mirror of https://github.com/zeldaret/tp.git
75 lines
1.7 KiB
C++
75 lines
1.7 KiB
C++
#ifndef D_A_DOOR_BOSS_H
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#define D_A_DOOR_BOSS_H
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#include "SSystem/SComponent/c_phase.h"
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#include "f_op/f_op_actor.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_bg_w.h"
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/**
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* @ingroup actors-doors
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* @class daBdoor_c
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* @brief Boss Door (Unused?)
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*
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* @details The door that leads to the boss room.
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*
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*/
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class daBdoor_c : public fopAc_ac_c {
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public:
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enum Action {
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/* 0 */ ACT_WAIT,
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/* 1 */ ACT_CLOSE_WAIT,
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/* 2 */ ACT_OPEN,
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/* 3 */ ACT_END,
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};
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char* getArcName();
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char* getBmd();
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char* getDzb();
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char* getBmd2();
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J3DModelData* getDoorModelData();
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int CreateHeap();
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void calcMtx();
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int CreateInit();
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cPhs__Step create();
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int getDemoAction();
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void demoProc();
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void calcGoal(cXyz*, int);
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void smokeInit();
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BOOL checkArea();
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BOOL checkFront();
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BOOL checkOpen();
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BOOL actionWait();
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BOOL actionCloseWait();
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BOOL actionOpen();
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BOOL actionEnd();
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int execute();
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BOOL checkDraw();
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int draw();
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int Delete();
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void setAction(u8 i_action) { mAction = i_action; }
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private:
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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/* 0x570 */ J3DModel* mpDoorModel;
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/* 0x574 */ J3DModel* mpLockModel;
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/* 0x578 */ mDoExt_bckAnm* mpLockAnm;
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/* 0x57C */ dBgW* mpBgW;
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/* 0x580 */ bool mBgInactive;
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/* 0x581 */ u8 mAction;
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/* 0x582 */ u8 field_0x582[6];
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/* 0x588 */ u32 mStaffID;
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/* 0x58C */ s16 field_0x58c;
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/* 0x590 */ f32 mOffsetY;
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/* 0x594 */ bool mLocked;
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/* 0x598 */ cXyz mParticlePos;
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/* 0x5A4 */ csXyz mParticleAngle;
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/* 0x5AC */ dBgS_ObjAcch mAcch;
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/* 0x784 */ dBgS_AcchCir mAcchCir;
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};
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STATIC_ASSERT(sizeof(daBdoor_c) == 0x7C4);
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#endif /* D_A_DOOR_BOSS_H */
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