tp/include/d/actor/d_a_horse.h

586 lines
21 KiB
C++

#ifndef D_A_HORSE_H
#define D_A_HORSE_H
#include "Z2AudioLib/Z2Creature.h"
#include "d/actor/d_a_player.h"
#include "d/actor/d_a_scene_exit.h"
#include "d/d_bg_s_acch.h"
#include "d/d_bg_s_lin_chk.h"
#include "d/d_cc_d.h"
#include "d/d_msg_flow.h"
#include "m_Do/m_Do_audio.h"
#include "d/d_path.h"
#include "d/d_particle_copoly.h"
class daHorseRein_c {
public:
void setReinPos(int);
void setReinPosPart(int);
/* 0x00 */ cXyz* field_0x0[2];
/* 0x08 */ int field_0x8[2];
/* 0x10 */ f32 field_0x10;
/* 0x14 */ f32 field_0x14;
/* 0x18 */ f32 field_0x18;
/* 0x1C */ cXyz field_0x1c;
}; // Size: 0x28
class daHorseFootData_c {
public:
/* 0x00 */ u8 field_0x0;
/* 0x00 */ u8 field_0x1;
/* 0x02 */ u8 field_0x2[0x4 - 0x2];
/* 0x04 */ s16 field_0x4[4];
/* 0x0C */ cXyz field_0xc;
/* 0x18 */ cXyz field_0x18;
/* 0x24 */ Mtx field_0x24[4];
}; // Size: 0xE4
class daHoZelda_c;
class daHorse_hio_c;
class daHorse_hio_c0;
#if DEBUG
#define HORSE_HIO_CLASS daHorse_hio_c
#else
#define HORSE_HIO_CLASS daHorse_hio_c0
#endif
/**
* @ingroup actors-unsorted
* @class daHorse_c
* @brief Epona
*
* @details
*
*/
class daHorse_c : public fopAc_ac_c {
public:
enum daHorse_ERFLG0 {
/* 0x001 */ ERFLG0_UNK_1 = 0x1,
/* 0x002 */ ERFLG0_UNK_2 = 0x2,
/* 0x004 */ ERFLG0_UNK_4 = 0x4,
/* 0x008 */ ERFLG0_UNK_8 = 0x8,
/* 0x010 */ ERFLG0_MOVE_ACCEPT = 0x10,
/* 0x020 */ ERFLG0_UNK_20 = 0x20,
/* 0x040 */ ERFLG0_UNK_40 = 0x40,
/* 0x080 */ ERFLG0_RIDE_RUN_FLG = 0x80,
/* 0x100 */ ERFLG0_CUT_TURN_CANCEL = 0x100,
/* 0x200 */ ERFLG0_UNK_200 = 0x200,
/* 0x400 */ ERFLG0_UNK_400 = 0x400,
/* 0x800 */ ERFLG0_UNK_800 = 0x800,
ERFLG0_UNK_18 = 0x18,
};
enum daHorse_RFLG0 {
/* 0x001 */ RFLG0_UNK_1 = 1,
/* 0x002 */ RFLG0_ENEMY_SEARCH = 2,
/* 0x004 */ RFLG0_UNK_4 = 4,
/* 0x008 */ RFLG0_LASH_DASH_START = 8,
/* 0x010 */ RFLG0_TURN_STAND = 0x10,
/* 0x020 */ RFLG0_UNK_20 = 0x20,
/* 0x040 */ RFLG0_TURN_STAND_CAMERA = 0x40,
/* 0x080 */ RFLG0_UNK_80 = 0x80,
/* 0x100 */ RFLG0_UNK_100 = 0x100,
/* 0x200 */ RFLG0_UNK_200 = 0x200,
};
enum daHorse_FLG0 {
/* 0x00000001 */ FLG0_UNK_1 = 0x1,
/* 0x00000002 */ FLG0_UNK_2 = 0x2,
/* 0x00000004 */ FLG0_UNK_4 = 0x4,
/* 0x00000008 */ FLG0_UNK_8 = 0x8,
/* 0x00000010 */ FLG0_UNK_10 = 0x10,
/* 0x00000020 */ FLG0_RODEO_LEFT = 0x20,
/* 0x00000040 */ FLG0_RIDE_START_FLG = 0x40,
/* 0x00000080 */ FLG0_NO_DRAW_WAIT = 0x80,
/* 0x00000100 */ FLG0_UNK_100 = 0x100,
/* 0x00000200 */ FLG0_UNK_200 = 0x200,
/* 0x00000400 */ FLG0_UNK_400 = 0x400,
/* 0x00000800 */ FLG0_UNK_800 = 0x800,
/* 0x00001000 */ FLG0_UNK_1000 = 0x1000,
/* 0x00002000 */ FLG0_UNK_2000 = 0x2000,
/* 0x00004000 */ FLG0_UNK_4000 = 0x4000,
/* 0x00008000 */ FLG0_UNK_8000 = 0x8000,
/* 0x00010000 */ FLG0_PLAYER_BACK_RIDE_LASH = 0x10000,
/* 0x00020000 */ FLG0_UNK_20000 = 0x20000,
/* 0x00040000 */ FLG0_UNK_40000 = 0x40000,
/* 0x00080000 */ FLG0_UNK_80000 = 0x80000,
/* 0x00100000 */ FLG0_UNK_100000 = 0x100000,
/* 0x00200000 */ FLG0_UNK_200000 = 0x200000,
/* 0x00400000 */ FLG0_UNK_400000 = 0x400000,
/* 0x02000000 */ FLG0_UNK_2000000 = 0x2000000,
/* 0x04000000 */ FLG0_UNK_4000000 = 0x4000000,
/* 0x08000000 */ FLG0_CALL_HORSE = 0x8000000,
/* 0x10000000 */ FLG0_UNK_10000000 = 0x10000000,
/* 0x20000000 */ FLG0_TURN_CANCEL_KEEP = 0x20000000,
/* 0x40000000 */ FLG0_UNK_40000000 = 0x40000000,
/* 0x80000000 */ FLG0_RODEO_MODE = 0x80000000
};
enum daHorse_DEMOMODE {
DEMO_LAST_e = 0x11,
DEMO_NEW_ANM0_e = 0x200,
};
enum daHorse_PROC {
PROC_WAIT_e,
PROC_MOVE_e,
PROC_STOP_e,
PROC_TURN_e,
PROC_JUMP_e,
PROC_LAND_e,
PROC_LARGE_DAMAGE_e,
PROC_TOOL_DEMO_e,
PROC_NONE_e = 8,
};
void cancelOriginalDemo() {
field_0x16b8 = 2;
m_demoMode = 1;
}
void onDemoJumpDistance(f32 param_1, f32 param_2) {
field_0x1768 = param_1;
field_0x176c = param_2;
field_0x1770 = param_1;
}
void changeDemoPos0(cXyz const* pos) {
m_demoPos0 = *pos;
}
void coHitCallbackBoarJump(fopAc_ac_c*);
void coHitCallbackBoarHit(fopAc_ac_c*, dCcD_GObjInf*);
void coHitCallbackCowHit(fopAc_ac_c*);
int modelCallBack(int);
int createHeap();
static BOOL checkEnding();
int create();
void setBasAnime(int);
void resetBasAnime();
int setDoubleAnime(f32, f32, f32, u16, u16, f32);
int setSingleAnime(u16, f32, f32, s16, f32, int);
void animePlay();
int checkDemoAction();
void setStickRodeoMove();
void setStickCallMove();
void setDemoMoveData(u32*, cXyz const*);
void setDemoData();
void acceptPlayerRide();
void setStickData();
void setTurnStartVibration();
void setTurnVibration();
void setMoveAnime(f32);
int checkHorseNoMove(int);
BOOL checkTurnPlayerState();
int setSpeedAndAngle();
BOOL checkWaitTurn() const;
void setRoomInfo(int);
void setBodyPart();
void setMatrix();
void setDashEffect(u32*);
void setEffect();
void setCollision();
void autoGroundHit();
void setTailAngle();
void setNeckAngle();
void copyFootMatrix();
int setFootMatrix();
int setLegAngle(f32, int, int, s16*);
void footBgCheck();
void setReinPosMoveInit(int);
void copyReinPos();
void setReinPosHandSubstance(int);
void setReinPosNormalSubstance();
void bgCheck();
bool checkSpecialWallHitSubstance(cXyz const&) const;
void setServiceWaitTimer();
BOOL checkServiceWaitAnime();
BOOL checkTurnInput();
BOOL checkTgHitTurn();
BOOL checkTurnAfterFastMove(f32);
void setNeckAnimeMorf();
void setNeckAnime(u16, f32, f32, s16);
void resetNeckAnime();
void setLashCnt();
void setTalkModeWolf();
void setBoarHit(fopAc_ac_c*, int);
void savePos();
int callHorseSubstance(cXyz const*);
void setHorsePosAndAngleSubstance(cXyz const*, s16);
BOOL checkPlayerHeavy();
void setTgCoGrp(u32, u32);
void onRideFlgSubstance();
void offRideFlgSubstance();
int procWaitInit();
int procWait();
int procMoveInit();
int procMove();
int procStopInit();
int procStop();
int procTurnInit(int);
int procTurn();
int procJumpInit(int);
int procJump();
int procLandInit(f32, int);
int procLand();
int procLargeDamageInit();
int procLargeDamage();
int procToolDemoInit();
int procToolDemo();
void searchSceneChangeArea(fopAc_ac_c*);
int execute();
int draw();
~daHorse_c();
u32 getLashDashStart() const { return checkResetStateFlg0(RFLG0_LASH_DASH_START); }
BOOL checkNoBombProc() const { return !(m_procID == PROC_WAIT_e || m_procID == PROC_MOVE_e); }
u32 checkResetStateFlg0(daHorse_RFLG0 flag) const { return m_resetStateFlg0 & flag; }
u32 checkEndResetStateFlg0(daHorse_ERFLG0 flag) const { return m_endResetStateFlg0 & flag; }
u32 checkStateFlg0(daHorse_FLG0 flag) const { return m_stateFlg0 & flag; }
f32 getNormalMaxSpeedF() { return m_normalMaxSpeedF; }
f32 getLashMaxSpeedF() { return m_lashMaxSpeedF; }
void changeDemoMoveAngle(s16 angle) { m_demoMoveAngle = angle; }
void setDemoStickR(f32 stick) { m_demoStickR = stick; }
void changeDemoMode(u32 param_0, int param_1) { m_demoMode = param_0; field_0x1728 = param_1; }
void changeOriginalDemo() { field_0x16b8 = 3; field_0x1728 = 0; }
void setHorsePosAndAngle(cXyz const* i_pos, s16 i_angle) { (this->*m_setHorsePosAngle)(i_pos, i_angle); }
void onRideFlg() { (this->*m_onRideFlg)(); }
void offRideFlg() { (this->*m_offRideFlg)(); }
void onStateFlg0(daHorse_FLG0 flag) { m_stateFlg0 |= flag; }
void offStateFlg0(daHorse_FLG0 flag) { m_stateFlg0 &= ~flag; }
void onEndResetStateFlg0(daHorse_ERFLG0 i_flag) { m_endResetStateFlg0 |= i_flag;}
void offEndResetStateFlg0(daHorse_ERFLG0 i_flag) { m_endResetStateFlg0 &= ~i_flag;}
void onResetStateFlg0(daHorse_RFLG0 i_flag) { m_resetStateFlg0 |= i_flag;}
void offNoDrawWait() { offStateFlg0(FLG0_NO_DRAW_WAIT); }
bool checkSpecialWallHit(const cXyz& param_0) const { return (this->*m_checkSpecialWallHit)(param_0); }
MtxP getSaddleMtx() { return m_model->getAnmMtx(21); }
MtxP getRootMtx() { return m_model->getAnmMtx(0); }
f32 getAnmFrameMax(int i_idx) const { return m_frameCtrl[i_idx].getEnd(); }
f32 getAnmFrame(int i_idx) const { return m_frameCtrl[i_idx].getFrame(); }
s16 getAimNeckAngleY() const { return m_aimNeckAngleY; }
f32 getMorfFrame() const { return m_morf_frame; }
f32 getBlendRate() { return m_anmRatio[1].getRatio(); }
u16 getAnmIdx(int i_idx) const { return m_anmIdx[i_idx]; }
int callHorse(const cXyz* param_0) { return (this->*m_callHorse)(param_0); }
daHoZelda_c* getZeldaActor() { return (daHoZelda_c*)m_zeldaActorKeep.getActor(); }
void setZeldaActor(fopAc_ac_c* i_actor) { m_zeldaActorKeep.setData(i_actor); }
u32 checkTurnStandCamera() const { return checkResetStateFlg0(RFLG0_TURN_STAND_CAMERA); }
u32 checkTurnStand() const { return checkResetStateFlg0(RFLG0_TURN_STAND); }
u32 checkRodeoMode() const { return checkStateFlg0(FLG0_RODEO_MODE); }
u32 checkCutTurnCancel() const { return checkEndResetStateFlg0(ERFLG0_CUT_TURN_CANCEL); }
u32 checkTurnCancelKeep() const { return checkStateFlg0(FLG0_TURN_CANCEL_KEEP); }
u32 checkRodeoLeft() const { return checkStateFlg0(FLG0_RODEO_LEFT); }
u32 checkHorseCallWait() const { return checkStateFlg0(FLG0_NO_DRAW_WAIT); }
BOOL checkTurn() const { return m_procID == PROC_TURN_e && field_0x1720 == 0; }
BOOL checkStop() const { return m_procID == PROC_STOP_e; }
BOOL checkJump() const { return m_procID == PROC_JUMP_e; }
BOOL checkWait() const { return m_procID == PROC_WAIT_e; }
BOOL checkLand() const { return m_procID == PROC_LAND_e && field_0x171a == 0; }
BOOL checkGetOff() const { return fabsf(speedF) < 3.0f; }
u32 checkEnemySearch() { return checkResetStateFlg0(RFLG0_ENEMY_SEARCH); }
BOOL checkOriginalDemo() const { return field_0x16b8 == 3; }
BOOL checkHorseDemoMode() { return field_0x16b8 != 0; }
s16 checkCowHit() const { return m_cowHit; }
s16 getCowHitAngle() const { return m_cowHitAngle; }
u8 getRodeoPointCnt() const { return m_rodeoPointCnt; }
void onTagJump(f32 param_0, f32 param_1, f32 param_2) {
field_0x1768 = param_0;
field_0x176c = param_1;
field_0x1770 = param_2;
onEndResetStateFlg0(ERFLG0_UNK_1);
}
void onMoveAccept() { onEndResetStateFlg0(ERFLG0_MOVE_ACCEPT); }
void onPlayerLash() { onEndResetStateFlg0(ERFLG0_UNK_18); }
void offPlayerBackRideLash() { offStateFlg0(FLG0_PLAYER_BACK_RIDE_LASH); }
void onRodeoMode() { onStateFlg0(FLG0_RODEO_MODE); }
void onRideStartFlg() { onStateFlg0(FLG0_RIDE_START_FLG); }
void onRideRunFlg() { onEndResetStateFlg0(ERFLG0_RIDE_RUN_FLG); }
void onPlayerBackRideLash() { onStateFlg0(FLG0_PLAYER_BACK_RIDE_LASH); }
void onCutTurnCancel() { onEndResetStateFlg0(ERFLG0_CUT_TURN_CANCEL); }
void offCutTurnCancel() { offEndResetStateFlg0(ERFLG0_CUT_TURN_CANCEL); }
void onTurnCancelKeep() { onStateFlg0(FLG0_TURN_CANCEL_KEEP); }
void offTurnCancelKeep() { offStateFlg0(FLG0_TURN_CANCEL_KEEP); }
BOOL checkTurnCancelFrame() const { return checkTurn() && field_0x177C < m_frameCtrl[0].getFrame(); }
BOOL checkStopCancelFrame() const { return checkStop() && field_0x177C < m_frameCtrl[0].getFrame(); }
void initHorseMtx() {
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::ZXYrotM(shape_angle);
m_model->setBaseTRMtx(mDoMtx_stack_c::get());
m_model->calc();
}
void offRodeoMode() {
offStateFlg0(daHorse_FLG0(FLG0_RODEO_MODE | FLG0_UNK_400000));
field_0x16bc = 0;
mDoAud_subBgmStop();
}
void setSpeedF(f32 i_speed) { speedF = i_speed; }
void setWalkSpeedF() { speedF = field_0x1764; }
MtxP getLeftStirrupMtx() { return m_model->getAnmMtx(0x17); }
MtxP getRightStirrupMtx() { return m_model->getAnmMtx(0x19); }
void calcWeightEnvMtx() { m_model->calcWeightEnvelopeMtx(); }
void setReinPosNormal() { (this->*m_setReinPosNormal)(); }
void setReinPosHand(int param_0) { (this->*m_setReinPosHand)(param_0); }
u32 getShadowID() const { return m_shadowID; }
BOOL checkInputOnR() const { return m_padStickValue > 0.05f; }
void onBagMaterial() {
m_modelData->getMaterialNodePointer(5)->getShape()->show();
}
void offBagMaterial() {
m_modelData->getMaterialNodePointer(5)->getShape()->hide();
}
static u16 const m_footJointTable[];
static f32 const m_callLimitDistance2;
/* 0x0568 */ request_of_phase_process_class m_phase;
/* 0x0570 */ J3DModel* m_model;
/* 0x0574 */ J3DModelData* m_modelData;
/* 0x0578 */ mDoExt_btpAnm m_btp;
/* 0x0590 */ mDoExt_MtxCalcAnmBlendTblOld* m_mtxcalc;
/* 0x0594 */ mDoExt_AnmRatioPack m_anmRatio[3];
/* 0x05AC */ mDoExt_MtxCalcOldFrame* m_oldFrame;
/* 0x05B0 */ daPy_frameCtrl_c m_frameCtrl[3];
/* 0x05F8 */ HORSE_HIO_CLASS* m_hio;
/* 0x05FC */ dBgS_AcchCir m_acchcir[3];
/* 0x06BC */ dBgS_HorseAcch m_acch;
/* 0x0894 */ dCcD_Stts m_cc_stts;
/* 0x08D0 */ dBgS_HorseLinChk m_linechk;
/* 0x0940 */ dCcD_Cyl m_tgco_cyl[3];
/* 0x0CF4 */ dCcD_Cyl m_boar_cyl;
/* 0x0E30 */ dCcD_Cyl m_at_cyl;
/* 0x0F6C */ dCcD_Sph m_head_sph;
/* 0x10A4 */ Z2CreatureRide m_sound;
/* 0x1140 */ void* field_0x1140;
/* 0x1144 */ daPy_frameCtrl_c* field_0x1144;
/* 0x1148 */ dPath* m_path;
/* 0x114C */ dPath* m_rodeoPath;
/* 0x1150 */ daHorseRein_c m_rein[3];
/* 0x11C8 */ mDoExt_3DlineMat1_c m_reinLine;
/* 0x1204 */ int field_0x1204;
/* 0x1208 */ dMsgFlow_c m_msgflow;
/* 0x1254 */ daPy_actorKeep_c m_zeldaActorKeep;
/* 0x125C */ daScex_c* m_scnChg_buffer[50];
/* 0x1324 */ daHorseFootData_c m_footData[4];
/* 0x16B4 */ u8 m_procID;
/* 0x16B5 */ s8 m_reverb;
/* 0x16B6 */ u8 field_0x16b6;
/* 0x16B7 */ u8 field_0x16b7;
/* 0x16B8 */ u8 field_0x16b8;
/* 0x16B9 */ u8 m_poly_sound;
/* 0x16BA */ u8 m_rodeoPoint;
/* 0x16BB */ u8 m_rodeoPointCnt;
/* 0x16BC */ u8 field_0x16bc;
/* 0x16BD */ u8 field_0x16bd;
/* 0x16BE */ s8 m_scnChg_num;
/* 0x16C0 */ u16 m_flowID;
/* 0x16C2 */ s16 field_0x16c2;
/* 0x16C4 */ u16 m_anmIdx[3];
/* 0x16CA */ u8 field_0x16ca[0x16CE - 0x16CA];
/* 0x16CE */ s16 field_0x16ce;
/* 0x16CE */ s16 field_0x16d0;
/* 0x16D2 */ u8 field_0x16d2[0x16D4 - 0x16D2];
/* 0x16D4 */ s16 field_0x16d4[3];
/* 0x16DA */ u8 field_0x16da[0x16E0 - 0x16DA];
/* 0x16E0 */ s16 field_0x16e0[3];
/* 0x16E6 */ u8 field_0x16e6[0x16E8 - 0x16E6];
/* 0x16E8 */ s16 field_0x16e8;
/* 0x16EA */ s16 field_0x16ea;
/* 0x16EC */ s16 m_padStickAngleY;
/* 0x16EE */ s16 m_serviceWaitTimer;
/* 0x16F0 */ s16 field_0x16f0;
/* 0x16F2 */ s16 m_aimNeckAngleY;
/* 0x16F4 */ s16 m_btpFrame;
/* 0x16F6 */ u16 field_0x16f6;
/* 0x16F8 */ s16 m_lashAccelerationTime;
/* 0x16FA */ s16 field_0x16fa;
/* 0x16FC */ s16 m_demoMoveAngle;
/* 0x16FE */ s16 m_lashRecoverTime;
/* 0x1700 */ s16 m_lashCnt;
/* 0x1702 */ s16 field_0x1702;
/* 0x1704 */ s16 field_0x1704;
/* 0x1706 */ s16 m_cowHitAngle;
/* 0x1708 */ s16 m_cowHit;
/* 0x170A */ s16 field_0x170a;
/* 0x170C */ s16 field_0x170c;
/* 0x170E */ s16 field_0x170e;
/* 0x1710 */ s16 field_0x1710;
/* 0x1712 */ s16 field_0x1712;
/* 0x1714 */ s16 field_0x1714;
/* 0x1716 */ s16 m_callMoveTimer;
/* 0x1718 */ s16 field_0x1718;
/* 0x171A */ s16 field_0x171a;
/* 0x171C */ s16 field_0x171c;
/* 0x171E */ s16 field_0x171e;
/* 0x1720 */ s16 field_0x1720;
/* 0x1722 */ s16 field_0x1722;
/* 0x1724 */ u8 field_0x1724[0x1728 - 0x1724];
/* 0x1728 */ int field_0x1728;
/* 0x172C */ int m_demoStaffId;
/* 0x1730 */ int field_0x1730;
/* 0x1734 */ u32 m_shadowID;
/* 0x1738 */ u32 field_0x1738[2];
/* 0x1740 */ u32 m_demoMode;
/* 0x1744 */ u32 m_stateFlg0;
/* 0x1748 */ u32 m_resetStateFlg0;
/* 0x174C */ u32 m_endResetStateFlg0;
/* 0x1750 */ f32 m_morf_frame;
/* 0x1754 */ f32 field_0x1754;
/* 0x1758 */ f32 m_padStickValue;
/* 0x175C */ f32 field_0x175c;
/* 0x1760 */ f32 field_0x1760;
/* 0x1764 */ f32 field_0x1764;
/* 0x1768 */ f32 field_0x1768;
/* 0x176C */ f32 field_0x176c;
/* 0x1770 */ f32 field_0x1770;
/* 0x1774 */ f32 field_0x1774;
/* 0x1778 */ f32 field_0x1778;
/* 0x177C */ f32 field_0x177C;
/* 0x1780 */ f32 field_0x1780;
/* 0x1784 */ f32 field_0x1784;
/* 0x1788 */ f32 m_demoStickR;
/* 0x178C */ f32 m_normalMaxSpeedF;
/* 0x1790 */ f32 m_lashMaxSpeedF;
/* 0x1794 */ f32 field_0x1794;
/* 0x1798 */ f32 field_0x1798;
/* 0x179C */ f32 m_lashAddSpeed;
/* 0x17A0 */ cXyz field_0x17a0;
/* 0x17AC */ cXyz m_bodyEyePos;
/* 0x17B8 */ cXyz field_0x17b8;
/* 0x17C4 */ cXyz m_demoPos0;
/* 0x17D0 */ cXyz field_0x17d0;
/* 0x17DC */ dPaPoF_c field_0x17dc;
/* 0x18A4 */ int (daHorse_c::*m_proc)();
/* 0x18B0 */ bool (daHorse_c::*m_checkSpecialWallHit)(const cXyz&) const;
/* 0x18BC */ void (daHorse_c::*m_setReinPosHand)(int);
/* 0x18C8 */ void (daHorse_c::*m_setReinPosNormal)();
/* 0x18D4 */ int (daHorse_c::*m_callHorse)(const cXyz*);
/* 0x18E0 */ void (daHorse_c::*m_setHorsePosAngle)(const cXyz* i_pos, s16 i_angle);
/* 0x18EC */ void (daHorse_c::*m_onRideFlg)();
/* 0x18F8 */ void (daHorse_c::*m_offRideFlg)();
};
class daHorse_hio_c1 {
public:
/* 0x000 */ s16 max_turn;
/* 0x002 */ s16 min_turn;
/* 0x004 */ s16 lash_acceleration_time;
/* 0x006 */ s16 jump_end_frame;
/* 0x008 */ s16 air_end_frame;
/* 0x00A */ s16 land_end_frame;
/* 0x00C */ s16 spur_recovery_time;
/* 0x00E */ s16 full_spur_recovery_time;
/* 0x010 */ s16 continuous_spur_recovery_time;
/* 0x012 */ s16 cliff_jump_end_frame;
/* 0x014 */ s16 cliff_air_end_frame;
/* 0x016 */ s16 cliff_land_end_frame;
/* 0x018 */ s16 min_jump_time;
/* 0x01A */ s16 kakariko_lash_acceleration_time;
/* 0x01C */ f32 max_speed;
/* 0x020 */ f32 wait_anm_speed;
/* 0x024 */ f32 walk_anm_speed;
/* 0x028 */ f32 fast_walk_anm_speed;
/* 0x02C */ f32 run_anm_speed;
/* 0x030 */ f32 fast_run_anm_speed;
/* 0x034 */ f32 backwalk_anm_speed;
/* 0x038 */ f32 wait_to_walk_rate;
/* 0x03C */ f32 walk_to_fastwalk_rate;
/* 0x040 */ f32 fastwalk_to_run_rate;
/* 0x044 */ f32 run_to_fastrun_rate;
/* 0x048 */ f32 walk_run_interpolation;
/* 0x04C */ f32 acceleration;
/* 0x050 */ f32 deceleration;
/* 0x054 */ f32 stopping_deceleration;
/* 0x058 */ f32 max_backward_speed;
/* 0x05C */ f32 max_backward_acceleration;
/* 0x060 */ f32 backward_idle_to_walk_rate;
/* 0x064 */ f32 faststop_anm_speed;
/* 0x068 */ f32 faststop_stand_anm_speed;
/* 0x06C */ f32 faststop_interpolation;
/* 0x070 */ f32 fast_stop_cancel_frame;
/* 0x074 */ f32 faststop_deceleration_slow;
/* 0x078 */ f32 faststop_deceleration;
/* 0x07C */ f32 stand_anm_speed;
/* 0x080 */ f32 stand_interpolation;
/* 0x084 */ f32 faststop_stand_cancel_frame;
/* 0x088 */ f32 stand_cancel_frame;
/* 0x08C */ f32 add_lash_speed;
/* 0x090 */ f32 lash_acceleration;
/* 0x094 */ f32 min_lash_speed;
/* 0x098 */ f32 jump_anm_speed;
/* 0x09C */ f32 jump_start_frame;
/* 0x0A0 */ f32 jump_interpolation;
/* 0x0A4 */ f32 air_start_frame;
/* 0x0A8 */ f32 air_interpolation;
/* 0x0AC */ f32 land_anm_speed;
/* 0x0B0 */ f32 land_start_frame;
/* 0x0B4 */ f32 land_interpolation;
/* 0x0B8 */ f32 land_cancel_frame;
/* 0x0BC */ f32 cliff_rise_rate;
/* 0x0C0 */ f32 boar_jump_horizontal;
/* 0x0C4 */ f32 boar_jump_height;
/* 0x0C8 */ f32 water_depth_limit;
/* 0x0CC */ f32 enemy_search_range;
/* 0x0D0 */ f32 m0D0;
/* 0x0D4 */ f32 floor_angle_limit;
/* 0x0D8 */ f32 dash_anm_speed;
/* 0x0DC */ f32 field_0xdc;
/* 0x0E0 */ f32 walk_min_speed;
/* 0x0E4 */ f32 cliff_jump_anm_speed;
/* 0x0E8 */ f32 cliff_jump_start_frame;
/* 0x0EC */ f32 cliff_jump_interpolation;
/* 0x0F0 */ f32 cliff_air_anm_speed;
/* 0x0F4 */ f32 cliff_air_start_frame;
/* 0x0F8 */ f32 cliff_air_interpolation;
/* 0x0FC */ f32 cliff_land_anm_speed;
/* 0x100 */ f32 cliff_land_start_frame;
/* 0x104 */ f32 cliff_land_interpolation;
/* 0x108 */ f32 cliff_land_cancel_frame;
/* 0x10C */ f32 cliff_jump_horizontal;
/* 0x110 */ f32 cliff_jump_vertical;
/* 0x114 */ f32 kakariko_max_speed;
/* 0x118 */ f32 kakariko_run_anm_speed;
/* 0x11C */ f32 kakariko_fastrun_anm_speed;
/* 0x120 */ f32 kakariko_add_lash_speed;
};
class daHorse_hio_c0 {
public:
static const daHorse_hio_c1 m;
};
class daHorse_hio_c : public JORReflexible {
public:
daHorse_hio_c() {
#if DEBUG
m = daHorse_hio_c0::m;
#endif
}
#if DEBUG
virtual ~daHorse_hio_c() {}
void genMessage(JORMContext*);
/* 0x4 */ s8 id;
#endif
/* 0x8 */ daHorse_hio_c1 m;
};
#endif /* D_A_HORSE_H */