mirror of https://github.com/zeldaret/tp.git
106 lines
2.7 KiB
C++
106 lines
2.7 KiB
C++
#ifndef D_A_B_YO_ICE_H
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#define D_A_B_YO_ICE_H
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#include "SSystem/SComponent/c_phase.h"
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#include "Z2AudioLib/Z2Creature.h"
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#include "f_op/f_op_actor.h"
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#include "d/d_bg_s_gnd_chk.h"
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#include "d/d_cc_d.h"
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#include "d/d_cc_uty.h"
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class daB_YO_c;
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/**
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* @ingroup actors-enemies
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* @class daB_YOI_c
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* @brief Blizzeta Second Phase Ice Block
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*
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* @details Snowpeak Ruins dungeon boss second phase ice blocks.
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*
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*/
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class daB_YOI_c : public fopEn_enemy_c {
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public:
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int draw();
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void setActionMode(int, int);
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void damage_check();
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void setOperate(int);
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void setWeight(u8);
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void setBreakIceEffect();
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void setWallBreakIceEffect();
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void setApperEffect();
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void setApperEffect2();
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void setLandingEffect();
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void executeFirst();
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cXyz getSingleFallPos();
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void executeRiseUp();
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void executeSingleFall();
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void executeYose();
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void executeYoseFall();
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void executeDemoRevival();
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void executeDamage();
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void executeDeath();
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void crack_execute();
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void action();
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void mtx_set();
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void cc_set();
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int execute();
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int _delete();
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int CreateHeap();
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cPhs__Step create();
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daB_YOI_c();
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void setSubNumber(int i_subNumber) { mSubNumber = i_subNumber; }
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private:
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/* 0x5AC */ request_of_phase_process_class mPhase;
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/* 0x5B4 */ J3DModel* mpModel;
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/* 0x5B8 */ Z2Creature mCreatureSound;
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/* 0x648 */ Z2SoundObjSimple mSoundObj;
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/* 0x668 */ daB_YO_c* mpBlizzeta;
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/* 0x66C */ cXyz mFallTarget;
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/* 0x678 */ csXyz mWobbleAngle;
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/* 0x680 */ f32 mScaleF;
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/* 0x684 */ f32 mYoseSpeed;
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/* 0x688 */ f32 mCcOffset;
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/* 0x68C */ int mIcicleNo;
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/* 0x690 */ int mSubNumber;
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/* 0x694 */ int mAction;
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/* 0x698 */ int mMode;
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/* 0x69C */ s16 mTargetAngleX;
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/* 0x69E */ s16 mAngleSpeedY;
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/* 0x6A0 */ u16 mIFrameTimer;
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/* 0x6A4 */ int mTimer1;
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/* 0x6A8 */ int mTimer2;
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/* 0x6AC */ u8 mInitAction;
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/* 0x6AD */ bool field_0x6ad;
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/* 0x6AE */ u8 mDeleteTimer;
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/* 0x6B0 */ J3DModel* mpCrackModel;
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/* 0x6B4 */ cXyz mpCrackPos;
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/* 0x6C0 */ f32 mCrackAlpha;
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/* 0x6C4 */ s16 mpCrackAngleY;
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/* 0x6C8 */ dBgS_GndChk mGndChk;
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/* 0x71C */ dCcD_Stts mCcStts;
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/* 0x758 */ dCcD_Cyl mCcCyl0;
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/* 0x894 */ dCcD_Cyl mCcCyl1;
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/* 0x9D0 */ dCcD_Cyl mCcCyl2;
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/* 0xB0C */ dCcU_AtInfo mAtInfo;
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/* 0xB30 */ u32 mParticleKey;
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/* 0xB34 */ u32 mAppearKey;
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/* 0xB38 */ bool mHIOInit;
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enum Action {
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/* 0 */ ACT_FIRST,
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/* 1 */ ACT_RISE_UP,
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/* 2 */ ACT_DEMO_REVIVAL,
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/* 3 */ ACT_SINGLE_FALL,
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/* 4 */ ACT_YOSE,
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/* 5 */ ACT_YOSE_FALL,
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/* 6 */ ACT_DAMAGE,
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/* 7 */ ACT_DEATH,
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};
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};
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STATIC_ASSERT(sizeof(daB_YOI_c) == 0xB3C);
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#endif /* D_A_B_YO_ICE_H */
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