mirror of https://github.com/zeldaret/tp.git
47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
#ifndef D_A_B_ZANT_MAGIC_H
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#define D_A_B_ZANT_MAGIC_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_cc_d.h"
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#include "d/d_bg_s_acch.h"
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/**
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* @ingroup actors-enemies
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* @class daB_ZANTM_c
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* @brief Zant - Magic Attack
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*
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* @details Palace of Twilight dungeon boss magic attack.
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*
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*/
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class daB_ZANTM_c : public fopEn_enemy_c {
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public:
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int draw();
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void setMagicEffect();
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void setMagicHitEffect();
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void executeSmall();
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void cc_set();
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int execute();
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int _delete();
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int create();
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private:
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/* 0x5AC */ Mtx field_0x5ac;
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/* 0x5DC */ cXyz field_0x5dc;
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/* 0x5E8 */ f32 field_0x5e8;
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/* 0x5EC */ int mAliveTimer;
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/* 0x5F0 */ u8 mPrm;
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/* 0x5F1 */ u8 mMode;
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/* 0x5F4 */ dBgS_AcchCir mAcchCir;
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/* 0x634 */ dBgS_ObjAcch mAcch;
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/* 0x80C */ dCcD_Stts mCcStts;
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/* 0x848 */ dCcD_Sph field_0x848;
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/* 0x980 */ dCcD_Sph mTgCollider;
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/* 0xAB8 */ dCcD_Cps mAtCollider;
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/* 0xBFC */ u32 field_0xbfc[4];
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};
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STATIC_ASSERT(sizeof(daB_ZANTM_c) == 0xc0c);
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#endif /* D_A_B_ZANT_MAGIC_H */
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