phase: slight additional notes

* c_node: more matching

* fix build

* c_node: One more matching

* f_pc_line_iter: Matching

* f_pc_create_req: a bit more

* f_pc_load, f_pc_deletor partial

* f_pc_executor partial

* f: minor cleanups

* f_pc_executor

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-11-30 17:26:55 -05:00
unknown 635472d71f
migrate all d_file_sel_info asm functions to inline 2020-11-29 23:26:19 -05:00
unknown 44b14ec128
migrate remaining d_save and m_Do_main asm to inline, add intial class mapping for dFile_select_c 2020-11-29 20:16:52 -05:00
unknown 92cfb378f3
Add better sorting for inline'd asm 2020-11-29 12:21:01 -05:00
unknown 68a46e15cb
begin d_save_HIO, some m_Do_main functions ok 2020-11-28 23:34:06 -05:00
unknown f861af3f37
a few dSv_info_c methods ok 2020-11-28 19:18:27 -05:00
unknown 9982bcab28
dSv_zoneActor_c ok dSv_zone_c ok dSv_restart_c ok dSv_turnRestart_c ok dSv_info_c::init ok some dSv_save_c ok 2020-11-27 23:34:39 -05:00
unknown 963c0ad2a6
dSv_zoneBit_c methods ok except 1 2020-11-27 21:32:52 -05:00
unknown d0e76b81b9
dSv_danBit_c ok + fixed many nonmatchings 2020-11-27 20:49:52 -05:00
unknown c1f0b47a93
dSv_memory_c::init ok, dSv_memory2_c::init ok, some dSv_event_c::offEventBit ok 2020-11-26 23:55:28 -05:00
unknown b0ffcd3878
some dSv_memBit_c methods ok 2020-11-26 22:02:39 -05:00
unknown 2761151f69
move SComponent and SStandard under SSystem, some dSv_player_config_c methods ok 2020-11-26 21:35:46 -05:00
unknown 363fd35933
dSv_player_config_c::init ok 2020-11-26 20:14:44 -05:00
unknown 2fceccbd08
dSv_light_drop_c ok 2020-11-23 21:26:10 -05:00
unknown d92f32f541
dSv_player_collect_c ok 2020-11-23 19:57:23 -05:00
unknown 8b358fdf8d
dSv_player_item_max_c::init ok dSv_player_item_max_c::setBombNum ok 2020-11-23 00:31:50 -05:00
unknown e956a55a26
dSv_player_item_record_c and dSv_player_get_item_c funcs ok 2020-11-22 20:17:49 -05:00
unknown 5111810104
multiple d_save functions ok 2020-11-22 18:21:23 -05:00
unknown 15ecc6ac7d
dSv_player_item_c::setEmptyBombBagItemIn ok 2020-11-22 16:07:42 -05:00
unknown 02c62c1132
migrate d_save.cpp inline asm to external files, migrate extern vars and funcs to their own headers 2020-11-22 15:27:16 -05:00
unknown c31b914681
update d_save, begin splitting asm 2020-11-22 14:28:16 -05:00
unknown 6359c5f82b
Migrate many functions from d_save.s 2020-09-13 02:51:05 -04:00
unknown 6d5e5cb17c organize files, update makefile, add CI checks, begin adding d_save.cpp 2020-09-05 15:03:13 -04:00
unknown c5e2415773 ok 2020-08-29 17:54:55 -04:00