tp/assets/Shield/res/Object/Lud1.h

24 lines
587 B
C

#ifndef RES_LUD1_H
#define RES_LUD1_H
enum dRes_INDEX_LUD1 {
/* BCK */
dRes_INDEX_LUD1_BCK_LUD_F_FEAR_A_e=0x4,
dRes_INDEX_LUD1_BCK_LUD_FEAR_A_e=0x5,
dRes_INDEX_LUD1_BCK_LUD_TALK_A_e=0x6,
dRes_INDEX_LUD1_BCK_LUD_TALK_B_e=0x7,
/* BTP */
dRes_INDEX_LUD1_BTP_LUD_F_FEAR_A_e=0xA,
};
enum dRes_ID_LUD1 {
/* BCK */
dRes_ID_LUD1_BCK_LUD_F_FEAR_A_e=0x4,
dRes_ID_LUD1_BCK_LUD_FEAR_A_e=0x5,
dRes_ID_LUD1_BCK_LUD_TALK_A_e=0x6,
dRes_ID_LUD1_BCK_LUD_TALK_B_e=0x7,
/* BTP */
dRes_ID_LUD1_BTP_LUD_F_FEAR_A_e=0xA,
};
#endif /* !RES_LUD1_H */