tp/include/d/actor/d_a_e_nz.h

59 lines
1.5 KiB
C++

#ifndef D_A_E_NZ_H
#define D_A_E_NZ_H
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class e_nz_class
* @brief Ghoul Rat
*
* @details
*
*/
class e_nz_class {
public:
/* 0x000 */ fopEn_enemy_c enemy;
/* 0x5AC */ request_of_phase_process_class mPhase;
/* 0x5B4 */ s16 mSubAction;
/* 0x5B6 */ u8 field_0x5b6;
/* 0x5B6 */ u8 field_0x5b7;
/* 0x5B8 */ int field_0x5b8;
/* 0x5BC */ cXyz field_0x5bc;
/* 0x5D4 */ cXyz field_0x5c8;
/* 0x5D4 */ s16 field_0x5d4;
/* 0x5D8 */ f32 field_0x5d8;
/* 0x5DC */ f32 field_0x5dc;
/* 0x5E0 */ mDoExt_McaMorfSO* mpMorf;
/* 0x5E4 */ int field_0x5e4;
/* 0x5E8 */ mDoExt_invisibleModel mInvModel;
/* 0x5F0 */ f32 mMaterialAlpha;
/* 0x5F4 */ Z2CreatureEnemy mSound;
/* 0x698 */ s16 field_0x698;
/* 0x69A */ s16 mAction;
/* 0x6A0 */ f32 mPlayerDistance;
/* 0x6A0 */ s16 mPlayerAngleY;
/* 0x6A2 */ s16 field_0x6a2[4];
/* 0x6AA */ s16 field_0x6aa;
/* 0x6AC */ s8 field_0x6ac;
/* 0x6B0 */ dBgS_AcchCir mAcchCir;
/* 0x6F0 */ dBgS_ObjAcch mAcch;
/* 0x8C8 */ s8 field_0x8c8;
/* 0x8CC */ dCcD_Stts mStts;
/* 0x908 */ dCcD_Sph mSph;
/* 0xA40 */ dCcU_AtInfo mAtInfo;
/* 0xA64 */ u32 mParticle;
/* 0xA68 */ u32 mParticleIds[4];
/* 0xA78 */ s8 field_0xa78;
/* 0xA7C */ int field_0xa7c;
/* 0xA80 */ int field_0xa80;
/* 0xA84 */ bool mIsHIOOwner;
};
STATIC_ASSERT(sizeof(e_nz_class) == 0xa88);
#endif /* D_A_E_NZ_H */