tp/include/d/actor/d_a_cow.h

285 lines
7.7 KiB
C++

#ifndef D_A_COW_H
#define D_A_COW_H
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_particle_copoly.h"
#include "d/d_path.h"
#define N_COW_COLLIDERS 3
/**
* @ingroup actors-unsorted
* @class c
* @brief Ordon Goat
*
* @details
*
*/
class daCow_c : public fopAc_ac_c {
public:
enum Crazy {
Crazy_Wait = 0,
Crazy_Dash = 1,
Crazy_BeforeCatch = 2,
Crazy_Catch = 3,
Crazy_Throw = 4,
Crazy_Attack = 5,
Crazy_Away = 6,
Crazy_End = 7,
Crazy_Back = 8,
};
enum Mode {
Mode_0 = 0,
Mode_1 = 1,
Mode_2 = 2,
Mode_3 = 3,
};
enum Action {
Action_Wait = 0,
Action_NadeNade = 1,
Action_Cry = 2,
Action_3 = 3,
Action_4 = 4,
Action_5 = 5,
Action_6 = 6,
Action_Running = 7,
};
enum Animation {
Animation_Catch = 5,
Animation_ConnectA = 6,
Animation_DownL = 7,
Animation_DownR = 8,
Animation_EatA = 9,
Animation_FallL = 10,
Animation_FallR = 11,
Animation_GetupL = 12,
Animation_GetupR = 13,
Animation_Jump = 14,
Animation_MooA = 15,
Animation_Press = 16,
Animation_PressWA = 17,
Animation_PressWB = 18,
Animation_Run = 19,
Animation_Rush = 20,
Animation_ShakeA = 21,
Animation_Shakeoff = 22,
Animation_Shock = 23,
Animation_Toss = 24,
Animation_TrotA = 25,
Animation_WaitA = 26,
Animation_WalkA = 27,
Animation_WalkDejected = 28,
};
enum RunType {
RunType_None = 0,
RunType_Trot = 1,
RunType_Run = 2,
};
enum Execute {
Execute_0 = 0,
Execute_1 = 1,
Execute_2 = 2,
Execute_3 = 3,
Execute_4 = 4,
Execute_5 = 5,
Execute_6 = 6,
};
enum Flag {
Flag_CrazyBeforeCatch = 1 << 0,
Flag_CrazyCatch = 1 << 1,
Flag_CrazyDash = 1 << 2,
Flag_CrazyThrowLeft = 1 << 3,
Flag_CrazyThrowRight = 1 << 4,
Flag_CrazyReady = 1 << 5,
Flag_CrazyGo = 1 << 6,
Flag_Naderu = 1 << 7,
Flag_NaderuFinish = 1 << 8,
Flag_CrazyReadyDrawOn = 1 << 9,
};
int calcRunAnime(int);
void setBck(int, u8, f32, f32);
u8 checkBck(int);
void setEffect();
bool isChaseCowGame();
void setCarryStatus();
void setActetcStatus();
bool checkNadeNadeFinish();
bool checkNadeNade();
void setSeSnort();
void setRushVibration(int);
bool checkThrow();
void setBodyAngle(s16);
void setBodyAngle2(s16);
BOOL checkProcess(void (daCow_c::*)());
bool setProcess(void (daCow_c::*)(), int);
void damage_check();
void setEnterCow20();
void setEnterCow10();
void setGroundAngle();
bool checkRun();
bool checkNearCowRun();
void action_wait();
void action_eat();
void action_moo();
void action_shake();
bool checkNearWolf();
bool checkPlayerWait();
bool checkPlayerSurprise();
bool checkPlayerPos();
void checkBeforeBg();
int checkOutOfGate(cXyz);
s16 getCowshedAngle();
double getCowshedDist();
int checkCowIn(f32, f32);
bool checkCowInOwn(int);
void action_run();
bool checkCurringPen();
void setCowInCage();
void setEnterCount();
void action_enter();
bool isAngry();
bool isGuardFad();
void setAngryHit();
bool checkBeforeBgAngry(s16);
void setRedTev();
void setAngryTurn();
void action_angry();
void calcCatchPos(f32, int);
void executeCrazyWait();
void executeCrazyDash();
void initCrazyBeforeCatch(int);
void executeCrazyBeforeCatch();
void initCrazyCatch(int);
void executeCrazyCatch();
void initCrazyThrow(int);
void executeCrazyThrow();
void initCrazyAttack(int);
void executeCrazyAttack();
void initCrazyAway(int);
void executeCrazyAway();
void executeCrazyEnd();
void initCrazyBack(int);
void executeCrazyBack();
void action_crazy();
void executeCrazyBack2();
void action_thrown();
bool checkWolfBusters();
void action_wolf();
void action_damage();
void action();
void setMtx();
void setAttnPos();
void setCollisions();
int Execute();
int CreateHeap();
static int createHeapCallBack(fopAc_ac_c*);
u8 initialize();
int create();
int ctrlJoint(J3DJoint*, J3DModel*);
static int ctrlJointCallBack(J3DJoint*, int);
int Draw();
int Delete();
// csXyz getShapeAngle();
csXyz getShapeAngle() { return mSavedAngle; }
void setCowP(daCow_c* cow) { mCowP = cow; }
daCow_c* getCowP() { return mCowP; }
// cLib_onBit<u16>(mFlags, (mask))
void setCrazyBeforeCatch() { mFlags |= Flag_CrazyBeforeCatch; }
void setCrazyCatch() { mFlags |= Flag_CrazyCatch; }
void setCrazyDash() { mFlags |= Flag_CrazyDash; }
void setCrazyThrowLeft() { mFlags |= Flag_CrazyThrowLeft; }
void setCrazyThrowRight() { mFlags |= Flag_CrazyThrowRight; }
void setCrazyReady() { mFlags |= Flag_CrazyReady; }
void setCrazyGo() { mFlags |= Flag_CrazyGo; }
void setNaderu() { mFlags |= Flag_Naderu; }
void setNaderuFinish() { mFlags |= Flag_NaderuFinish; }
void setCrazyReadyDrawOn() { mFlags |= Flag_CrazyReadyDrawOn; }
bool getCowIn() { return mCowIn; }
int getNoNearCheckTimer() const { return mNoNearCheckTimer; }
private:
/* 0x568 */ u16 mFlags;
/* 0x56c */ request_of_phase_process_class mPhase;
/* 0x574 */ mDoExt_McaMorfSO* mpMorf;
/* 0x578 */ mDoExt_btpAnm* mpBtp;
/* 0x57c */ Z2Creature mSound;
/* 0x60c */ dBgS_ObjAcch mAcch;
/* 0x7e4 */ dCcD_Stts mCcStts;
/* 0x820 */ dBgS_AcchCir mAcchCir;
/* 0x860 */ dCcD_Sph mSph[N_COW_COLLIDERS];
/* 0xc08 */ daCow_c* mCowP;
/* 0xc0c */ dPath* mPath;
/* 0xc10 */ s8 mPointIndex;
/* 0xc14 */ cXyz mJointPos;
/* 0xc20 */ cXyz mTarget;
/* 0xc2c */ csXyz mGroundTransform;
/* 0xc32 */ csXyz mSavedAngle;
/* 0xc38 */ csXyz mJoint1Offset;
/* 0xc3e */ csXyz mJoint8Offset;
/* 0xc44 */ f32 mGroundHeight;
/* 0xc48 */ void (daCow_c::*mProcess)();
/* 0xc54 */ int mTimer6;
/* 0xc58 */ int mIdleTimer;
/* 0xc5c */ u16 mMode;
/* 0xc5e */ s8 mRunType;
/* 0xc5f */ u8 mPrm0;
/* 0xc60 */ u8 mExecute;
/* 0xc61 */ u8 mAction;
/* 0xc62 */ u8 mJointIndex;
/* 0xc63 */ bool mIsCrazy;
/* 0xc64 */ u32 mShadowKey;
/* 0xc68 */ u8 mCounter1;
/* 0xc69 */ u8 mISpeed;
/* 0xc6c */ f32 mBoostSpeed;
/* 0xc70 */ s16 mBoostAngle;
/* 0xc72 */ s16 mTargetAngle;
/* 0xc74 */ s16 mTurningSpeed;
/* 0xc76 */ s16 mThrowIntensity;
/* 0xc78 */ f32 mAttentionDistance;
/* 0xc7c */ f32 mSpeed;
/* 0xc80 */ int mInvulnerabilityTimer;
/* 0xc84 */ int mDealDamageTimer;
/* 0xc88 */ int mWaitTimer;
/* 0xc8c */ int mTakenDamageCounter;
/* 0xc90 */ int mTimer1;
/* 0xc94 */ int mForgetCowPTimer;
/* 0xc98 */ int mTimer10;
/* 0xc9c */ u8 mAnimationInterval;
/* 0xc9d */ u8 mOutOfGate;
/* 0xc9e */ u8 mWillGetAngry;
/* 0xc9f */ u8 mCrazy;
/* 0xca0 */ bool mReadyToDash;
/* 0xca1 */ u8 mRunDuration;
/* 0xca2 */ u8 mIntersectedPlanes;
/* 0xca3 */ u8 mRunTimer;
/* 0xca4 */ u8 mNoNearCheckTimer;
/* 0xca5 */ u8 mCowIn;
/* 0xca6 */ bool mDrawOff;
/* 0xca7 */ u8 _unused;
/* 0xca8 */ bool mNadeNade;
/* 0xca9 */ bool mEnterTimerDone;
/* 0xcaa */ u8 mDoConnectAnim;
/* 0xcac */ f32 mRedTev;
/* 0xcb0 */ f32 mTargetRedTev;
/* 0xcb4 */ u8 mChangeRedTev;
/* 0xcb5 */ u8 mShouldSetEffect;
/* 0xcb8 */ dPaPoT_c mParticle;
/* 0xd38 */ u32 mSmokeKey;
/* 0xd3c */ u32 mSmokeKey2;
};
STATIC_ASSERT(sizeof(daCow_c) == 0xd40);
#endif /* D_A_COW_H */