tp/include/d/actor/d_a_b_zant.h

356 lines
10 KiB
C++

#ifndef D_A_B_ZANT_H
#define D_A_B_ZANT_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
#include "Z2AudioLib/Z2Creature.h"
#include "d/d_bg_s_acch.h"
#include "d/d_msg_flow.h"
/**
* @ingroup actors-enemies
* @class daB_ZANT_c
* @brief Zant
*
* @details Palace of Twilight dungeon boss.
*
*/
class daB_ZANT_c : public fopEn_enemy_c {
public:
enum daB_ZANT_ACTION {
ACT_SMALL_ATTACK,
ACT_WARP,
ACT_DAMAGE,
ACT_CONFUSE,
ACT_OPENING,
ACT_FLY,
ACT_FLY_GROUND,
ACT_WATER,
ACT_HOOK,
ACT_SWIM,
ACT_SIMA_JUMP,
ACT_ICE_DEMO,
ACT_ICE_JUMP,
ACT_ICE_STEP,
ACT_ICE_DAMAGE,
ACT_MONKEY,
ACT_MONKEY_FALL,
ACT_MONKEY_DAMAGE,
ACT_LAST_START_DEMO,
ACT_LAST_ATTACK,
ACT_LAST_TIRED,
ACT_LAST_DAMAGE,
ACT_LAST_END_DEMO,
ACT_ROOM_CHANGE,
};
enum daB_ZANT_PHASE {
PHASE_OP, // Opening
PHASE_BB, // Diababa
PHASE_MG, // Dangoro
PHASE_OI, // Morpheel
PHASE_MK, // Ook
PHASE_YO, // Blizzeta
PHASE_LAST, // Castle
PHASE_MAX,
};
enum daB_ZANT_DMGTYPE {
DMGTYPE_SWORD,
DMGTYPE_MISC,
DMGTYPE_BOOMERANG,
DMGTYPE_OBJ,
DMGTYPE_HOOK_OI,
};
int ctrlJoint(J3DJoint*, J3DModel*);
static int JointCallBack(J3DJoint*, int);
int draw();
void setBck(int, u8, f32, f32);
bool checkBck(int);
void setActionMode(int, int);
bool checkBigDamage();
int checkDamageType();
void setDamageSe(dCcD_Sph*, int);
void damage_check();
void ice_damage_check();
bool setNextDamageMode(int);
bool checkAvoidWeapon(int);
void setTgHitBit(int);
void setCoHitBit(int);
void setTgShield(int);
void setTgType(u32);
void setZantMessage(int);
int doZantMessage();
void setIceLandingEffect(int);
void setWaterBubble();
void setMonkeyFallEffect();
void setLastRollEffect();
f32 getMagicSpeed();
f32 getMagicWaterSpeed();
void executeSmallAttack();
bool calcScale(int);
void executeWarp();
void executeDamage();
void executeConfuse();
void executeOpening();
void executeFly();
void executeFlyGround();
bool checkSwimLinkNearMouth();
bool checkSwimLinkNear();
void executeHook();
void executeWater();
void executeSwim();
void executeSimaJump();
void executeIceDemo();
void executeIceJump();
void executeIceStep();
void executeIceDamage();
void setFarPillarPos();
void setNearPillarPos();
void setNextPillarInfo(int);
void setNextPillarPos();
void checkPillarSwing();
void executeMonkey();
void executeMonkeyFall();
void executeMonkeyDamage();
void setLastWarp(int, int);
void executeLastStartDemo();
void executeLastAttack();
void executeLastTired();
void executeLastDamage();
void executeLastEndDemo();
void calcMahojinAnime();
void calcRoomChangeCamera(int);
void initNextRoom();
void executeRoomChange();
void setBaseActionMode(int);
void action();
void mtx_set();
void cc_set();
void cc_ice_set();
int execute();
int _delete();
int CreateHeap();
int create();
/* 0x05AC */ request_of_phase_process_class mPhase;
/* 0x05B4 */ mDoExt_McaMorfSO* mpModelMorf;
/* 0x05B8 */ J3DModel* mpSwordLModel;
/* 0x05BC */ J3DModel* mpSwordRModel;
/* 0x05C0 */ J3DModel* mpMahojinModel;
/* 0x05C4 */ J3DModel* mpMahojinModel2;
/* 0x05C8 */ mDoExt_brkAnm* mpMahojinEndBrk;
/* 0x05CC */ mDoExt_btkAnm* mpMahojinBtk;
/* 0x05D0 */ mDoExt_btkAnm* mpMahojinStartBtk;
/* 0x05D4 */ mDoExt_brkAnm* mpMahojinBrk2;
/* 0x05D8 */ mDoExt_btkAnm* mpMahojinStartBtk2;
/* 0x05DC */ cXyz field_0x5dc;
/* 0x05E8 */ u8 mMahojinAnmMode;
/* 0x05E9 */ u8 mMahojin2AnmMode;
/* 0x05EC */ f32 mMahojin2Size;
/* 0x05F0 */ Z2CreatureEnemy mSound;
/* 0x0694 */ u8 field_0x694[0x06A0 - 0x0694];
/* 0x06A0 */ cXyz mFlyWarpPos;
/* 0x06AC */ cXyz field_0x6ac;
/* 0x06B8 */ s16 field_0x6b8;
/* 0x06BA */ s16 field_0x6ba;
/* 0x06BC */ f32 field_0x6bc;
/* 0x06C0 */ f32 mModelScaleXZ;
/* 0x06C4 */ f32 mModelScaleY;
/* 0x06C8 */ f32 mKankyoBlend;
/* 0x06CC */ f32 field_0x6cc;
/* 0x06D0 */ f32 mSwordSize;
/* 0x06D4 */ int mAction;
/* 0x06D8 */ int mLastAction;
/* 0x06DC */ int mMode;
/* 0x06E0 */ u32 mShadowKey;
/* 0x06E4 */ u16 field_0x6e4;
/* 0x06E8 */ int mModeTimer;
/* 0x06EC */ int field_0x6ec;
/* 0x06F0 */ int field_0x6f0;
/* 0x06F4 */ int field_0x6f4;
/* 0x06F8 */ s16 field_0x6f8;
/* 0x06FA */ u8 mSwbit;
/* 0x06FB */ u8 mFightPhase;
/* 0x06FC */ u8 field_0x6fc;
/* 0x06FD */ u8 field_0x6fd;
/* 0x06FE */ u8 mFlyWarpPosID;
/* 0x06FF */ u8 field_0x6ff;
/* 0x0700 */ u8 field_0x700[0x0701 - 0x0700];
/* 0x0701 */ u8 field_0x701;
/* 0x0702 */ u8 field_0x702;
/* 0x0703 */ u8 field_0x703;
/* 0x0704 */ u8 field_0x704;
/* 0x0705 */ u8 field_0x705;
/* 0x0706 */ u8 field_0x706;
/* 0x0707 */ u8 field_0x707;
/* 0x0708 */ u8 field_0x708;
/* 0x0709 */ u8 field_0x709;
/* 0x070A */ u8 field_0x70a;
/* 0x070B */ u8 field_0x70b;
/* 0x070C */ u8 field_0x70c;
/* 0x070D */ u8 field_0x70d;
/* 0x070E */ u8 field_0x70e;
/* 0x070F */ u8 field_0x70f;
/* 0x0710 */ u8 mDrawSwords;
/* 0x0711 */ u8 field_0x711;
/* 0x0712 */ u8 field_0x712;
/* 0x0713 */ u8 field_0x713;
/* 0x0714 */ u8 field_0x714;
/* 0x0715 */ u8 field_0x715;
/* 0x0716 */ u8 field_0x716;
/* 0x0717 */ u8 field_0x717;
/* 0x0718 */ u8 field_0x718;
/* 0x0719 */ u8 mTakenBigDmg;
/* 0x071A */ u8 mFightCycle;
/* 0x071B */ u8 field_0x71b;
/* 0x071C */ u8 field_0x71c;
/* 0x071D */ u8 field_0x71d;
/* 0x071E */ s16 mNeckRotZ;
/* 0x0720 */ s16 mNeckRotX;
/* 0x0722 */ s16 mBackboneRotZ;
/* 0x0724 */ u32 field_0x724;
/* 0x0728 */ u8 mCorrectMobileNo;
/* 0x072C */ fpc_ProcID mMobileIDs[4];
/* 0x073C */ fpc_ProcID mPillarIDs[9];
/* 0x0760 */ cXyz mDemoCamEye;
/* 0x076C */ cXyz mDemoCamCenter;
/* 0x0778 */ f32 mDemoCamBank;
/* 0x077C */ f32 field_0x77c;
/* 0x0780 */ int mMsgNo;
/* 0x0784 */ fpc_ProcID mMsgID;
/* 0x0788 */ msg_class* mpMsg;
/* 0x078C */ dBgS_AcchCir mAcchCir;
/* 0x07CC */ dBgS_ObjAcch mAcch;
/* 0x09A4 */ dCcD_Stts field_0x9a4;
/* 0x09E0 */ dCcD_Sph mBodySphCc[2];
/* 0x0C50 */ dCcU_AtInfo mAtInfo;
/* 0x0C74 */ dCcD_Stts field_0xc74;
/* 0x0CB0 */ dCcD_Sph mFootCc[11];
/* 0x1A18 */ dCcD_Sph mFoot2Cc[11];
/* 0x2780 */ dCcD_Sph mCameraCc[11];
/* 0x34E8 */ dCcD_Cyl mRollCc;
/* 0x3624 */ dCcD_Sph mSwordCc[2];
/* 0x3894 */ u32 field_0x3894;
/* 0x3898 */ u32 field_0x3898;
/* 0x389C */ u32 field_0x389c[4];
/* 0x38AC */ u32 field_0x38ac[2];
/* 0x38B4 */ u32 field_0x38b4;
/* 0x38B8 */ u8 mInitHIO;
enum B_ZAN_RES_FILE_ID {
/* BCK */
/* 0x07 */ BCK_ZAN_DAMAGEL_A = 7,
/* 0x08 */ BCK_ZAN_DAMAGER_A,
/* 0x09 */ BCK_ZAN_DIE_DEMO,
/* 0x0A */ BCK_ZAN_FAINT,
/* 0x0B */ BCK_ZAN_FALL,
/* 0x0C */ BCK_ZAN_FLOAT_APPEAR,
/* 0x0D */ BCK_ZAN_FLOAT_APPEARSHORT,
/* 0x0E */ BCK_ZAN_FLOAT_APPEARWAIT,
/* 0x0F */ BCK_ZAN_FLOAT_DAMAGEL,
/* 0x10 */ BCK_ZAN_FLOAT_DAMAGER,
/* 0x11 */ BCK_ZAN_FLOAT_REACTION,
/* 0x12 */ BCK_ZAN_FLOAT_WAIT,
/* 0x13 */ BCK_ZAN_FLOAT_WAITRETURN,
/* 0x14 */ BCK_ZAN_GROUND_REACTION,
/* 0x15 */ BCK_ZAN_HOOK_HIT,
/* 0x16 */ BCK_ZAN_HOOK_RELEASE,
/* 0x17 */ BCK_ZAN_HOOK_WAIT,
/* 0x18 */ BCK_ZAN_HUGE,
/* 0x19 */ BCK_ZAN_HUGE_LANDING,
/* 0x1A */ BCK_ZAN_JUMP_A,
/* 0x1B */ BCK_ZAN_JUMP_B,
/* 0x1C */ BCK_ZAN_LANDING,
/* 0x1D */ BCK_ZAN_LANDING_DAMAGE,
/* 0x1E */ BCK_ZAN_LANDING_WAIT,
/* 0x1F */ BCK_ZAN_LAST_DEMO,
/* 0x20 */ BCK_ZAN_LV1_FATIGUE,
/* 0x21 */ BCK_ZAN_LV1_JUMP_A,
/* 0x22 */ BCK_ZAN_LV1_JUMP_B,
/* 0x23 */ BCK_ZAN_MAGICSHOOTA_A,
/* 0x24 */ BCK_ZAN_MAGICSHOOTA_B,
/* 0x25 */ BCK_ZAN_MAGICSHOOTA_B_A,
/* 0x26 */ BCK_ZAN_MAGICSHOOTA_B_B,
/* 0x27 */ BCK_ZAN_MAGICSHOOTA_B_C,
/* 0x28 */ BCK_ZAN_MAGICSHOOTA_C,
/* 0x29 */ BCK_ZAN_MAGICSHOOTA_D,
/* 0x2A */ BCK_ZAN_OP_1,
/* 0x2B */ BCK_ZAN_OP_2,
/* 0x2C */ BCK_ZAN_OP_3,
/* 0x2D */ BCK_ZAN_OP_RISE,
/* 0x2E */ BCK_ZAN_SHIND_L,
/* 0x2F */ BCK_ZAN_SHIND_R,
/* 0x30 */ BCK_ZAN_SPIN,
/* 0x31 */ BCK_ZAN_SWAMP_FALL_A,
/* 0x32 */ BCK_ZAN_SWAMP_FALL_B,
/* 0x33 */ BCK_ZAN_SWAMP_FALL_LOOP,
/* 0x34 */ BCK_ZAN_SWAMP_LANDING,
/* 0x35 */ BCK_ZAN_SWIM,
/* 0x36 */ BCK_ZAN_SW_ATTACK,
/* 0x37 */ BCK_ZAN_SW_ATTACKB,
/* 0x38 */ BCK_ZAN_SW_DAMAGEL,
/* 0x39 */ BCK_ZAN_SW_DAMAGER,
/* 0x3A */ BCK_ZAN_SW_FATIGUE,
/* 0x3B */ BCK_ZAN_SW_WAIT,
/* 0x3C */ BCK_ZAN_SW_WALK,
/* 0x3D */ BCK_ZAN_TRAMPLEA,
/* 0x3E */ BCK_ZAN_TRAMPLEB,
/* 0x3F */ BCK_ZAN_TRAMPLEC,
/* 0x40 */ BCK_ZAN_TRAMPLED,
/* 0x41 */ BCK_ZAN_WAIT,
/* 0x42 */ BCK_ZZ_APPEARANCE,
/* 0x43 */ BCK_ZZ_CLOSE,
/* 0x44 */ BCK_ZZ_OPEN,
/* BMDR */
/* 0x47 */ BMDR_EF_TK2BALL = 0x47,
/* 0x48 */ BMDR_ZAN,
/* 0x49 */ BMDR_ZAN_MAHOJIN,
/* 0x4A */ BMDR_ZAN_SWORD_L,
/* 0x4B */ BMDR_ZAN_SWORD_R,
/* 0x4C */ BMDR_ZZ,
/* BRK */
/* 0x4F */ BRK_ZAN_MAHOJIN_END = 0x4F,
/* 0x50 */ BRK_ZZ,
/* BTK */
/* 0x53 */ BTK_ZAN_MAHOJIN = 0x53,
/* 0x54 */ BTK_ZAN_MAHOJIN_START,
/* DZB */
/* 0x57 */ DZB_ZZ = 0x57,
};
};
STATIC_ASSERT(sizeof(daB_ZANT_c) == 0x38BC);
class daB_ZANT_HIO_c {
public:
daB_ZANT_HIO_c();
virtual ~daB_ZANT_HIO_c() {}
/* 0x04 */ s8 field_0x4;
/* 0x08 */ f32 mModelSize;
/* 0x0C */ f32 mMahojinWaitTime;
/* 0x10 */ f32 mDemoWarpTime;
/* 0x14 */ f32 mPlayWarpTime;
/* 0x18 */ f32 mSwordAttackSize;
/* 0x1C */ f32 mAttackAnmSpeed;
/* 0x20 */ f32 mBulletNum;
/* 0x24 */ f32 mBulletSpeed;
/* 0x28 */ f32 mBulletSpeedUnderwater;
/* 0x2C */ f32 mMahojinSize;
/* 0x30 */ f32 mMahojinOffsetX;
/* 0x34 */ f32 mMahojinOffsetY;
/* 0x38 */ f32 mMahojinOffsetZ;
/* 0x3C */ f32 mAppearAnmSpeed;
/* 0x40 */ f32 mDisappearAnmSpeed;
};
#endif /* D_A_B_ZANT_H */