tp/assets/Shield/res/Object/Obj_cs_f.h

30 lines
707 B
C

#ifndef RES_OBJ_CS_F_H
#define RES_OBJ_CS_F_H
enum dRes_INDEX_OBJ_CS_F {
/* BMDR */
dRes_INDEX_OBJ_CS_F_BMD_CS_F_SPELL_e=0x6,
/* BRK */
dRes_INDEX_OBJ_CS_F_BRK_CS_F_SPELL_WORD_ON_OFF_e=0x9,
/* BTK */
dRes_INDEX_OBJ_CS_F_BTK_CS_F_SPELL_WORD_e=0xC,
/* EVT */
dRes_INDEX_OBJ_CS_F_DAT_EVENT_LIST_e=0xF,
};
enum dRes_ID_OBJ_CS_F {
/* BMDR */
dRes_ID_OBJ_CS_F_BMD_CS_F_SPELL_e=0x6,
/* BRK */
dRes_ID_OBJ_CS_F_BRK_CS_F_SPELL_WORD_ON_OFF_e=0x9,
/* BTK */
dRes_ID_OBJ_CS_F_BTK_CS_F_SPELL_WORD_e=0xC,
/* EVT */
dRes_ID_OBJ_CS_F_DAT_EVENT_LIST_e=0xF,
};
enum CS_F_SPELL_JNT {
CS_F_SPELL_JNT_CS_F_SPELL_e=0x0,
};
#endif /* !RES_OBJ_CS_F_H */