tp/include/d/actor/d_a_e_hzelda.h

114 lines
3.4 KiB
C++

#ifndef D_A_E_HZELDA_H
#define D_A_E_HZELDA_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
#include "d/d_bg_s_acch.h"
/**
* @ingroup actors-enemies
* @class e_hzelda_class
* @brief Puppet Zelda
*
* @details
*
*/
class e_hzelda_class : public fopEn_enemy_c {
public:
/* 0x05AC */ request_of_phase_process_class mPhase;
/* 0x05B4 */ u8 mPrm0;
/* 0x05B8 */ cXyz mTargetMovePos;
/* 0x05C4 */ cXyz field_0x5c4;
/* 0x05D0 */ s16 field_0x5d0;
/* 0x05D4 */ mDoExt_McaMorfSO* mpModelMorf;
/* 0x05D8 */ Z2CreatureEnemy mSound;
/* 0x067C */ u8 field_0x67C[0x0684 - 0x067C];
/* 0x0684 */ int mAnm;
/* 0x0688 */ J3DModel* mpSwordModel;
/* 0x068C */ int field_0x68c;
/* 0x0690 */ f32 mSwordColorIntensity;
/* 0x0694 */ s16 mCounter;
/* 0x0696 */ s16 mAction;
/* 0x0698 */ s16 mMode;
/* 0x069C */ f32 mMoveStep;
/* 0x06A0 */ f32 mDistToPlayer;
/* 0x06A4 */ s16 mAngleToPlayer;
/* 0x06A8 */ u32 mShadowKey;
/* 0x06AC */ s16 mTimers[4];
/* 0x06B4 */ s16 field_0x6b4;
/* 0x06B6 */ u8 field_0x6B6[0x06B8 - 0x06B6];
/* 0x06B8 */ s8 field_0x6b8;
/* 0x06B9 */ u8 field_0x6b9;
/* 0x06BA */ u8 field_0x6ba;
/* 0x06BB */ s8 mIsLookatPlayer;
/* 0x06BC */ s16 mHeadRotX;
/* 0x06BE */ s16 mHeadRotZ;
/* 0x06C0 */ f32 mArmRRotY;
/* 0x06C4 */ f32 field_0x6c4;
/* 0x06C8 */ f32 mArmLRotY;
/* 0x06CC */ f32 field_0x6cc;
/* 0x06D0 */ f32 mBodyRotY;
/* 0x06D4 */ f32 mBodyRotZ;
/* 0x06D8 */ f32 mDodgeMove;
/* 0x06DC */ s16 field_0x6dc;
/* 0x06DE */ u8 field_0x6DE[0x06E4 - 0x06DE];
/* 0x06E4 */ s8 field_0x6e4;
/* 0x06E8 */ f32 field_0x6e8;
/* 0x06EC */ cXyz mOldBallPos;
/* 0x06F8 */ cXyz mBallPos;
/* 0x0704 */ cXyz mBallMove;
/* 0x0710 */ f32 mBallMoveStep;
/* 0x0714 */ J3DModel* mpTriangleAtModel;
/* 0x0718 */ s16 field_0x718;
/* 0x071A */ s16 mDrawTriangleAt;
/* 0x071C */ s16 mTriangleRotY;
/* 0x0720 */ int mTriangleAnmFrame;
/* 0x0724 */ f32 mTriangleSize;
/* 0x0728 */ cXyz mTrianglePos;
/* 0x0734 */ mDoExt_brkAnm* mpTriangleAtBrk;
/* 0x0738 */ mDoExt_btkAnm* mpTriangleAtBtk;
/* 0x073C */ u8 field_0x73C[0x0740 - 0x073C];
/* 0x0740 */ dBgS_AcchCir mAcchCir;
/* 0x0780 */ dBgS_ObjAcch mAcch;
/* 0x0958 */ dCcD_Stts field_0x958;
/* 0x0994 */ dCcD_Sph mSphCc[3];
/* 0x0D3C */ dCcD_Stts field_0xd3c;
/* 0x0D78 */ dCcD_Sph mSphAt;
/* 0x0EB0 */ dCcU_AtInfo mAtInfo;
/* 0x0ED4 */ dCcD_Sph mBallTgSph;
/* 0x100C */ dCcD_Sph mBallSphAt;
/* 0x1144 */ dCcD_Sph mTriAtSph;
/* 0x127C */ dCcD_Stts field_0x127c;
/* 0x12B8 */ dCcD_Sph mPlAtSph;
/* 0x13F0 */ Z2SoundObjSimple mBallSound;
/* 0x1410 */ u8 mMissedBallCount;
/* 0x1411 */ u8 mBottleSwingAtTimer;
/* 0x1412 */ u8 mSwordAtTimer;
/* 0x1413 */ u8 mNoBallCount;
/* 0x1414 */ u8 mMsgSetTimer;
/* 0x1415 */ u8 mInitHIO;
/* 0x1418 */ u32 field_0x1418;
/* 0x141C */ u32 field_0x141c[3];
/* 0x1428 */ u32 field_0x1428[6];
/* 0x1440 */ s16 mDemoMode;
/* 0x1442 */ s16 mDemoTimer;
/* 0x1444 */ cXyz mDemoCamEye;
/* 0x1450 */ cXyz mDemoCamCenter;
/* 0x145C */ f32 mDemoCamFovy;
};
STATIC_ASSERT(sizeof(e_hzelda_class) == 0x1460);
class daE_HZELDA_HIO_c {
public:
daE_HZELDA_HIO_c();
virtual ~daE_HZELDA_HIO_c() {}
/* 0x4 */ s8 field_0x4;
/* 0x8 */ f32 mModelSize;
};
#endif /* D_A_E_HZELDA_H */