tp/include/d/actor/d_a_e_dt.h

190 lines
5.5 KiB
C++

#ifndef D_A_E_DT_H
#define D_A_E_DT_H
#include "SSystem/SComponent/c_phase.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
#include "f_op/f_op_actor.h"
class daE_OT_c;
/**
* @ingroup actors-enemies
* @class daE_DT_c
* @brief Deku Toad
*
* @details
*
*/
class daE_DT_c : public fopEn_enemy_c {
public:
int ctrlJoint(J3DJoint*, J3DModel*);
static int JointCallBack(J3DJoint*, int);
int ctrlJointTuba(J3DJoint*, J3DModel*);
static int JointCallBackTuba(J3DJoint*, int);
int draw();
void demo_skip(int);
static int DemoSkipCallBack(void*, int);
void setBck(int, u8, f32, f32);
bool checkBck(int);
void setActionMode(int, int);
void damage_check();
void setStabPos();
bool checkBeforeBg(f32);
void checkTongueBg();
void checkWaterSurface();
void setSmallWaterEffect();
void setLargeWaterEffect();
void setHamonEffect(int);
void setJumpEffect();
void setJumpSizukuEffect();
void setDamageShibukiEffect(int);
void setDamageYodareEffect(int);
void setSwingEffect();
void setStepEffect();
void setBombEffect();
void setBombSmokeEffect();
void setDeadShibukiEffect();
void setDeadYodareEffect();
void setBoxTubaEffect();
void setBoxTubaLandEffect();
int getNumberOfOtama();
void setStayOtamaFall();
void setStayOtamaDelete();
bool checkBombEat();
bool isShutterOpen();
void executeWait();
void executeCry();
void executeShake();
void executeWalk();
void executeJump();
void executeDown();
void executeSearch();
void executeDamage();
void executeBombDamage();
void executeDeath();
bool pointInSight(cXyz*);
void executeOpening();
void calcCamera();
void calcBoxAndTuba();
void action();
void mtx_set();
void cc_set();
int execute();
int _delete();
int CreateHeap();
cPhs__Step create();
bool isFlyingAttack() { return mFlyingAttack; }
bool isFlyingAttackLand() { return mFlyingAttackLand; }
u8 isDead() { return mDead; }
bool isDemoJump() { return mDemoJump; }
MtxP getBackMtx() { return mpMorf->getModel()->getAnmMtx(1); }
fpc_ProcID getDemoId() { return mDemoID; }
private:
/* 0x05AC */ request_of_phase_process_class mPhase[3];
/* 0x05C4 */ J3DModel* mpChestModel;
/* 0x05C8 */ J3DModel* mpSpitModel;
/* 0x05CC */ J3DModel* mpSpitBModel;
/* 0x05D0 */ mDoExt_McaMorfSO* mpMorf;
/* 0x05D4 */ Z2CreatureEnemy mSound;
/* 0x0678 */ fpc_ProcID mDemoID;
/* 0x067C */ daE_OT_c* mDemoOtama[3];
/* 0x0688 */ cXyz mTargetPos;
/* 0x0694 */ cXyz mCamCenter;
/* 0x06A0 */ cXyz mCamEye;
/* 0x06AC */ cXyz mChestPos;
/* 0x06B8 */ cXyz mChestSpeed;
/* 0x06C4 */ csXyz mChestAngle;
/* 0x06CA */ csXyz mSpitAngle[3];
/* 0x06DC */ s16 field_0x6dc;
/* 0x06DE */ s16 field_0x6de;
/* 0x06E0 */ f32 mCamFovy;
/* 0x06E4 */ f32 field_0x6e4;
/* 0x06E8 */ f32 field_0x6e8;
/* 0x06EC */ f32 mScale;
/* 0x06F0 */ f32 mSpitScale[3];
/* 0x06FC */ f32 mSpitScaleX;
/* 0x0700 */ f32 mSpitOffset;
/* 0x0704 */ int field_0x704;
/* 0x0708 */ int mAction;
/* 0x070C */ int mMode;
/* 0x0710 */ u32 mShadowKey;
/* 0x0714 */ int field_0x714;
/* 0x0718 */ f32 mSpitFade[4];
/* 0x0728 */ f32 mWaterSurface;
/* 0x072C */ f32 field_0x72c;
/* 0x0730 */ int field_0x730;
/* 0x0734 */ s16 field_0x734;
/* 0x0736 */ s16 field_0x736;
/* 0x0738 */ s16 mTargetAngleY;
/* 0x073A */ s16 field_0x73a;
/* 0x073C */ s16 mCamBank;
/* 0x073E */ s16 field_0x73e;
/* 0x0740 */ s16 field_0x740;
/* 0x0742 */ s16 field_0x742;
/* 0x0744 */ s16 field_0x744;
/* 0x0748 */ f32 field_0x748;
/* 0x074C */ s16 field_0x74c;
/* 0x074E */ s16 field_0x74e;
/* 0x0750 */ s16 field_0x750;
/* 0x0752 */ s16 field_0x752;
/* 0x0754 */ s16 field_0x754;
/* 0x0758 */ int mTimer;
/* 0x075C */ int mWalkTimer;
/* 0x0760 */ int mDamageTimer;
/* 0x0764 */ int mDemoTimer;
/* 0x0768 */ int mSpitTimer;
/* 0x076C */ u8 mBodyDamageTimer;
/* 0x076D */ u8 mLegLDamageTimer;
/* 0x076E */ u8 mLegRDamageTimer;
/* 0x076F */ u8 mQuakeTimer;
/* 0x0770 */ u8 mEyePosMode;
/* 0x0771 */ bool mLinkPressed;
/* 0x0772 */ u8 mDemoMode;
/* 0x0773 */ u8 mHitCounter;
/* 0x0774 */ u8 field_0x774;
/* 0x0775 */ u8 field_0x775;
/* 0x0776 */ bool mFlyingAttack;
/* 0x0777 */ bool mFlyingAttackLand;
/* 0x0778 */ u8 mChestMode;
/* 0x0779 */ u8 mDead;
/* 0x077A */ u8 mSwBit;
/* 0x077C */ f32 mBlurRate;
/* 0x0780 */ u8 mBlurMode;
/* 0x0781 */ bool field_0x781;
/* 0x0782 */ bool mDemoJump;
/* 0x0783 */ bool field_0x783;
/* 0x0784 */ dBgS_AcchCir mAcchCir;
/* 0x07C4 */ dBgS_ObjAcch mAcch;
/* 0x099C */ dCcD_Stts mCcStts;
/* 0x09D8 */ dCcD_Sph mBodyCcSph[2];
/* 0x0C48 */ dCcD_Sph mLegCcSph[2];
/* 0x0EB8 */ dCcD_Sph mTongueCcSph[2];
/* 0x1128 */ dCcU_AtInfo mAtInfo;
/* 0x114C */ u32 mParticleKey[4];
/* 0x115C */ u32 mSmokeKey;
/* 0x1160 */ u32 mRippleKey[2];
/* 0x1168 */ u8 field_0x1168[0x116c - 0x1168];
/* 0x116C */ u32 mSpitKey;
/* 0x1170 */ bool mHIOInit;
};
STATIC_ASSERT(sizeof(daE_DT_c) == 0x1174);
struct E_DT_n {
static f32 eDt_ShakeFrame[10];
static f32 eDt_ShakeFrameDemo[10];
static dCcD_SrcSph cc_dt_body_src;
static dCcD_SrcSph cc_dt_tongue_src;
static int mDt_OtamaNum;
static int mDt_OtamaNo[20];
static int m_fall_no;
static cXyz m_tongue_pos;
};
#endif /* D_A_E_DT_H */