mirror of https://github.com/zeldaret/tp.git
84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
#ifndef D_A_E_ZM_H
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#define D_A_E_ZM_H
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#include "d/d_bg_s_acch.h"
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#include "d/d_cc_d.h"
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#include "d/d_cc_uty.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-enemies
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* @class daE_ZM_c
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* @brief Zant Mask
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*
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* @details
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*
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*/
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class daE_ZM_c : public fopEn_enemy_c {
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public:
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int draw();
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void setBck(int, u8, f32, f32);
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void setActionMode(int, int);
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void damage_check();
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bool mCutTypeCheck();
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void executeSearchPoint();
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void executeWait();
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void executeMove();
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void executeAttack();
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void executeDamage();
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void executeDead();
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void executeBullet();
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void action();
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void mtx_set();
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void cc_set();
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int execute();
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int _delete();
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int CreateHeap();
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cPhs__Step create();
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/* 0x5AC */ request_of_phase_process_class mPhase;
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/* 0x5B4 */ mDoExt_McaMorfSO* mpModelMorf;
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/* 0x5B8 */ Z2CreatureEnemy mSound;
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/* 0x65C */ int mAction;
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/* 0x660 */ int mMode;
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/* 0x664 */ u8 field_0x664[0x668 - 0x664];
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/* 0x668 */ int mAnm;
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/* 0x66C */ cXyz field_0x66c[10];
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/* 0x6E4 */ u8 field_0x6e4;
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/* 0x6E5 */ u8 field_0x6e5;
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/* 0x6E6 */ u8 field_0x6e6[0x6f4 - 0x6e6];
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/* 0x6F4 */ cXyz field_0x6f4;
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/* 0x700 */ csXyz field_0x700;
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/* 0x708 */ f32 mColor[3];
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/* 0x714 */ f32 field_0x714;
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/* 0x718 */ f32 field_0x718;
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/* 0x71C */ f32 field_0x71c;
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/* 0x720 */ s16 field_0x720;
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/* 0x722 */ u8 field_0x722;
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/* 0x723 */ u8 field_0x723;
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/* 0x724 */ u8 field_0x724;
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/* 0x725 */ u8 mTimer;
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/* 0x726 */ u8 arg0;
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/* 0x727 */ u8 arg1;
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/* 0x728 */ u8 arg2;
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/* 0x729 */ u8 bitSw;
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/* 0x72A */ u8 bitSw2;
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/* 0x72B */ u8 field_0x72b;
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/* 0x72C */ u8 field_0x72c;
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/* 0x72D */ u8 field_0x72d;
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/* 0x730 */ u32 field_0x730[3];
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/* 0x73C */ dBgS_AcchCir mAcchCir;
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/* 0x77C */ dBgS_ObjAcch mBgc;
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/* 0x954 */ dCcD_Stts mStts;
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/* 0x990 */ dCcD_Cyl mCyl;
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/* 0xACC */ dCcD_Sph mSph;
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/* 0xC04 */ dCcU_AtInfo mAtInfo;
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/* 0xC28 */ bool field_0xc28;
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/* 0xC29 */ u8 field_0xc29[0xc3c - 0xc29];
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};
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STATIC_ASSERT(sizeof(daE_ZM_c) == 0xc3c);
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#endif /* D_A_E_ZM_H */
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