tp/include/d/actor/d_a_L7demo_dr.h

51 lines
1.0 KiB
C++

#ifndef D_A_L7DEMO_DR_H
#define D_A_L7DEMO_DR_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-unsorted
* @class daDr_c
* @brief
*
* @details
*
*/
class daDr_c : public fopAc_ac_c {
public:
typedef void (daDr_c::*actionFn)();
void setAction(actionFn);
void action();
void mtx_set();
int draw();
void wait();
void pl_walk();
void pl_turn();
void bridge_destroy();
void bridge_destroy2();
int execute();
int _delete();
int CreateHeap();
BOOL check_start();
int create();
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ mDoExt_McaMorfSO* mpModelMorf;
/* 0x574 */ Z2CreatureEnemy mSound;
/* 0x618 */ cXyz field_0x618;
/* 0x624 */ cXyz mDemoCamEye;
/* 0x630 */ cXyz mDemoCamCenter;
/* 0x63C */ actionFn mAction;
/* 0x648 */ actionFn mPrevAction;
/* 0x654 */ int field_0x654;
/* 0x658 */ u8 mIsHide;
/* 0x659 */ u8 mTimer;
/* 0x65A */ u8 field_0x65a;
};
STATIC_ASSERT(sizeof(daDr_c) == 0x65c);
#endif /* D_A_L7DEMO_DR_H */