tp/assets/Shield/res/Object/E_rd.h

210 lines
6.9 KiB
C

#ifndef RES_E_RD_H
#define RES_E_RD_H
enum dRes_INDEX_E_RD {
/* BCK */
dRes_INDEX_E_RD_BCK_RD_ARMAMENT_e=0x4,
dRes_INDEX_E_RD_BCK_RD_ATTACK01_e=0x5,
dRes_INDEX_E_RD_BCK_RD_AVOID_e=0x6,
dRes_INDEX_E_RD_BCK_RD_BOW_READY_e=0x7,
dRes_INDEX_E_RD_BCK_RD_BOW_RREADY_e=0x8,
dRes_INDEX_E_RD_BCK_RD_BOW_RSHOOT_e=0x9,
dRes_INDEX_E_RD_BCK_RD_BOW_SHOOT_e=0xA,
dRes_INDEX_E_RD_BCK_RD_DAMAGE_L_e=0xB,
dRes_INDEX_E_RD_BCK_RD_DAMAGE_R_e=0xC,
dRes_INDEX_E_RD_BCK_RD_DAMAGE_S_e=0xD,
dRes_INDEX_E_RD_BCK_RD_DAMAGE_W_e=0xE,
dRes_INDEX_E_RD_BCK_RD_DEAD_ARROW_e=0xF,
dRes_INDEX_E_RD_BCK_RD_DIEA_e=0x10,
dRes_INDEX_E_RD_BCK_RD_DIEA_UP_e=0x11,
dRes_INDEX_E_RD_BCK_RD_DIEB_e=0x12,
dRes_INDEX_E_RD_BCK_RD_DIEB_UP_e=0x13,
dRes_INDEX_E_RD_BCK_RD_DROWNEDA_e=0x14,
dRes_INDEX_E_RD_BCK_RD_DROWNEDB_e=0x15,
dRes_INDEX_E_RD_BCK_RD_FURA2_e=0x16,
dRes_INDEX_E_RD_BCK_RD_GOSIGN_e=0x17,
dRes_INDEX_E_RD_BCK_RD_JUMP_A_e=0x18,
dRes_INDEX_E_RD_BCK_RD_JUMP_B_e=0x19,
dRes_INDEX_E_RD_BCK_RD_JUMP_C_e=0x1A,
dRes_INDEX_E_RD_BCK_RD_KAMAE_e=0x1B,
dRes_INDEX_E_RD_BCK_RD_KICK_e=0x1C,
dRes_INDEX_E_RD_BCK_RD_KYORO2_e=0x1D,
dRes_INDEX_E_RD_BCK_RD_RATTACK01_e=0x1E,
dRes_INDEX_E_RD_BCK_RD_RATTACK01_WAIT_e=0x1F,
dRes_INDEX_E_RD_BCK_RD_RATTACK02_e=0x20,
dRes_INDEX_E_RD_BCK_RD_RATTACK02_WAIT_e=0x21,
dRes_INDEX_E_RD_BCK_RD_RATTACK03_e=0x22,
dRes_INDEX_E_RD_BCK_RD_RATTACK04_e=0x23,
dRes_INDEX_E_RD_BCK_RD_RDAMAGE_e=0x24,
dRes_INDEX_E_RD_BCK_RD_RDAMAGE_BACK_e=0x25,
dRes_INDEX_E_RD_BCK_RD_RRUN_e=0x26,
dRes_INDEX_E_RD_BCK_RD_RRUN02_BACK_e=0x27,
dRes_INDEX_E_RD_BCK_RD_RRUN_BACK_e=0x28,
dRes_INDEX_E_RD_BCK_RD_RSHOOT_e=0x29,
dRes_INDEX_E_RD_BCK_RD_RSHOOT_READY_e=0x2A,
dRes_INDEX_E_RD_BCK_RD_RSHOOT_WAIT_e=0x2B,
dRes_INDEX_E_RD_BCK_RD_RSHOOT_WAIT02_e=0x2C,
dRes_INDEX_E_RD_BCK_RD_RSTEP_BACK_e=0x2D,
dRes_INDEX_E_RD_BCK_RD_RSTEP_L_e=0x2E,
dRes_INDEX_E_RD_BCK_RD_RSTEP_LBACK_e=0x2F,
dRes_INDEX_E_RD_BCK_RD_RSTEP_R_e=0x30,
dRes_INDEX_E_RD_BCK_RD_RSTEP_RBACK_e=0x31,
dRes_INDEX_E_RD_BCK_RD_RUN_e=0x32,
dRes_INDEX_E_RD_BCK_RD_RUN02_e=0x33,
dRes_INDEX_E_RD_BCK_RD_RWAIT_e=0x34,
dRes_INDEX_E_RD_BCK_RD_RWAIT_BACK_e=0x35,
dRes_INDEX_E_RD_BCK_RD_RWALK_e=0x36,
dRes_INDEX_E_RD_BCK_RD_RWALK_BACK_e=0x37,
dRes_INDEX_E_RD_BCK_RD_SHOOT_e=0x38,
dRes_INDEX_E_RD_BCK_RD_SHOOT_READY_e=0x39,
dRes_INDEX_E_RD_BCK_RD_SHOOT_WAIT_e=0x3A,
dRes_INDEX_E_RD_BCK_RD_SHOUT_e=0x3B,
dRes_INDEX_E_RD_BCK_RD_SIGN_e=0x3C,
dRes_INDEX_E_RD_BCK_RD_SLEEP_LOOKAROUND_e=0x3D,
dRes_INDEX_E_RD_BCK_RD_SLEEP_STANDUP_e=0x3E,
dRes_INDEX_E_RD_BCK_RD_SLEEP_WAIT_e=0x3F,
dRes_INDEX_E_RD_BCK_RD_WAIT01_e=0x40,
dRes_INDEX_E_RD_BCK_RD_WALK_e=0x41,
/* BMDR */
dRes_INDEX_E_RD_BMD_RD_e=0x44,
dRes_INDEX_E_RD_BMD_RD_ARROW_e=0x45,
dRes_INDEX_E_RD_BMD_RD_BARROW_e=0x46,
dRes_INDEX_E_RD_BMD_RD_BOW_e=0x47,
dRes_INDEX_E_RD_BMD_RD_CLUB_e=0x48,
dRes_INDEX_E_RD_BMD_RD_CLUBB_e=0x49,
dRes_INDEX_E_RD_BMD_RD_EYE_e=0x4A,
};
enum dRes_ID_E_RD {
/* BCK */
dRes_ID_E_RD_BCK_RD_ARMAMENT_e=0x4,
dRes_ID_E_RD_BCK_RD_ATTACK01_e=0x5,
dRes_ID_E_RD_BCK_RD_AVOID_e=0x6,
dRes_ID_E_RD_BCK_RD_BOW_READY_e=0x7,
dRes_ID_E_RD_BCK_RD_BOW_RREADY_e=0x8,
dRes_ID_E_RD_BCK_RD_BOW_RSHOOT_e=0x9,
dRes_ID_E_RD_BCK_RD_BOW_SHOOT_e=0xA,
dRes_ID_E_RD_BCK_RD_DAMAGE_L_e=0xB,
dRes_ID_E_RD_BCK_RD_DAMAGE_R_e=0xC,
dRes_ID_E_RD_BCK_RD_DAMAGE_S_e=0xD,
dRes_ID_E_RD_BCK_RD_DAMAGE_W_e=0xE,
dRes_ID_E_RD_BCK_RD_DEAD_ARROW_e=0xF,
dRes_ID_E_RD_BCK_RD_DIEA_e=0x10,
dRes_ID_E_RD_BCK_RD_DIEA_UP_e=0x11,
dRes_ID_E_RD_BCK_RD_DIEB_e=0x12,
dRes_ID_E_RD_BCK_RD_DIEB_UP_e=0x13,
dRes_ID_E_RD_BCK_RD_DROWNEDA_e=0x14,
dRes_ID_E_RD_BCK_RD_DROWNEDB_e=0x15,
dRes_ID_E_RD_BCK_RD_FURA2_e=0x16,
dRes_ID_E_RD_BCK_RD_GOSIGN_e=0x17,
dRes_ID_E_RD_BCK_RD_JUMP_A_e=0x18,
dRes_ID_E_RD_BCK_RD_JUMP_B_e=0x19,
dRes_ID_E_RD_BCK_RD_JUMP_C_e=0x1A,
dRes_ID_E_RD_BCK_RD_KAMAE_e=0x1B,
dRes_ID_E_RD_BCK_RD_KICK_e=0x1C,
dRes_ID_E_RD_BCK_RD_KYORO2_e=0x1D,
dRes_ID_E_RD_BCK_RD_RATTACK01_e=0x1E,
dRes_ID_E_RD_BCK_RD_RATTACK01_WAIT_e=0x1F,
dRes_ID_E_RD_BCK_RD_RATTACK02_e=0x20,
dRes_ID_E_RD_BCK_RD_RATTACK02_WAIT_e=0x21,
dRes_ID_E_RD_BCK_RD_RATTACK03_e=0x22,
dRes_ID_E_RD_BCK_RD_RATTACK04_e=0x23,
dRes_ID_E_RD_BCK_RD_RDAMAGE_e=0x24,
dRes_ID_E_RD_BCK_RD_RDAMAGE_BACK_e=0x25,
dRes_ID_E_RD_BCK_RD_RRUN_e=0x26,
dRes_ID_E_RD_BCK_RD_RRUN02_BACK_e=0x27,
dRes_ID_E_RD_BCK_RD_RRUN_BACK_e=0x28,
dRes_ID_E_RD_BCK_RD_RSHOOT_e=0x29,
dRes_ID_E_RD_BCK_RD_RSHOOT_READY_e=0x2A,
dRes_ID_E_RD_BCK_RD_RSHOOT_WAIT_e=0x2B,
dRes_ID_E_RD_BCK_RD_RSHOOT_WAIT02_e=0x2C,
dRes_ID_E_RD_BCK_RD_RSTEP_BACK_e=0x2D,
dRes_ID_E_RD_BCK_RD_RSTEP_L_e=0x2E,
dRes_ID_E_RD_BCK_RD_RSTEP_LBACK_e=0x2F,
dRes_ID_E_RD_BCK_RD_RSTEP_R_e=0x30,
dRes_ID_E_RD_BCK_RD_RSTEP_RBACK_e=0x31,
dRes_ID_E_RD_BCK_RD_RUN_e=0x32,
dRes_ID_E_RD_BCK_RD_RUN02_e=0x33,
dRes_ID_E_RD_BCK_RD_RWAIT_e=0x34,
dRes_ID_E_RD_BCK_RD_RWAIT_BACK_e=0x35,
dRes_ID_E_RD_BCK_RD_RWALK_e=0x36,
dRes_ID_E_RD_BCK_RD_RWALK_BACK_e=0x37,
dRes_ID_E_RD_BCK_RD_SHOOT_e=0x38,
dRes_ID_E_RD_BCK_RD_SHOOT_READY_e=0x39,
dRes_ID_E_RD_BCK_RD_SHOOT_WAIT_e=0x3A,
dRes_ID_E_RD_BCK_RD_SHOUT_e=0x3B,
dRes_ID_E_RD_BCK_RD_SIGN_e=0x3C,
dRes_ID_E_RD_BCK_RD_SLEEP_LOOKAROUND_e=0x3D,
dRes_ID_E_RD_BCK_RD_SLEEP_STANDUP_e=0x3E,
dRes_ID_E_RD_BCK_RD_SLEEP_WAIT_e=0x3F,
dRes_ID_E_RD_BCK_RD_WAIT01_e=0x40,
dRes_ID_E_RD_BCK_RD_WALK_e=0x41,
/* BMDR */
dRes_ID_E_RD_BMD_RD_e=0x44,
dRes_ID_E_RD_BMD_RD_ARROW_e=0x45,
dRes_ID_E_RD_BMD_RD_BARROW_e=0x46,
dRes_ID_E_RD_BMD_RD_BOW_e=0x47,
dRes_ID_E_RD_BMD_RD_CLUB_e=0x48,
dRes_ID_E_RD_BMD_RD_CLUBB_e=0x49,
dRes_ID_E_RD_BMD_RD_EYE_e=0x4A,
};
enum RD_JNT {
RD_JNT_KOSI_e=0x0,
RD_JNT_HIP1_e=0x1,
RD_JNT_KOKAL_e=0x2,
RD_JNT_MOMOL_e=0x3,
RD_JNT_SUNEL1_e=0x4,
RD_JNT_ASIL_e=0x5,
RD_JNT_KOKAR_e=0x6,
RD_JNT_MOMORR_e=0x7,
RD_JNT_SUNER1_e=0x8,
RD_JNT_ASIR_e=0x9,
RD_JNT_MUNE1_e=0xA,
RD_JNT_MUNE2_e=0xB,
RD_JNT_KUBI_e=0xC,
RD_JNT_HEAD_e=0xD,
RD_JNT_HIMOL_e=0xE,
RD_JNT_HIMOR_e=0xF,
RD_JNT_SHOULDERL_e=0x10,
RD_JNT_ARML1_e=0x11,
RD_JNT_ARML2_e=0x12,
RD_JNT_HANDL_e=0x13,
RD_JNT_YUBIL_e=0x14,
RD_JNT_SHOULDERR_e=0x15,
RD_JNT_ARMR1_e=0x16,
RD_JNT_ARMR2_e=0x17,
RD_JNT_HANDR_e=0x18,
RD_JNT_YUBIR_e=0x19,
};
enum RD_ARROW_JNT {
RD_ARROW_JNT_RD_ARROW_e=0x0,
};
enum RD_BARROW_JNT {
RD_BARROW_JNT_RD_BARROW_e=0x0,
};
enum RD_BOW_JNT {
RD_BOW_JNT_BOW_LOC_e=0x0,
RD_BOW_JNT_CENTER_e=0x1,
RD_BOW_JNT_BOW_1_e=0x2,
RD_BOW_JNT_BOW_2_e=0x3,
RD_BOW_JNT_LINE_e=0x4,
};
enum RD_CLUB_JNT {
RD_CLUB_JNT_RD_CLUB_e=0x0,
};
enum RD_CLUBB_JNT {
RD_CLUBB_JNT_CLUB_LOC_e=0x0,
RD_CLUBB_JNT_RD_CLUBB_MODEL_e=0x1,
};
enum RD_EYE_JNT {
RD_EYE_JNT_ENEMY_EYE_e=0x0,
};
#endif /* !RES_E_RD_H */