tp/include/SSystem/SComponent/c_m3d_g_pla.h

48 lines
1.3 KiB
C++

#ifndef C_M3C_G_PLA_H_
#define C_M3C_G_PLA_H_
#include "SSystem/SComponent/c_xyz.h"
#include "SSystem/SComponent/c_m3d.h"
// Plane with a normal
class cM3dGPla {
public:
/* 0x00 */ cXyz mNormal;
/* 0x0C */ f32 mD;
/* 0x10 vtable */
cM3dGPla() {}
cM3dGPla(const cXyz*, f32);
bool crossInfLin(const cXyz&, const cXyz&, cXyz&) const;
void SetupNP0(const Vec&, const Vec&);
void SetupNP(const Vec&, const Vec&);
bool getCrossY(const cXyz&, f32*) const;
bool getCrossYLessD(const Vec&, f32*) const;
void Set(const cM3dGPla*);
virtual ~cM3dGPla() {}
f32 getPlaneFunc(const Vec* pPoint) const { return mD + VECDotProduct(&mNormal, pPoint); }
cXyz* GetNP() { return &mNormal; }
const cXyz* GetNP() const { return &mNormal; }
f32 GetD() const { return mD; }
void SetupFrom3Vtx(const Vec* v1, const Vec* v2, const Vec* v3) {
cM3d_CalcPla(v1, v2, v3, &mNormal, &mD);
}
f32 getCrossY_NonIsZero(const cXyz *param_1) {
return ((-mNormal.x * param_1->x - mNormal.z * param_1->z) - mD) / mNormal.y;
}
bool cross(cM3dGLin const& line, Vec& point) {
return cM3d_Cross_LinPla(&line, this, &point, true, true);
}
f32 getSignedLenPos(const cXyz* param_0) const {
return cM3d_SignedLenPlaAndPos(this, param_0);
}
};
#endif