tp/include/d/actor/d_a_disappear.h

22 lines
405 B
C++

#ifndef D_A_DISAPPEAR_H
#define D_A_DISAPPEAR_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-unsorted
* @class disappear_class
* @brief Enemy Death Effect
*
* @details
*
*/
class disappear_class : public fopAc_ac_c {
public:
/* 0x568 */ u8 field_0x568[0x574 - 0x568];
/* 0x574 */ s16 mDeleteTimer;
/* 0x576 */ u8 field_0x576[0x578 - 0x576];
};
#endif /* D_A_DISAPPEAR_H */