tp/include/d/actor/d_a_b_yo_ice.h

106 lines
2.7 KiB
C++

#ifndef D_A_B_YO_ICE_H
#define D_A_B_YO_ICE_H
#include "SSystem/SComponent/c_phase.h"
#include "Z2AudioLib/Z2Creature.h"
#include "f_op/f_op_actor.h"
#include "d/d_bg_s_gnd_chk.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
class daB_YO_c;
/**
* @ingroup actors-enemies
* @class daB_YOI_c
* @brief Blizzeta Second Phase Ice Block
*
* @details Snowpeak Ruins dungeon boss second phase ice blocks.
*
*/
class daB_YOI_c : public fopEn_enemy_c {
public:
int draw();
void setActionMode(int, int);
void damage_check();
void setOperate(int);
void setWeight(u8);
void setBreakIceEffect();
void setWallBreakIceEffect();
void setApperEffect();
void setApperEffect2();
void setLandingEffect();
void executeFirst();
cXyz getSingleFallPos();
void executeRiseUp();
void executeSingleFall();
void executeYose();
void executeYoseFall();
void executeDemoRevival();
void executeDamage();
void executeDeath();
void crack_execute();
void action();
void mtx_set();
void cc_set();
int execute();
int _delete();
int CreateHeap();
cPhs__Step create();
daB_YOI_c();
void setSubNumber(int i_subNumber) { mSubNumber = i_subNumber; }
private:
/* 0x5AC */ request_of_phase_process_class mPhase;
/* 0x5B4 */ J3DModel* mpModel;
/* 0x5B8 */ Z2Creature mCreatureSound;
/* 0x648 */ Z2SoundObjSimple mSoundObj;
/* 0x668 */ daB_YO_c* mpBlizzeta;
/* 0x66C */ cXyz mFallTarget;
/* 0x678 */ csXyz mWobbleAngle;
/* 0x680 */ f32 mScaleF;
/* 0x684 */ f32 mYoseSpeed;
/* 0x688 */ f32 mCcOffset;
/* 0x68C */ int mIcicleNo;
/* 0x690 */ int mSubNumber;
/* 0x694 */ int mAction;
/* 0x698 */ int mMode;
/* 0x69C */ s16 mTargetAngleX;
/* 0x69E */ s16 mAngleSpeedY;
/* 0x6A0 */ u16 mIFrameTimer;
/* 0x6A4 */ int mTimer1;
/* 0x6A8 */ int mTimer2;
/* 0x6AC */ u8 mInitAction;
/* 0x6AD */ bool field_0x6ad;
/* 0x6AE */ u8 mDeleteTimer;
/* 0x6B0 */ J3DModel* mpCrackModel;
/* 0x6B4 */ cXyz mpCrackPos;
/* 0x6C0 */ f32 mCrackAlpha;
/* 0x6C4 */ s16 mpCrackAngleY;
/* 0x6C8 */ dBgS_GndChk mGndChk;
/* 0x71C */ dCcD_Stts mCcStts;
/* 0x758 */ dCcD_Cyl mCcCyl0;
/* 0x894 */ dCcD_Cyl mCcCyl1;
/* 0x9D0 */ dCcD_Cyl mCcCyl2;
/* 0xB0C */ dCcU_AtInfo mAtInfo;
/* 0xB30 */ u32 mParticleKey;
/* 0xB34 */ u32 mAppearKey;
/* 0xB38 */ bool mHIOInit;
enum Action {
/* 0 */ ACT_FIRST,
/* 1 */ ACT_RISE_UP,
/* 2 */ ACT_DEMO_REVIVAL,
/* 3 */ ACT_SINGLE_FALL,
/* 4 */ ACT_YOSE,
/* 5 */ ACT_YOSE_FALL,
/* 6 */ ACT_DAMAGE,
/* 7 */ ACT_DEATH,
};
};
STATIC_ASSERT(sizeof(daB_YOI_c) == 0xB3C);
#endif /* D_A_B_YO_ICE_H */