tp/include/d/actor/d_a_e_zm.h

84 lines
2.1 KiB
C++

#ifndef D_A_E_ZM_H
#define D_A_E_ZM_H
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class daE_ZM_c
* @brief Zant Mask
*
* @details
*
*/
class daE_ZM_c : public fopEn_enemy_c {
public:
int draw();
void setBck(int, u8, f32, f32);
void setActionMode(int, int);
void damage_check();
bool mCutTypeCheck();
void executeSearchPoint();
void executeWait();
void executeMove();
void executeAttack();
void executeDamage();
void executeDead();
void executeBullet();
void action();
void mtx_set();
void cc_set();
int execute();
int _delete();
int CreateHeap();
cPhs__Step create();
/* 0x5AC */ request_of_phase_process_class mPhase;
/* 0x5B4 */ mDoExt_McaMorfSO* mpModelMorf;
/* 0x5B8 */ Z2CreatureEnemy mSound;
/* 0x65C */ int mAction;
/* 0x660 */ int mMode;
/* 0x664 */ u8 field_0x664[0x668 - 0x664];
/* 0x668 */ int mAnm;
/* 0x66C */ cXyz field_0x66c[10];
/* 0x6E4 */ u8 field_0x6e4;
/* 0x6E5 */ u8 field_0x6e5;
/* 0x6E6 */ u8 field_0x6e6[0x6f4 - 0x6e6];
/* 0x6F4 */ cXyz field_0x6f4;
/* 0x700 */ csXyz field_0x700;
/* 0x708 */ f32 mColor[3];
/* 0x714 */ f32 field_0x714;
/* 0x718 */ f32 field_0x718;
/* 0x71C */ f32 field_0x71c;
/* 0x720 */ s16 field_0x720;
/* 0x722 */ u8 field_0x722;
/* 0x723 */ u8 field_0x723;
/* 0x724 */ u8 field_0x724;
/* 0x725 */ u8 mTimer;
/* 0x726 */ u8 arg0;
/* 0x727 */ u8 arg1;
/* 0x728 */ u8 arg2;
/* 0x729 */ u8 bitSw;
/* 0x72A */ u8 bitSw2;
/* 0x72B */ u8 field_0x72b;
/* 0x72C */ u8 field_0x72c;
/* 0x72D */ u8 field_0x72d;
/* 0x730 */ u32 field_0x730[3];
/* 0x73C */ dBgS_AcchCir mAcchCir;
/* 0x77C */ dBgS_ObjAcch mBgc;
/* 0x954 */ dCcD_Stts mStts;
/* 0x990 */ dCcD_Cyl mCyl;
/* 0xACC */ dCcD_Sph mSph;
/* 0xC04 */ dCcU_AtInfo mAtInfo;
/* 0xC28 */ bool field_0xc28;
/* 0xC29 */ u8 field_0xc29[0xc3c - 0xc29];
};
STATIC_ASSERT(sizeof(daE_ZM_c) == 0xc3c);
#endif /* D_A_E_ZM_H */