tp/include/d/actor/d_a_e_ge.h

110 lines
2.9 KiB
C++

#ifndef D_A_E_GE_H
#define D_A_E_GE_H
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class daE_GE_c
* @brief Guay
*
* @details
*
*/
class daE_GE_c : public fopEn_enemy_c {
public:
typedef void (daE_GE_c::*actionFunc)();
void bckSet(int, f32, u8, f32);
bool bckCheck(int);
int draw();
bool checkBeforeBg(int, f32);
void setActionMode(int);
void damage_check();
bool checkOtherAttacker();
bool searchNextAttacker();
bool checkCircleSpeedAdd(cXyz*, cXyz*);
void setAddCalcSpeed(cXyz&, cXyz const&, f32, f32, f32, f32);
cXyz calcCircleFly(cXyz*, cXyz*, s16, f32, s16, f32);
void executeWait();
void executeFly();
bool checkAttackPossible(s16, bool);
void executeAttack();
void setBackAnime(int);
void executeBack();
void executeDown();
void setSurpriseTime(s16);
void setSurprise();
void executeSurprise();
void setCaw();
void executeCaw();
void executeWind();
void executeShield();
void action();
void mtx_set();
void cc_set();
int execute();
int _delete();
int CreateHeap();
int create();
s16 getSurpriseTime() { return mSurpriseTime; }
s32 getActionMode() { return mActionMode; }
s32 getMoveType() { // needs to be s32 for some reason
return mMoveType;
}
u8 getGroupNo() { return mGroupNo; }
private:
/* 0x5AC */ request_of_phase_process_class mPhaseReq;
/* 0x5B4 */ mDoExt_McaMorfSO* mpMorfSO;
/* 0x5B8 */ Z2CreatureEnemy mSound;
/* 0x65C */ dBgS_AcchCir mAcchCir;
/* 0x69C */ dBgS_ObjAcch mObjAcch;
/* 0x874 */ dCcD_Stts mStts;
/* 0x8B0 */ dCcD_Sph mSphere;
/* 0x9E8 */ dCcD_Sph mSphere2;
/* 0xB20 */ dCcU_AtInfo mAtInfo;
/* 0xB44 */ u32 mSmokeKey;
/* 0xB48 */ u32 mSmokeKey2;
/* 0xB4C */ cXyz field_0xb4c;
/* 0xB58 */ f32 field_0xb58;
/* 0xB5C */ f32 field_0xb5c;
/* 0xB60 */ f32 field_0xb60;
/* 0xB64 */ f32 field_0xb64;
/* 0xB68 */ f32 field_0xb68;
/* 0xB6C */ u8 field_0xB6C[0xB70 - 0xB6C];
/* 0xB70 */ int mActionMode;
/* 0xB74 */ int mPrevActionMode;
/* 0xB78 */ int mMode;
/* 0xB7C */ int mSubMode;
/* 0xB80 */ int mBackAnimeTimer;
/* 0xB84 */ u32 mShadowKey;
/* 0xB88 */ s16 mHitDirectionY; // not really used
/* 0xB8A */ s16 field_0xb8a;
/* 0xB8C */ s16 field_0xb8c;
/* 0xB8E */ s16 field_0xb8e[2];
/* 0xB92 */ s16 mDamageCooldownTimer;
/* 0xB94 */ s16 mSurpriseTime;
/* 0xB96 */ s16 mAnmChangeTimer;
/* 0xB98 */ s16 mCircleFlyScale;
/* 0xB9A */ u8 mMoveType;
/* 0xB9B */ u8 mGroupNo;
/* 0xB9C */ u8 mSwitch;
/* 0xB9D */ u8 field_0xb9d;
/* 0xB9E */ u8 field_0xb9e;
/* 0xB9F */ u8 mHIOInit;
static actionFunc l_actionmenu[9];
};
STATIC_ASSERT(sizeof(daE_GE_c) == 0xBA0);
#endif /* D_A_E_GE_H */