tp/include/d/actor/d_a_e_warpappear.h

56 lines
1.5 KiB
C++

#ifndef D_A_E_WARPAPPEAR_H
#define D_A_E_WARPAPPEAR_H
#include "d/d_msg_flow.h"
#include "f_op/f_op_actor.h"
#include "SSystem/SComponent/c_phase.h"
/**
* @ingroup actors-enemies
* @class e_warpappear_class
* @brief Shadow Beast Warp Appear
*
* @details
*
*/
class e_warpappear_class : public fopAc_ac_c {
public:
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ u8 field_0x570;
/* 0x574 */ J3DModel* mpModel;
/* 0x578 */ mDoExt_btkAnm* mpBtk;
/* 0x57c */ mDoExt_brkAnm* mpBrks[2];
/* 0x584 */ int field_0x584;
/* 0x588 */ u8 field_0x588[0x58c - 0x588];
/* 0x58C */ u32 mParticle1;
/* 0x590 */ u32 mParticle2;
/* 0x594 */ s16 field_0x594;
/* 0x596 */ s16 field_0x596;
/* 0x598 */ s16 field_0x598;
/* 0x59A */ s16 field_0x59a[2];
/* 0x59E */ s16 field_0x59e;
/* 0x5A0 */ s16 field_0x5a0;
/* 0x5A4 */ cXyz field_0x5a4;
/* 0x5B0 */ cXyz field_0x5b0;
/* 0x5BC */ cXyz field_0x5bc;
/* 0x5C8 */ cXyz field_0x5c8;
/* 0x5D4 */ f32 field_0x5d4;
/* 0x5D8 */ f32 field_0x5d8;
/* 0x5DC */ f32 field_0x5dc;
/* 0x5E0 */ f32 field_0x5e0;
/* 0x5E4 */ f32 field_0x5e4;
/* 0x5E8 */ f32 field_0x5e8;
/* 0x5EC */ f32 field_0x5ec;
/* 0x5F0 */ f32 field_0x5f0;
/* 0x5F4 */ f32 field_0x5f4;
/* 0x5F8 */ f32 field_0x5f8;
/* 0x5FC */ f32 field_0x5fc;
/* 0x600 */ dMsgFlow_c mMsgFlow;
/* 0x64C */ int field_0x64c;
};
STATIC_ASSERT(sizeof(e_warpappear_class) == 0x650);
#endif /* D_A_E_WARPAPPEAR_H */