tp/assets/Shield/res/Object/Besu.h

39 lines
825 B
C

#ifndef RES_BESU_H
#define RES_BESU_H
enum dRes_INDEX_BESU {
/* BMDR */
dRes_INDEX_BESU_BMD_BESU_e=0x3,
};
enum dRes_ID_BESU {
/* BMDR */
dRes_ID_BESU_BMD_BESU_e=0x3,
};
enum BESU_JNT {
BESU_JNT_CENTER_e=0x0,
BESU_JNT_BACKBONE1_e=0x1,
BESU_JNT_BACKBONE2_e=0x2,
BESU_JNT_NECK_e=0x3,
BESU_JNT_HEAD_e=0x4,
BESU_JNT_CHIN_e=0x5,
BESU_JNT_MOUTH_e=0x6,
BESU_JNT_SHOULDERL_e=0x7,
BESU_JNT_ARML1_e=0x8,
BESU_JNT_ARML2_e=0x9,
BESU_JNT_HANDL_e=0xA,
BESU_JNT_SHOULDERR_e=0xB,
BESU_JNT_ARMR1_e=0xC,
BESU_JNT_ARMR2_e=0xD,
BESU_JNT_HANDR_e=0xE,
BESU_JNT_WAIST_e=0xF,
BESU_JNT_LEGL1_e=0x10,
BESU_JNT_LEGL2_e=0x11,
BESU_JNT_FOOTL_e=0x12,
BESU_JNT_LEGR1_e=0x13,
BESU_JNT_LEGR2_e=0x14,
BESU_JNT_FOOTR_e=0x15,
};
#endif /* !RES_BESU_H */