mirror of https://github.com/zeldaret/tp.git
356 lines
10 KiB
C++
356 lines
10 KiB
C++
#ifndef D_A_B_ZANT_H
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#define D_A_B_ZANT_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_cc_d.h"
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#include "d/d_cc_uty.h"
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#include "Z2AudioLib/Z2Creature.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_msg_flow.h"
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/**
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* @ingroup actors-enemies
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* @class daB_ZANT_c
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* @brief Zant
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*
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* @details Palace of Twilight dungeon boss.
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*
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*/
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class daB_ZANT_c : public fopEn_enemy_c {
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public:
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enum daB_ZANT_ACTION {
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ACT_SMALL_ATTACK,
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ACT_WARP,
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ACT_DAMAGE,
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ACT_CONFUSE,
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ACT_OPENING,
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ACT_FLY,
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ACT_FLY_GROUND,
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ACT_WATER,
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ACT_HOOK,
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ACT_SWIM,
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ACT_SIMA_JUMP,
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ACT_ICE_DEMO,
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ACT_ICE_JUMP,
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ACT_ICE_STEP,
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ACT_ICE_DAMAGE,
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ACT_MONKEY,
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ACT_MONKEY_FALL,
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ACT_MONKEY_DAMAGE,
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ACT_LAST_START_DEMO,
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ACT_LAST_ATTACK,
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ACT_LAST_TIRED,
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ACT_LAST_DAMAGE,
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ACT_LAST_END_DEMO,
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ACT_ROOM_CHANGE,
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};
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enum daB_ZANT_PHASE {
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PHASE_OP, // Opening
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PHASE_BB, // Diababa
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PHASE_MG, // Dangoro
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PHASE_OI, // Morpheel
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PHASE_MK, // Ook
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PHASE_YO, // Blizzeta
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PHASE_LAST, // Castle
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PHASE_MAX,
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};
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enum daB_ZANT_DMGTYPE {
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DMGTYPE_SWORD,
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DMGTYPE_MISC,
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DMGTYPE_BOOMERANG,
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DMGTYPE_OBJ,
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DMGTYPE_HOOK_OI,
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};
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int ctrlJoint(J3DJoint*, J3DModel*);
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static int JointCallBack(J3DJoint*, int);
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int draw();
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void setBck(int, u8, f32, f32);
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bool checkBck(int);
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void setActionMode(int, int);
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bool checkBigDamage();
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int checkDamageType();
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void setDamageSe(dCcD_Sph*, int);
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void damage_check();
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void ice_damage_check();
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bool setNextDamageMode(int);
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bool checkAvoidWeapon(int);
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void setTgHitBit(int);
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void setCoHitBit(int);
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void setTgShield(int);
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void setTgType(u32);
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void setZantMessage(int);
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int doZantMessage();
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void setIceLandingEffect(int);
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void setWaterBubble();
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void setMonkeyFallEffect();
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void setLastRollEffect();
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f32 getMagicSpeed();
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f32 getMagicWaterSpeed();
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void executeSmallAttack();
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bool calcScale(int);
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void executeWarp();
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void executeDamage();
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void executeConfuse();
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void executeOpening();
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void executeFly();
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void executeFlyGround();
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bool checkSwimLinkNearMouth();
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bool checkSwimLinkNear();
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void executeHook();
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void executeWater();
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void executeSwim();
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void executeSimaJump();
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void executeIceDemo();
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void executeIceJump();
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void executeIceStep();
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void executeIceDamage();
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void setFarPillarPos();
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void setNearPillarPos();
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void setNextPillarInfo(int);
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void setNextPillarPos();
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void checkPillarSwing();
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void executeMonkey();
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void executeMonkeyFall();
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void executeMonkeyDamage();
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void setLastWarp(int, int);
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void executeLastStartDemo();
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void executeLastAttack();
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void executeLastTired();
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void executeLastDamage();
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void executeLastEndDemo();
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void calcMahojinAnime();
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void calcRoomChangeCamera(int);
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void initNextRoom();
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void executeRoomChange();
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void setBaseActionMode(int);
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void action();
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void mtx_set();
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void cc_set();
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void cc_ice_set();
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int execute();
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int _delete();
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int CreateHeap();
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int create();
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/* 0x05AC */ request_of_phase_process_class mPhase;
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/* 0x05B4 */ mDoExt_McaMorfSO* mpModelMorf;
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/* 0x05B8 */ J3DModel* mpSwordLModel;
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/* 0x05BC */ J3DModel* mpSwordRModel;
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/* 0x05C0 */ J3DModel* mpMahojinModel;
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/* 0x05C4 */ J3DModel* mpMahojinModel2;
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/* 0x05C8 */ mDoExt_brkAnm* mpMahojinEndBrk;
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/* 0x05CC */ mDoExt_btkAnm* mpMahojinBtk;
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/* 0x05D0 */ mDoExt_btkAnm* mpMahojinStartBtk;
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/* 0x05D4 */ mDoExt_brkAnm* mpMahojinBrk2;
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/* 0x05D8 */ mDoExt_btkAnm* mpMahojinStartBtk2;
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/* 0x05DC */ cXyz field_0x5dc;
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/* 0x05E8 */ u8 mMahojinAnmMode;
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/* 0x05E9 */ u8 mMahojin2AnmMode;
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/* 0x05EC */ f32 mMahojin2Size;
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/* 0x05F0 */ Z2CreatureEnemy mSound;
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/* 0x0694 */ u8 field_0x694[0x06A0 - 0x0694];
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/* 0x06A0 */ cXyz mFlyWarpPos;
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/* 0x06AC */ cXyz field_0x6ac;
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/* 0x06B8 */ s16 field_0x6b8;
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/* 0x06BA */ s16 field_0x6ba;
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/* 0x06BC */ f32 field_0x6bc;
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/* 0x06C0 */ f32 mModelScaleXZ;
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/* 0x06C4 */ f32 mModelScaleY;
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/* 0x06C8 */ f32 mKankyoBlend;
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/* 0x06CC */ f32 field_0x6cc;
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/* 0x06D0 */ f32 mSwordSize;
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/* 0x06D4 */ int mAction;
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/* 0x06D8 */ int mLastAction;
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/* 0x06DC */ int mMode;
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/* 0x06E0 */ u32 mShadowKey;
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/* 0x06E4 */ u16 field_0x6e4;
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/* 0x06E8 */ int mModeTimer;
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/* 0x06EC */ int field_0x6ec;
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/* 0x06F0 */ int field_0x6f0;
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/* 0x06F4 */ int field_0x6f4;
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/* 0x06F8 */ s16 field_0x6f8;
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/* 0x06FA */ u8 mSwbit;
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/* 0x06FB */ u8 mFightPhase;
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/* 0x06FC */ u8 field_0x6fc;
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/* 0x06FD */ u8 field_0x6fd;
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/* 0x06FE */ u8 mFlyWarpPosID;
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/* 0x06FF */ u8 field_0x6ff;
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/* 0x0700 */ u8 field_0x700[0x0701 - 0x0700];
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/* 0x0701 */ u8 field_0x701;
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/* 0x0702 */ u8 field_0x702;
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/* 0x0703 */ u8 field_0x703;
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/* 0x0704 */ u8 field_0x704;
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/* 0x0705 */ u8 field_0x705;
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/* 0x0706 */ u8 field_0x706;
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/* 0x0707 */ u8 field_0x707;
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/* 0x0708 */ u8 field_0x708;
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/* 0x0709 */ u8 field_0x709;
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/* 0x070A */ u8 field_0x70a;
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/* 0x070B */ u8 field_0x70b;
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/* 0x070C */ u8 field_0x70c;
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/* 0x070D */ u8 field_0x70d;
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/* 0x070E */ u8 field_0x70e;
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/* 0x070F */ u8 field_0x70f;
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/* 0x0710 */ u8 mDrawSwords;
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/* 0x0711 */ u8 field_0x711;
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/* 0x0712 */ u8 field_0x712;
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/* 0x0713 */ u8 field_0x713;
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/* 0x0714 */ u8 field_0x714;
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/* 0x0715 */ u8 field_0x715;
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/* 0x0716 */ u8 field_0x716;
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/* 0x0717 */ u8 field_0x717;
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/* 0x0718 */ u8 field_0x718;
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/* 0x0719 */ u8 mTakenBigDmg;
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/* 0x071A */ u8 mFightCycle;
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/* 0x071B */ u8 field_0x71b;
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/* 0x071C */ u8 field_0x71c;
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/* 0x071D */ u8 field_0x71d;
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/* 0x071E */ s16 mNeckRotZ;
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/* 0x0720 */ s16 mNeckRotX;
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/* 0x0722 */ s16 mBackboneRotZ;
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/* 0x0724 */ u32 field_0x724;
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/* 0x0728 */ u8 mCorrectMobileNo;
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/* 0x072C */ fpc_ProcID mMobileIDs[4];
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/* 0x073C */ fpc_ProcID mPillarIDs[9];
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/* 0x0760 */ cXyz mDemoCamEye;
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/* 0x076C */ cXyz mDemoCamCenter;
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/* 0x0778 */ f32 mDemoCamBank;
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/* 0x077C */ f32 field_0x77c;
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/* 0x0780 */ int mMsgNo;
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/* 0x0784 */ fpc_ProcID mMsgID;
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/* 0x0788 */ msg_class* mpMsg;
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/* 0x078C */ dBgS_AcchCir mAcchCir;
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/* 0x07CC */ dBgS_ObjAcch mAcch;
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/* 0x09A4 */ dCcD_Stts field_0x9a4;
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/* 0x09E0 */ dCcD_Sph mBodySphCc[2];
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/* 0x0C50 */ dCcU_AtInfo mAtInfo;
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/* 0x0C74 */ dCcD_Stts field_0xc74;
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/* 0x0CB0 */ dCcD_Sph mFootCc[11];
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/* 0x1A18 */ dCcD_Sph mFoot2Cc[11];
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/* 0x2780 */ dCcD_Sph mCameraCc[11];
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/* 0x34E8 */ dCcD_Cyl mRollCc;
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/* 0x3624 */ dCcD_Sph mSwordCc[2];
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/* 0x3894 */ u32 field_0x3894;
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/* 0x3898 */ u32 field_0x3898;
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/* 0x389C */ u32 field_0x389c[4];
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/* 0x38AC */ u32 field_0x38ac[2];
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/* 0x38B4 */ u32 field_0x38b4;
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/* 0x38B8 */ u8 mInitHIO;
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enum B_ZAN_RES_FILE_ID {
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/* BCK */
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/* 0x07 */ BCK_ZAN_DAMAGEL_A = 7,
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/* 0x08 */ BCK_ZAN_DAMAGER_A,
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/* 0x09 */ BCK_ZAN_DIE_DEMO,
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/* 0x0A */ BCK_ZAN_FAINT,
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/* 0x0B */ BCK_ZAN_FALL,
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/* 0x0C */ BCK_ZAN_FLOAT_APPEAR,
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/* 0x0D */ BCK_ZAN_FLOAT_APPEARSHORT,
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/* 0x0E */ BCK_ZAN_FLOAT_APPEARWAIT,
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/* 0x0F */ BCK_ZAN_FLOAT_DAMAGEL,
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/* 0x10 */ BCK_ZAN_FLOAT_DAMAGER,
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/* 0x11 */ BCK_ZAN_FLOAT_REACTION,
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/* 0x12 */ BCK_ZAN_FLOAT_WAIT,
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/* 0x13 */ BCK_ZAN_FLOAT_WAITRETURN,
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/* 0x14 */ BCK_ZAN_GROUND_REACTION,
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/* 0x15 */ BCK_ZAN_HOOK_HIT,
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/* 0x16 */ BCK_ZAN_HOOK_RELEASE,
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/* 0x17 */ BCK_ZAN_HOOK_WAIT,
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/* 0x18 */ BCK_ZAN_HUGE,
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/* 0x19 */ BCK_ZAN_HUGE_LANDING,
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/* 0x1A */ BCK_ZAN_JUMP_A,
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/* 0x1B */ BCK_ZAN_JUMP_B,
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/* 0x1C */ BCK_ZAN_LANDING,
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/* 0x1D */ BCK_ZAN_LANDING_DAMAGE,
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/* 0x1E */ BCK_ZAN_LANDING_WAIT,
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/* 0x1F */ BCK_ZAN_LAST_DEMO,
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/* 0x20 */ BCK_ZAN_LV1_FATIGUE,
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/* 0x21 */ BCK_ZAN_LV1_JUMP_A,
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/* 0x22 */ BCK_ZAN_LV1_JUMP_B,
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/* 0x23 */ BCK_ZAN_MAGICSHOOTA_A,
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/* 0x24 */ BCK_ZAN_MAGICSHOOTA_B,
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/* 0x25 */ BCK_ZAN_MAGICSHOOTA_B_A,
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/* 0x26 */ BCK_ZAN_MAGICSHOOTA_B_B,
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/* 0x27 */ BCK_ZAN_MAGICSHOOTA_B_C,
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/* 0x28 */ BCK_ZAN_MAGICSHOOTA_C,
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/* 0x29 */ BCK_ZAN_MAGICSHOOTA_D,
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/* 0x2A */ BCK_ZAN_OP_1,
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/* 0x2B */ BCK_ZAN_OP_2,
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/* 0x2C */ BCK_ZAN_OP_3,
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/* 0x2D */ BCK_ZAN_OP_RISE,
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/* 0x2E */ BCK_ZAN_SHIND_L,
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/* 0x2F */ BCK_ZAN_SHIND_R,
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/* 0x30 */ BCK_ZAN_SPIN,
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/* 0x31 */ BCK_ZAN_SWAMP_FALL_A,
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/* 0x32 */ BCK_ZAN_SWAMP_FALL_B,
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/* 0x33 */ BCK_ZAN_SWAMP_FALL_LOOP,
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/* 0x34 */ BCK_ZAN_SWAMP_LANDING,
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/* 0x35 */ BCK_ZAN_SWIM,
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/* 0x36 */ BCK_ZAN_SW_ATTACK,
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/* 0x37 */ BCK_ZAN_SW_ATTACKB,
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/* 0x38 */ BCK_ZAN_SW_DAMAGEL,
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/* 0x39 */ BCK_ZAN_SW_DAMAGER,
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/* 0x3A */ BCK_ZAN_SW_FATIGUE,
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/* 0x3B */ BCK_ZAN_SW_WAIT,
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/* 0x3C */ BCK_ZAN_SW_WALK,
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/* 0x3D */ BCK_ZAN_TRAMPLEA,
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/* 0x3E */ BCK_ZAN_TRAMPLEB,
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/* 0x3F */ BCK_ZAN_TRAMPLEC,
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/* 0x40 */ BCK_ZAN_TRAMPLED,
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/* 0x41 */ BCK_ZAN_WAIT,
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/* 0x42 */ BCK_ZZ_APPEARANCE,
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/* 0x43 */ BCK_ZZ_CLOSE,
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/* 0x44 */ BCK_ZZ_OPEN,
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/* BMDR */
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/* 0x47 */ BMDR_EF_TK2BALL = 0x47,
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/* 0x48 */ BMDR_ZAN,
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/* 0x49 */ BMDR_ZAN_MAHOJIN,
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/* 0x4A */ BMDR_ZAN_SWORD_L,
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/* 0x4B */ BMDR_ZAN_SWORD_R,
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/* 0x4C */ BMDR_ZZ,
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/* BRK */
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/* 0x4F */ BRK_ZAN_MAHOJIN_END = 0x4F,
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/* 0x50 */ BRK_ZZ,
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/* BTK */
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/* 0x53 */ BTK_ZAN_MAHOJIN = 0x53,
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/* 0x54 */ BTK_ZAN_MAHOJIN_START,
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/* DZB */
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/* 0x57 */ DZB_ZZ = 0x57,
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};
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};
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STATIC_ASSERT(sizeof(daB_ZANT_c) == 0x38BC);
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class daB_ZANT_HIO_c {
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public:
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daB_ZANT_HIO_c();
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virtual ~daB_ZANT_HIO_c() {}
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/* 0x04 */ s8 field_0x4;
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/* 0x08 */ f32 mModelSize;
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/* 0x0C */ f32 mMahojinWaitTime;
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/* 0x10 */ f32 mDemoWarpTime;
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/* 0x14 */ f32 mPlayWarpTime;
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/* 0x18 */ f32 mSwordAttackSize;
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/* 0x1C */ f32 mAttackAnmSpeed;
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/* 0x20 */ f32 mBulletNum;
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/* 0x24 */ f32 mBulletSpeed;
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/* 0x28 */ f32 mBulletSpeedUnderwater;
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/* 0x2C */ f32 mMahojinSize;
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/* 0x30 */ f32 mMahojinOffsetX;
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/* 0x34 */ f32 mMahojinOffsetY;
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/* 0x38 */ f32 mMahojinOffsetZ;
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/* 0x3C */ f32 mAppearAnmSpeed;
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/* 0x40 */ f32 mDisappearAnmSpeed;
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};
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#endif /* D_A_B_ZANT_H */
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