tp/assets/Shield/res/Object/Npc_tr.h

22 lines
372 B
C

#ifndef RES_NPC_TR_H
#define RES_NPC_TR_H
enum dRes_INDEX_NPC_TR {
/* BMDR */
dRes_INDEX_NPC_TR_BMD_LF_e=0x3,
};
enum dRes_ID_NPC_TR {
/* BMDR */
dRes_ID_NPC_TR_BMD_LF_e=0x3,
};
enum LF_JNT {
LF_JNT_WORLD_ROOT_e=0x0,
LF_JNT_BACKBONE1_e=0x1,
LF_JNT_BACKBONE2_e=0x2,
LF_JNT_TAIL_e=0x3,
LF_JNT_HEAD_e=0x4,
};
#endif /* !RES_NPC_TR_H */