tp/assets/Shield/res/Object/MAS_a_LTW.h

29 lines
677 B
C

#ifndef RES_MAS_A_LTW_H
#define RES_MAS_A_LTW_H
enum dRes_INDEX_MAS_A_LTW {
/* BMDR */
dRes_INDEX_MAS_A_LTW_BMD_MAS_A_L_TW_e=0x3,
};
enum dRes_ID_MAS_A_LTW {
/* BMDR */
dRes_ID_MAS_A_LTW_BMD_MAS_A_L_TW_e=0x3,
};
enum MAS_A_L_TW_JNT {
MAS_A_L_TW_JNT_WORLD_ROOT_e=0x0,
MAS_A_L_TW_JNT_BACKBONE_e=0x1,
MAS_A_L_TW_JNT_ARML1_e=0x2,
MAS_A_L_TW_JNT_ARML2_e=0x3,
MAS_A_L_TW_JNT_ARMR1_e=0x4,
MAS_A_L_TW_JNT_ARMR2_e=0x5,
MAS_A_L_TW_JNT_HEAD_e=0x6,
MAS_A_L_TW_JNT_WAIST_e=0x7,
MAS_A_L_TW_JNT_LEGL1_e=0x8,
MAS_A_L_TW_JNT_LEGL2_e=0x9,
MAS_A_L_TW_JNT_LEGR1_e=0xA,
MAS_A_L_TW_JNT_LEGR2_e=0xB,
};
#endif /* !RES_MAS_A_LTW_H */